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@@ -224,7 +224,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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- _renderer.renderBufferDirect( shadowCamera, _lights, null, geometry, getDepthMaterial( object, material ), object );
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+ _renderer.renderBufferDirect( shadowCamera, _lights, null, geometry, getDepthMaterial( object, material ), object, null );
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