Change metalness uniform default value from 0 to 0.5
@@ -87,7 +87,7 @@ var ShaderLib = {
{
emissive: { value: new Color( 0x000000 ) },
roughness: { value: 0.5 },
- metalness: { value: 0 },
+ metalness: { value: 0.5 },
envMapIntensity: { value: 1 } // temporary
}
] ),