Ver Fonte

Clean up linter warnings

Mugen87 há 7 anos atrás
pai
commit
797149add6

+ 1 - 1
src/animation/AnimationMixer.js

@@ -28,7 +28,7 @@ function AnimationMixer( root ) {
 }
 }
 
 
 AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
 AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: AnimationMixer,
 	constructor: AnimationMixer,
 
 
 	_bindAction: function ( action, prototypeAction ) {
 	_bindAction: function ( action, prototypeAction ) {

+ 1 - 1
src/core/BufferGeometry.js

@@ -41,7 +41,7 @@ function BufferGeometry() {
 }
 }
 
 
 BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
 BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: BufferGeometry,
 	constructor: BufferGeometry,
 
 
 	isBufferGeometry: true,
 	isBufferGeometry: true,

+ 1 - 1
src/core/Geometry.js

@@ -59,7 +59,7 @@ function Geometry() {
 }
 }
 
 
 Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
 Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: Geometry,
 	constructor: Geometry,
 
 
 	isGeometry: true,
 	isGeometry: true,

+ 1 - 1
src/core/Object3D.js

@@ -99,7 +99,7 @@ Object3D.DefaultUp = new Vector3( 0, 1, 0 );
 Object3D.DefaultMatrixAutoUpdate = true;
 Object3D.DefaultMatrixAutoUpdate = true;
 
 
 Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
 Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: Object3D,
 	constructor: Object3D,
 
 
 	isObject3D: true,
 	isObject3D: true,

+ 1 - 1
src/materials/Material.js

@@ -68,7 +68,7 @@ function Material() {
 }
 }
 
 
 Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
 Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: Material,
 	constructor: Material,
 
 
 	isMaterial: true,
 	isMaterial: true,

+ 1 - 1
src/renderers/WebGLRenderTarget.js

@@ -40,7 +40,7 @@ function WebGLRenderTarget( width, height, options ) {
 }
 }
 
 
 WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
 WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: WebGLRenderTarget,
 	constructor: WebGLRenderTarget,
 
 
 	isWebGLRenderTarget: true,
 	isWebGLRenderTarget: true,