Browse Source

removed cube example

Fordy 10 years ago
parent
commit
7882477c15

+ 0 - 1
examples/index.html

@@ -313,7 +313,6 @@
 				"webgl_multiple_canvases_complex",
 				"webgl_multiple_canvases_complex",
 				"webgl_multiple_canvases_grid",
 				"webgl_multiple_canvases_grid",
 				"webgl_multiple_elements",
 				"webgl_multiple_elements",
-				"webgl_multiple_renderers_cube",
 				"webgl_multiple_renderers_complex",
 				"webgl_multiple_renderers_complex",
 				"webgl_multiple_views",
 				"webgl_multiple_views",
 				"webgl_nearestneighbour",
 				"webgl_nearestneighbour",

+ 0 - 93
examples/webgl_multiple_renderers_cube.html

@@ -1,93 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-    <head>
-        <title>three.js webgl - multiple renderers - simple</title>
-        <meta charset="utf-8">
-        <style>
-            body {
-                margin: 0px;
-                background-color: #000000;
-                overflow: hidden;
-            }
-        </style>
-    </head>
-    <body>
-
-        <script src="../build/three.min.js"></script>
-
-        <script>
-
-            var camera, camera2, scene, renderer;
-            var mesh, texture;
-
-            init();
-            animate();
-
-            function init() {
-
-                renderer = new THREE.WebGLRenderer();
-                renderer.setPixelRatio( window.devicePixelRatio );
-                renderer.setSize( window.innerWidth / 2, window.innerHeight );
-                document.body.appendChild( renderer.domElement );
-
-                renderer2 = new THREE.WebGLRenderer();
-                renderer2.setPixelRatio( window.devicePixelRatio );
-                renderer2.setSize( window.innerWidth / 2, window.innerHeight );
-                document.body.appendChild( renderer2.domElement );
-
-                //
-
-                camera = new THREE.PerspectiveCamera( 70, (window.innerWidth / 2) / window.innerHeight, 1, 1000 );
-                camera.position.z = 400;
-
-                camera2 = new THREE.PerspectiveCamera( 100, (window.innerWidth / 2) / window.innerHeight, 1, 1000 );
-                camera2.position.z = 400;
-
-                scene = new THREE.Scene();
-
-                var geometry = new THREE.BoxGeometry( 200, 200, 200 );
-
-                texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif' );
-                texture.anisotropy = renderer.getMaxAnisotropy();
-
-                var material = new THREE.MeshBasicMaterial( { map: texture } );
-
-                mesh = new THREE.Mesh( geometry, material );
-                scene.add( mesh );
-
-                //
-
-                window.addEventListener( 'resize', onWindowResize, false );
-
-            }
-
-            function onWindowResize() {
-
-                camera.aspect = (window.innerWidth / 2) / window.innerHeight;
-                camera.updateProjectionMatrix();
-
-                renderer.setSize( window.innerWidth / 2, window.innerHeight );
-                renderer2.setSize( window.innerWidth / 2, window.innerHeight );
-
-            }
-
-            var i = 0;
-            function animate() {
-
-                requestAnimationFrame( animate );
-
-                mesh.rotation.x += 0.005;
-                mesh.rotation.y += 0.01;
-
-                i += 1;
-                mesh.material.color.setHex(0xffff00 + Math.sin(i / 100) * 128 + 128);
-
-                renderer.render( scene, camera );
-                renderer2.render( scene, camera2 );
-
-            }
-
-        </script>
-
-    </body>
-</html>

