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@@ -850,7 +850,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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material = getBufferMaterial( object, geometryGroup ),
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- uvType = bufferGuessUVType( material ),
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+ uvType = true,
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normalType = bufferGuessNormalType( material ),
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vertexColorType = bufferGuessVertexColorType( material );
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