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Merge remote-tracking branch 'alteredq/dev' into dev

Mr.doob 12 anni fa
parent
commit
7a0bea6f66

File diff suppressed because it is too large
+ 32101 - 32060
build/three.js


+ 226 - 225
build/three.min.js

@@ -3,7 +3,7 @@
 String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};
 (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];void 0===window.requestAnimationFrame&&(window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g});window.cancelAnimationFrame=window.cancelAnimationFrame||
 function(a){window.clearTimeout(a)}})();THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;
-THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};
+THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};
 THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;
 THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
 THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime+=this.getDelta()};THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};
@@ -33,8 +33,8 @@ b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.0
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,m=this.elements;m[0]=b*a;m[1]=b*c;m[2]=b*d;m[3]=b*e;m[4]=b*f;m[5]=b*g;m[6]=b*h;m[7]=b*i;m[8]=b*j;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==m?m:1,n||0,l||0,p||0,o||0,void 0!==q?q:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=j;r[10]=m;r[14]=n;r[3]=l;r[7]=p;r[11]=o;r[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],n=c[9],l=c[13],p=c[2],o=c[6],q=c[10],r=c[14],s=c[3],z=c[7],u=c[11],c=c[15],t=d[0],E=d[4],A=d[8],
-v=d[12],x=d[1],B=d[5],F=d[9],H=d[13],J=d[2],I=d[6],L=d[10],C=d[14],G=d[3],R=d[7],P=d[11],d=d[15];e[0]=f*t+g*x+h*J+i*G;e[4]=f*E+g*B+h*I+i*R;e[8]=f*A+g*F+h*L+i*P;e[12]=f*v+g*H+h*C+i*d;e[1]=j*t+m*x+n*J+l*G;e[5]=j*E+m*B+n*I+l*R;e[9]=j*A+m*F+n*L+l*P;e[13]=j*v+m*H+n*C+l*d;e[2]=p*t+o*x+q*J+r*G;e[6]=p*E+o*B+q*I+r*R;e[10]=p*A+o*F+q*L+r*P;e[14]=p*v+o*H+q*C+r*d;e[3]=s*t+z*x+u*J+c*G;e[7]=s*E+z*B+u*I+c*R;e[11]=s*A+z*F+u*L+c*P;e[15]=s*v+z*H+u*C+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],n=c[9],l=c[13],p=c[2],o=c[6],q=c[10],r=c[14],s=c[3],z=c[7],u=c[11],c=c[15],t=d[0],F=d[4],A=d[8],
+w=d[12],v=d[1],C=d[5],D=d[9],I=d[13],K=d[2],B=d[6],J=d[10],H=d[14],G=d[3],N=d[7],L=d[11],d=d[15];e[0]=f*t+g*v+h*K+i*G;e[4]=f*F+g*C+h*B+i*N;e[8]=f*A+g*D+h*J+i*L;e[12]=f*w+g*I+h*H+i*d;e[1]=j*t+m*v+n*K+l*G;e[5]=j*F+m*C+n*B+l*N;e[9]=j*A+m*D+n*J+l*L;e[13]=j*w+m*I+n*H+l*d;e[2]=p*t+o*v+q*K+r*G;e[6]=p*F+o*C+q*B+r*N;e[10]=p*A+o*D+q*J+r*L;e[14]=p*w+o*I+q*H+r*d;e[3]=s*t+z*v+u*K+c*G;e[7]=s*F+z*C+u*B+c*N;e[11]=s*A+z*D+u*J+c*L;e[15]=s*w+z*I+u*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
 c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
 this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
@@ -50,7 +50,7 @@ b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector
 a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
 b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],m=Math.cos(a),a=Math.sin(a);b[4]=m*c+a*g;b[5]=m*d+a*h;b[6]=m*e+a*i;b[7]=m*f+a*j;b[8]=m*g-a*c;b[9]=m*h-a*d;b[10]=m*i-a*e;b[11]=m*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],m=Math.cos(a),a=Math.sin(a);b[0]=m*c-a*g;b[1]=m*d-a*h;b[2]=m*e-a*i;b[3]=m*f-a*j;b[8]=m*g+a*c;b[9]=m*h+a*d;b[10]=
 m*i+a*e;b[11]=m*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],m=Math.cos(a),a=Math.sin(a);b[0]=m*c+a*g;b[1]=m*d+a*h;b[2]=m*e+a*i;b[3]=m*f+a*j;b[4]=m*g-a*c;b[5]=m*h-a*d;b[6]=m*i-a*e;b[7]=m*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,
-g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),m=Math.sin(b),n=1-j,l=d*e*n,p=d*f*n,n=e*f*n,d=d*m,o=e*m,m=f*m,f=g+(1-g)*j,g=l+m,e=p-o,l=l-m,h=h+(1-h)*j,m=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],r=c[4],s=c[5],z=c[6],u=c[7],t=c[8],E=c[9],A=c[10],v=c[11];c[0]=f*j+g*r+e*t;c[1]=f*d+g*s+e*E;c[2]=f*o+g*z+e*A;c[3]=f*q+g*u+e*v;c[4]=l*j+h*r+m*t;c[5]=l*d+h*s+m*E;c[6]=l*o+h*z+m*A;c[7]=l*q+h*u+m*v;c[8]=p*j+n*r+i*t;c[9]=p*d+n*s+i*E;c[10]=p*o+n*z+i*A;c[11]=p*q+n*u+i*v;
+g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),m=Math.sin(b),n=1-j,l=d*e*n,p=d*f*n,n=e*f*n,d=d*m,o=e*m,m=f*m,f=g+(1-g)*j,g=l+m,e=p-o,l=l-m,h=h+(1-h)*j,m=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],r=c[4],s=c[5],z=c[6],u=c[7],t=c[8],F=c[9],A=c[10],w=c[11];c[0]=f*j+g*r+e*t;c[1]=f*d+g*s+e*F;c[2]=f*o+g*z+e*A;c[3]=f*q+g*u+e*w;c[4]=l*j+h*r+m*t;c[5]=l*d+h*s+m*F;c[6]=l*o+h*z+m*A;c[7]=l*q+h*u+m*w;c[8]=p*j+n*r+i*t;c[9]=p*d+n*s+i*F;c[10]=p*o+n*z+i*A;c[11]=p*q+n*u+i*w;
 return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
 this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
 b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/
@@ -60,8 +60,8 @@ THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;6>e;e++)if(b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
 (function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3,f=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},j=new a.Vector3,m=new a.Vector3,n=new a.Vector3,l=function(a,b,c){j.sub(c,a);var d=j.dot(b),a=m.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){j.sub(d,b);m.sub(c,b);n.sub(a,
 b);var a=j.dot(j),b=j.dot(m),c=j.dot(n),e=m.dot(m),d=m.dot(n),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},o=function(i,j,m){var n,o;if(i instanceof a.Particle){n=l(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return m;o={distance:n,point:i.position,face:null,object:i};m.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=l(j.origin,j.direction,i.matrixWorld.getPosition());if(n>q)return m;var A,
-v,x=i.geometry,B=x.vertices,F,H,J;F=i.geometry.materials;H=i.material instanceof a.MeshFaceMaterial;var I,L=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();q=0;for(A=x.faces.length;q<A;q++)if(o=x.faces[q],n=!0===H?F[o.materialIndex]:i.material,void 0!==n&&(J=n.side,e.sub(o.centroid,c),f=o.normal,n=d.dot(f),!(Math.abs(n)<L)&&(v=f.dot(e)/n,!(0>v)&&(J===a.DoubleSide||
-(J===a.FrontSide?0>n:0<n)))))if(g.add(c,d.multiplyScalar(v)),o instanceof a.Face3)n=B[o.a],v=B[o.b],J=B[o.c],p(g,n,v,J)&&(v=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(v),n<j.near||n>j.far||(o={distance:n,point:v,face:o,faceIndex:q,object:i},m.push(o)));else if(o instanceof a.Face4&&(n=B[o.a],v=B[o.b],J=B[o.c],I=B[o.d],p(g,n,v,I)||p(g,v,J,I)))v=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(v),n<j.near||n>j.far||(o={distance:n,point:v,face:o,faceIndex:q,object:i},m.push(o))}},
+w,v=i.geometry,C=v.vertices,D,I,K;D=i.geometry.materials;I=i.material instanceof a.MeshFaceMaterial;var B,J=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();q=0;for(A=v.faces.length;q<A;q++)if(o=v.faces[q],n=!0===I?D[o.materialIndex]:i.material,void 0!==n&&(K=n.side,e.sub(o.centroid,c),f=o.normal,n=d.dot(f),!(Math.abs(n)<J)&&(w=f.dot(e)/n,!(0>w)&&(K===a.DoubleSide||
