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@@ -2,6 +2,8 @@ import {
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BufferGeometry,
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Color,
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Float32BufferAttribute,
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+ Geometry,
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+ Vector2,
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Vector3
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} from '../../../build/three.module.js';
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@@ -18,13 +20,19 @@ var TessellateModifier = function ( maxEdgeLength = 0.1, maxIterations = 6 ) {
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TessellateModifier.prototype.modify = function ( geometry ) {
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- if ( geometry.isBufferGeometry !== true ) {
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+ if ( geometry.isGeometry === true ) {
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- console.warn( 'TessellateModifier: geometry is not a BufferGeometry.', geometry );
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+ console.error( 'THREE.TessellateModifier no longer supports Geometry. Use BufferGeometry instead.' );
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return geometry;
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}
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+ if ( geometry.index !== null ) {
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+
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+ geometry = geometry.toNonIndexed();
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+
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+ }
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+
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//
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const maxIterations = this.maxIterations;
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@@ -48,17 +56,35 @@ TessellateModifier.prototype.modify = function ( geometry ) {
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const cm = new Color();
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const cs = [ ca, cb, cc, cm ];
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+ const ua = new Vector2();
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+ const ub = new Vector2();
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+ const uc = new Vector2();
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+ const um = new Vector2();
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+ const us = [ ua, ub, uc, um ];
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+
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+ const u2a = new Vector2();
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+ const u2b = new Vector2();
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+ const u2c = new Vector2();
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+ const u2m = new Vector2();
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+ const u2s = [ u2a, u2b, u2c, u2m ];
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+
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const attributes = geometry.attributes;
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const hasNormals = attributes.normal !== undefined;
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const hasColors = attributes.color !== undefined;
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+ const hasUVs = attributes.uv !== undefined;
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+ const hasUV2s = attributes.uv2 !== undefined;
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let positions = attributes.position.array;
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let normals = hasNormals ? attributes.normal.array : null;
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let colors = hasColors ? attributes.color.array : null;
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+ let uvs = hasUVs ? attributes.uv.array : null;
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+ let uv2s = hasUV2s ? attributes.uv2.array : null;
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let positions2 = positions;
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let normals2 = normals;
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let colors2 = colors;
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+ let uvs2 = uvs;
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+ let uv2s2 = uv2s;
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let iteration = 0;
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let tessellating = true;
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@@ -97,6 +123,30 @@ TessellateModifier.prototype.modify = function ( geometry ) {
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}
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+ if ( hasUVs ) {
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+
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+ const u1 = us[ a ];
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+ const u2 = us[ b ];
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+ const u3 = us[ c ];
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+
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+ uvs2.push( u1.x, u1.y );
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+ uvs2.push( u2.x, u2.y );
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+ uvs2.push( u3.x, u3.y );
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+
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+ }
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+
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+ if ( hasUV2s ) {
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+
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+ const u21 = u2s[ a ];
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+ const u22 = u2s[ b ];
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+ const u23 = u2s[ c ];
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+
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+ uv2s2.push( u21.x, u21.y );
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+ uv2s2.push( u22.x, u22.y );
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+ uv2s2.push( u23.x, u23.y );
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+
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+ }
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+
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}
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while ( tessellating && iteration < maxIterations ) {
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@@ -121,7 +171,21 @@ TessellateModifier.prototype.modify = function ( geometry ) {
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}
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- for ( var i = 0, il = positions.length; i < il; i += 9 ) {
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+ if ( hasUVs ) {
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+
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+ uvs = uvs2;
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+ uvs2 = [];
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+
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+ }
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+
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+ if ( hasUV2s ) {
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+
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+ uv2s = uv2s2;
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+ uv2s2 = [];
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+
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+ }
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+
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+ for ( var i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6 ) {
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va.fromArray( positions, i + 0 );
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vb.fromArray( positions, i + 3 );
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@@ -143,6 +207,22 @@ TessellateModifier.prototype.modify = function ( geometry ) {
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}
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+ if ( hasUVs ) {
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+
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+ ua.fromArray( uvs, i2 + 0 );
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+ ub.fromArray( uvs, i2 + 2 );
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+ uc.fromArray( uvs, i2 + 4 );
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+
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+ }
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+
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+ if ( hasUV2s ) {
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+
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+ u2a.fromArray( uv2s, i2 + 0 );
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+ u2b.fromArray( uv2s, i2 + 2 );
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+ u2c.fromArray( uv2s, i2 + 4 );
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+
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+ }
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+
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const dab = va.distanceToSquared( vb );
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const dbc = vb.distanceToSquared( vc );
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const dac = va.distanceToSquared( vc );
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@@ -156,6 +236,8 @@ TessellateModifier.prototype.modify = function ( geometry ) {
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vm.lerpVectors( va, vb, 0.5 );
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if ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );
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if ( hasColors ) cm.lerpColors( ca, cb, 0.5 );
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+ if ( hasUVs ) um.lerpVectors( ua, ub, 0.5 );
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+ if ( hasUV2s ) u2m.lerpVectors( u2a, u2b, 0.5 );
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addTriangle( 0, 3, 2 );
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addTriangle( 3, 1, 2 );
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@@ -165,6 +247,8 @@ TessellateModifier.prototype.modify = function ( geometry ) {
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vm.lerpVectors( vb, vc, 0.5 );
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if ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );
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if ( hasColors ) cm.lerpColors( cb, cc, 0.5 );
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+ if ( hasUVs ) um.lerpVectors( ub, uc, 0.5 );
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+ if ( hasUV2s ) u2m.lerpVectors( u2b, u2c, 0.5 );
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addTriangle( 0, 1, 3 );
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addTriangle( 3, 2, 0 );
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@@ -174,6 +258,8 @@ TessellateModifier.prototype.modify = function ( geometry ) {
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vm.lerpVectors( va, vc, 0.5 );
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if ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );
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if ( hasColors ) cm.lerpColors( ca, cc, 0.5 );
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+ if ( hasUVs ) um.lerpVectors( ua, uc, 0.5 );
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+ if ( hasUV2s ) u2m.lerpVectors( u2a, u2c, 0.5 );
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addTriangle( 0, 1, 3 );
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addTriangle( 3, 1, 2 );
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@@ -206,6 +292,18 @@ TessellateModifier.prototype.modify = function ( geometry ) {
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}
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+ if ( hasUVs ) {
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+
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+ geometry2.setAttribute( 'uv', new Float32BufferAttribute( uvs2, 2 ) );
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+
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+ }
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+
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+ if ( hasUV2s ) {
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+
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+ geometry2.setAttribute( 'uv2', new Float32BufferAttribute( uv2s2, 2 ) );
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+
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+ }
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+
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return geometry2;
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};
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