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add NodeMaterialLoader.js

sunag 7 years ago
parent
commit
79b4bacdbb
1 changed files with 587 additions and 0 deletions
  1. 587 0
      examples/js/loaders/NodeMaterialLoader.js

+ 587 - 0
examples/js/loaders/NodeMaterialLoader.js

@@ -0,0 +1,587 @@
+/**
+ * @author sunag / http://www.sunag.com.br/
+ */
+
+THREE.NodeMaterialLoader = function ( manager, library ) {
+
+	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
+
+	this.nodes = {};
+	this.materials = {};
+	this.passes = {};
+	this.names = {};
+	this.library = library || {};
+
+};
+
+THREE.NodeMaterialLoaderUtils = {
+
+	replaceUUIDObject: function ( object, uuid, value, recursive ) {
+
+		recursive = recursive !== undefined ? recursive : true;
+
+		if ( typeof uuid === "object" ) uuid = uuid.uuid;
+
+		if ( typeof object === "object" ) {
+
+			var keys = Object.keys( object );
+
+			for ( var i = 0; i < keys.length; i ++ ) {
+
+				var key = keys[ i ];
+
+				if ( recursive ) {
+
+					object[ key ] = this.replaceUUIDObject( object[ key ], uuid, value );
+
+				}
+
+				if ( key === uuid ) {
+
+					object[ uuid ] = object[ key ];
+
+					delete object[ key ];
+
+				}
+
+			}
+
+		}
+
+		return object === uuid ? value : object;
+
+	},
+
+	replaceUUID: function ( json, uuid, value ) {
+
+		this.replaceUUIDObject( json, uuid, value, false );
+		this.replaceUUIDObject( json.nodes, uuid, value );
+		this.replaceUUIDObject( json.materials, uuid, value );
+		this.replaceUUIDObject( json.passes, uuid, value );
+		this.replaceUUIDObject( json.library, uuid, value, false );
+
+		return json;
+
+	}
+
+};
+
+Object.assign( THREE.NodeMaterialLoader.prototype, {
+
+	load: function ( url, onLoad, onProgress, onError ) {
+
+		var scope = this;
+
+		var loader = new THREE.FileLoader( scope.manager );
+		loader.load( url, function ( text ) {
+
+			onLoad( scope.parse( JSON.parse( text ) ) );
+
+		}, onProgress, onError );
+
+		return this;
+
+	},
+
+	getObjectByName: function ( uuid ) {
+
+		return this.names[ uuid ];
+
+	},
+
+	getObjectById: function ( uuid ) {
+
+		return this.library[ uuid ] || this.nodes[ uuid ] || this.names[ uuid ];
+
+	},
+
+	getNode: function ( uuid ) {
+
+		var object = this.getObjectById( uuid );
+
+		if ( ! object ) {
+
+			console.warn( "Node \"" + uuid + "\" not found." );
+
+		}
+
+		return object;
+
+	},
+
+	parse: function ( json ) {
+
+		var uuid, node, object, prop, i;
+
+		for ( uuid in json.nodes ) {
+
+			node = json.nodes[ uuid ];
+
+			object = new THREE[ node.type ]();
+
+			if ( node.name ) {
+
+				object.name = node.name;
+
+				this.names[ object.name ] = object;
+
+			}
+
+			this.nodes[ uuid ] = object;
+
+		}
+
+		for ( uuid in json.materials ) {
+
+			node = json.materials[ uuid ];
+
+			object = new THREE[ node.type ]();
+
+			if ( node.name ) {
+
+				object.name = node.name;
+
+				this.names[ object.name ] = object;
+
+			}
+
+			this.materials[ uuid ] = object;
+
+		}
+
+		for ( uuid in json.passes ) {
+
+			node = json.passes[ uuid ];
+
+			object = new THREE[ node.type ]();
+
+			if ( node.name ) {
+
+				object.name = node.name;
+
+				this.names[ object.name ] = object;
+
+			}
+
+			this.passes[ uuid ] = object;
+
+		}
+
+		if ( json.material ) this.material = this.materials[ uuid ];
+		if ( json.pass ) this.pass = this.passes[ uuid ];
+
+		for ( uuid in json.nodes ) {
+
+			node = json.nodes[ uuid ];
+			object = this.nodes[ uuid ];
+
+			switch ( node.type ) {
+
+				case "FloatNode":
+
+					object.number = node.number;
+
+					break;
+
+				case "ColorNode":
+
+					object.value.copy( node );
+
+					break;
+
+				case "Vector2Node":
+
+					object.x = node.x;
+					object.y = node.y;
+
+					break;
+
+
+				case "Vector3Node":
+
+					object.x = node.x;
+					object.y = node.y;
+					object.z = node.z;
+
+					break;
+
+				case "Vector4Node":
+
+					object.x = node.x;
+					object.y = node.y;
+					object.z = node.z;
+					object.w = node.w;
+
+					break;
+
+				case "Matrix4Node":
+
+					object.value.fromArray( node.elements );
+
+					break;
+
+				case "OperatorNode":
+
+					object.a = this.getNode( node.a );
+					object.b = this.getNode( node.b );
+					object.op = node.op;
+
+					break;