+(K===a.FrontSide?0>n:0<n)))))if(g.add(c,d.multiplyScalar(w)),o instanceof a.Face3)n=C[o.a],w=C[o.b],K=C[o.c],p(g,n,w,K)&&(w=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(w),n<j.near||n>j.far||(o={distance:n,point:w,face:o,faceIndex:q,object:i},m.push(o)));else if(o instanceof a.Face4&&(n=C[o.a],w=C[o.b],K=C[o.c],B=C[o.d],p(g,n,w,B)||p(g,w,K,B)))w=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(w),n<j.near||n>j.far||(o={distance:n,point:w,face:o,faceIndex:q,object:i},m.push(o))}},
 q=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)o(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&q(a,this,c);o(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)o(a[d],this,c),!0===b&&q(a[d],this,c);c.sort(i);return c}})(THREE);
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,m,n){h=!1;b=f;c=g;d=m;e=n;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
 g?e:g);a()};this.add3Points=function(f,g,m,n,l,p){!0===h?(h=!1,b=f<m?f<l?f:l:m<l?m:l,c=g<n?g<p?g:p:n<p?n:p,d=f>m?f>l?f:l:m>l?m:l,e=g>n?g>p?g:p:n>p?n:p):(b=f<m?f<l?f<b?f:b:l<b?l:b:m<l?m<b?m:b:l<b?l:b,c=g<n?g<p?g<c?g:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c,d=f>m?f>l?f>d?f:d:l>d?l:d:m>l?m>d?m:d:l>d?l:d,e=g>n?g>p?g>e?g:e:p>e?p:e:n>p?n>e?n:e:p>e?p:e);a()};this.addRectangle=function(f){!0===h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),
@@ -78,18 +78,18 @@ this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldN
 a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
 return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
 THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;m.push(a);n++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,p,o=[],q=0,r,s=[],z=0,u,t,E=[],A=0,v,x,B=[],F=0,H={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,I=new THREE.Vector4,L=new THREE.Matrix4,C=new THREE.Matrix4,G=new THREE.Frustum,R=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiply(b.projectionMatrix,b.matrixWorldInverse);L.multiplyVector3(a);return a};this.unprojectVector=
-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiply(b.matrixWorld,b.projectionMatrixInverse);L.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,N){var M=h.near,da=h.far,S=!1,K,O,ha,Z,aa,ia,U,ea,eb,Aa,Ja,Ta,ra,Ma,qb,nb;x=t=r=p=0;H.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
-h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);L.multiply(h.projectionMatrix,h.matrixWorldInverse);G.setFromMatrix(L);f=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var fb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)H.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===G.contains(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:
-(J.copy(f.matrixWorld.getPosition()),L.multiplyVector3(J),e.z=J.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(J.copy(f.matrixWorld.getPosition()),L.multiplyVector3(J),e.z=J.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(J.copy(f.matrixWorld.getPosition()),L.multiplyVector3(J),e.z=J.z),H.objects.push(e));fb(f)}}};fb(g);!0===n&&H.objects.sort(c);g=0;for(n=H.objects.length;g<
-n;g++)if(ea=H.objects[g].object,eb=ea.matrixWorld,j=0,ea instanceof THREE.Mesh){Aa=ea.geometry;Ja=ea.geometry.materials;ha=Aa.vertices;Ta=Aa.faces;Ma=Aa.faceVertexUvs;Aa=ea.matrixRotationWorld.extractRotation(eb);qb=ea.material instanceof THREE.MeshFaceMaterial;K=0;for(O=ha.length;K<O;K++)i=b(),i.positionWorld.copy(ha[K]),eb.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),L.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
-i.visible=i.positionScreen.z>M&&i.positionScreen.z<da;ha=0;for(K=Ta.length;ha<K;ha++)if(O=Ta[ha],nb=!0===qb?Ja[O.materialIndex]:ea.material,void 0!==nb){ia=nb.side;if(O instanceof THREE.Face3)if(Z=m[O.a],aa=m[O.b],U=m[O.c],!0===Z.visible&&!0===aa.visible&&!0===U.visible)if(S=0>(U.positionScreen.x-Z.positionScreen.x)*(aa.positionScreen.y-Z.positionScreen.y)-(U.positionScreen.y-Z.positionScreen.y)*(aa.positionScreen.x-Z.positionScreen.x),ia===THREE.DoubleSide||S===(ia===THREE.FrontSide))p===q?(ra=new THREE.RenderableFace3,
-o.push(ra),q++,p++,l=ra):l=o[p++],l.v1.copy(Z),l.v2.copy(aa),l.v3.copy(U);else continue;else continue;else if(O instanceof THREE.Face4)if(Z=m[O.a],aa=m[O.b],U=m[O.c],ra=m[O.d],!0===Z.visible&&!0===aa.visible&&!0===U.visible&&!0===ra.visible)if(S=0>(ra.positionScreen.x-Z.positionScreen.x)*(aa.positionScreen.y-Z.positionScreen.y)-(ra.positionScreen.y-Z.positionScreen.y)*(aa.positionScreen.x-Z.positionScreen.x)||0>(aa.positionScreen.x-U.positionScreen.x)*(ra.positionScreen.y-U.positionScreen.y)-(aa.positionScreen.y-
-U.positionScreen.y)*(ra.positionScreen.x-U.positionScreen.x),ia===THREE.DoubleSide||S===(ia===THREE.FrontSide)){if(r===z){var Wa=new THREE.RenderableFace4;s.push(Wa);z++;r++;l=Wa}else l=s[r++];l.v1.copy(Z);l.v2.copy(aa);l.v3.copy(U);l.v4.copy(ra)}else continue;else continue;l.normalWorld.copy(O.normal);!1===S&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalWorld.negate();Aa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(O.centroid);eb.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);
-L.multiplyVector3(l.centroidScreen);U=O.vertexNormals;Z=0;for(aa=U.length;Z<aa;Z++)ra=l.vertexNormalsWorld[Z],ra.copy(U[Z]),!1===S&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ra.negate(),Aa.multiplyVector3(ra);l.vertexNormalsLength=U.length;Z=0;for(aa=Ma.length;Z<aa;Z++)if(ra=Ma[Z][ha],void 0!==ra){ia=0;for(U=ra.length;ia<U;ia++)l.uvs[Z][ia]=ra[ia]}l.color=O.color;l.material=nb;l.z=l.centroidScreen.z;H.elements.push(l)}}else if(ea instanceof THREE.Line){C.multiply(L,eb);ha=ea.geometry.vertices;
-Z=b();Z.positionScreen.copy(ha[0]);C.multiplyVector4(Z.positionScreen);eb=ea.type===THREE.LinePieces?2:1;K=1;for(O=ha.length;K<O;K++)Z=b(),Z.positionScreen.copy(ha[K]),C.multiplyVector4(Z.positionScreen),0<(K+1)%eb||(aa=m[j-2],R.copy(Z.positionScreen),P.copy(aa.positionScreen),!0===d(R,P)&&(R.multiplyScalar(1/R.w),P.multiplyScalar(1/P.w),t===A?(Ja=new THREE.RenderableLine,E.push(Ja),A++,t++,u=Ja):u=E[t++],u.v1.positionScreen.copy(R),u.v2.positionScreen.copy(P),u.z=Math.max(R.z,P.z),u.material=ea.material,
-H.elements.push(u)))}g=0;for(n=H.sprites.length;g<n;g++)ea=H.sprites[g].object,eb=ea.matrixWorld,ea instanceof THREE.Particle&&(I.set(eb.elements[12],eb.elements[13],eb.elements[14],1),L.multiplyVector4(I),I.z/=I.w,0<I.z&&1>I.z&&(x===F?(M=new THREE.RenderableParticle,B.push(M),F++,x++,v=M):v=B[x++],v.object=ea,v.x=I.x/I.w,v.y=I.y/I.w,v.z=I.z,v.rotation=ea.rotation.z,v.scale.x=ea.scale.x*Math.abs(v.x-(I.x+h.projectionMatrix.elements[0])/(I.w+h.projectionMatrix.elements[12])),v.scale.y=ea.scale.y*Math.abs(v.y-
