|
@@ -0,0 +1,4013 @@
|
|
|
|
+/**
|
|
|
|
+ * @author mrdoob / http://mrdoob.com/
|
|
|
|
+ * @author Mugen87 / https://github.com/Mugen87
|
|
|
|
+ */
|
|
|
|
+
|
|
|
|
+import {
|
|
|
|
+ AmbientLight,
|
|
|
|
+ AnimationClip,
|
|
|
|
+ Bone,
|
|
|
|
+ BufferGeometry,
|
|
|
|
+ ClampToEdgeWrapping,
|
|
|
|
+ Color,
|
|
|
|
+ DefaultLoadingManager,
|
|
|
|
+ DirectionalLight,
|
|
|
|
+ DoubleSide,
|
|
|
|
+ Euler,
|
|
|
|
+ FileLoader,
|
|
|
|
+ Float32BufferAttribute,
|
|
|
|
+ Group,
|
|
|
|
+ Line,
|
|
|
|
+ LineBasicMaterial,
|
|
|
|
+ LineSegments,
|
|
|
|
+ LoaderUtils,
|
|
|
|
+ Math as _Math,
|
|
|
|
+ Matrix4,
|
|
|
|
+ Mesh,
|
|
|
|
+ MeshBasicMaterial,
|
|
|
|
+ MeshLambertMaterial,
|
|
|
|
+ MeshPhongMaterial,
|
|
|
|
+ OrthographicCamera,
|
|
|
|
+ PerspectiveCamera,
|
|
|
|
+ PointLight,
|
|
|
|
+ Quaternion,
|
|
|
|
+ QuaternionKeyframeTrack,
|
|
|
|
+ RepeatWrapping,
|
|
|
|
+ Scene,
|
|
|
|
+ Skeleton,
|
|
|
|
+ SkinnedMesh,
|
|
|
|
+ SpotLight,
|
|
|
|
+ TextureLoader,
|
|
|
|
+ Vector3,
|
|
|
|
+ VectorKeyframeTrack
|
|
|
|
+} from "../../../build/three.module.js";
|
|
|
|
+import { TGALoader } from "../loaders/TGALoader.js";
|
|
|
|
+
|
|
|
|
+var ColladaLoader = function ( manager ) {
|
|
|
|
+
|
|
|
|
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+ColladaLoader.prototype = {
|
|
|
|
+
|
|
|
|
+ constructor: ColladaLoader,
|
|
|
|
+
|
|
|
|
+ crossOrigin: 'anonymous',
|
|
|
|
+
|
|
|
|
+ load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
+
|
|
|
|
+ var scope = this;
|
|
|
|
+
|
|
|
|
+ var path = ( scope.path === undefined ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
|
|
|
|
+
|
|
|
|
+ var loader = new FileLoader( scope.manager );
|
|
|
|
+ loader.setPath( scope.path );
|
|
|
|
+ loader.load( url, function ( text ) {
|
|
|
|
+
|
|
|
|
+ onLoad( scope.parse( text, path ) );
|
|
|
|
+
|
|
|
|
+ }, onProgress, onError );
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ setPath: function ( value ) {
|
|
|
|
+
|
|
|
|
+ this.path = value;
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ setResourcePath: function ( value ) {
|
|
|
|
+
|
|
|
|
+ this.resourcePath = value;
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ options: {
|
|
|
|
+
|
|
|
|
+ set convertUpAxis( value ) {
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ setCrossOrigin: function ( value ) {
|
|
|
|
+
|
|
|
|
+ this.crossOrigin = value;
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ parse: function ( text, path ) {
|
|
|
|
+
|
|
|
|
+ function getElementsByTagName( xml, name ) {
|
|
|
|
+
|
|
|
|
+ // Non recursive xml.getElementsByTagName() ...
|
|
|
|
+
|
|
|
|
+ var array = [];
|
|
|
|
+ var childNodes = xml.childNodes;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeName === name ) {
|
|
|
|
+
|
|
|
|
+ array.push( child );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return array;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseStrings( text ) {
|
|
|
|
+
|
|
|
|
+ if ( text.length === 0 ) return [];
|
|
|
|
+
|
|
|
|
+ var parts = text.trim().split( /\s+/ );
|
|
|
|
+ var array = new Array( parts.length );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = parts.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ array[ i ] = parts[ i ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return array;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseFloats( text ) {
|
|
|
|
+
|
|
|
|
+ if ( text.length === 0 ) return [];
|
|
|
|
+
|
|
|
|
+ var parts = text.trim().split( /\s+/ );
|
|
|
|
+ var array = new Array( parts.length );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = parts.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ array[ i ] = parseFloat( parts[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return array;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseInts( text ) {
|
|
|
|
+
|
|
|
|
+ if ( text.length === 0 ) return [];
|
|
|
|
+
|
|
|
|
+ var parts = text.trim().split( /\s+/ );
|
|
|
|
+ var array = new Array( parts.length );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = parts.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ array[ i ] = parseInt( parts[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return array;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseId( text ) {
|
|
|
|
+
|
|
|
|
+ return text.substring( 1 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function generateId() {
|
|
|
|
+
|
|
|
|
+ return 'three_default_' + ( count ++ );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function isEmpty( object ) {
|
|
|
|
+
|
|
|
|
+ return Object.keys( object ).length === 0;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // asset
|
|
|
|
+
|
|
|
|
+ function parseAsset( xml ) {
|
|
|
|
+
|
|
|
|
+ return {
|
|
|
|
+ unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
|
|
|
|
+ upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseAssetUnit( xml ) {
|
|
|
|
+
|
|
|
|
+ if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
|
|
|
|
+
|
|
|
|
+ return parseFloat( xml.getAttribute( 'meter' ) );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ return 1; // default 1 meter
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseAssetUpAxis( xml ) {
|
|
|
|
+
|
|
|
|
+ return xml !== undefined ? xml.textContent : 'Y_UP';
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // library
|
|
|
|
+
|
|
|
|
+ function parseLibrary( xml, libraryName, nodeName, parser ) {
|
|
|
|
+
|
|
|
|
+ var library = getElementsByTagName( xml, libraryName )[ 0 ];
|
|
|
|
+
|
|
|
|
+ if ( library !== undefined ) {
|
|
|
|
+
|
|
|
|
+ var elements = getElementsByTagName( library, nodeName );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < elements.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ parser( elements[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildLibrary( data, builder ) {
|
|
|
|
+
|
|
|
|
+ for ( var name in data ) {
|
|
|
|
+
|
|
|
|
+ var object = data[ name ];
|
|
|
|
+ object.build = builder( data[ name ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // get
|
|
|
|
+
|
|
|
|
+ function getBuild( data, builder ) {
|
|
|
|
+
|
|
|
|
+ if ( data.build !== undefined ) return data.build;
|
|
|
|
+
|
|
|
|
+ data.build = builder( data );
|
|
|
|
+
|
|
|
|
+ return data.build;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // animation
|
|
|
|
+
|
|
|
|
+ function parseAnimation( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ sources: {},
|
|
|
|
+ samplers: {},
|
|
|
|
+ channels: {}
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ var id;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'source':
|
|
|
|
+ id = child.getAttribute( 'id' );
|
|
|
|
+ data.sources[ id ] = parseSource( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'sampler':
|
|
|
|
+ id = child.getAttribute( 'id' );
|
|
|
|
+ data.samplers[ id ] = parseAnimationSampler( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'channel':
|
|
|
|
+ id = child.getAttribute( 'target' );
|
|
|
|
+ data.channels[ id ] = parseAnimationChannel( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ console.log( child );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.animations[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseAnimationSampler( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ inputs: {},
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'input':
|
|
|
|
+ var id = parseId( child.getAttribute( 'source' ) );
|
|
|
|
+ var semantic = child.getAttribute( 'semantic' );
|
|
|
|
+ data.inputs[ semantic ] = id;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseAnimationChannel( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ var target = xml.getAttribute( 'target' );
|
|
|
|
+
|
|
|
|
+ // parsing SID Addressing Syntax
|
|
|
|
+
|
|
|
|
+ var parts = target.split( '/' );
|
|
|
|
+
|
|
|
|
+ var id = parts.shift();
|
|
|
|
+ var sid = parts.shift();
|
|
|
|
+
|
|
|
|
+ // check selection syntax
|
|
|
|
+
|
|
|
|
+ var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
|
|
|
|
+ var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
|
|
|
|
+
|
|
|
|
+ if ( memberSyntax ) {
|
|
|
|
+
|
|
|
|
+ // member selection access
|
|
|
|
+
|
|
|
|
+ parts = sid.split( '.' );
|
|
|
|
+ sid = parts.shift();
|
|
|
|
+ data.member = parts.shift();
|
|
|
|
+
|
|
|
|
+ } else if ( arraySyntax ) {
|
|
|
|
+
|
|
|
|
+ // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
|
|
|
|
+
|
|
|
|
+ var indices = sid.split( '(' );
|
|
|
|
+ sid = indices.shift();
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < indices.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ data.indices = indices;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ data.id = id;
|
|
|
|
+ data.sid = sid;
|
|
|
|
+
|
|
|
|
+ data.arraySyntax = arraySyntax;
|
|
|
|
+ data.memberSyntax = memberSyntax;
|
|
|
|
+
|
|
|
|
+ data.sampler = parseId( xml.getAttribute( 'source' ) );
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildAnimation( data ) {
|
|
|
|
+
|
|
|
|
+ var tracks = [];
|
|
|
|
+
|
|
|
|
+ var channels = data.channels;
|
|
|
|
+ var samplers = data.samplers;
|
|
|
|
+ var sources = data.sources;
|
|
|
|
+
|
|
|
|
+ for ( var target in channels ) {
|
|
|
|
+
|
|
|
|
+ if ( channels.hasOwnProperty( target ) ) {
|
|
|
|
+
|
|
|
|
+ var channel = channels[ target ];
|
|
|
|
+ var sampler = samplers[ channel.sampler ];
|
|
|
|
+
|
|
|
|
+ var inputId = sampler.inputs.INPUT;
|
|
|
|
+ var outputId = sampler.inputs.OUTPUT;
|
|
|
|
+
|
|
|
|
+ var inputSource = sources[ inputId ];
|
|
|
|
+ var outputSource = sources[ outputId ];
|
|
|
|
+
|
|
|
|
+ var animation = buildAnimationChannel( channel, inputSource, outputSource );
|
|
|
|
+
|
|
|
|
+ createKeyframeTracks( animation, tracks );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return tracks;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getAnimation( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.animations[ id ], buildAnimation );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildAnimationChannel( channel, inputSource, outputSource ) {
|
|
|
|
+
|
|
|
|
+ var node = library.nodes[ channel.id ];
|
|
|
|
+ var object3D = getNode( node.id );
|
|
|
|
+
|
|
|
|
+ var transform = node.transforms[ channel.sid ];
|
|
|
|
+ var defaultMatrix = node.matrix.clone().transpose();
|
|
|
|
+
|
|
|
|
+ var time, stride;
|
|
|
|
+ var i, il, j, jl;
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ // the collada spec allows the animation of data in various ways.