+
+				case "Math1Node":
+
+					object.a = this.getNode( node.a );
+					object.method = node.method;
+
+					break;
+
+				case "Math2Node":
+
+					object.a = this.getNode( node.a );
+					object.b = this.getNode( node.b );
+					object.method = node.method;
+
+					break;
+
+				case "Math3Node":
+
+					object.a = this.getNode( node.a );
+					object.b = this.getNode( node.b );
+					object.c = this.getNode( node.c );
+					object.method = node.method;
+
+					break;
+
+				case "UVNode":
+				case "ColorsNode":
+
+					object.index = node.index;
+
+					break;
+
+
+				case "LuminanceNode":
+
+					object.rgb = this.getNode( node.rgb );
+
+					break;
+
+				case "PositionNode":
+				case "NormalNode":
+				case "ReflectNode":
+
+					object.scope = node.scope;
+
+					break;
+
+				case "SwitchNode":
+
+					object.node = this.getNode( node.node );
+					object.components = node.components;
+
+					break;
+
+				case "JoinNode":
+
+					for ( prop in node.inputs ) {
+
+						object[ prop ] = this.getNode( node.inputs[ prop ] );
+
+					}
+
+					break;
+
+				case "CameraNode":
+
+					object.setScope( node.scope );
+
+					if ( node.camera ) object.setCamera( this.getNode( node.camera ) );
+
+					switch ( node.scope ) {
+
+						case THREE.CameraNode.DEPTH:
+
+							object.near.number = node.near;
+							object.far.number = node.far;
+
+							break;
+
+					}
+
+					break;
+
+				case "ColorAdjustmentNode":
+
+					object.rgb = this.getNode( node.rgb );
+					object.adjustment = this.getNode( node.adjustment );
+					object.method = node.method;
+
+					break;
+
+				case "UVTransformNode":
+
+					object.uv = this.getNode( node.uv );
+					object.transform.value.fromArray( node.elements );
+
+					break;
+
+				case "BumpNode":
+
+					object.value = this.getNode( node.value );
+					object.coord = this.getNode( node.coord );
+					object.scale = this.getNode( node.scale );
+
+					break;
+
+				case "BlurNode":
+
+					object.value = this.getNode( node.value );
+					object.coord = this.getNode( node.coord );
+					object.scale = this.getNode( node.scale );
+
+					object.value = this.getNode( node.value );
+					object.coord = this.getNode( node.coord );
+					object.radius = this.getNode( node.radius );
+
+					if ( node.size !== undefined ) object.size = new THREE.Vector2( node.size.x, node.size.y );
+
+					object.blurX = node.blurX;
+					object.blurY = node.blurY;
+
+					break;
+
+				case "ResolutionNode":
+
+					object.renderer = this.getNode( node.renderer );
+
+					break;
+
+				case "ScreenUVNode":
+
+					object.resolution = this.getNode( node.resolution );
+
+					break;
+
+				case "VelocityNode":
+
+					if ( node.target ) object.setTarget( this.getNode( node.target ) );
+					object.setParams( node.params );
+
+					break;
+
+				case "TimerNode":
+
+					object.scale = node.scale;
+
+					break;
+
+				case "ConstNode":
+
+					object.name = node.name;
+					object.type = node.out;
+					object.value = node.value;
+					object.useDefine = node.useDefine === true;
+
+					break;
+
+				case "AttributeNode":
+				case "VarNode":
+
+					object.type = node.out;
+
+					break;
+
+
+				case "ReflectorNode":
+
+					object.setMirror( this.getNode( node.mirror ) );
+
+					if ( node.offset ) object.offset = this.getNode( node.offset );
+
+					break;
+
+				case "NoiseNode":
+
+					object.coord = this.getNode( node.coord );
+
+					break;
+
+				case "FunctionNode":
+
+					object.isMethod = node.isMethod;
+					object.useKeywords = node.useKeywords;
+
+					object.extensions = node.extensions;
+					object.keywords = {};
+
+					for ( prop in node.keywords ) {
+
+						object.keywords[ prop ] = this.getNode( node.keywords[ prop ] );
+
+					}
+
+					if ( node.includes ) {
+
+						for ( i = 0; i < node.includes.length; i ++ ) {
+
+							object.includes.push( this.getNode( node.includes[ i ] ) );
+
+						}
+
+					}
+
+					object.eval( node.src, object.includes, object.extensions, object.keywords );
+
+					if ( ! object.isMethod ) object.type = node.out;
+
+					break;
+
+				case "FunctionCallNode":
+
+					for ( prop in node.inputs ) {
+
+						object.inputs[ prop ] = this.getNode( node.inputs[ prop ] );
+
+					}
+