-(I.y+h.projectionMatrix.elements[5])/(I.w+h.projectionMatrix.elements[13])),v.material=ea.material,H.elements.push(v)));!0===N&&H.elements.sort(c);return H}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,p,o=[],q=0,r,s=[],z=0,u,t,F=[],A=0,w,v,C=[],D=0,I={objects:[],sprites:[],lights:[],elements:[]},K=new THREE.Vector3,B=new THREE.Vector4,J=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Frustum,N=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};this.unprojectVector=
+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,M){var R=h.near,ba=h.far,ja=!1,S,O,$,Y,aa,ia,X,fa,eb,Aa,Ja,Ta,ra,Ma,qb,nb;v=t=r=p=0;I.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
+h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);J.multiply(h.projectionMatrix,h.matrixWorldInverse);G.setFromMatrix(J);f=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var fb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)I.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===G.contains(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:
+(K.copy(f.matrixWorld.getPosition()),J.multiplyVector3(K),e.z=K.z),I.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(K.copy(f.matrixWorld.getPosition()),J.multiplyVector3(K),e.z=K.z),I.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(K.copy(f.matrixWorld.getPosition()),J.multiplyVector3(K),e.z=K.z),I.objects.push(e));fb(f)}}};fb(g);!0===n&&I.objects.sort(c);g=0;for(n=I.objects.length;g<
+n;g++)if(fa=I.objects[g].object,eb=fa.matrixWorld,j=0,fa instanceof THREE.Mesh){Aa=fa.geometry;Ja=fa.geometry.materials;$=Aa.vertices;Ta=Aa.faces;Ma=Aa.faceVertexUvs;Aa=fa.matrixRotationWorld.extractRotation(eb);qb=fa.material instanceof THREE.MeshFaceMaterial;S=0;for(O=$.length;S<O;S++)i=b(),i.positionWorld.copy($[S]),eb.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),J.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
+i.visible=i.positionScreen.z>R&&i.positionScreen.z<ba;$=0;for(S=Ta.length;$<S;$++)if(O=Ta[$],nb=!0===qb?Ja[O.materialIndex]:fa.material,void 0!==nb){ia=nb.side;if(O instanceof THREE.Face3)if(Y=m[O.a],aa=m[O.b],X=m[O.c],!0===Y.visible&&!0===aa.visible&&!0===X.visible)if(ja=0>(X.positionScreen.x-Y.positionScreen.x)*(aa.positionScreen.y-Y.positionScreen.y)-(X.positionScreen.y-Y.positionScreen.y)*(aa.positionScreen.x-Y.positionScreen.x),ia===THREE.DoubleSide||ja===(ia===THREE.FrontSide))p===q?(ra=new THREE.RenderableFace3,
+o.push(ra),q++,p++,l=ra):l=o[p++],l.v1.copy(Y),l.v2.copy(aa),l.v3.copy(X);else continue;else continue;else if(O instanceof THREE.Face4)if(Y=m[O.a],aa=m[O.b],X=m[O.c],ra=m[O.d],!0===Y.visible&&!0===aa.visible&&!0===X.visible&&!0===ra.visible)if(ja=0>(ra.positionScreen.x-Y.positionScreen.x)*(aa.positionScreen.y-Y.positionScreen.y)-(ra.positionScreen.y-Y.positionScreen.y)*(aa.positionScreen.x-Y.positionScreen.x)||0>(aa.positionScreen.x-X.positionScreen.x)*(ra.positionScreen.y-X.positionScreen.y)-(aa.positionScreen.y-
+X.positionScreen.y)*(ra.positionScreen.x-X.positionScreen.x),ia===THREE.DoubleSide||ja===(ia===THREE.FrontSide)){if(r===z){var Wa=new THREE.RenderableFace4;s.push(Wa);z++;r++;l=Wa}else l=s[r++];l.v1.copy(Y);l.v2.copy(aa);l.v3.copy(X);l.v4.copy(ra)}else continue;else continue;l.normalWorld.copy(O.normal);!1===ja&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalWorld.negate();Aa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(O.centroid);eb.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);
+J.multiplyVector3(l.centroidScreen);X=O.vertexNormals;Y=0;for(aa=X.length;Y<aa;Y++)ra=l.vertexNormalsWorld[Y],ra.copy(X[Y]),!1===ja&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ra.negate(),Aa.multiplyVector3(ra);l.vertexNormalsLength=X.length;Y=0;for(aa=Ma.length;Y<aa;Y++)if(ra=Ma[Y][$],void 0!==ra){ia=0;for(X=ra.length;ia<X;ia++)l.uvs[Y][ia]=ra[ia]}l.color=O.color;l.material=nb;l.z=l.centroidScreen.z;I.elements.push(l)}}else if(fa instanceof THREE.Line){H.multiply(J,eb);$=fa.geometry.vertices;
+Y=b();Y.positionScreen.copy($[0]);H.multiplyVector4(Y.positionScreen);eb=fa.type===THREE.LinePieces?2:1;S=1;for(O=$.length;S<O;S++)Y=b(),Y.positionScreen.copy($[S]),H.multiplyVector4(Y.positionScreen),0<(S+1)%eb||(aa=m[j-2],N.copy(Y.positionScreen),L.copy(aa.positionScreen),!0===d(N,L)&&(N.multiplyScalar(1/N.w),L.multiplyScalar(1/L.w),t===A?(Ja=new THREE.RenderableLine,F.push(Ja),A++,t++,u=Ja):u=F[t++],u.v1.positionScreen.copy(N),u.v2.positionScreen.copy(L),u.z=Math.max(N.z,L.z),u.material=fa.material,
+I.elements.push(u)))}g=0;for(n=I.sprites.length;g<n;g++)fa=I.sprites[g].object,eb=fa.matrixWorld,fa instanceof THREE.Particle&&(B.set(eb.elements[12],eb.elements[13],eb.elements[14],1),J.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===D?(R=new THREE.RenderableParticle,C.push(R),D++,v++,w=R):w=C[v++],w.object=fa,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=fa.rotation.z,w.scale.x=fa.scale.x*Math.abs(w.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),w.scale.y=fa.scale.y*Math.abs(w.y-
+(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),w.material=fa.material,I.elements.push(w)));!0===M&&I.elements.sort(c);return I}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
 h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
 return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},calculateW:function(){this.w=
@@ -112,10 +112,10 @@ c instanceof THREE.Face4&&(c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,
 b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):
 e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,
 h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],
-i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,x){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];n=g[f];l=g[x];p=i.x-
-h.x;o=j.x-h.x;q=i.y-h.y;r=j.y-h.y;s=i.z-h.z;z=j.z-h.z;u=n.u-m.u;t=l.u-m.u;E=n.v-m.v;A=l.v-m.v;v=1/(u*A-t*E);H.set((A*p-E*o)*v,(A*q-E*r)*v,(A*s-E*z)*v);J.set((u*o-t*p)*v,(u*r-t*q)*v,(u*z-t*s)*v);B[b].addSelf(H);B[c].addSelf(H);B[d].addSelf(H);F[b].addSelf(J);F[c].addSelf(J);F[d].addSelf(J)}var b,c,d,e,f,g,h,i,j,m,n,l,p,o,q,r,s,z,u,t,E,A,v,x,B=[],F=[],H=new THREE.Vector3,J=new THREE.Vector3,I=new THREE.Vector3,L=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)B[b]=new THREE.Vector3,
-F[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)C.copy(f.vertexNormals[d]),e=f[G[d]],x=B[e],I.copy(x),I.subSelf(C.multiplyScalar(C.dot(x))).normalize(),L.cross(f.vertexNormals[d],x),e=L.dot(F[e]),e=0>e?
