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@@ -112,12 +112,12 @@ geometry.viewDir = normalize( vViewPosition );
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#endif
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- #if defined( USE_ENVMAP ) && defined( STANDARD )
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+ // #if defined( USE_ENVMAP ) && defined( STANDARD )
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// TODO, replace 8 with the real maxMIPLevel
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- //indirectDiffuseIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry, 8 ); // comment out until seams are fixed
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+ // indirectDiffuseIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry, 8 ); // comment out until seams are fixed
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- #endif
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+ // #endif
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Material_RE_IndirectDiffuseLight( indirectDiffuseIrradiance, geometry, material, reflectedLight );
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