|
|
|
|
+ // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
|
|
|
|
+
|
|
|
|
+ switch ( transform ) {
|
|
|
|
+
|
|
|
|
+ case 'matrix':
|
|
|
|
+
|
|
|
|
+ for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
|
|
|
|
+
|
|
|
|
+ time = inputSource.array[ i ];
|
|
|
|
+ stride = i * outputSource.stride;
|
|
|
|
+
|
|
|
|
+ if ( data[ time ] === undefined ) data[ time ] = {};
|
|
|
|
+
|
|
|
|
+ if ( channel.arraySyntax === true ) {
|
|
|
|
+
|
|
|
|
+ var value = outputSource.array[ stride ];
|
|
|
|
+ var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
|
|
|
|
+
|
|
|
|
+ data[ time ][ index ] = value;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
|
|
|
|
+
|
|
|
|
+ data[ time ][ j ] = outputSource.array[ stride + j ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'translate':
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'rotate':
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'scale':
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var keyframes = prepareAnimationData( data, defaultMatrix );
|
|
|
|
+
|
|
|
|
+ var animation = {
|
|
|
|
+ name: object3D.uuid,
|
|
|
|
+ keyframes: keyframes
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ return animation;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function prepareAnimationData( data, defaultMatrix ) {
|
|
|
|
+
|
|
|
|
+ var keyframes = [];
|
|
|
|
+
|
|
|
|
+ // transfer data into a sortable array
|
|
|
|
+
|
|
|
|
+ for ( var time in data ) {
|
|
|
|
+
|
|
|
|
+ keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // ensure keyframes are sorted by time
|
|
|
|
+
|
|
|
|
+ keyframes.sort( ascending );
|
|
|
|
+
|
|
|
|
+ // now we clean up all animation data, so we can use them for keyframe tracks
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < 16; i ++ ) {
|
|
|
|
+
|
|
|
|
+ transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return keyframes;
|
|
|
|
+
|
|
|
|
+ // array sort function
|
|
|
|
+
|
|
|
|
+ function ascending( a, b ) {
|
|
|
|
+
|
|
|
|
+ return a.time - b.time;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var position = new Vector3();
|
|
|
|
+ var scale = new Vector3();
|
|
|
|
+ var quaternion = new Quaternion();
|
|
|
|
+
|
|
|
|
+ function createKeyframeTracks( animation, tracks ) {
|
|
|
|
+
|
|
|
|
+ var keyframes = animation.keyframes;
|
|
|
|
+ var name = animation.name;
|
|
|
|
+
|
|
|
|
+ var times = [];
|
|
|
|
+ var positionData = [];
|
|
|
|
+ var quaternionData = [];
|
|
|
|
+ var scaleData = [];
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var keyframe = keyframes[ i ];
|
|
|
|
+
|
|
|
|
+ var time = keyframe.time;
|
|
|
|
+ var value = keyframe.value;
|
|
|
|
+
|
|
|
|
+ matrix.fromArray( value ).transpose();
|
|
|
|
+ matrix.decompose( position, quaternion, scale );
|
|
|
|
+
|
|
|
|
+ times.push( time );
|
|
|
|
+ positionData.push( position.x, position.y, position.z );
|
|
|
|
+ quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
|
|
|
|
+ scaleData.push( scale.x, scale.y, scale.z );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
|
|
|
|
+ if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
|
|
|
|
+ if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
|
|
|
|
+
|
|
|
|
+ return tracks;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function transformAnimationData( keyframes, property, defaultValue ) {
|
|
|
|
+
|
|
|
|
+ var keyframe;
|
|
|
|
+
|
|
|
|
+ var empty = true;
|
|
|
|
+ var i, l;
|
|
|
|
+
|
|
|
|
+ // check, if values of a property are missing in our keyframes
|
|
|
|
+
|
|
|
|
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ keyframe = keyframes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( keyframe.value[ property ] === undefined ) {
|
|
|
|
+
|
|
|
|
+ keyframe.value[ property ] = null; // mark as missing
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ empty = false;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( empty === true ) {
|
|
|
|
+
|
|
|
|
+ // no values at all, so we set a default value
|
|
|
|
+
|
|
|
|
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ keyframe = keyframes[ i ];
|
|
|
|
+
|
|
|
|
+ keyframe.value[ property ] = defaultValue;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ // filling gaps
|
|
|
|
+
|
|
|
|
+ createMissingKeyframes( keyframes, property );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function createMissingKeyframes( keyframes, property ) {
|
|
|
|
+
|
|
|
|
+ var prev, next;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var keyframe = keyframes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( keyframe.value[ property ] === null ) {
|
|
|
|
+
|
|
|
|
+ prev = getPrev( keyframes, i, property );
|
|
|
|
+ next = getNext( keyframes, i, property );
|
|
|
|
+
|
|
|
|
+ if ( prev === null ) {
|
|
|
|
+
|
|
|
|
+ keyframe.value[ property ] = next.value[ property ];
|
|
|
|
+ continue;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( next === null ) {
|
|
|
|
+
|
|
|
|
+ keyframe.value[ property ] = prev.value[ property ];
|
|
|
|
+ continue;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ interpolate( keyframe, prev, next, property );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getPrev( keyframes, i, property ) {
|
|
|
|
+
|
|
|
|
+ while ( i >= 0 ) {
|
|
|
|
+
|
|
|
|
+ var keyframe = keyframes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( keyframe.value[ property ] !== null ) return keyframe;
|
|
|
|
+
|
|
|
|
+ i --;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getNext( keyframes, i, property ) {
|
|
|
|
+
|
|
|
|
+ while ( i < keyframes.length ) {
|
|
|
|
+
|
|
|
|
+ var keyframe = keyframes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( keyframe.value[ property ] !== null ) return keyframe;
|
|
|
|
+
|
|
|
|
+ i ++;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function interpolate( key, prev, next, property ) {
|
|
|
|
+
|
|
|
|
+ if ( ( next.time - prev.time ) === 0 ) {
|
|
|
|
+
|
|
|
|
+ key.value[ property ] = prev.value[ property ];
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // animation clips
|
|
|
|
+
|
|
|
|
+ function parseAnimationClip( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ name: xml.getAttribute( 'id' ) || 'default',
|
|
|
|
+ start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
|
|
|
|
+ end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
|
|
|
|
+ animations: []
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'instance_animation':
|
|
|
|
+ data.animations.push( parseId( child.getAttribute( 'url' ) ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.clips[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildAnimationClip( data ) {
|
|
|
|
+
|
|
|
|
+ var tracks = [];
|
|
|
|
+
|
|
|
|
+ var name = data.name;
|
|
|
|
+ var duration = ( data.end - data.start ) || - 1;
|
|
|
|
+ var animations = data.animations;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, il = animations.length; i < il; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var animationTracks = getAnimation( animations[ i ] );
|
|
|
|
+
|
|
|
|
+ for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
|
|
|
|
+
|
|
|
|
+ tracks.push( animationTracks[ j ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return new AnimationClip( name, duration, tracks );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getAnimationClip( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.clips[ id ], buildAnimationClip );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // controller
|
|
|
|
+
|
|
|
|
+ function parseController( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'skin':
|
|
|
|
+ // there is exactly one skin per controller
|
|
|
|
+ data.id = parseId( child.getAttribute( 'source' ) );
|
|
|
|
+ data.skin = parseSkin( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'morph':
|
|
|
|
+ data.id = parseId( child.getAttribute( 'source' ) );
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.controllers[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseSkin( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ sources: {}
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'bind_shape_matrix':
|
|
|
|
+ data.bindShapeMatrix = parseFloats( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'source':
|
|
|
|
+ var id = child.getAttribute( 'id' );
|
|
|
|
+ data.sources[ id ] = parseSource( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'joints':
|
|
|
|
+ data.joints = parseJoints( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'vertex_weights':
|
|
|
|
+ data.vertexWeights = parseVertexWeights( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseJoints( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ inputs: {}
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'input':
|
|
|
|
+ var semantic = child.getAttribute( 'semantic' );
|
|
|
|
+ var id = parseId( child.getAttribute( 'source' ) );
|
|
|
|
+ data.inputs[ semantic ] = id;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseVertexWeights( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ inputs: {}
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'input':
|
|
|
|
+ var semantic = child.getAttribute( 'semantic' );
|
|
|
|
+ var id = parseId( child.getAttribute( 'source' ) );
|
|
|
|
+ var offset = parseInt( child.getAttribute( 'offset' ) );
|
|
|
|
+ data.inputs[ semantic ] = { id: id, offset: offset };
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'vcount':
|
|
|
|
+ data.vcount = parseInts( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'v':
|
|
|
|
+ data.v = parseInts( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildController( data ) {
|
|
|
|
+
|
|
|
|
+ var build = {
|
|
|
|
+ id: data.id
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ var geometry = library.geometries[ build.id ];
|
|
|
|
+
|
|
|
|
+ if ( data.skin !== undefined ) {
|
|
|
|
+
|
|
|
|
+ build.skin = buildSkin( data.skin );
|
|
|
|
+
|
|
|
|
+ // we enhance the 'sources' property of the corresponding geometry with our skin data
|
|
|
|
+
|
|
|
|
+ geometry.sources.skinIndices = build.skin.indices;
|
|
|
|
+ geometry.sources.skinWeights = build.skin.weights;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return build;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildSkin( data ) {
|
|
|
|
+
|
|
|
|
+ var BONE_LIMIT = 4;
|
|
|
|
+
|
|
|
|
+ var build = {
|
|
|
|
+ joints: [], // this must be an array to preserve the joint order
|
|
|
|
+ indices: {
|
|
|
|
+ array: [],
|
|
|
|
+ stride: BONE_LIMIT
|
|
|
|
+ },
|
|
|
|
+ weights: {
|
|
|
|
+ array: [],
|
|
|
|
+ stride: BONE_LIMIT
|
|
|
|
+ }
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ var sources = data.sources;
|
|
|
|
+ var vertexWeights = data.vertexWeights;
|
|
|
|
+
|
|
|
|
+ var vcount = vertexWeights.vcount;
|
|
|
|
+ var v = vertexWeights.v;
|
|
|
|
+ var jointOffset = vertexWeights.inputs.JOINT.offset;
|
|
|
|
+ var weightOffset = vertexWeights.inputs.WEIGHT.offset;
|
|
|
|
+
|
|
|
|
+ var jointSource = data.sources[ data.joints.inputs.JOINT ];
|
|
|
|
+ var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
|
|
|
|
+
|
|
|
|
+ var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
|
|
|
|
+ var stride = 0;
|
|
|
|
+
|
|
|
|
+ var i, j, l;
|
|
|
|
+
|
|
|
|
+ // procces skin data for each vertex
|
|
|
|
+
|
|
|
|
+ for ( i = 0, l = vcount.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
|
|
|
|
+ var vertexSkinData = [];
|
|
|
|
+
|
|
|
|
+ for ( j = 0; j < jointCount; j ++ ) {
|
|
|
|
+
|
|
|
|
+ var skinIndex = v[ stride + jointOffset ];
|
|
|
|
+ var weightId = v[ stride + weightOffset ];
|
|
|
|
+ var skinWeight = weights[ weightId ];
|
|
|
|
+
|
|
|
|
+ vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
|
|
|
|
+
|
|
|
|
+ stride += 2;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // we sort the joints in descending order based on the weights.
