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@@ -11,7 +11,7 @@ THREE.Geometry = function () {
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this.computeNormals = function () {
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- var v, f, vA, vB, vC, cb, ab, normal;
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+ var v, f, vA, vB, vC, cb, ab;
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for ( v = 0; v < this.vertices.length; v++ ) {
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@@ -27,7 +27,6 @@ THREE.Geometry = function () {
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cb = new THREE.Vector3();
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ab = new THREE.Vector3();
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- normal = new THREE.Vector3();
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cb.sub( vC.position, vB.position );
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ab.sub( vA.position, vB.position );
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@@ -41,16 +40,6 @@ THREE.Geometry = function () {
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this.faces[ f ].normal = cb;
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- vA.normal.addSelf( normal );
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- vB.normal.addSelf( normal );
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- vC.normal.addSelf( normal );
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-
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- if ( this.faces[ f ] instanceof THREE.Face4 ) {
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-
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- this.vertices[ this.faces[ f ].d ].normal.addSelf( normal );
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-
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- }
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-
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}
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};
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