+					object.value = this.getNode( node.value );
+
+					break;
+
+				case "TextureNode":
+				case "ScreenNode":
+
+					if ( node.value ) object.value = this.getNode( node.value );
+
+					object.coord = this.getNode( node.coord );
+					object.project = node.project;
+
+					if ( node.bias ) object.bias = this.getNode( node.bias );
+
+					break;
+
+				case "CubeTextureNode":
+
+					object.value = this.getNode( node.value );
+
+					break;
+
+				case "LightNode":
+				case "RoughnessToBlinnExponentNode":
+					break;
+
+				case "RawNode":
+
+					object.value = this.getNode( node.value );
+
+					break;
+
+				case "StandardNode":
+				case "PhongNode":
+				case "SpriteNode":
+
+					object.color = this.getNode( node.color );
+
+					if ( node.alpha ) object.alpha = this.getNode( node.alpha );
+
+					if ( node.specular ) object.specular = this.getNode( node.specular );
+					if ( node.shininess ) object.shininess = this.getNode( node.shininess );
+
+					if ( node.roughness ) object.roughness = this.getNode( node.roughness );
+					if ( node.metalness ) object.metalness = this.getNode( node.metalness );
+
+					if ( node.reflectivity ) object.reflectivity = this.getNode( node.reflectivity );
+
+					if ( node.clearCoat ) object.clearCoat = this.getNode( node.clearCoat );
+					if ( node.clearCoatRoughness ) object.clearCoatRoughness = this.getNode( node.clearCoatRoughness );
+
+					if ( node.normal ) object.normal = this.getNode( node.normal );
+					if ( node.normalScale ) object.normalScale = this.getNode( node.normalScale );
+
+					if ( node.emissive ) object.emissive = this.getNode( node.emissive );
+					if ( node.ambient ) object.ambient = this.getNode( node.ambient );
+
+					if ( node.shadow ) object.shadow = this.getNode( node.shadow );
+					if ( node.light ) object.light = this.getNode( node.light );
+
+					if ( node.ao ) object.ao = this.getNode( node.ao );
+
+					if ( node.environment ) object.environment = this.getNode( node.environment );
+					if ( node.environmentAlpha ) object.environmentAlpha = this.getNode( node.environmentAlpha );
+
+					if ( node.transform ) object.transform = this.getNode( node.transform );
+
+					if ( node.spherical === false ) object.spherical = false;
+
+					break;
+
+				default:
+
+					console.warn( node.type, "not supported." );
+
+			}
+
+		}
+
+		for ( uuid in json.materials ) {
+
+			node = json.materials[ uuid ];
+			object = this.materials[ uuid ];
+
+			if ( node.name !== undefined ) object.name = node.name;
+
+			if ( node.blending !== undefined ) object.blending = node.blending;
+			if ( node.flatShading !== undefined ) object.flatShading = node.flatShading;
+			if ( node.side !== undefined ) object.side = node.side;
+
+			object.depthFunc = node.depthFunc;
+			object.depthTest = node.depthTest;
+			object.depthWrite = node.depthWrite;
+
+			if ( node.wireframe !== undefined ) object.wireframe = node.wireframe;
+			if ( node.wireframeLinewidth !== undefined ) object.wireframeLinewidth = node.wireframeLinewidth;
+			if ( node.wireframeLinecap !== undefined ) object.wireframeLinecap = node.wireframeLinecap;
+			if ( node.wireframeLinejoin !== undefined ) object.wireframeLinejoin = node.wireframeLinejoin;
+
+			if ( node.skinning !== undefined ) object.skinning = node.skinning;
+			if ( node.morphTargets !== undefined ) object.morphTargets = node.morphTargets;
+
+			if ( node.visible !== undefined ) object.visible = node.visible;
+			if ( node.userData !== undefined ) object.userData = node.userData;
+
+			object.vertex = this.getNode( node.vertex );
+			object.fragment = this.getNode( node.fragment );
+
+			if ( object.vertex === object.fragment ) {
+
+				// replace main node
+
+				object.node = object.vertex;
+
+			}
+
+			object.build();
+
+			if ( node.fog !== undefined ) object.fog = node.fog;
+			if ( node.lights !== undefined ) object.lights = node.lights;
+
+			if ( node.transparent !== undefined ) object.transparent = node.transparent;
+
+		}
+
+		for ( uuid in json.passes ) {
+
+			node = json.passes[ uuid ];
+			object = this.passes[ uuid ];
+
+			object.value = this.getNode( node.value );
+
+			object.build();
+
+		}
+
+		return this.material || this.pass || this;
+
+	}
+
+} );