|
|
|
|
+ // this ensures, we only procced the most important joints of the vertex
|
|
|
|
+
|
|
|
|
+ vertexSkinData.sort( descending );
|
|
|
|
+
|
|
|
|
+ // now we provide for each vertex a set of four index and weight values.
|
|
|
|
+ // the order of the skin data matches the order of vertices
|
|
|
|
+
|
|
|
|
+ for ( j = 0; j < BONE_LIMIT; j ++ ) {
|
|
|
|
+
|
|
|
|
+ var d = vertexSkinData[ j ];
|
|
|
|
+
|
|
|
|
+ if ( d !== undefined ) {
|
|
|
|
+
|
|
|
|
+ build.indices.array.push( d.index );
|
|
|
|
+ build.weights.array.push( d.weight );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ build.indices.array.push( 0 );
|
|
|
|
+ build.weights.array.push( 0 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // setup bind matrix
|
|
|
|
+
|
|
|
|
+ if ( data.bindShapeMatrix ) {
|
|
|
|
+
|
|
|
|
+ build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ build.bindMatrix = new Matrix4().identity();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // process bones and inverse bind matrix data
|
|
|
|
+
|
|
|
|
+ for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var name = jointSource.array[ i ];
|
|
|
|
+ var boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
|
|
|
|
+
|
|
|
|
+ build.joints.push( { name: name, boneInverse: boneInverse } );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return build;
|
|
|
|
+
|
|
|
|
+ // array sort function
|
|
|
|
+
|
|
|
|
+ function descending( a, b ) {
|
|
|
|
+
|
|
|
|
+ return b.weight - a.weight;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getController( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.controllers[ id ], buildController );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // image
|
|
|
|
+
|
|
|
|
+ function parseImage( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ library.images[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildImage( data ) {
|
|
|
|
+
|
|
|
|
+ if ( data.build !== undefined ) return data.build;
|
|
|
|
+
|
|
|
|
+ return data.init_from;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getImage( id ) {
|
|
|
|
+
|
|
|
|
+ var data = library.images[ id ];
|
|
|
|
+
|
|
|
|
+ if ( data !== undefined ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( data, buildImage );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
|
|
|
|
+
|
|
|
|
+ return null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // effect
|
|
|
|
+
|
|
|
|
+ function parseEffect( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'profile_COMMON':
|
|
|
|
+ data.profile = parseEffectProfileCOMMON( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.effects[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectProfileCOMMON( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ surfaces: {},
|
|
|
|
+ samplers: {}
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'newparam':
|
|
|
|
+ parseEffectNewparam( child, data );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'technique':
|
|
|
|
+ data.technique = parseEffectTechnique( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'extra':
|
|
|
|
+ data.extra = parseEffectExtra( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectNewparam( xml, data ) {
|
|
|
|
+
|
|
|
|
+ var sid = xml.getAttribute( 'sid' );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'surface':
|
|
|
|
+ data.surfaces[ sid ] = parseEffectSurface( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'sampler2D':
|
|
|
|
+ data.samplers[ sid ] = parseEffectSampler( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectSurface( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'init_from':
|
|
|
|
+ data.init_from = child.textContent;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectSampler( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'source':
|
|
|
|
+ data.source = child.textContent;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectTechnique( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'constant':
|
|
|
|
+ case 'lambert':
|
|
|
|
+ case 'blinn':
|
|
|
|
+ case 'phong':
|
|
|
|
+ data.type = child.nodeName;
|
|
|
|
+ data.parameters = parseEffectParameters( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectParameters( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'emission':
|
|
|
|
+ case 'diffuse':
|
|
|
|
+ case 'specular':
|
|
|
|
+ case 'bump':
|
|
|
|
+ case 'ambient':
|
|
|
|
+ case 'shininess':
|
|
|
|
+ case 'transparency':
|
|
|
|
+ data[ child.nodeName ] = parseEffectParameter( child );
|
|
|
|
+ break;
|
|
|
|
+ case 'transparent':
|
|
|
|
+ data[ child.nodeName ] = {
|
|
|
|
+ opaque: child.getAttribute( 'opaque' ),
|
|
|
|
+ data: parseEffectParameter( child )
|
|
|
|
+ };
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectParameter( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'color':
|
|
|
|
+ data[ child.nodeName ] = parseFloats( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'float':
|
|
|
|
+ data[ child.nodeName ] = parseFloat( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'texture':
|
|
|
|
+ data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectParameterTexture( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ technique: {}
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'extra':
|
|
|
|
+ parseEffectParameterTextureExtra( child, data );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectParameterTextureExtra( xml, data ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'technique':
|
|
|
|
+ parseEffectParameterTextureExtraTechnique( child, data );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectParameterTextureExtraTechnique( xml, data ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'repeatU':
|
|
|
|
+ case 'repeatV':
|
|
|
|
+ case 'offsetU':
|
|
|
|
+ case 'offsetV':
|
|
|
|
+ data.technique[ child.nodeName ] = parseFloat( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'wrapU':
|
|
|
|
+ case 'wrapV':
|
|
|
|
+
|
|
|
|
+ // some files have values for wrapU/wrapV which become NaN via parseInt
|
|
|
|
+
|
|
|
|
+ if ( child.textContent.toUpperCase() === 'TRUE' ) {
|
|
|
|
+
|
|
|
|
+ data.technique[ child.nodeName ] = 1;
|
|
|
|
+
|
|
|
|
+ } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
|
|
|
|
+
|
|
|
|
+ data.technique[ child.nodeName ] = 0;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ data.technique[ child.nodeName ] = parseInt( child.textContent );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectExtra( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'technique':
|
|
|
|
+ data.technique = parseEffectExtraTechnique( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseEffectExtraTechnique( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'double_sided':
|
|
|
|
+ data[ child.nodeName ] = parseInt( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildEffect( data ) {
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getEffect( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.effects[ id ], buildEffect );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // material
|
|
|
|
+
|
|
|
|
+ function parseMaterial( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ name: xml.getAttribute( 'name' )
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'instance_effect':
|
|
|
|
+ data.url = parseId( child.getAttribute( 'url' ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.materials[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getTextureLoader( image ) {
|
|
|
|
+
|
|
|
|
+ var loader;
|
|
|
|
+
|
|
|
|
+ var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
|
|
|
|
+ extension = extension.toLowerCase();
|
|
|
|
+
|
|
|
|
+ switch ( extension ) {
|
|
|
|
+
|
|
|
|
+ case 'tga':
|
|
|
|
+ loader = tgaLoader;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ loader = textureLoader;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return loader;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildMaterial( data ) {
|
|
|
|
+
|
|
|
|
+ var effect = getEffect( data.url );
|
|
|
|
+ var technique = effect.profile.technique;
|
|
|
|
+ var extra = effect.profile.extra;
|
|
|
|
+
|
|
|
|
+ var material;
|
|
|
|
+
|
|
|
|
+ switch ( technique.type ) {
|
|
|
|
+
|
|
|
|
+ case 'phong':
|
|
|
|
+ case 'blinn':
|
|
|
|
+ material = new MeshPhongMaterial();
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'lambert':
|
|
|
|
+ material = new MeshLambertMaterial();
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ material = new MeshBasicMaterial();
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ material.name = data.name || '';
|
|
|
|
+
|
|
|
|
+ function getTexture( textureObject ) {
|
|
|
|
+
|
|
|
|
+ var sampler = effect.profile.samplers[ textureObject.id ];
|
|
|
|
+ var image = null;
|
|
|
|
+
|
|
|
|
+ // get image
|
|
|
|
+
|
|
|
|
+ if ( sampler !== undefined ) {
|
|
|
|
+
|
|
|
|
+ var surface = effect.profile.surfaces[ sampler.source ];
|
|
|
|
+ image = getImage( surface.init_from );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
|
|
|
|
+ image = getImage( textureObject.id );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // create texture if image is avaiable
|
|
|
|
+
|
|
|
|
+ if ( image !== null ) {
|
|
|
|
+
|
|
|
|
+ var loader = getTextureLoader( image );
|
|
|
|
+
|
|
|
|
+ if ( loader !== undefined ) {
|
|
|
|
+
|
|
|
|
+ var texture = loader.load( image );
|
|
|
|
+
|
|
|
|
+ var extra = textureObject.extra;
|
|
|
|
+
|
|
|
|
+ if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
|
|
|
|
+
|
|
|
|
+ var technique = extra.technique;
|
|
|
|
+
|
|
|
|
+ texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
|
|
|
|
+ texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
|
|
|
|
+
|
|
|
|
+ texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
|
|
|
|
+ texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ texture.wrapS = RepeatWrapping;
|
|
|
|
+ texture.wrapT = RepeatWrapping;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return texture;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
|
|
|
|
+
|
|
|
|
+ return null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
|
|
|
|
+
|
|
|
|
+ return null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var parameters = technique.parameters;
|
|
|
|
+
|
|
|
|
+ for ( var key in parameters ) {
|
|
|
|
+
|
|
|
|
+ var parameter = parameters[ key ];
|
|
|
|
+
|
|
|
|
+ switch ( key ) {
|
|
|
|
+
|
|
|
|
+ case 'diffuse':
|
|
|
|
+ if ( parameter.color ) material.color.fromArray( parameter.color );
|
|
|
|
+ if ( parameter.texture ) material.map = getTexture( parameter.texture );
