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Examples: Clean up. (#22832)

Michael Herzog 3 ani în urmă
părinte
comite
78b639efb1

+ 1 - 1
examples/jsm/postprocessing/AdaptiveToneMappingPass.js

@@ -8,7 +8,7 @@ import {
 	UniformsUtils,
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { CopyShader } from '../shaders/CopyShader.js';
 import { LuminosityShader } from '../shaders/LuminosityShader.js';
 import { ToneMapShader } from '../shaders/ToneMapShader.js';

+ 1 - 1
examples/jsm/postprocessing/AfterimagePass.js

@@ -7,7 +7,7 @@ import {
 	UniformsUtils,
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { AfterimageShader } from '../shaders/AfterimageShader.js';
 
 class AfterimagePass extends Pass {

+ 1 - 1
examples/jsm/postprocessing/BloomPass.js

@@ -7,7 +7,7 @@ import {
 	Vector2,
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { CopyShader } from '../shaders/CopyShader.js';
 import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
 

+ 1 - 1
examples/jsm/postprocessing/BokehPass.js

@@ -8,7 +8,7 @@ import {
 	UniformsUtils,
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { BokehShader } from '../shaders/BokehShader.js';
 
 /**

+ 1 - 1
examples/jsm/postprocessing/ClearPass.js

@@ -1,7 +1,7 @@
 import {
 	Color
 } from '../../../build/three.module.js';
-import { Pass } from '../postprocessing/Pass.js';
+import { Pass } from './Pass.js';
 
 class ClearPass extends Pass {
 

+ 1 - 1
examples/jsm/postprocessing/CubeTexturePass.js

@@ -8,7 +8,7 @@ import {
 	ShaderMaterial,
 	UniformsUtils
 } from '../../../build/three.module.js';
-import { Pass } from '../postprocessing/Pass.js';
+import { Pass } from './Pass.js';
 
 class CubeTexturePass extends Pass {
 

+ 1 - 1
examples/jsm/postprocessing/DotScreenPass.js

@@ -2,7 +2,7 @@ import {
 	ShaderMaterial,
 	UniformsUtils
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { DotScreenShader } from '../shaders/DotScreenShader.js';
 
 class DotScreenPass extends Pass {

+ 3 - 3
examples/jsm/postprocessing/EffectComposer.js

@@ -10,9 +10,9 @@ import {
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
 import { CopyShader } from '../shaders/CopyShader.js';
-import { ShaderPass } from '../postprocessing/ShaderPass.js';
-import { MaskPass } from '../postprocessing/MaskPass.js';
-import { ClearMaskPass } from '../postprocessing/MaskPass.js';
+import { ShaderPass } from './ShaderPass.js';
+import { MaskPass } from './MaskPass.js';
+import { ClearMaskPass } from './MaskPass.js';
 
 class EffectComposer {
 

+ 1 - 1
examples/jsm/postprocessing/FilmPass.js

@@ -2,7 +2,7 @@ import {
 	ShaderMaterial,
 	UniformsUtils
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { FilmShader } from '../shaders/FilmShader.js';
 
 class FilmPass extends Pass {

+ 1 - 1
examples/jsm/postprocessing/GlitchPass.js

@@ -6,7 +6,7 @@ import {
 	ShaderMaterial,
 	UniformsUtils
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { DigitalGlitch } from '../shaders/DigitalGlitch.js';
 
 class GlitchPass extends Pass {

+ 1 - 1
examples/jsm/postprocessing/HalftonePass.js

@@ -2,7 +2,7 @@ import {
 	ShaderMaterial,
 	UniformsUtils
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { HalftoneShader } from '../shaders/HalftoneShader.js';
 
