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WebGLCubeMaps: Increase size of internal cube maps. (#27530)

* WebGLCubeMaps: Increase size of internal cube maps.

* Examples: Update screenshots.
Michael Herzog 1 år sedan
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79621cf906

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examples/screenshots/webgl_loader_gltf.jpg


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examples/screenshots/webgl_loader_gltf_instancing.jpg


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examples/screenshots/webgl_loader_gltf_lights.jpg


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examples/screenshots/webgl_loader_gltf_variants.jpg


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examples/screenshots/webgl_loader_texture_hdrjpg.jpg


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examples/screenshots/webgl_materials_cubemap_dynamic.jpg


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examples/screenshots/webgl_materials_envmaps_exr.jpg


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examples/screenshots/webgl_materials_physical_clearcoat.jpg


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examples/screenshots/webgl_materials_physical_transmission.jpg


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examples/screenshots/webgl_nodes_loader_gltf_iridescence.jpg


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examples/screenshots/webgl_nodes_loader_gltf_transmission.jpg


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examples/screenshots/webgl_nodes_loader_materialx.jpg


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examples/screenshots/webgl_postprocessing_3dlut.jpg


+ 1 - 1
src/renderers/webgl/WebGLCubeMaps.js

@@ -40,7 +40,7 @@ function WebGLCubeMaps( renderer ) {
 
 					if ( image && image.height > 0 ) {
 
-						const renderTarget = new WebGLCubeRenderTarget( image.height / 2 );
+						const renderTarget = new WebGLCubeRenderTarget( image.height );
 						renderTarget.fromEquirectangularTexture( renderer, texture );
 						cubemaps.set( texture, renderTarget );