|
|
|
|
+ break;
|
|
|
|
+ case 'specular':
|
|
|
|
+ if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
|
|
|
|
+ if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
|
|
|
|
+ break;
|
|
|
|
+ case 'bump':
|
|
|
|
+ if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
|
|
|
|
+ break;
|
|
|
|
+ case 'ambient':
|
|
|
|
+ if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
|
|
|
|
+ break;
|
|
|
|
+ case 'shininess':
|
|
|
|
+ if ( parameter.float && material.shininess ) material.shininess = parameter.float;
|
|
|
|
+ break;
|
|
|
|
+ case 'emission':
|
|
|
|
+ if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
|
|
|
|
+ if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //
|
|
|
|
+
|
|
|
|
+ var transparent = parameters[ 'transparent' ];
|
|
|
|
+ var transparency = parameters[ 'transparency' ];
|
|
|
|
+
|
|
|
|
+ // <transparency> does not exist but <transparent>
|
|
|
|
+
|
|
|
|
+ if ( transparency === undefined && transparent ) {
|
|
|
|
+
|
|
|
|
+ transparency = {
|
|
|
|
+ float: 1
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // <transparent> does not exist but <transparency>
|
|
|
|
+
|
|
|
|
+ if ( transparent === undefined && transparency ) {
|
|
|
|
+
|
|
|
|
+ transparent = {
|
|
|
|
+ opaque: 'A_ONE',
|
|
|
|
+ data: {
|
|
|
|
+ color: [ 1, 1, 1, 1 ]
|
|
|
|
+ } };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( transparent && transparency ) {
|
|
|
|
+
|
|
|
|
+ // handle case if a texture exists but no color
|
|
|
|
+
|
|
|
|
+ if ( transparent.data.texture ) {
|
|
|
|
+
|
|
|
|
+ // we do not set an alpha map (see #13792)
|
|
|
|
+
|
|
|
|
+ material.transparent = true;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ var color = transparent.data.color;
|
|
|
|
+
|
|
|
|
+ switch ( transparent.opaque ) {
|
|
|
|
+
|
|
|
|
+ case 'A_ONE':
|
|
|
|
+ material.opacity = color[ 3 ] * transparency.float;
|
|
|
|
+ break;
|
|
|
|
+ case 'RGB_ZERO':
|
|
|
|
+ material.opacity = 1 - ( color[ 0 ] * transparency.float );
|
|
|
|
+ break;
|
|
|
|
+ case 'A_ZERO':
|
|
|
|
+ material.opacity = 1 - ( color[ 3 ] * transparency.float );
|
|
|
|
+ break;
|
|
|
|
+ case 'RGB_ONE':
|
|
|
|
+ material.opacity = color[ 0 ] * transparency.float;
|
|
|
|
+ break;
|
|
|
|
+ default:
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( material.opacity < 1 ) material.transparent = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //
|
|
|
|
+
|
|
|
|
+ if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
|
|
|
|
+
|
|
|
|
+ material.side = DoubleSide;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return material;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getMaterial( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.materials[ id ], buildMaterial );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // camera
|
|
|
|
+
|
|
|
|
+ function parseCamera( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ name: xml.getAttribute( 'name' )
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'optics':
|
|
|
|
+ data.optics = parseCameraOptics( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.cameras[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseCameraOptics( xml ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'technique_common':
|
|
|
|
+ return parseCameraTechnique( child );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return {};
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseCameraTechnique( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'perspective':
|
|
|
|
+ case 'orthographic':
|
|
|
|
+
|
|
|
|
+ data.technique = child.nodeName;
|
|
|
|
+ data.parameters = parseCameraParameters( child );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseCameraParameters( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'xfov':
|
|
|
|
+ case 'yfov':
|
|
|
|
+ case 'xmag':
|
|
|
|
+ case 'ymag':
|
|
|
|
+ case 'znear':
|
|
|
|
+ case 'zfar':
|
|
|
|
+ case 'aspect_ratio':
|
|
|
|
+ data[ child.nodeName ] = parseFloat( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildCamera( data ) {
|
|
|
|
+
|
|
|
|
+ var camera;
|
|
|
|
+
|
|
|
|
+ switch ( data.optics.technique ) {
|
|
|
|
+
|
|
|
|
+ case 'perspective':
|
|
|
|
+ camera = new PerspectiveCamera(
|
|
|
|
+ data.optics.parameters.yfov,
|
|
|
|
+ data.optics.parameters.aspect_ratio,
|
|
|
|
+ data.optics.parameters.znear,
|
|
|
|
+ data.optics.parameters.zfar
|
|
|
|
+ );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'orthographic':
|
|
|
|
+ var ymag = data.optics.parameters.ymag;
|
|
|
|
+ var xmag = data.optics.parameters.xmag;
|
|
|
|
+ var aspectRatio = data.optics.parameters.aspect_ratio;
|
|
|
|
+
|
|
|
|
+ xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
|
|
|
|
+ ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
|
|
|
|
+
|
|
|
|
+ xmag *= 0.5;
|
|
|
|
+ ymag *= 0.5;
|
|
|
|
+
|
|
|
|
+ camera = new OrthographicCamera(
|
|
|
|
+ - xmag, xmag, ymag, - ymag, // left, right, top, bottom
|
|
|
|
+ data.optics.parameters.znear,
|
|
|
|
+ data.optics.parameters.zfar
|
|
|
|
+ );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ camera = new PerspectiveCamera();
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ camera.name = data.name || '';
|
|
|
|
+
|
|
|
|
+ return camera;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getCamera( id ) {
|
|
|
|
+
|
|
|
|
+ var data = library.cameras[ id ];
|
|
|
|
+
|
|
|
|
+ if ( data !== undefined ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( data, buildCamera );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
|
|
|
|
+
|
|
|
|
+ return null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // light
|
|
|
|
+
|
|
|
|
+ function parseLight( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'technique_common':
|
|
|
|
+ data = parseLightTechnique( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.lights[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseLightTechnique( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'directional':
|
|
|
|
+ case 'point':
|
|
|
|
+ case 'spot':
|
|
|
|
+ case 'ambient':
|
|
|
|
+
|
|
|
|
+ data.technique = child.nodeName;
|
|
|
|
+ data.parameters = parseLightParameters( child );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseLightParameters( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'color':
|
|
|
|
+ var array = parseFloats( child.textContent );
|
|
|
|
+ data.color = new Color().fromArray( array );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'falloff_angle':
|
|
|
|
+ data.falloffAngle = parseFloat( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'quadratic_attenuation':
|
|
|
|
+ var f = parseFloat( child.textContent );
|
|
|
|
+ data.distance = f ? Math.sqrt( 1 / f ) : 0;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildLight( data ) {
|
|
|
|
+
|
|
|
|
+ var light;
|
|
|
|
+
|
|
|
|
+ switch ( data.technique ) {
|
|
|
|
+
|
|
|
|
+ case 'directional':
|
|
|
|
+ light = new DirectionalLight();
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'point':
|
|
|
|
+ light = new PointLight();
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'spot':
|
|
|
|
+ light = new SpotLight();
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'ambient':
|
|
|
|
+ light = new AmbientLight();
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( data.parameters.color ) light.color.copy( data.parameters.color );
|
|
|
|
+ if ( data.parameters.distance ) light.distance = data.parameters.distance;
|
|
|
|
+
|
|
|
|
+ return light;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getLight( id ) {
|
|
|
|
+
|
|
|
|
+ var data = library.lights[ id ];
|
|
|
|
+
|
|
|
|
+ if ( data !== undefined ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( data, buildLight );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
|
|
|
|
+
|
|
|
|
+ return null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // geometry
|
|
|
|
+
|
|
|
|
+ function parseGeometry( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ name: xml.getAttribute( 'name' ),
|
|
|
|
+ sources: {},
|
|
|
|
+ vertices: {},
|
|
|
|
+ primitives: []
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
|
|
|
|
+
|
|
|
|
+ // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
|
|
|
|
+ if ( mesh === undefined ) return;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = mesh.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ var id = child.getAttribute( 'id' );
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'source':
|
|
|
|
+ data.sources[ id ] = parseSource( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'vertices':
|
|
|
|
+ // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
|
|
|
|
+ data.vertices = parseGeometryVertices( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'polygons':
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'lines':
|
|
|
|
+ case 'linestrips':
|
|
|
|
+ case 'polylist':
|
|
|
|
+ case 'triangles':
|
|
|
|
+ data.primitives.push( parseGeometryPrimitive( child ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ console.log( child );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.geometries[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseSource( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ array: [],
|
|
|
|
+ stride: 3
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'float_array':
|
|
|
|
+ data.array = parseFloats( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'Name_array':
|
|
|
|
+ data.array = parseStrings( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'technique_common':
|
|
|
|
+ var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
|
|
|
|
+
|
|
|
|
+ if ( accessor !== undefined ) {
|
|
|
|
+
|
|
|
|
+ data.stride = parseInt( accessor.getAttribute( 'stride' ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseGeometryVertices( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseGeometryPrimitive( xml ) {
|
|
|
|
+
|
|
|
|
+ var primitive = {
|
|
|
|
+ type: xml.nodeName,
|
|
|
|
+ material: xml.getAttribute( 'material' ),
|
|
|
|
+ count: parseInt( xml.getAttribute( 'count' ) ),
|
|
|
|
+ inputs: {},
|
|
|
|
+ stride: 0,
|
|
|
|
+ hasUV: false
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'input':
|
|
|
|
+ var id = parseId( child.getAttribute( 'source' ) );
|
|
|
|
+ var semantic = child.getAttribute( 'semantic' );
|
|
|
|
+ var offset = parseInt( child.getAttribute( 'offset' ) );
|
|
|
|
+ var set = parseInt( child.getAttribute( 'set' ) );
|
|
|
|
+ var inputname = ( set > 0 ? semantic + set : semantic );
|
|
|
|