 /**

+ 1 - 1
examples/jsm/postprocessing/MaskPass.js

@@ -1,4 +1,4 @@
-import { Pass } from '../postprocessing/Pass.js';
+import { Pass } from './Pass.js';
 
 class MaskPass extends Pass {
 

+ 1 - 1
examples/jsm/postprocessing/OutlinePass.js

@@ -15,7 +15,7 @@ import {
 	Vector3,
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { CopyShader } from '../shaders/CopyShader.js';
 
 class OutlinePass extends Pass {

+ 1 - 1
examples/jsm/postprocessing/RenderPass.js

@@ -1,7 +1,7 @@
 import {
 	Color
 } from '../../../build/three.module.js';
-import { Pass } from '../postprocessing/Pass.js';
+import { Pass } from './Pass.js';
 
 class RenderPass extends Pass {
 

+ 1 - 1
examples/jsm/postprocessing/SAOPass.js

@@ -19,7 +19,7 @@ import {
 	WebGLRenderTarget,
 	ZeroFactor
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { SAOShader } from '../shaders/SAOShader.js';
 import { DepthLimitedBlurShader } from '../shaders/DepthLimitedBlurShader.js';
 import { BlurShaderUtils } from '../shaders/DepthLimitedBlurShader.js';

+ 1 - 1
examples/jsm/postprocessing/SMAAPass.js

@@ -8,7 +8,7 @@ import {
 	UniformsUtils,
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { SMAAEdgesShader } from '../shaders/SMAAShader.js';
 import { SMAAWeightsShader } from '../shaders/SMAAShader.js';
 import { SMAABlendShader } from '../shaders/SMAAShader.js';

+ 1 - 1
examples/jsm/postprocessing/SSAOPass.js

@@ -21,7 +21,7 @@ import {
 	WebGLRenderTarget,
 	ZeroFactor
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { SimplexNoise } from '../math/SimplexNoise.js';
 import { SSAOShader } from '../shaders/SSAOShader.js';
 import { SSAOBlurShader } from '../shaders/SSAOShader.js';

+ 1 - 1
examples/jsm/postprocessing/SSRPass.js

@@ -16,7 +16,7 @@ import {
 	WebGLRenderTarget,
 	HalfFloatType,
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { SSRShader } from '../shaders/SSRShader.js';
 import { SSRBlurShader } from '../shaders/SSRShader.js';
 import { SSRDepthShader } from '../shaders/SSRShader.js';

+ 1 - 1
examples/jsm/postprocessing/SSRrPass.js

@@ -17,7 +17,7 @@ import {
 	HalfFloatType,
 	MeshStandardMaterial
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { SSRrShader } from '../shaders/SSRrShader.js';
 import { SSRrDepthShader } from '../shaders/SSRrShader.js';
 import { CopyShader } from '../shaders/CopyShader.js';

+ 1 - 1
examples/jsm/postprocessing/SavePass.js

@@ -5,7 +5,7 @@ import {
 	UniformsUtils,
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { CopyShader } from '../shaders/CopyShader.js';
 
 class SavePass extends Pass {

+ 1 - 1
examples/jsm/postprocessing/ShaderPass.js

@@ -2,7 +2,7 @@ import {
 	ShaderMaterial,
 	UniformsUtils
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 
 class ShaderPass extends Pass {
 

+ 1 - 1
examples/jsm/postprocessing/TAARenderPass.js

@@ -1,7 +1,7 @@
 import {
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
-import { SSAARenderPass } from '../postprocessing/SSAARenderPass.js';
+import { SSAARenderPass } from './SSAARenderPass.js';
 
 /**
  *

+ 1 - 1
examples/jsm/postprocessing/TexturePass.js

@@ -2,7 +2,7 @@ import {
 	ShaderMaterial,
 	UniformsUtils
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { CopyShader } from '../shaders/CopyShader.js';
 
 class TexturePass extends Pass {

+ 1 - 1
examples/jsm/postprocessing/UnrealBloomPass.js

@@ -10,7 +10,7 @@ import {
 	Vector3,
 	WebGLRenderTarget
 } from '../../../build/three.module.js';
-import { Pass, FullScreenQuad } from '../postprocessing/Pass.js';
+import { Pass, FullScreenQuad } from './Pass.js';
 import { CopyShader } from '../shaders/CopyShader.js';
 import { LuminosityHighPassShader } from '../shaders/LuminosityHighPassShader.js';