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@@ -49,7 +49,7 @@ object.updateMatrix();
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You can however update the content of buffers.
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</p>
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<p>
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- This means that if you know an attribute of you BufferGeometry will grow, say the number of vertices,
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+ This means that if you know an attribute of your BufferGeometry will grow, say the number of vertices,
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you must pre-allocate a buffer large enough to hold any new vertices that may be created. Of
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course, this also means that there will be a maximum size for your BufferGeometry - there is
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no way to create a BufferGeometry that can efficiently be extended indefinitely.
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@@ -127,10 +127,10 @@ line.geometry.attributes.position.needsUpdate = true; // required after the firs
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<h3>[page:Geometry]</h3>
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<div>
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<p>
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- The following flag control updating of various geometry attributes. Set flags only
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+ The following flags control updating of various geometry attributes. Set flags only
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for attributes that you need to update, updates are costly. Once buffers
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change, these flags reset automatically back to false. You need to keep setting them to
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- true if you wanna keep updating buffers. Note that this applies only to [page:Geometry]
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+ true if you want to keep updating buffers. Note that this applies only to [page:Geometry]
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and not to [page:BufferGeometry].
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</p>
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<code>
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