+ primitive.inputs[ inputname ] = { id: id, offset: offset };
|
|
|
|
+ primitive.stride = Math.max( primitive.stride, offset + 1 );
|
|
|
|
+ if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'vcount':
|
|
|
|
+ primitive.vcount = parseInts( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'p':
|
|
|
|
+ primitive.p = parseInts( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return primitive;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function groupPrimitives( primitives ) {
|
|
|
|
+
|
|
|
|
+ var build = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < primitives.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var primitive = primitives[ i ];
|
|
|
|
+
|
|
|
|
+ if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
|
|
|
|
+
|
|
|
|
+ build[ primitive.type ].push( primitive );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return build;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function checkUVCoordinates( primitives ) {
|
|
|
|
+
|
|
|
|
+ var count = 0;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = primitives.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var primitive = primitives[ i ];
|
|
|
|
+
|
|
|
|
+ if ( primitive.hasUV === true ) {
|
|
|
|
+
|
|
|
|
+ count ++;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( count > 0 && count < primitives.length ) {
|
|
|
|
+
|
|
|
|
+ primitives.uvsNeedsFix = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildGeometry( data ) {
|
|
|
|
+
|
|
|
|
+ var build = {};
|
|
|
|
+
|
|
|
|
+ var sources = data.sources;
|
|
|
|
+ var vertices = data.vertices;
|
|
|
|
+ var primitives = data.primitives;
|
|
|
|
+
|
|
|
|
+ if ( primitives.length === 0 ) return {};
|
|
|
|
+
|
|
|
|
+ // our goal is to create one buffer geometry for a single type of primitives
|
|
|
|
+ // first, we group all primitives by their type
|
|
|
|
+
|
|
|
|
+ var groupedPrimitives = groupPrimitives( primitives );
|
|
|
|
+
|
|
|
|
+ for ( var type in groupedPrimitives ) {
|
|
|
|
+
|
|
|
|
+ var primitiveType = groupedPrimitives[ type ];
|
|
|
|
+
|
|
|
|
+ // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
|
|
|
|
+
|
|
|
|
+ checkUVCoordinates( primitiveType );
|
|
|
|
+
|
|
|
|
+ // third, create a buffer geometry for each type of primitives
|
|
|
|
+
|
|
|
|
+ build[ type ] = buildGeometryType( primitiveType, sources, vertices );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return build;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildGeometryType( primitives, sources, vertices ) {
|
|
|
|
+
|
|
|
|
+ var build = {};
|
|
|
|
+
|
|
|
|
+ var position = { array: [], stride: 0 };
|
|
|
|
+ var normal = { array: [], stride: 0 };
|
|
|
|
+ var uv = { array: [], stride: 0 };
|
|
|
|
+ var uv2 = { array: [], stride: 0 };
|
|
|
|
+ var color = { array: [], stride: 0 };
|
|
|
|
+
|
|
|
|
+ var skinIndex = { array: [], stride: 4 };
|
|
|
|
+ var skinWeight = { array: [], stride: 4 };
|
|
|
|
+
|
|
|
|
+ var geometry = new BufferGeometry();
|
|
|
|
+
|
|
|
|
+ var materialKeys = [];
|
|
|
|
+
|
|
|
|
+ var start = 0;
|
|
|
|
+
|
|
|
|
+ for ( var p = 0; p < primitives.length; p ++ ) {
|
|
|
|
+
|
|
|
|
+ var primitive = primitives[ p ];
|
|
|
|
+ var inputs = primitive.inputs;
|
|
|
|
+
|
|
|
|
+ // groups
|
|
|
|
+
|
|
|
|
+ var count = 0;
|
|
|
|
+
|
|
|
|
+ switch ( primitive.type ) {
|
|
|
|
+
|
|
|
|
+ case 'lines':
|
|
|
|
+ case 'linestrips':
|
|
|
|
+ count = primitive.count * 2;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'triangles':
|
|
|
|
+ count = primitive.count * 3;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'polylist':
|
|
|
|
+
|
|
|
|
+ for ( var g = 0; g < primitive.count; g ++ ) {
|
|
|
|
+
|
|
|
|
+ var vc = primitive.vcount[ g ];
|
|
|
|
+
|
|
|
|
+ switch ( vc ) {
|
|
|
|
+
|
|
|
|
+ case 3:
|
|
|
|
+ count += 3; // single triangle
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 4:
|
|
|
|
+ count += 6; // quad, subdivided into two triangles
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ count += ( vc - 2 ) * 3; // polylist with more than four vertices
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ geometry.addGroup( start, count, p );
|
|
|
|
+ start += count;
|
|
|
|
+
|
|
|
|
+ // material
|
|
|
|
+
|
|
|
|
+ if ( primitive.material ) {
|
|
|
|
+
|
|
|
|
+ materialKeys.push( primitive.material );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // geometry data
|
|
|
|
+
|
|
|
|
+ for ( var name in inputs ) {
|
|
|
|
+
|
|
|
|
+ var input = inputs[ name ];
|
|
|
|
+
|
|
|
|
+ switch ( name ) {
|
|
|
|
+
|
|
|
|
+ case 'VERTEX':
|
|
|
|
+ for ( var key in vertices ) {
|
|
|
|
+
|
|
|
|
+ var id = vertices[ key ];
|
|
|
|
+
|
|
|
|
+ switch ( key ) {
|
|
|
|
+
|
|
|
|
+ case 'POSITION':
|
|
|
|
+ var prevLength = position.array.length;
|
|
|
|
+ buildGeometryData( primitive, sources[ id ], input.offset, position.array );
|
|
|
|
+ position.stride = sources[ id ].stride;
|
|
|
|
+
|
|
|
|
+ if ( sources.skinWeights && sources.skinIndices ) {
|
|
|
|
+
|
|
|
|
+ buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
|
|
|
|
+ buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // see #3803
|
|
|
|
+
|
|
|
|
+ if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
|
|
|
|
+
|
|
|
|
+ var count = ( position.array.length - prevLength ) / position.stride;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < count; i ++ ) {
|
|
|
|
+
|
|
|
|
+ // fill missing uv coordinates
|
|
|
|
+
|
|
|
|
+ uv.array.push( 0, 0 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'NORMAL':
|
|
|
|
+ buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
|
|
|
|
+ normal.stride = sources[ id ].stride;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'COLOR':
|
|
|
|
+ buildGeometryData( primitive, sources[ id ], input.offset, color.array );
|
|
|
|
+ color.stride = sources[ id ].stride;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'TEXCOORD':
|
|
|
|
+ buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
|
|
|
|
+ uv.stride = sources[ id ].stride;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'TEXCOORD1':
|
|
|
|
+ buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
|
|
|
|
+ uv.stride = sources[ id ].stride;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'NORMAL':
|
|
|
|
+ buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
|
|
|
|
+ normal.stride = sources[ input.id ].stride;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'COLOR':
|
|
|
|
+ buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
|
|
|
|
+ color.stride = sources[ input.id ].stride;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'TEXCOORD':
|
|
|
|
+ buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
|
|
|
|
+ uv.stride = sources[ input.id ].stride;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'TEXCOORD1':
|
|
|
|
+ buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
|
|
|
|
+ uv2.stride = sources[ input.id ].stride;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // build geometry
|
|
|
|
+
|
|
|
|
+ if ( position.array.length > 0 ) geometry.addAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
|
|
|
|
+ if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
|
|
|
|
+ if ( color.array.length > 0 ) geometry.addAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
|
|
|
|
+ if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
|
|
|
|
+ if ( uv2.array.length > 0 ) geometry.addAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
|
|
|
|
+
|
|
|
|
+ if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
|
|
|
|
+ if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
|
|
|
|
+
|
|
|
|
+ build.data = geometry;
|
|
|
|
+ build.type = primitives[ 0 ].type;
|
|
|
|
+ build.materialKeys = materialKeys;
|
|
|
|
+
|
|
|
|
+ return build;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildGeometryData( primitive, source, offset, array ) {
|
|
|
|
+
|
|
|
|
+ var indices = primitive.p;
|
|
|
|
+ var stride = primitive.stride;
|
|
|
|
+ var vcount = primitive.vcount;
|
|
|
|
+
|
|
|
|
+ function pushVector( i ) {
|
|
|
|
+
|
|
|
|
+ var index = indices[ i + offset ] * sourceStride;
|
|
|
|
+ var length = index + sourceStride;
|
|
|
|
+
|
|
|
|
+ for ( ; index < length; index ++ ) {
|
|
|
|
+
|
|
|
|
+ array.push( sourceArray[ index ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var sourceArray = source.array;
|
|
|
|
+ var sourceStride = source.stride;
|
|
|
|
+
|
|
|
|
+ if ( primitive.vcount !== undefined ) {
|
|
|
|
+
|
|
|
|
+ var index = 0;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = vcount.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var count = vcount[ i ];
|
|
|
|
+
|
|
|
|
+ if ( count === 4 ) {
|
|
|
|
+
|
|
|
|
+ var a = index + stride * 0;
|
|
|
|
+ var b = index + stride * 1;
|
|
|
|
+ var c = index + stride * 2;
|
|
|
|
+ var d = index + stride * 3;
|
|
|
|
+
|
|
|
|
+ pushVector( a ); pushVector( b ); pushVector( d );
|
|
|
|
+ pushVector( b ); pushVector( c ); pushVector( d );
|
|
|
|
+
|
|
|
|
+ } else if ( count === 3 ) {
|
|
|
|
+
|
|
|
|
+ var a = index + stride * 0;
|
|
|
|
+ var b = index + stride * 1;
|
|
|
|
+ var c = index + stride * 2;
|
|
|
|
+
|
|
|
|
+ pushVector( a ); pushVector( b ); pushVector( c );
|
|
|
|
+
|
|
|
|
+ } else if ( count > 4 ) {
|
|
|
|
+
|
|
|
|
+ for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
|
|
|
|
+
|
|
|
|
+ var a = index + stride * 0;
|
|
|
|
+ var b = index + stride * k;
|
|
|
|
+ var c = index + stride * ( k + 1 );
|
|
|
|
+
|
|
|
|
+ pushVector( a ); pushVector( b ); pushVector( c );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ index += stride * count;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = indices.length; i < l; i += stride ) {
|
|
|
|
+
|
|
|
|
+ pushVector( i );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getGeometry( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.geometries[ id ], buildGeometry );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // kinematics
|
|
|
|
+
|
|
|
|
+ function parseKinematicsModel( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ name: xml.getAttribute( 'name' ) || '',
|
|
|
|
+ joints: {},
|
|
|
|
+ links: []
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'technique_common':
|
|
|
|
+ parseKinematicsTechniqueCommon( child, data );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildKinematicsModel( data ) {
|
|
|
|
+
|
|
|
|
+ if ( data.build !== undefined ) return data.build;