--1:1,f.vertexTangents[d]=new THREE.Vector4(I.x,I.y,I.z,e)}this.hasTangents=!0},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>
+i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,v){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];n=g[f];l=g[v];p=i.x-
+h.x;o=j.x-h.x;q=i.y-h.y;r=j.y-h.y;s=i.z-h.z;z=j.z-h.z;u=n.u-m.u;t=l.u-m.u;F=n.v-m.v;A=l.v-m.v;w=1/(u*A-t*F);I.set((A*p-F*o)*w,(A*q-F*r)*w,(A*s-F*z)*w);K.set((u*o-t*p)*w,(u*r-t*q)*w,(u*z-t*s)*w);C[b].addSelf(I);C[c].addSelf(I);C[d].addSelf(I);D[b].addSelf(K);D[c].addSelf(K);D[d].addSelf(K)}var b,c,d,e,f,g,h,i,j,m,n,l,p,o,q,r,s,z,u,t,F,A,w,v,C=[],D=[],I=new THREE.Vector3,K=new THREE.Vector3,B=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,
+D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[G[d]],v=C[e],B.copy(v),B.subSelf(H.multiplyScalar(H.dot(v))).normalize(),J.cross(f.vertexNormals[d],v),e=J.dot(D[e]),e=0>e?
+-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>
 c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),
 void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&
 i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};THREE.GeometryIdCount=0;THREE.GeometryLibrary=[];
@@ -124,10 +124,10 @@ THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:fun
 max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)(c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z)?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});var a=this.attributes.position.array;
 if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.offsets,f=this.attributes.index.array,
 g=this.attributes.position.array,h=this.attributes.normal.array,i,j,m,n,l,p,o=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,z=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],m=u+f[a+2],n=g[3*i],l=g[3*i+1],p=g[3*i+2],o.set(n,l,p),n=g[3*j],l=g[3*j+1],p=g[3*j+2],q.set(n,l,p),n=g[3*m],l=g[3*m+1],p=g[3*m+2],r.set(n,l,p),s.sub(r,q),z.sub(o,q),s.crossSelf(z),h[3*i]+=s.x,h[3*i+1]+=s.y,h[3*i+
-2]+=s.z,h[3*j]+=s.x,h[3*j+1]+=s.y,h[3*j+2]+=s.z,h[3*m]+=s.x,h[3*m+1]+=s.y,h[3*m+2]+=s.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+l*l+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){Y.x=d[3*a];Y.y=d[3*a+1];Y.z=d[3*a+2];oa.copy(Y);M=i[a];P.copy(M);P.subSelf(Y.multiplyScalar(Y.dot(M))).normalize();Q.cross(oa,M);da=Q.dot(j[a]);N=0>da?-1:1;h[4*a]=P.x;h[4*a+1]=P.y;h[4*a+2]=P.z;h[4*a+3]=N}if(void 0===this.attributes.index||
+2]+=s.z,h[3*j]+=s.x,h[3*j+1]+=s.y,h[3*j+2]+=s.z,h[3*m]+=s.x,h[3*m+1]+=s.y,h[3*m+2]+=s.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+l*l+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){ea.x=d[3*a];ea.y=d[3*a+1];ea.z=d[3*a+2];P.copy(ea);R=i[a];L.copy(R);L.subSelf(ea.multiplyScalar(ea.dot(R))).normalize();Q.cross(P,R);ba=Q.dot(j[a]);M=0>ba?-1:1;h[4*a]=L.x;h[4*a+1]=L.y;h[4*a+2]=L.z;h[4*a+3]=M}if(void 0===this.attributes.index||
 void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,
-i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,p,o,q,r,s,z,u,t,E,A,v,x,f=new THREE.Vector3,g=new THREE.Vector3,B,F,H,J,I,L,C,G=this.offsets;H=0;for(J=G.length;H<J;++H){F=G[H].start;I=G[H].count;var R=G[H].index;B=F;for(F+=I;B<F;B+=3)I=R+b[B],L=R+b[B+1],C=R+b[B+2],m=c[3*I],n=c[3*I+1],l=c[3*I+2],p=c[3*L],o=c[3*L+1],q=c[3*L+2],r=c[3*C],s=c[3*C+1],z=c[3*C+2],u=e[2*I],t=e[2*I+1],E=e[2*L],A=e[2*L+1],v=e[2*C],x=e[2*C+1],p-=m,m=r-m,o-=n,n=s-n,q-=l,l=z-l,E-=u,u=v-u,A-=t,t=x-
-t,x=1/(E*t-u*A),f.set((t*p-A*m)*x,(t*o-A*n)*x,(t*q-A*l)*x),g.set((E*m-u*p)*x,(E*n-u*o)*x,(E*l-u*q)*x),i[I].addSelf(f),i[L].addSelf(f),i[C].addSelf(f),j[I].addSelf(g),j[L].addSelf(g),j[C].addSelf(g)}var P=new THREE.Vector3,Q=new THREE.Vector3,Y=new THREE.Vector3,oa=new THREE.Vector3,N,M,da;H=0;for(J=G.length;H<J;++H){F=G[H].start;I=G[H].count;R=G[H].index;B=F;for(F+=I;B<F;B+=3)I=R+b[B],L=R+b[B+1],C=R+b[B+2],a(I),a(L),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
+i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,p,o,q,r,s,z,u,t,F,A,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,D,I,K,B,J,H,G=this.offsets;I=0;for(K=G.length;I<K;++I){D=G[I].start;B=G[I].count;var N=G[I].index;C=D;for(D+=B;C<D;C+=3)B=N+b[C],J=N+b[C+1],H=N+b[C+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],p=c[3*J],o=c[3*J+1],q=c[3*J+2],r=c[3*H],s=c[3*H+1],z=c[3*H+2],u=e[2*B],t=e[2*B+1],F=e[2*J],A=e[2*J+1],w=e[2*H],v=e[2*H+1],p-=m,m=r-m,o-=n,n=s-n,q-=l,l=z-l,F-=u,u=w-u,A-=t,t=v-
+t,v=1/(F*t-u*A),f.set((t*p-A*m)*v,(t*o-A*n)*v,(t*q-A*l)*v),g.set((F*m-u*p)*v,(F*n-u*o)*v,(F*l-u*q)*v),i[B].addSelf(f),i[J].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[J].addSelf(g),j[H].addSelf(g)}var L=new THREE.Vector3,Q=new THREE.Vector3,ea=new THREE.Vector3,P=new THREE.Vector3,M,R,ba;I=0;for(K=G.length;I<K;++I){D=G[I].start;B=G[I].count;N=G[I].index;C=D;for(D+=B;C<D;C+=3)B=N+b[C],J=N+b[C+1],H=N+b[C+2],a(B),a(J),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
 THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,n,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
 f+2;j=this.points[c[0]];m=this.points[c[1]];n=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,n.x,l.x,g,h,i);d.y=b(j.y,m.y,n.y,l.y,g,h,i);d.z=b(j.z,m.z,n.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
 a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
@@ -155,24 +155,24 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBas
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
 2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,p,o,q,r,s,z,u,t;function E(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function v(a,b){return(new Uint32Array(a,b,1))[0]}function x(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=R[2*e];e=R[2*e+1];i=R[2*f];j=R[2*f+1];f=R[2*g];l=R[2*g+1];g=L.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
-l));g.push(n)}}function B(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=R[2*e];e=R[2*e+1];j=R[2*f];m=R[2*f+1];l=R[2*g];n=R[2*g+1];g=R[2*h];f=R[2*h+1];h=L.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function F(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
-L.faces.push(new THREE.Face3(e,f,g,null,null,h))}function H(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],L.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function J(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=G[3*l],p=G[3*l+1];l=G[3*l+2];var q=G[3*m],s=
