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@@ -188,8 +188,8 @@
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var effectColorify1 = new THREE.ShaderPass( THREE.ColorifyShader );
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var effectColorify1 = new THREE.ShaderPass( THREE.ColorifyShader );
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var effectColorify2 = new THREE.ShaderPass( THREE.ColorifyShader );
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var effectColorify2 = new THREE.ShaderPass( THREE.ColorifyShader );
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- effectColorify1.uniforms[ 'color' ].value.setRGB( 1, 0.8, 0.8 );
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- effectColorify2.uniforms[ 'color' ].value.setRGB( 1, 0.75, 0.5 );
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+ effectColorify1.uniforms[ 'color' ] = new THREE.Uniform( new THREE.Color( 1, 0.8, 0.8 ) );
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+ effectColorify2.uniforms[ 'color' ] = new THREE.Uniform( new THREE.Color( 1, 0.75, 0.5 ) );
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var clearMask = new THREE.ClearMaskPass();
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var clearMask = new THREE.ClearMaskPass();
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var renderMask = new THREE.MaskPass( sceneModel, cameraPerspective );
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var renderMask = new THREE.MaskPass( sceneModel, cameraPerspective );
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