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getKinematicsModel( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseKinematicsTechniqueCommon( xml, data ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'joint':
|
|
|
|
+ data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'link':
|
|
|
|
+ data.links.push( parseKinematicsLink( child ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseKinematicsJoint( xml ) {
|
|
|
|
+
|
|
|
|
+ var data;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'prismatic':
|
|
|
|
+ case 'revolute':
|
|
|
|
+ data = parseKinematicsJointParameter( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseKinematicsJointParameter( xml, data ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ sid: xml.getAttribute( 'sid' ),
|
|
|
|
+ name: xml.getAttribute( 'name' ) || '',
|
|
|
|
+ axis: new Vector3(),
|
|
|
|
+ limits: {
|
|
|
|
+ min: 0,
|
|
|
|
+ max: 0
|
|
|
|
+ },
|
|
|
|
+ type: xml.nodeName,
|
|
|
|
+ static: false,
|
|
|
|
+ zeroPosition: 0,
|
|
|
|
+ middlePosition: 0
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'axis':
|
|
|
|
+ var array = parseFloats( child.textContent );
|
|
|
|
+ data.axis.fromArray( array );
|
|
|
|
+ break;
|
|
|
|
+ case 'limits':
|
|
|
|
+ var max = child.getElementsByTagName( 'max' )[ 0 ];
|
|
|
|
+ var min = child.getElementsByTagName( 'min' )[ 0 ];
|
|
|
|
+
|
|
|
|
+ data.limits.max = parseFloat( max.textContent );
|
|
|
|
+ data.limits.min = parseFloat( min.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // if min is equal to or greater than max, consider the joint static
|
|
|
|
+
|
|
|
|
+ if ( data.limits.min >= data.limits.max ) {
|
|
|
|
+
|
|
|
|
+ data.static = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // calculate middle position
|
|
|
|
+
|
|
|
|
+ data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseKinematicsLink( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ sid: xml.getAttribute( 'sid' ),
|
|
|
|
+ name: xml.getAttribute( 'name' ) || '',
|
|
|
|
+ attachments: [],
|
|
|
|
+ transforms: []
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'attachment_full':
|
|
|
|
+ data.attachments.push( parseKinematicsAttachment( child ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'matrix':
|
|
|
|
+ case 'translate':
|
|
|
|
+ case 'rotate':
|
|
|
|
+ data.transforms.push( parseKinematicsTransform( child ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseKinematicsAttachment( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
|
|
|
|
+ transforms: [],
|
|
|
|
+ links: []
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'link':
|
|
|
|
+ data.links.push( parseKinematicsLink( child ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'matrix':
|
|
|
|
+ case 'translate':
|
|
|
|
+ case 'rotate':
|
|
|
|
+ data.transforms.push( parseKinematicsTransform( child ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseKinematicsTransform( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ type: xml.nodeName
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ var array = parseFloats( xml.textContent );
|
|
|
|
+
|
|
|
|
+ switch ( data.type ) {
|
|
|
|
+
|
|
|
|
+ case 'matrix':
|
|
|
|
+ data.obj = new Matrix4();
|
|
|
|
+ data.obj.fromArray( array ).transpose();
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'translate':
|
|
|
|
+ data.obj = new Vector3();
|
|
|
|
+ data.obj.fromArray( array );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'rotate':
|
|
|
|
+ data.obj = new Vector3();
|
|
|
|
+ data.obj.fromArray( array );
|
|
|
|
+ data.angle = _Math.degToRad( array[ 3 ] );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // physics
|
|
|
|
+
|
|
|
|
+ function parsePhysicsModel( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ name: xml.getAttribute( 'name' ) || '',
|
|
|
|
+ rigidBodies: {}
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'rigid_body':
|
|
|
|
+ data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
|
|
|
|
+ parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parsePhysicsRigidBody( xml, data ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'technique_common':
|
|
|
|
+ parsePhysicsTechniqueCommon( child, data );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parsePhysicsTechniqueCommon( xml, data ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'inertia':
|
|
|
|
+ data.inertia = parseFloats( child.textContent );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'mass':
|
|
|
|
+ data.mass = parseFloats( child.textContent )[ 0 ];
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // scene
|
|
|
|
+
|
|
|
|
+ function parseKinematicsScene( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ bindJointAxis: []
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'bind_joint_axis':
|
|
|
|
+ data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseKinematicsBindJointAxis( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ target: xml.getAttribute( 'target' ).split( '/' ).pop()
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'axis':
|
|
|
|
+ var param = child.getElementsByTagName( 'param' )[ 0 ];
|
|
|
|
+ data.axis = param.textContent;
|
|
|
|
+ var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
|
|
|
|
+ data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildKinematicsScene( data ) {
|
|
|
|
+
|
|
|
|
+ if ( data.build !== undefined ) return data.build;
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getKinematicsScene( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function setupKinematics() {
|
|
|
|
+
|
|
|
|
+ var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
|
|
|
|
+ var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
|
|
|
|
+ var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
|
|
|
|
+
|
|
|
|
+ if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
|
|
|
|
+
|
|
|
|
+ var kinematicsModel = getKinematicsModel( kinematicsModelId );
|
|
|
|
+ var kinematicsScene = getKinematicsScene( kinematicsSceneId );
|
|
|
|
+ var visualScene = getVisualScene( visualSceneId );
|
|
|
|
+
|
|
|
|
+ var bindJointAxis = kinematicsScene.bindJointAxis;
|
|
|
|
+ var jointMap = {};
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var axis = bindJointAxis[ i ];
|
|
|
|
+
|
|
|
|
+ // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
|
|
|
|
+
|
|
|
|
+ var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
|
|
|
|
+
|
|
|
|
+ if ( targetElement ) {
|
|
|
|
+
|
|
|
|
+ // get the parent of the transfrom element
|
|
|
|
+
|
|
|
|
+ var parentVisualElement = targetElement.parentElement;
|
|
|
|
+
|
|
|
|
+ // connect the joint of the kinematics model with the element in the visual scene
|
|
|
|
+
|
|
|
|
+ connect( axis.jointIndex, parentVisualElement );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function connect( jointIndex, visualElement ) {
|
|
|
|
+
|
|
|
|
+ var visualElementName = visualElement.getAttribute( 'name' );
|
|
|
|
+ var joint = kinematicsModel.joints[ jointIndex ];
|
|
|
|
+
|
|
|
|
+ visualScene.traverse( function ( object ) {
|
|
|
|
+
|
|
|
|
+ if ( object.name === visualElementName ) {
|
|
|
|
+
|
|
|
|
+ jointMap[ jointIndex ] = {
|
|
|
|
+ object: object,
|
|
|
|
+ transforms: buildTransformList( visualElement ),
|
|
|
|
+ joint: joint,
|
|
|
|
+ position: joint.zeroPosition
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var m0 = new Matrix4();
|
|
|
|
+
|
|
|
|
+ kinematics = {
|
|
|
|
+
|
|
|
|
+ joints: kinematicsModel && kinematicsModel.joints,
|
|
|
|
+
|
|
|
|
+ getJointValue: function ( jointIndex ) {
|
|
|
|
+
|
|
|
|
+ var jointData = jointMap[ jointIndex ];
|
|
|
|
+
|
|
|
|
+ if ( jointData ) {
|
|
|
|
+
|
|
|
|
+ return jointData.position;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ setJointValue: function ( jointIndex, value ) {
|
|
|
|
+
|
|
|
|
+ var jointData = jointMap[ jointIndex ];
|
|
|
|
+
|
|
|
|
+ if ( jointData ) {
|
|
|
|
+
|
|
|
|
+ var joint = jointData.joint;
|
|
|
|
+
|
|
|
|
+ if ( value > joint.limits.max || value < joint.limits.min ) {
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
|
|
|
|
+
|
|
|
|
+ } else if ( joint.static ) {
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ var object = jointData.object;
|
|
|
|
+ var axis = joint.axis;
|
|
|
|
+ var transforms = jointData.transforms;
|
|
|
|
+
|
|
|
|
+ matrix.identity();
|
|
|
|
+
|
|
|
|
+ // each update, we have to apply all transforms in the correct order
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < transforms.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var transform = transforms[ i ];
|
|
|
|
+
|
|
|
|
+ // if there is a connection of the transform node with a joint, apply the joint value
|
|
|
|
+
|
|
|
|
+ if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
|
|
|
|
+
|
|
|
|
+ switch ( joint.type ) {
|
|
|
|
+
|
|
|
|
+ case 'revolute':
|
|
|
|
+ matrix.multiply( m0.makeRotationAxis( axis, _Math.degToRad( value ) ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'prismatic':
|
|
|
|
+ matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ switch ( transform.type ) {
|
|
|
|
+
|
|
|
|
+ case 'matrix':
|
|
|
|
+ matrix.multiply( transform.obj );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'translate':
|
|
|
|
+ matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'scale':
|
|
|
|
+ matrix.scale( transform.obj );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'rotate':
|
|
|
|
+ matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ object.matrix.copy( matrix );
|
|
|
|
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
|
|
|
|
+
|
|
|
|
+ jointMap[ jointIndex ].position = value;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildTransformList( node ) {
|
|
|
|
+
|
|
|
|
+ var transforms = [];
|
|
|
|
+
|
|
|
|
+ var xml = collada.querySelector( '[id="' + node.id + '"]' );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'matrix':
|
|
|
|
+ var array = parseFloats( child.textContent );
|
|
|
|
+ var matrix = new Matrix4().fromArray( array ).transpose();
|
|
|
|
+ transforms.push( {
|
|
|
|
+ sid: child.getAttribute( 'sid' ),
|
|
|
|
+ type: child.nodeName,
|
|
|
|
+ obj: matrix
|
|
|
|
+ } );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'translate':
|
|
|
|
+ case 'scale':
|
|
|
|
+ var array = parseFloats( child.textContent );
|
|
|
|
+ var vector = new Vector3().fromArray( array );
|
|
|
|
+ transforms.push( {
|
|
|
|
+ sid: child.getAttribute( 'sid' ),
|
|
|
|
+ type: child.nodeName,
|
|
|
|
+ obj: vector
|
|
|
|
+ } );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'rotate':
|
|
|
|
+ var array = parseFloats( child.textContent );