-G[3*m+1];m=G[3*m+2];L.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[3*j],G[3*j+1],G[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,s,m)],null,i))}}function I(b,c,d,e){for(var f,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=G[3*m],s=G[3*m+1];m=G[3*m+2];var r=G[3*n],t=G[3*n+1];n=G[3*n+2];var u=G[3*o],v=G[3*o+1];o=G[3*o+2];L.faces.push(new THREE.Face4(f,
-g,h,i,[new THREE.Vector3(G[3*l],G[3*l+1],G[3*l+2]),new THREE.Vector3(q,s,m),new THREE.Vector3(r,t,n),new THREE.Vector3(u,v,o)],null,j))}}var L=this,C=0,G=[],R=[],P,Q,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(L,d,b);t=a;Q=C;b=new Uint8Array(t,Q,12);q="";for(z=0;12>z;z++)q+=String.fromCharCode(b[Q+z]);c=A(t,Q+12);A(t,Q+13);A(t,Q+14);A(t,Q+15);e=A(t,Q+16);i=A(t,Q+17);j=A(t,Q+18);m=A(t,Q+19);n=v(t,Q+20);l=v(t,Q+20+4);p=v(t,Q+20+8);o=v(t,Q+20+12);q=v(t,Q+20+16);r=v(t,Q+20+20);s=
-v(t,Q+20+24);z=v(t,Q+20+28);b=v(t,Q+20+32);u=v(t,Q+20+36);t=v(t,Q+20+40);C+=c;Q=3*e+m;Y=4*e+m;P=o*Q;c=q*(Q+3*i);e=r*(Q+3*j);m=s*(Q+3*i+3*j);Q=z*Y;i=b*(Y+4*i);j=u*(Y+4*j);Y=C;var C=new Float32Array(a,C,3*n),oa,N,M,da;for(oa=0;oa<n;oa++)N=C[3*oa],M=C[3*oa+1],da=C[3*oa+2],L.vertices.push(new THREE.Vector3(N,M,da));n=C=Y+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){C=new Int8Array(a,C,3*l);for(Y=0;Y<l;Y++)oa=C[3*Y],N=C[3*Y+1],M=C[3*Y+2],G.push(oa/127,N/127,M/127)}C=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=C+=
-E(3*l);if(p){C=new Float32Array(a,C,2*p);for(n=0;n<p;n++)Y=C[2*n],oa=C[2*n+1],R.push(Y,oa)}p=C=l+2*p*Float32Array.BYTES_PER_ELEMENT;P=p+P+E(2*o);l=P+c+E(2*q);c=l+e+E(2*r);e=c+m+E(2*s);Q=e+Q+E(2*z);m=Q+i+E(2*b);i=m+j+E(2*u);r&&(j=l+3*r*Uint32Array.BYTES_PER_ELEMENT,F(r,l,j+3*r*Uint32Array.BYTES_PER_ELEMENT),x(r,j));s&&(r=c+3*s*Uint32Array.BYTES_PER_ELEMENT,j=r+3*s*Uint32Array.BYTES_PER_ELEMENT,J(s,c,r,j+3*s*Uint32Array.BYTES_PER_ELEMENT),x(s,j));u&&(s=m+4*u*Uint32Array.BYTES_PER_ELEMENT,H(u,m,s+4*
-u*Uint32Array.BYTES_PER_ELEMENT),B(u,s));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,s=u+4*t*Uint32Array.BYTES_PER_ELEMENT,I(t,i,u,s+4*t*Uint32Array.BYTES_PER_ELEMENT),B(t,s));o&&F(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=P+3*q*Uint32Array.BYTES_PER_ELEMENT,J(q,P,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));z&&H(z,e,e+4*z*Uint32Array.BYTES_PER_ELEMENT);b&&(q=Q+4*b*Uint32Array.BYTES_PER_ELEMENT,I(b,Q,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,p,o,q,r,s,z,u,t;function F(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=N[2*e];e=N[2*e+1];i=N[2*f];j=N[2*f+1];f=N[2*g];l=N[2*g+1];g=J.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
+l));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=N[2*e];e=N[2*e+1];j=N[2*f];m=N[2*f+1];l=N[2*g];n=N[2*g+1];g=N[2*h];f=N[2*h+1];h=J.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function D(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
+J.faces.push(new THREE.Face3(e,f,g,null,null,h))}function I(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],J.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function K(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=G[3*l],p=G[3*l+1];l=G[3*l+2];var q=G[3*m],s=
+G[3*m+1];m=G[3*m+2];J.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[3*j],G[3*j+1],G[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,s,m)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=G[3*m],s=G[3*m+1];m=G[3*m+2];var r=G[3*n],t=G[3*n+1];n=G[3*n+2];var u=G[3*o],v=G[3*o+1];o=G[3*o+2];J.faces.push(new THREE.Face4(f,
+g,h,i,[new THREE.Vector3(G[3*l],G[3*l+1],G[3*l+2]),new THREE.Vector3(q,s,m),new THREE.Vector3(r,t,n),new THREE.Vector3(u,v,o)],null,j))}}var J=this,H=0,G=[],N=[],L,Q,ea;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(J,d,b);t=a;Q=H;b=new Uint8Array(t,Q,12);q="";for(z=0;12>z;z++)q+=String.fromCharCode(b[Q+z]);c=A(t,Q+12);A(t,Q+13);A(t,Q+14);A(t,Q+15);e=A(t,Q+16);i=A(t,Q+17);j=A(t,Q+18);m=A(t,Q+19);n=w(t,Q+20);l=w(t,Q+20+4);p=w(t,Q+20+8);o=w(t,Q+20+12);q=w(t,Q+20+16);r=w(t,Q+20+20);s=
+w(t,Q+20+24);z=w(t,Q+20+28);b=w(t,Q+20+32);u=w(t,Q+20+36);t=w(t,Q+20+40);H+=c;Q=3*e+m;ea=4*e+m;L=o*Q;c=q*(Q+3*i);e=r*(Q+3*j);m=s*(Q+3*i+3*j);Q=z*ea;i=b*(ea+4*i);j=u*(ea+4*j);ea=H;var H=new Float32Array(a,H,3*n),P,M,R,ba;for(P=0;P<n;P++)M=H[3*P],R=H[3*P+1],ba=H[3*P+2],J.vertices.push(new THREE.Vector3(M,R,ba));n=H=ea+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){H=new Int8Array(a,H,3*l);for(ea=0;ea<l;ea++)P=H[3*ea],M=H[3*ea+1],R=H[3*ea+2],G.push(P/127,M/127,R/127)}H=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=
+H+=F(3*l);if(p){H=new Float32Array(a,H,2*p);for(n=0;n<p;n++)ea=H[2*n],P=H[2*n+1],N.push(ea,P)}p=H=l+2*p*Float32Array.BYTES_PER_ELEMENT;L=p+L+F(2*o);l=L+c+F(2*q);c=l+e+F(2*r);e=c+m+F(2*s);Q=e+Q+F(2*z);m=Q+i+F(2*b);i=m+j+F(2*u);r&&(j=l+3*r*Uint32Array.BYTES_PER_ELEMENT,D(r,l,j+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,j));s&&(r=c+3*s*Uint32Array.BYTES_PER_ELEMENT,j=r+3*s*Uint32Array.BYTES_PER_ELEMENT,K(s,c,r,j+3*s*Uint32Array.BYTES_PER_ELEMENT),v(s,j));u&&(s=m+4*u*Uint32Array.BYTES_PER_ELEMENT,I(u,m,s+
+4*u*Uint32Array.BYTES_PER_ELEMENT),C(u,s));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,s=u+4*t*Uint32Array.BYTES_PER_ELEMENT,B(t,i,u,s+4*t*Uint32Array.BYTES_PER_ELEMENT),C(t,s));o&&D(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=L+3*q*Uint32Array.BYTES_PER_ELEMENT,K(q,L,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));z&&I(z,e,e+4*z*Uint32Array.BYTES_PER_ELEMENT);b&&(q=Q+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,Q,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
 this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
 f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,m,n,l,p,o,q,r,s,z,u=a.faces;p=a.vertices;var t=a.normals,E=a.colors,A=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&A++;for(f=0;f<A;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,m,n,l,p,o,q,r,s,z,u=a.faces;p=a.vertices;var t=a.normals,F=a.colors,A=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&A++;for(f=0;f<A;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
 m=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<A;f++)r=a.uvs[f],l=u[c++],z=r[2*l],l=r[2*l+1],d.faceUvs[f][h]=new THREE.UV(z,l);if(g)for(f=0;f<A;f++){r=a.uvs[f];s=[];for(g=0;g<j;g++)l=u[c++],z=r[2*l],l=r[2*l+1],s[g]=new THREE.UV(z,l);d.faceVertexUvs[f][h]=s}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.normal=g);if(m)for(f=
