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Blender exporter still works with 2.62 ^^

Mr.doob 13 years ago
parent
commit
787438069b

+ 0 - 0
utils/exporters/blender/2.60/scripts/addons/io_mesh_threejs/__init__.py → utils/exporters/blender/2.62/scripts/addons/io_mesh_threejs/__init__.py


+ 2 - 2
utils/exporters/blender/2.60/scripts/addons/io_mesh_threejs/export_threejs.py → utils/exporters/blender/2.62/scripts/addons/io_mesh_threejs/export_threejs.py

@@ -83,7 +83,7 @@ TEMPLATE_SCENE_ASCII = """\
 {
     "formatVersion" : 3,
     "sourceFile"    : "%(fname)s",
-    "generatedBy"   : "Blender 2.60 Exporter",
+    "generatedBy"   : "Blender 2.62 Exporter",
     "objects"       : %(nobjects)s,
     "geometries"    : %(ngeometries)s,
     "materials"     : %(nmaterials)s,
@@ -223,7 +223,7 @@ TEMPLATE_FILE_ASCII = """\
     "metadata" :
     {
         "formatVersion" : 3,
-        "generatedBy"   : "Blender 2.60 Exporter",
+        "generatedBy"   : "Blender 2.62 Exporter",
         "vertices"      : %(nvertex)d,
         "faces"         : %(nface)d,
         "normals"       : %(nnormal)d,

+ 0 - 2
utils/exporters/blender/2.60/scripts/addons/io_mesh_threejs/import_threejs.py → utils/exporters/blender/2.62/scripts/addons/io_mesh_threejs/import_threejs.py

@@ -253,8 +253,6 @@ def create_mesh_object(name, vertices, materials, face_data, flipYZ, recalculate
                     active_texture = materials[faceMaterials[fi]].active_texture
 
                     if active_texture:
-                        # this property doesn't exist anymore in Blender 2.60
-                        #uv_face.use_image = True
                         uv_face.image = active_texture.image