|
|
|
|
+ var vector = new Vector3().fromArray( array );
|
|
|
|
+ var angle = _Math.degToRad( array[ 3 ] );
|
|
|
|
+ transforms.push( {
|
|
|
|
+ sid: child.getAttribute( 'sid' ),
|
|
|
|
+ type: child.nodeName,
|
|
|
|
+ obj: vector,
|
|
|
|
+ angle: angle
|
|
|
|
+ } );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return transforms;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // nodes
|
|
|
|
+
|
|
|
|
+ function prepareNodes( xml ) {
|
|
|
|
+
|
|
|
|
+ var elements = xml.getElementsByTagName( 'node' );
|
|
|
|
+
|
|
|
|
+ // ensure all node elements have id attributes
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < elements.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var element = elements[ i ];
|
|
|
|
+
|
|
|
|
+ if ( element.hasAttribute( 'id' ) === false ) {
|
|
|
|
+
|
|
|
|
+ element.setAttribute( 'id', generateId() );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var matrix = new Matrix4();
|
|
|
|
+ var vector = new Vector3();
|
|
|
|
+
|
|
|
|
+ function parseNode( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ name: xml.getAttribute( 'name' ) || '',
|
|
|
|
+ type: xml.getAttribute( 'type' ),
|
|
|
|
+ id: xml.getAttribute( 'id' ),
|
|
|
|
+ sid: xml.getAttribute( 'sid' ),
|
|
|
|
+ matrix: new Matrix4(),
|
|
|
|
+ nodes: [],
|
|
|
|
+ instanceCameras: [],
|
|
|
|
+ instanceControllers: [],
|
|
|
|
+ instanceLights: [],
|
|
|
|
+ instanceGeometries: [],
|
|
|
|
+ instanceNodes: [],
|
|
|
|
+ transforms: {}
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ if ( child.nodeType !== 1 ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'node':
|
|
|
|
+ data.nodes.push( child.getAttribute( 'id' ) );
|
|
|
|
+ parseNode( child );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'instance_camera':
|
|
|
|
+ data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'instance_controller':
|
|
|
|
+ data.instanceControllers.push( parseNodeInstance( child ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'instance_light':
|
|
|
|
+ data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'instance_geometry':
|
|
|
|
+ data.instanceGeometries.push( parseNodeInstance( child ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'instance_node':
|
|
|
|
+ data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'matrix':
|
|
|
|
+ var array = parseFloats( child.textContent );
|
|
|
|
+ data.matrix.multiply( matrix.fromArray( array ).transpose() );
|
|
|
|
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'translate':
|
|
|
|
+ var array = parseFloats( child.textContent );
|
|
|
|
+ vector.fromArray( array );
|
|
|
|
+ data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
|
|
|
|
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'rotate':
|
|
|
|
+ var array = parseFloats( child.textContent );
|
|
|
|
+ var angle = _Math.degToRad( array[ 3 ] );
|
|
|
|
+ data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
|
|
|
|
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'scale':
|
|
|
|
+ var array = parseFloats( child.textContent );
|
|
|
|
+ data.matrix.scale( vector.fromArray( array ) );
|
|
|
|
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'extra':
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ console.log( child );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( hasNode( data.id ) ) {
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ library.nodes[ data.id ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseNodeInstance( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ id: parseId( xml.getAttribute( 'url' ) ),
|
|
|
|
+ materials: {},
|
|
|
|
+ skeletons: []
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = xml.childNodes[ i ];
|
|
|
|
+
|
|
|
|
+ switch ( child.nodeName ) {
|
|
|
|
+
|
|
|
|
+ case 'bind_material':
|
|
|
|
+ var instances = child.getElementsByTagName( 'instance_material' );
|
|
|
|
+
|
|
|
|
+ for ( var j = 0; j < instances.length; j ++ ) {
|
|
|
|
+
|
|
|
|
+ var instance = instances[ j ];
|
|
|
|
+ var symbol = instance.getAttribute( 'symbol' );
|
|
|
|
+ var target = instance.getAttribute( 'target' );
|
|
|
|
+
|
|
|
|
+ data.materials[ symbol ] = parseId( target );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'skeleton':
|
|
|
|
+ data.skeletons.push( parseId( child.textContent ) );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildSkeleton( skeletons, joints ) {
|
|
|
|
+
|
|
|
|
+ var boneData = [];
|
|
|
|
+ var sortedBoneData = [];
|
|
|
|
+
|
|
|
|
+ var i, j, data;
|
|
|
|
+
|
|
|
|
+ // a skeleton can have multiple root bones. collada expresses this
|
|
|
|
+ // situtation with multiple "skeleton" tags per controller instance
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < skeletons.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var skeleton = skeletons[ i ];
|
|
|
|
+
|
|
|
|
+ var root;
|
|
|
|
+
|
|
|
|
+ if ( hasNode( skeleton ) ) {
|
|
|
|
+
|
|
|
|
+ root = getNode( skeleton );
|
|
|
|
+ buildBoneHierarchy( root, joints, boneData );
|
|
|
|
+
|
|
|
|
+ } else if ( hasVisualScene( skeleton ) ) {
|
|
|
|
+
|
|
|
|
+ // handle case where the skeleton refers to the visual scene (#13335)
|
|
|
|
+
|
|
|
|
+ var visualScene = library.visualScenes[ skeleton ];
|
|
|
|
+ var children = visualScene.children;
|
|
|
|
+
|
|
|
|
+ for ( var j = 0; j < children.length; j ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = children[ j ];
|
|
|
|
+
|
|
|
|
+ if ( child.type === 'JOINT' ) {
|
|
|
|
+
|
|
|
|
+ var root = getNode( child.id );
|
|
|
|
+ buildBoneHierarchy( root, joints, boneData );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // sort bone data (the order is defined in the corresponding controller)
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < joints.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ for ( j = 0; j < boneData.length; j ++ ) {
|
|
|
|
+
|
|
|
|
+ data = boneData[ j ];
|
|
|
|
+
|
|
|
|
+ if ( data.bone.name === joints[ i ].name ) {
|
|
|
|
+
|
|
|
|
+ sortedBoneData[ i ] = data;
|
|
|
|
+ data.processed = true;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // add unprocessed bone data at the end of the list
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < boneData.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ data = boneData[ i ];
|
|
|
|
+
|
|
|
|
+ if ( data.processed === false ) {
|
|
|
|
+
|
|
|
|
+ sortedBoneData.push( data );
|
|
|
|
+ data.processed = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // setup arrays for skeleton creation
|
|
|
|
+
|
|
|
|
+ var bones = [];
|
|
|
|
+ var boneInverses = [];
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < sortedBoneData.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ data = sortedBoneData[ i ];
|
|
|
|
+
|
|
|
|
+ bones.push( data.bone );
|
|
|
|
+ boneInverses.push( data.boneInverse );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return new Skeleton( bones, boneInverses );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildBoneHierarchy( root, joints, boneData ) {
|
|
|
|
+
|
|
|
|
+ // setup bone data from visual scene
|
|
|
|
+
|
|
|
|
+ root.traverse( function ( object ) {
|
|
|
|
+
|
|
|
|
+ if ( object.isBone === true ) {
|
|
|
|
+
|
|
|
|
+ var boneInverse;
|
|
|
|
+
|
|
|
|
+ // retrieve the boneInverse from the controller data
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < joints.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var joint = joints[ i ];
|
|
|
|
+
|
|
|
|
+ if ( joint.name === object.name ) {
|
|
|
|
+
|
|
|
|
+ boneInverse = joint.boneInverse;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( boneInverse === undefined ) {
|
|
|
|
+
|
|
|
|
+ // Unfortunately, there can be joints in the visual scene that are not part of the
|
|
|
|
+ // corresponding controller. In this case, we have to create a dummy boneInverse matrix
|
|
|
|
+ // for the respective bone. This bone won't affect any vertices, because there are no skin indices
|
|
|
|
+ // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
|
|
|
|
+ // ensure a correct animation of the model.
|
|
|
|
+
|
|
|
|
+ boneInverse = new Matrix4();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildNode( data ) {
|
|
|
|
+
|
|
|
|
+ var objects = [];
|
|
|
|
+
|
|
|
|
+ var matrix = data.matrix;
|
|
|
|
+ var nodes = data.nodes;
|
|
|
|
+ var type = data.type;
|
|
|
|
+ var instanceCameras = data.instanceCameras;
|
|
|
|
+ var instanceControllers = data.instanceControllers;
|
|
|
|
+ var instanceLights = data.instanceLights;
|
|
|
|
+ var instanceGeometries = data.instanceGeometries;
|
|
|
|
+ var instanceNodes = data.instanceNodes;
|
|
|
|
+
|
|
|
|
+ // nodes
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = nodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ objects.push( getNode( nodes[ i ] ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // instance cameras
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var instanceCamera = getCamera( instanceCameras[ i ] );
|
|
|
|
+
|
|
|
|
+ if ( instanceCamera !== null ) {
|
|
|
|
+
|
|
|
|
+ objects.push( instanceCamera.clone() );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // instance controllers
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var instance = instanceControllers[ i ];
|
|
|
|
+ var controller = getController( instance.id );
|
|
|
|
+ var geometries = getGeometry( controller.id );
|
|
|
|
+ var newObjects = buildObjects( geometries, instance.materials );
|
|
|
|
+
|
|
|
|
+ var skeletons = instance.skeletons;
|
|
|
|
+ var joints = controller.skin.joints;
|
|
|
|
+
|
|
|
|
+ var skeleton = buildSkeleton( skeletons, joints );
|
|
|
|
+
|
|
|
|
+ for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
|
|
|
|
+
|
|
|
|
+ var object = newObjects[ j ];
|
|
|
|
+
|
|
|
|
+ if ( object.isSkinnedMesh ) {
|
|
|
|
+
|
|
|
|
+ object.bind( skeleton, controller.skin.bindMatrix );
|
|
|
|
+ object.normalizeSkinWeights();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ objects.push( object );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // instance lights
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var instanceLight = getLight( instanceLights[ i ] );
|
|
|
|
+
|
|
|
|
+ if ( instanceLight !== null ) {
|
|
|
|
+
|
|
|
|
+ objects.push( instanceLight.clone() );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // instance geometries
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var instance = instanceGeometries[ i ];
|
|
|
|
+
|
|
|
|
+ // a single geometry instance in collada can lead to multiple object3Ds.