-0;f<j;f++)n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.vertexNormals.push(g);o&&(m=u[c++],m=new THREE.Color(E[m]),q.color=m);if(p)for(f=0;f<j;f++)m=u[c++],m=new THREE.Color(E[m]),q.vertexColors.push(m);d.faces.push(q)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],t=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,t,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],t=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
-t,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];E=d.morphTargets[c].vertices;A=a.morphTargets[c].vertices;u=0;for(t=A.length;u<t;u+=3)p=new THREE.Vector3,p.x=A[u]*e,p.y=A[u+1]*e,p.z=A[u+2]*e,E.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
-[];t=d.morphColors[c].colors;E=a.morphColors[c].colors;e=0;for(u=E.length;e<u;e+=3)A=new THREE.Color(16755200),A.setRGB(E[e],E[e+1],E[e+2]),t.push(A)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
+0;f<j;f++)n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.vertexNormals.push(g);o&&(m=u[c++],m=new THREE.Color(F[m]),q.color=m);if(p)for(f=0;f<j;f++)m=u[c++],m=new THREE.Color(F[m]),q.vertexColors.push(m);d.faces.push(q)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],t=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,t,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],t=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
+t,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];F=d.morphTargets[c].vertices;A=a.morphTargets[c].vertices;u=0;for(t=A.length;u<t;u+=3)p=new THREE.Vector3,p.x=A[u]*e,p.y=A[u+1]*e,p.z=A[u+2]*e,F.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
+[];t=d.morphColors[c].colors;F=a.morphColors[c].colors;e=0;for(u=F.length;e<u;e+=3)A=new THREE.Color(16755200),A.setRGB(F[e],F[e+1],F[e+2]),t.push(A)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
 THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(null===b.path){var d=a.split("/");d.pop();b.path=1>d.length?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),e):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},!1);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);d.open("GET",a,
 !0);d.send(null);var e=new THREE.LoadingMonitor;e.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});e.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;if(a.materials){d.materials=[];for(var f=0;f<a.materials.length;++f){var g=a.materials[f],h=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},i=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},j=function(a,d,e,f,g,j){a[d]=new THREE.Texture;a[d].sourceFile=
@@ -182,33 +182,34 @@ b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;
 (l.opacity=g.transparency);g.specularCoef&&(l.shininess=g.specularCoef);void 0!==g.visible&&(l.visible=g.visible);void 0!==g.flipSided&&(l.side=THREE.BackSide);void 0!==g.doubleSided&&(l.side=THREE.DoubleSide);void 0!==g.wireframe&&(l.wireframe=g.wireframe);g.mapDiffuse&&j(l,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(l,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&j(l,"bumpMap",g.mapBump,g.mapBumpRepeat,g.mapBumpOffset,
 g.mapBumpWrap);g.mapNormal&&j(l,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(l,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);g.mapNormal?(j=THREE.ShaderUtils.lib.normal,m=THREE.UniformsUtils.clone(j.uniforms),m.tNormal.value=l.normalMap,g.mapNormalFactor&&m.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor),l.map&&(m.tDiffuse.value=l.map,m.enableDiffuse.value=!0),l.specularMap&&(m.tSpecular.value=l.specularMap,
 m.enableSpecular.value=!0),l.lightMap&&(m.tAO.value=l.lightMap,m.enableAO.value=!0),m.uDiffuseColor.value.setHex(l.color),m.uSpecularColor.value.setHex(l.specular),m.uAmbientColor.value.setHex(l.ambient),m.uShininess.value=l.shininess,void 0!==l.opacity&&(m.uOpacity.value=l.opacity),l=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:m,lights:!0,fog:!0})):l=new THREE[n](l);void 0!==g.DbgName&&(l.name=g.DbgName);d.materials[f]=l}}var g=a.faces,o=a.vertices,
-l=a.normals,j=a.colors,m=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&m++;for(f=0;f<m;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*e;q.y=o[n++]*e;q.z=o[n++]*e;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var r=g[n++],s=r&2,f=r&4,z=r&8,u=r&16,o=r&32,t=r&64,q=r&128;if(r&1){r=new THREE.Face4;r.a=g[n++];r.b=g[n++];r.c=g[n++];r.d=g[n++];var E=4}else r=new THREE.Face3,r.a=g[n++],r.b=g[n++],r.c=g[n++],E=3;s&&(s=g[n++],r.materialIndex=s);var A=
-d.faces.length;if(f)for(f=0;f<m;f++){var v=a.uvs[f],s=g[n++],x=v[2*s],s=v[2*s+1];d.faceUvs[f][A]=new THREE.UV(x,s)}if(z)for(f=0;f<m;f++){for(var v=a.uvs[f],z=[],B=0;B<E;B++)s=g[n++],x=v[2*s],s=v[2*s+1],z[B]=new THREE.UV(x,s);d.faceVertexUvs[f][A]=z}u&&(u=3*g[n++],s=new THREE.Vector3,s.x=l[u++],s.y=l[u++],s.z=l[u],r.normal=s);if(o)for(f=0;f<E;f++)u=3*g[n++],s=new THREE.Vector3,s.x=l[u++],s.y=l[u++],s.z=l[u],r.vertexNormals.push(s);t&&(o=g[n++],r.color=new THREE.Color(j[o]));if(q)for(f=0;f<E;f++)o=
+l=a.normals,j=a.colors,m=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&m++;for(f=0;f<m;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*e;q.y=o[n++]*e;q.z=o[n++]*e;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var r=g[n++],s=r&2,f=r&4,z=r&8,u=r&16,o=r&32,t=r&64,q=r&128;if(r&1){r=new THREE.Face4;r.a=g[n++];r.b=g[n++];r.c=g[n++];r.d=g[n++];var F=4}else r=new THREE.Face3,r.a=g[n++],r.b=g[n++],r.c=g[n++],F=3;s&&(s=g[n++],r.materialIndex=s);var A=
+d.faces.length;if(f)for(f=0;f<m;f++){var w=a.uvs[f],s=g[n++],v=w[2*s],s=w[2*s+1];d.faceUvs[f][A]=new THREE.UV(v,s)}if(z)for(f=0;f<m;f++){for(var w=a.uvs[f],z=[],C=0;C<F;C++)s=g[n++],v=w[2*s],s=w[2*s+1],z[C]=new THREE.UV(v,s);d.faceVertexUvs[f][A]=z}u&&(u=3*g[n++],s=new THREE.Vector3,s.x=l[u++],s.y=l[u++],s.z=l[u],r.normal=s);if(o)for(f=0;f<F;f++)u=3*g[n++],s=new THREE.Vector3,s.x=l[u++],s.y=l[u++],s.z=l[u],r.vertexNormals.push(s);t&&(o=g[n++],r.color=new THREE.Color(j[o]));if(q)for(f=0;f<F;f++)o=
 g[n++],r.vertexColors.push(new THREE.Color(j[o]));d.faces.push(r)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2)l=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],l,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;
