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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - materials - dynamic cube reflection</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- background-color: #000000;
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- margin: 0px;
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- overflow: hidden;
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- }
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-
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- #info {
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- position: absolute;
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- top: 0px; width: 100%;
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- color: #ffffff;
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- padding: 5px;
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- font-family:Monospace;
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- font-size:13px;
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- font-weight: bold;
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- text-align:center;
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- }
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-
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- a {
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- color: #ffffff;
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- }
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- </style>
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- </head>
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- <body>
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-
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- <div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.</div>
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-
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- <script src="../build/three.min.js"></script>
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-
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- <script>
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-
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- var camera, cubeCamera, scene, renderer, renderer2, renderer3;
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- var cube, sphere, torus;
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-
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- var fov = 70,
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- isUserInteracting = false,
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- onMouseDownMouseX = 0, onMouseDownMouseY = 0,
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- lon = 0, onMouseDownLon = 0,
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- lat = 0, onMouseDownLat = 0,
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- phi = 0, theta = 0;
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-
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- var texture = THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg', THREE.UVMapping, function () {
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-
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- init();
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- animate();
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-
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- } );
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-
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- function init() {
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-
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- camera = new THREE.PerspectiveCamera( fov, (window.innerWidth / 2) / window.innerHeight, 1, 1000 );
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-
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- scene = new THREE.Scene();
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-
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- var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: texture } ) );
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- mesh.scale.x = -1;
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- scene.add( mesh );
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth / 3, window.innerHeight );
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-
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- renderer2 = new THREE.WebGLRenderer( { antialias: true } );
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- renderer2.setPixelRatio( window.devicePixelRatio );
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- renderer2.setSize( window.innerWidth / 3, window.innerHeight );
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-
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- renderer3 = new THREE.WebGLRenderer( { antialias: true } );
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- renderer3.setPixelRatio( window.devicePixelRatio );
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- renderer3.setSize( window.innerWidth / 3, window.innerHeight );
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-
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- cubeCamera = new THREE.CubeCamera( 1, 1000, 256 );
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- cubeCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter;
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- scene.add( cubeCamera );
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-
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- document.body.appendChild( renderer.domElement );
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- document.body.appendChild( renderer2.domElement );
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- document.body.appendChild( renderer3.domElement );
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-
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- //
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-
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- var material = new THREE.MeshBasicMaterial( { envMap: cubeCamera.renderTarget } );
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-
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- sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 30, 15 ), material );
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- scene.add( sphere );
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-
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- cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
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- scene.add( cube );
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-
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- torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 25 ), material );
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- scene.add( torus );
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-
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- //
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-
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- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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- document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
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- document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
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- window.addEventListener( 'resize', onWindowResized, false );
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-
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- onWindowResized( null );
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-
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- }
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-
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- function onWindowResized( event ) {
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-
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- renderer.setSize( window.innerWidth / 3, window.innerHeight );
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- camera.projectionMatrix.makePerspective( fov, (window.innerWidth / 3) / window.innerHeight, 1, 1100 );
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- }
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-
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- function onDocumentMouseDown( event ) {
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-
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- event.preventDefault();
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-
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- onPointerDownPointerX = event.clientX;
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- onPointerDownPointerY = event.clientY;
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-
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- onPointerDownLon = lon;
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- onPointerDownLat = lat;
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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- document.addEventListener( 'mouseup', onDocumentMouseUp, false );
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-
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- }
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-
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- function onDocumentMouseMove( event ) {
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-
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- lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
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- lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
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-
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- }
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-
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- function onDocumentMouseUp( event ) {
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-
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- document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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- document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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-
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- }
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-
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- function onDocumentMouseWheel( event ) {
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-
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- // WebKit
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-
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- if ( event.wheelDeltaY ) {
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-
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- fov -= event.wheelDeltaY * 0.05;
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-
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- // Opera / Explorer 9
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-
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- } else if ( event.wheelDelta ) {
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-
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- fov -= event.wheelDelta * 0.05;
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-
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- // Firefox
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-
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- } else if ( event.detail ) {
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-
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- fov += event.detail * 1.0;
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-
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- }
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-
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- camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
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-
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- }
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-
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- function animate() {
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-
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- requestAnimationFrame( animate );
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- render();
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-
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- }
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-
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- function render() {
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-
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- var time = Date.now();
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-
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- lon += .15;
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-
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- lat = Math.max( - 85, Math.min( 85, lat ) );
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- phi = THREE.Math.degToRad( 90 - lat );
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- theta = THREE.Math.degToRad( lon );
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-
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- sphere.position.x = Math.sin( time * 0.001 ) * 30;
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- sphere.position.y = Math.sin( time * 0.0011 ) * 30;
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- sphere.position.z = Math.sin( time * 0.0012 ) * 30;
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-
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- sphere.rotation.x += 0.02;
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- sphere.rotation.y += 0.03;
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-
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- cube.position.x = Math.sin( time * 0.001 + 2 ) * 30;
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- cube.position.y = Math.sin( time * 0.0011 + 2 ) * 30;
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- cube.position.z = Math.sin( time * 0.0012 + 2 ) * 30;
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-
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- cube.rotation.x += 0.02;
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- cube.rotation.y += 0.03;
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-
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- torus.position.x = Math.sin( time * 0.001 + 4 ) * 30;
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- torus.position.y = Math.sin( time * 0.0011 + 4 ) * 30;
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- torus.position.z = Math.sin( time * 0.0012 + 4 ) * 30;
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-
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- torus.rotation.x += 0.02;
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- torus.rotation.y += 0.03;
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-
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- camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
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- camera.position.y = 100 * Math.cos( phi );
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- camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
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-
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- camera.lookAt( scene.position );
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-
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- sphere.visible = false; // *cough*
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-
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- cubeCamera.updateCubeMap( renderer, scene );
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- cubeCamera.updateCubeMap( renderer2, scene );
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- cubeCamera.updateCubeMap( renderer3, scene );
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-
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- sphere.visible = true; // *cough*
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-
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- renderer.render( scene, camera );
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-
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- camera.position.z = 100 * Math.sin( phi ) * Math.cos( theta );
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- camera.position.x = 100 * Math.cos( phi );
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- camera.position.y = 100 * Math.sin( phi ) * Math.sin( theta );
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-
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- camera.lookAt( scene.position );
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-
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- renderer2.render( scene, camera );
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-
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- camera.position.y = 100 * Math.sin( phi ) * Math.cos( theta );
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- camera.position.z = 100 * Math.cos( phi );
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- camera.position.x = 100 * Math.sin( phi ) * Math.sin( theta );
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-
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- camera.lookAt( scene.position );
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-
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- renderer3.render( scene, camera );
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-
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- }
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-
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- </script>
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-
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- </body>
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-</html>
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