|
|
|
|
+ // this is the case when primitives are combined like triangles and lines
|
|
|
|
+
|
|
|
|
+ var geometries = getGeometry( instance.id );
|
|
|
|
+ var newObjects = buildObjects( geometries, instance.materials );
|
|
|
|
+
|
|
|
|
+ for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
|
|
|
|
+
|
|
|
|
+ objects.push( newObjects[ j ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // instance nodes
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ objects.push( getNode( instanceNodes[ i ] ).clone() );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var object;
|
|
|
|
+
|
|
|
|
+ if ( nodes.length === 0 && objects.length === 1 ) {
|
|
|
|
+
|
|
|
|
+ object = objects[ 0 ];
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ object = ( type === 'JOINT' ) ? new Bone() : new Group();
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < objects.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ object.add( objects[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( object.name === '' ) {
|
|
|
|
+
|
|
|
|
+ object.name = ( type === 'JOINT' ) ? data.sid : data.name;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ object.matrix.copy( matrix );
|
|
|
|
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
|
|
|
|
+
|
|
|
|
+ return object;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
|
|
|
|
+
|
|
|
|
+ function resolveMaterialBinding( keys, instanceMaterials ) {
|
|
|
|
+
|
|
|
|
+ var materials = [];
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = keys.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var id = instanceMaterials[ keys[ i ] ];
|
|
|
|
+
|
|
|
|
+ if ( id === undefined ) {
|
|
|
|
+
|
|
|
|
+ console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
|
|
|
|
+ materials.push( fallbackMaterial );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ materials.push( getMaterial( id ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return materials;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildObjects( geometries, instanceMaterials ) {
|
|
|
|
+
|
|
|
|
+ var objects = [];
|
|
|
|
+
|
|
|
|
+ for ( var type in geometries ) {
|
|
|
|
+
|
|
|
|
+ var geometry = geometries[ type ];
|
|
|
|
+
|
|
|
|
+ var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
|
|
|
|
+
|
|
|
|
+ // handle case if no materials are defined
|
|
|
|
+
|
|
|
|
+ if ( materials.length === 0 ) {
|
|
|
|
+
|
|
|
|
+ if ( type === 'lines' || type === 'linestrips' ) {
|
|
|
|
+
|
|
|
|
+ materials.push( new LineBasicMaterial() );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ materials.push( new MeshPhongMaterial() );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // regard skinning
|
|
|
|
+
|
|
|
|
+ var skinning = ( geometry.data.attributes.skinIndex !== undefined );
|
|
|
|
+
|
|
|
|
+ if ( skinning ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = materials.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ materials[ i ].skinning = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // choose between a single or multi materials (material array)
|
|
|
|
+
|
|
|
|
+ var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
|
|
|
|
+
|
|
|
|
+ // now create a specific 3D object
|
|
|
|
+
|
|
|
|
+ var object;
|
|
|
|
+
|
|
|
|
+ switch ( type ) {
|
|
|
|
+
|
|
|
|
+ case 'lines':
|
|
|
|
+ object = new LineSegments( geometry.data, material );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'linestrips':
|
|
|
|
+ object = new Line( geometry.data, material );
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'triangles':
|
|
|
|
+ case 'polylist':
|
|
|
|
+ if ( skinning ) {
|
|
|
|
+
|
|
|
|
+ object = new SkinnedMesh( geometry.data, material );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ object = new Mesh( geometry.data, material );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ objects.push( object );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return objects;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function hasNode( id ) {
|
|
|
|
+
|
|
|
|
+ return library.nodes[ id ] !== undefined;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getNode( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.nodes[ id ], buildNode );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // visual scenes
|
|
|
|
+
|
|
|
|
+ function parseVisualScene( xml ) {
|
|
|
|
+
|
|
|
|
+ var data = {
|
|
|
|
+ name: xml.getAttribute( 'name' ),
|
|
|
|
+ children: []
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ prepareNodes( xml );
|
|
|
|
+
|
|
|
|
+ var elements = getElementsByTagName( xml, 'node' );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < elements.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ data.children.push( parseNode( elements[ i ] ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function buildVisualScene( data ) {
|
|
|
|
+
|
|
|
|
+ var group = new Group();
|
|
|
|
+ group.name = data.name;
|
|
|
|
+
|
|
|
|
+ var children = data.children;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < children.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var child = children[ i ];
|
|
|
|
+
|
|
|
|
+ group.add( getNode( child.id ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return group;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function hasVisualScene( id ) {
|
|
|
|
+
|
|
|
|
+ return library.visualScenes[ id ] !== undefined;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getVisualScene( id ) {
|
|
|
|
+
|
|
|
|
+ return getBuild( library.visualScenes[ id ], buildVisualScene );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // scenes
|
|
|
|
+
|
|
|
|
+ function parseScene( xml ) {
|
|
|
|
+
|
|
|
|
+ var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
|
|
|
|
+ return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function setupAnimations() {
|
|
|
|
+
|
|
|
|
+ var clips = library.clips;
|
|
|
|
+
|
|
|
|
+ if ( isEmpty( clips ) === true ) {
|
|
|
|
+
|
|
|
|
+ if ( isEmpty( library.animations ) === false ) {
|
|
|
|
+
|
|
|
|
+ // if there are animations but no clips, we create a default clip for playback
|
|
|
|
+
|
|
|
|
+ var tracks = [];
|
|
|
|
+
|
|
|
|
+ for ( var id in library.animations ) {
|
|
|
|
+
|
|
|
|
+ var animationTracks = getAnimation( id );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ tracks.push( animationTracks[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ animations.push( new AnimationClip( 'default', - 1, tracks ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ for ( var id in clips ) {
|
|
|
|
+
|
|
|
|
+ animations.push( getAnimationClip( id ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // convert the parser error element into text with each child elements text
|
|
|
|
+ // separated by new lines.
|
|
|
|
+
|
|
|
|
+ function parserErrorToText( parserError ) {
|
|
|
|
+
|
|
|
|
+ var result = '';
|
|
|
|
+ var stack = [ parserError ];
|
|
|
|
+
|
|
|
|
+ while ( stack.length ) {
|
|
|
|
+
|
|
|
|
+ var node = stack.shift();
|
|
|
|
+
|
|
|
|
+ if ( node.nodeType === Node.TEXT_NODE ) {
|
|
|
|
+
|
|
|
|
+ result += node.textContent;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ result += '\n';
|
|
|
|
+ stack.push.apply( stack, node.childNodes );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return result.trim();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( text.length === 0 ) {
|
|
|
|
+
|
|
|
|
+ return { scene: new Scene() };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var xml = new DOMParser().parseFromString( text, 'application/xml' );
|
|
|
|
+
|
|
|
|
+ var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
|
|
|
|
+
|
|
|
|
+ var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
|
|
|
|
+ if ( parserError !== undefined ) {
|
|
|
|
+
|
|
|
|
+ // Chrome will return parser error with a div in it
|
|
|
|
+
|
|
|
|
+ var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
|
|
|
|
+ var errorText;
|
|
|
|
+
|
|
|
|
+ if ( errorElement ) {
|
|
|
|
+
|
|
|
|
+ errorText = errorElement.textContent;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ errorText = parserErrorToText( parserError );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
|
|
|
|
+
|
|
|
|
+ return null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // metadata
|
|
|
|
+
|
|
|
|
+ var version = collada.getAttribute( 'version' );
|
|
|
|
+ console.log( 'THREE.ColladaLoader: File version', version );
|
|
|
|
+
|
|
|
|
+ var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
|
|
|
|
+ var textureLoader = new TextureLoader( this.manager );
|
|
|
|
+ textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
|
|
|
|
+
|
|
|
|
+ var tgaLoader;
|
|
|
|
+
|
|
|
|
+ if ( TGALoader ) {
|
|
|
|
+
|
|
|
|
+ tgaLoader = new TGALoader( this.manager );
|
|
|
|
+ tgaLoader.setPath( this.resourcePath || path );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //
|
|
|
|
+
|
|
|
|
+ var animations = [];
|
|
|
|
+ var kinematics = {};
|
|
|
|
+ var count = 0;
|
|
|
|
+
|
|
|
|
+ //
|
|
|
|
+
|
|
|
|
+ var library = {
|
|
|
|
+ animations: {},
|
|
|
|
+ clips: {},
|
|
|
|
+ controllers: {},
|
|
|
|
+ images: {},
|
|
|
|
+ effects: {},
|
|
|
|
+ materials: {},
|
|
|
|
+ cameras: {},
|
|
|
|
+ lights: {},
|
|
|
|
+ geometries: {},
|
|
|
|
+ nodes: {},
|
|
|
|
+ visualScenes: {},
|
|
|
|
+ kinematicsModels: {},
|
|
|
|
+ physicsModels: {},
|
|
|
|
+ kinematicsScenes: {}
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
|
|
|
|
+ parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
|
|
|
|
+ parseLibrary( collada, 'library_controllers', 'controller', parseController );
|
|
|
|
+ parseLibrary( collada, 'library_images', 'image', parseImage );
|
|
|
|
+ parseLibrary( collada, 'library_effects', 'effect', parseEffect );
|
|
|
|
+ parseLibrary( collada, 'library_materials', 'material', parseMaterial );
|
|
|
|
+ parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
|
|
|
|
+ parseLibrary( collada, 'library_lights', 'light', parseLight );
|
|
|
|
+ parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
|
|
|
|
+ parseLibrary( collada, 'library_nodes', 'node', parseNode );
|
|
|
|
+ parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
|
|
|
|
+ parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
|
|
|
|
+ parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
|
|
|
|
+ parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
|
|
|
|
+
|
|
|
|
+ buildLibrary( library.animations, buildAnimation );
|
|
|
|
+ buildLibrary( library.clips, buildAnimationClip );
|
|
|
|
+ buildLibrary( library.controllers, buildController );
|
|
|
|
+ buildLibrary( library.images, buildImage );
|
|
|
|
+ buildLibrary( library.effects, buildEffect );
|
|
|
|
+ buildLibrary( library.materials, buildMaterial );
|
|
|
|
+ buildLibrary( library.cameras, buildCamera );
|
|
|
|
+ buildLibrary( library.lights, buildLight );
|
|
|
|
+ buildLibrary( library.geometries, buildGeometry );
|
|
|
|
+ buildLibrary( library.visualScenes, buildVisualScene );
|
|
|
|
+
|
|
|
|
+ setupAnimations();
|
|
|
|
+ setupKinematics();
|
|
|
|
+
|
|
|
|
+ var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
|
|
|
|
+
|
|
|
|
+ if ( asset.upAxis === 'Z_UP' ) {
|
|
|
|
+
|
|
|
|
+ scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ scene.scale.multiplyScalar( asset.unit );
|
|
|
|
+
|
|
|
|
+ return {
|
|
|
|
+ animations: animations,
|
|
|
|
+ kinematics: kinematics,
|
|
|
|
+ library: library,
|
|
|
|
+ scene: scene
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+export { ColladaLoader };
|