 d.morphTargets[f].vertices=[];l=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;s=0;for(m=j.length;s<m;s+=3)q=new THREE.Vector3,q.x=j[s]*e,q.y=j[s+1]*e,q.z=j[s+2]*e,l.push(q)}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;l=0;for(m=j.length;l<m;l+=3)n=new THREE.Color(16755200),n.setRGB(j[l],j[l+1],j[l+2]),e.push(n)}}d.computeCentroids();
 d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
 THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(M.scene,da.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in m.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in r)"type"!==j&&"url"!==j&&(i[j]=r[j]);J=M.materials[e.materials[0]];e.loading=!0;var l=m.hierarchyHandlerMap[e.type].loaderObject;l.addEventListener?(l.addEventListener("load",h(c,a,J,e)),l.load(d(e.url,da.urlBaseType))):
-l.options?l.load(d(e.url,da.urlBaseType),h(c,a,J,e)):l.load(d(e.url,da.urlBaseType),h(c,a,J,e),i)}else if(void 0!==e.geometry){if(H=M.geometries[e.geometry])g=!1,J=M.materials[e.materials[0]],(g=J instanceof THREE.ShaderMaterial)&&H.computeTangents(),u=e.position,t=e.rotation,E=e.quaternion,A=e.scale,s=e.matrix,E=0,0===e.materials.length&&(J=new THREE.MeshFaceMaterial),1<e.materials.length&&(J=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(H,J):e.morph?(g=new THREE.MorphAnimMesh(H,J),
-void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),J.morphNormals&&H.computeMorphNormals()):g=new THREE.Mesh(H,J),g.name=c,s?(g.matrixAutoUpdate=!1,g.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])):(g.position.set(u[0],u[1],u[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2])),g.visible=e.visible,
-g.castShadow=e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),M.objects[c]=g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(R=void 0!==e.color?e.color:16777215,P=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,G=new THREE.DirectionalLight(R,P),G.position.set(u[0],u[1],u[2]),G.position.normalize()):"PointLight"===e.type?(u=e.position,z=e.distance,G=new THREE.PointLight(R,P,z),G.position.set(u[0],u[1],u[2])):"AmbientLight"===e.type&&
-(G=new THREE.AmbientLight(R)),a.add(G),G.name=c,M.lights[c]=G,M.objects[c]=G):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?I=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(I=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far)),u=e.position,x=e.target,F=e.up,I.position.set(u[0],u[1],u[2]),I.target=new THREE.Vector3(x[0],x[1],x[2]),F&&I.up.set(F[0],F[1],F[2]),a.add(I),I.name=c,M.cameras[c]=I,
-M.objects[c]=I):(u=e.position,t=e.rotation,E=e.quaternion,A=e.scale,E=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){M.geometries[a]=
-b;e();Q-=1;m.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=f;e();Q-=1;m.onLoadComplete();j()}}function i(a){return function(b){M.geometries[a]=b}}function j(){m.callbackProgress({totalModels:oa,
-totalTextures:N,loadedModels:oa-Q,loadedTextures:N-Y},M);m.onLoadProgress();0===Q&&0===Y&&b(M)}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,p,o,q,r,s,z,u,t,E,A,v,x,B,F,H,J,I,L,C,G,R,P,Q,Y,oa,N,M,da=a,S;for(S in this.geometryHandlerMap)a=this.geometryHandlerMap[S].loaderClass,this.geometryHandlerMap[S].loaderObject=new a;for(S in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[S].loaderClass,this.hierarchyHandlerMap[S].loaderObject=new a;Y=Q=0;M={scene:new THREE.Scene,geometries:{},
-materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(da.transform&&(S=da.transform.position,a=da.transform.rotation,c=da.transform.scale,S&&M.scene.position.set(S[0],S[1],S[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],c[1],c[2]),S||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();S=function(a){return function(){Y-=a;j();m.onLoadComplete()}};for(o in da.fogs)a=da.fogs[o],"linear"===a.type?L=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(L=
-new THREE.FogExp2(0,a.density)),v=a.color,L.color.setRGB(v[0],v[1],v[2]),M.fogs[o]=L;for(l in da.geometries)r=da.geometries[l],r.type in this.geometryHandlerMap&&(Q+=1,m.onLoadStart());for(var K in da.objects)o=da.objects[K],o.type&&o.type in this.hierarchyHandlerMap&&(Q+=1,m.onLoadStart());oa=Q;for(l in da.geometries)if(r=da.geometries[l],"cube"===r.type)H=new THREE.CubeGeometry(r.width,r.height,r.depth,r.widthSegments,r.heightSegments,r.depthSegments,null,r.flipped,r.sides),M.geometries[l]=H;else if("plane"===
-r.type)H=new THREE.PlaneGeometry(r.width,r.height,r.widthSegments,r.heightSegments),M.geometries[l]=H;else if("sphere"===r.type)H=new THREE.SphereGeometry(r.radius,r.widthSegments,r.heightSegments),M.geometries[l]=H;else if("cylinder"===r.type)H=new THREE.CylinderGeometry(r.topRad,r.botRad,r.height,r.radSegs,r.heightSegs),M.geometries[l]=H;else if("torus"===r.type)H=new THREE.TorusGeometry(r.radius,r.tube,r.segmentsR,r.segmentsT),M.geometries[l]=H;else if("icosahedron"===r.type)H=new THREE.IcosahedronGeometry(r.radius,
-r.subdivisions),M.geometries[l]=H;else if(r.type in this.geometryHandlerMap){K={};for(C in r)"type"!==C&&"url"!==C&&(K[C]=r[C]);this.geometryHandlerMap[r.type].loaderObject.load(d(r.url,da.urlBaseType),g(l),K)}else"embedded"===r.type&&(K=da.embeds[r.id],K.metadata=da.metadata,K&&this.geometryHandlerMap.ascii.loaderObject.createModel(K,i(l),""));for(q in da.textures)if(l=da.textures[q],l.url instanceof Array){Y+=l.url.length;for(C=0;C<l.url.length;C++)m.onLoadStart()}else Y+=1,m.onLoadStart();N=Y;
-for(q in da.textures){l=da.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){K=l.url.length;o=[];for(C=0;C<K;C++)o[C]=d(l.url[C],da.urlBaseType);C=(C=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,l.mapping,S(K)):THREE.ImageUtils.loadTextureCube(o,l.mapping,S(K))}else{C=l.url.toLowerCase().endsWith(".dds");K=d(l.url,da.urlBaseType);o=S(1);C=C?THREE.ImageUtils.loadCompressedTexture(K,l.mapping,o):THREE.ImageUtils.loadTexture(K,
-l.mapping,o);void 0!==THREE[l.minFilter]&&(C.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(C.magFilter=THREE[l.magFilter]);l.anisotropy&&(C.anisotropy=l.anisotropy);if(l.repeat&&(C.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(C.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))C.wrapT=THREE.RepeatWrapping;l.offset&&C.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==K[l.wrap[0]]&&(C.wrapS=K[l.wrap[0]]),void 0!==
