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@@ -51,28 +51,14 @@
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<script>
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var camera, scene, renderer, composer, copyPass, msaaPass;
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- var geometry, material, gui, object, stats, texture;
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+ var gui, stats, texture;
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var param = { MSAASampleLevel: 2 };
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- var textureLoader = new THREE.TextureLoader();
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-
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- container = document.getElementById( "container" );
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-
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- stats = new Stats();
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- stats.domElement.style.position = 'absolute';
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- stats.domElement.style.top = '0px';
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- container.appendChild( stats.domElement );
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-
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- textureLoader.load( "./textures/brick_diffuse.jpg", function( meshTexture ) {
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- init( meshTexture );
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- texture = meshTexture;
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- animate();
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- clearGui();
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-
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-
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- });
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+ init();
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+ animate();
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+ clearGui();
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function clearGui() {
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@@ -99,29 +85,45 @@
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}
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- function init( meshTexture ) {
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+ function init() {
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- meshTexture.minFilter = THREE.NearestFilter;
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- meshTexture.magFilter = THREE.NearestFilter;
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- meshTexture.anisotropy = 1;
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- meshTexture.generateMipmaps = false;
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+ container = document.getElementById( "container" );
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ //
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+
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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- camera.position.z = 400;
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+ camera.position.z = 300;
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scene = new THREE.Scene();
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- geometry = new THREE.BoxGeometry( 200, 200, 200 );
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- material = new THREE.MeshBasicMaterial( { map: meshTexture } );
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+ var geometry = new THREE.BoxGeometry( 120, 120, 120 );
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+ var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
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+
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = - 100;
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+ scene.add( mesh );
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+
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+ var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
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+ texture.minFilter = THREE.NearestFilter;
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+ texture.magFilter = THREE.NearestFilter;
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+ texture.anisotropy = 1;
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+ texture.generateMipmaps = false;
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- object = new THREE.Mesh( geometry, material );
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+ var material = new THREE.MeshBasicMaterial( { map: texture } );
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- scene.add( object );
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = 100;
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+ scene.add( mesh );
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// postprocessing
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@@ -161,8 +163,14 @@
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requestAnimationFrame( animate );
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- object.rotation.x += 0.005;
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- object.rotation.y += 0.01;
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+ for ( var i = 0; i < scene.children.length; i ++ ) {
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+
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+ var child = scene.children[ i ];
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+
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+ child.rotation.x += 0.005;
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+ child.rotation.y += 0.01;
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+
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+ }
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composer.render();
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