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var GeometryUtils={merge:function(a,d){var b=d instanceof THREE.Mesh,f=a.vertices.length,h=b?d.geometry:d,c=a.vertices,e=h.vertices,g=a.faces,j=h.faces,m=a.uvs;h=h.uvs;b&&d.matrixAutoUpdate&&d.updateMatrix();for(var k=0,v=e.length;k<v;k++){var q=new THREE.Vertex(e[k].position.clone());b&&d.matrix.multiplyVector3(q.position);c.push(q)}k=0;for(v=j.length;k<v;k++){e=j[k];var n,p=e.vertexNormals;if(e instanceof THREE.Face3)n=new THREE.Face3(e.a+f,e.b+f,e.c+f);else e instanceof THREE.Face4&&(n=new THREE.Face4(e.a+
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f,e.b+f,e.c+f,e.d+f));n.centroid.copy(e.centroid);n.normal.copy(e.normal);b=0;for(c=p.length;b<c;b++){q=p[b];n.vertexNormals.push(q.clone())}n.materials=e.materials.slice();g.push(n)}k=0;for(v=h.length;k<v;k++){f=h[k];g=[];b=0;for(c=f.length;b<c;b++)g.push(new THREE.UV(f[b].u,f[b].v));m.push(g)}}},ImageUtils={loadTexture:function(a,d,b){var f=new Image,h=new THREE.Texture(f,d);f.onload=function(){h.needsUpdate=!0;b&&b(this)};f.src=a;return h},loadTextureCube:function(a,d,b){var f,h=[],c=new THREE.Texture(h,
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d);d=h.loadCount=0;for(f=a.length;d<f;++d){h[d]=new Image;h[d].onload=function(){h.loadCount+=1;if(h.loadCount==6)c.needsUpdate=!0;b&&b(this)};h[d].src=a[d]}return c}},SceneUtils={loadScene:function(a,d,b,f){a=new Worker(a);a.postMessage(0);a.onmessage=function(h){function c(){for(k in C.objects)if(!G.objects[k]){u=C.objects[k];if(l=G.geometries[u.geometry]){I=[];for(i=0;i<u.materials.length;i++)I[i]=G.materials[u.materials[i]];z=u.position;r=u.rotation;s=u.scale;object=new THREE.Mesh(l,I);object.position.set(z[0],
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