@@ -33,9 +33,9 @@
varying vec2 vUv;
- vec4 getTexture( sampler2D texture ) {
+ vec4 getTexture( sampler2D texelToLinearTexture ) {
- return mapTexelToLinear( texture2D( texture , vUv ) );
+ return mapTexelToLinear( texture2D( texelToLinearTexture , vUv ) );
}