+ 0 - 245
examples/webgl_multiple_renderers_cubemap.html

@@ -1,245 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - materials - dynamic cube reflection</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background-color: #000000;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#info {
-				position: absolute;
-				top: 0px; width: 100%;
-				color: #ffffff;
-				padding: 5px;
-				font-family:Monospace;
-				font-size:13px;
-				font-weight: bold;
-				text-align:center;
-			}
-
-			a {
-				color: #ffffff;
-			}
-		</style>
-	</head>
-	<body>
-
-		<div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">J&oacute;n Ragnarsson</a>.</div>
-
-		<script src="../build/three.min.js"></script>
-
-		<script>
-
-			var camera, cubeCamera, scene, renderer, renderer2, renderer3;
-			var cube, sphere, torus;
-
-			var fov = 70,
-			isUserInteracting = false,
-			onMouseDownMouseX = 0, onMouseDownMouseY = 0,
-			lon = 0, onMouseDownLon = 0,
-			lat = 0, onMouseDownLat = 0,
-			phi = 0, theta = 0;
-
-			var texture = THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg', THREE.UVMapping, function () {
-
-				init();
-				animate();
-
-			} );
-
-			function init() {
-
-				camera = new THREE.PerspectiveCamera( fov, (window.innerWidth / 2) / window.innerHeight, 1, 1000 );
-
-				scene = new THREE.Scene();
-
-				var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: texture } ) );
-				mesh.scale.x = -1;
-				scene.add( mesh );
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth / 3, window.innerHeight );
-
-				renderer2 = new THREE.WebGLRenderer( { antialias: true } );
-				renderer2.setPixelRatio( window.devicePixelRatio );
-				renderer2.setSize( window.innerWidth / 3, window.innerHeight );
-
-				renderer3 = new THREE.WebGLRenderer( { antialias: true } );
-				renderer3.setPixelRatio( window.devicePixelRatio );
-				renderer3.setSize( window.innerWidth / 3, window.innerHeight );
-
-				cubeCamera = new THREE.CubeCamera( 1, 1000, 256 );
-				cubeCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter;
-				scene.add( cubeCamera );
-
-				document.body.appendChild( renderer.domElement );
-				document.body.appendChild( renderer2.domElement );
-				document.body.appendChild( renderer3.domElement );
-
-				//
-
-				var material = new THREE.MeshBasicMaterial( { envMap: cubeCamera.renderTarget } );
-
-				sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 30, 15 ), material );
-				scene.add( sphere );
-
-				cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
-				scene.add( cube );
-
-				torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 25 ), material );
-				scene.add( torus );
-
-				//
-
-				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
-				document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
-				document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
-				window.addEventListener( 'resize', onWindowResized, false );
-
-				onWindowResized( null );
-
-			}
-
-			function onWindowResized( event ) {
-
-				renderer.setSize( window.innerWidth / 3, window.innerHeight );
-				camera.projectionMatrix.makePerspective( fov, (window.innerWidth / 3) / window.innerHeight, 1, 1100 );
-			}
-
-			function onDocumentMouseDown( event ) {
-
-				event.preventDefault();
-
-				onPointerDownPointerX = event.clientX;
-				onPointerDownPointerY = event.clientY;
-
-				onPointerDownLon = lon;
-				onPointerDownLat = lat;
-
-				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
-				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
-
-			}
-
-			function onDocumentMouseMove( event ) {
-
-				lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
-				lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
-
-			}
-
-			function onDocumentMouseUp( event ) {
-
-				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
-				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
-
-			}
-
-			function onDocumentMouseWheel( event ) {
-
-				// WebKit
-
-				if ( event.wheelDeltaY ) {
-
-					fov -= event.wheelDeltaY * 0.05;
-
-				// Opera / Explorer 9
-
-				} else if ( event.wheelDelta ) {
-
-					fov -= event.wheelDelta * 0.05;
-
-				// Firefox
-
-				} else if ( event.detail ) {
-
-					fov += event.detail * 1.0;
-
-				}
-
-				camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
-
-			}
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-				render();
-
-			}
-
-			function render() {
-
-				var time = Date.now();
-
-				lon += .15;
-
-				lat = Math.max( - 85, Math.min( 85, lat ) );
-				phi = THREE.Math.degToRad( 90 - lat );
-				theta = THREE.Math.degToRad( lon );
-
-				sphere.position.x = Math.sin( time * 0.001 ) * 30;
-				sphere.position.y = Math.sin( time * 0.0011 ) * 30;
-				sphere.position.z = Math.sin( time * 0.0012 ) * 30;
-
-				sphere.rotation.x += 0.02;
-				sphere.rotation.y += 0.03;
-
-				cube.position.x = Math.sin( time * 0.001 + 2 ) * 30;
-				cube.position.y = Math.sin( time * 0.0011 + 2 ) * 30;
-				cube.position.z = Math.sin( time * 0.0012 + 2 ) * 30;
-
-				cube.rotation.x += 0.02;
-				cube.rotation.y += 0.03;
-
-				torus.position.x = Math.sin( time * 0.001 + 4 ) * 30;
-				torus.position.y = Math.sin( time * 0.0011 + 4 ) * 30;
-				torus.position.z = Math.sin( time * 0.0012 + 4 ) * 30;
-
-				torus.rotation.x += 0.02;
-				torus.rotation.y += 0.03;
-
-				camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
-				camera.position.y = 100 * Math.cos( phi );
-				camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
-
-				camera.lookAt( scene.position );
-
-				sphere.visible = false; // *cough*
-
-				cubeCamera.updateCubeMap( renderer, scene );
-				cubeCamera.updateCubeMap( renderer2, scene );
-				cubeCamera.updateCubeMap( renderer3, scene );
-
-				sphere.visible = true; // *cough*
-
-				renderer.render( scene, camera );
-
-				camera.position.z = 100 * Math.sin( phi ) * Math.cos( theta );
-				camera.position.x = 100 * Math.cos( phi );
-				camera.position.y = 100 * Math.sin( phi ) * Math.sin( theta );
-
-				camera.lookAt( scene.position );
-
-				renderer2.render( scene, camera );
-
-				camera.position.y = 100 * Math.sin( phi ) * Math.cos( theta );
-				camera.position.z = 100 * Math.cos( phi );
-				camera.position.x = 100 * Math.sin( phi ) * Math.sin( theta );
-
-				camera.lookAt( scene.position );
-
-				renderer3.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>