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Fixed vWorldPosition warning.

Mr.doob 10 years ago
parent
commit
79ed86f60b

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl

@@ -37,7 +37,7 @@ uniform vec3 ambientLightColor;
 
 #endif
 
-#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )
+#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )
 
 	varying vec3 vWorldPosition;
 

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl

@@ -1,4 +1,4 @@
-#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )
+#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )
 
 	varying vec3 vWorldPosition;
 

+ 2 - 2
src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl

@@ -1,5 +1,5 @@
-#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )
+#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )
 
 	vWorldPosition = worldPosition.xyz;
 
-#endif
+#endif