-K[l.wrap[1]]))C.wrapT=K[l.wrap[1]]}M.textures[q]=C}for(p in da.materials){s=da.materials[p];for(B in s.parameters)"envMap"===B||"map"===B||"lightMap"===B||"bumpMap"===B?s.parameters[B]=M.textures[s.parameters[B]]:"shading"===B?s.parameters[B]="flat"===s.parameters[B]?THREE.FlatShading:THREE.SmoothShading:"side"===B?s.parameters[B]="double"==s.parameters[B]?THREE.DoubleSide:"back"==s.parameters[B]?THREE.BackSide:THREE.FrontSide:"blending"===B?s.parameters[B]=s.parameters[B]in THREE?THREE[s.parameters[B]]:
-THREE.NormalBlending:"combine"===B?s.parameters[B]="MixOperation"==s.parameters[B]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===B?"face"==s.parameters[B]?s.parameters[B]=THREE.FaceColors:s.parameters[B]&&(s.parameters[B]=THREE.VertexColors):"wrapRGB"===B&&(q=s.parameters[B],s.parameters[B]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==s.parameters.opacity&&1>s.parameters.opacity&&(s.parameters.transparent=!0);s.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,S=THREE.UniformsUtils.clone(q.uniforms),
-l=s.parameters.color,C=s.parameters.specular,K=s.parameters.ambient,o=s.parameters.shininess,S.tNormal.value=M.textures[s.parameters.normalMap],s.parameters.normalScale&&S.uNormalScale.value.set(s.parameters.normalScale[0],s.parameters.normalScale[1]),s.parameters.map&&(S.tDiffuse.value=s.parameters.map,S.enableDiffuse.value=!0),s.parameters.envMap&&(S.tCube.value=s.parameters.envMap,S.enableReflection.value=!0,S.uReflectivity.value=s.parameters.reflectivity),s.parameters.lightMap&&(S.tAO.value=s.parameters.lightMap,
-S.enableAO.value=!0),s.parameters.specularMap&&(S.tSpecular.value=M.textures[s.parameters.specularMap],S.enableSpecular.value=!0),s.parameters.displacementMap&&(S.tDisplacement.value=M.textures[s.parameters.displacementMap],S.enableDisplacement.value=!0,S.uDisplacementBias.value=s.parameters.displacementBias,S.uDisplacementScale.value=s.parameters.displacementScale),S.uDiffuseColor.value.setHex(l),S.uSpecularColor.value.setHex(C),S.uAmbientColor.value.setHex(K),S.uShininess.value=o,s.parameters.opacity&&
-(S.uOpacity.value=s.parameters.opacity),J=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:S,lights:!0,fog:!0})):J=new THREE[s.type](s.parameters);M.materials[p]=J}e();M.cameras&&da.defaults.camera&&(M.currentCamera=M.cameras[da.defaults.camera]);M.fogs&&da.defaults.fog&&(M.scene.fog=M.fogs[da.defaults.fog]);v=da.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=da.defaults.bgalpha;m.callbackSync(M);j()};
-THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(P.scene,R.objects)}function f(a,b){for(var c in b)if(void 0===P.objects[c]){var e=b[c],g=null;if(e.type&&e.type in m.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in r)"type"!==j&&"url"!==j&&(i[j]=r[j]);D=P.materials[e.materials[0]];e.loading=!0;var l=m.hierarchyHandlerMap[e.type].loaderObject;l.addEventListener?(l.addEventListener("load",h(c,a,D,e)),l.load(d(e.url,R.urlBaseType))):
+l.options?l.load(d(e.url,R.urlBaseType),h(c,a,D,e)):l.load(d(e.url,R.urlBaseType),h(c,a,D,e),i)}else if(void 0!==e.geometry){if(C=P.geometries[e.geometry])g=!1,D=P.materials[e.materials[0]],(g=D instanceof THREE.ShaderMaterial)&&C.computeTangents(),u=e.position,t=e.rotation,F=e.quaternion,A=e.scale,s=e.matrix,F=0,0===e.materials.length&&(D=new THREE.MeshFaceMaterial),1<e.materials.length&&(D=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(C,D):e.morph?(g=new THREE.MorphAnimMesh(C,D),void 0!==
+e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),D.morphNormals&&C.computeMorphNormals()):g=new THREE.Mesh(C,D),g.name=c,s?(g.matrixAutoUpdate=!1,g.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])):(g.position.set(u[0],u[1],u[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2])),g.visible=e.visible,g.castShadow=
+e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),P.objects[c]=g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,G=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,J=new THREE.DirectionalLight(H,G),J.position.set(u[0],u[1],u[2]),e.target&&(M.push({object:J,targetName:e.target}),J.target=null)):"PointLight"===e.type?(u=e.position,z=e.distance,J=new THREE.PointLight(H,G,z),J.position.set(u[0],u[1],
+u[2])):"AmbientLight"===e.type&&(J=new THREE.AmbientLight(H)),a.add(J),J.name=c,P.lights[c]=J,P.objects[c]=J):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?I=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(I=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),u=e.position,I.position.set(u[0],u[1],u[2]),a.add(I),I.name=c,P.cameras[c]=I,P.objects[c]=I):(u=e.position,t=e.rotation,F=e.quaternion,
+A=e.scale,F=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),P.objects[c]=g,P.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){P.geometries[a]=b;e();N-=1;m.onLoadComplete();j()}}function h(a,
+b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);P.objects[a]=f;e();N-=1;m.onLoadComplete();j()}}function i(a){return function(b){P.geometries[a]=b}}function j(){m.callbackProgress({totalModels:Q,totalTextures:ea,loadedModels:Q-N,
+loadedTextures:ea-L},P);m.onLoadProgress();if(0===N&&0===L){for(var a=0;a<M.length;a++){var c=M[a],d=P.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,P.scene.add(c.object.target))}b(P)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,p,o,q,r,s,z,u,t,F,A,w,v,C,D,I,K,B,J,H,G,N,L,Q,ea,P,M=[],R=a,ba;for(ba in this.geometryHandlerMap)a=this.geometryHandlerMap[ba].loaderClass,this.geometryHandlerMap[ba].loaderObject=new a;for(ba in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[ba].loaderClass,
+this.hierarchyHandlerMap[ba].loaderObject=new a;L=N=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(R.transform&&(ba=R.transform.position,a=R.transform.rotation,c=R.transform.scale,ba&&P.scene.position.set(ba[0],ba[1],ba[2]),a&&P.scene.rotation.set(a[0],a[1],a[2]),c&&P.scene.scale.set(c[0],c[1],c[2]),ba||a||c))P.scene.updateMatrix(),P.scene.updateMatrixWorld();ba=function(a){return function(){L-=a;j();m.onLoadComplete()}};for(o in R.fogs)a=
+R.fogs[o],"linear"===a.type?K=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(K=new THREE.FogExp2(0,a.density)),w=a.color,K.color.setRGB(w[0],w[1],w[2]),P.fogs[o]=K;for(l in R.geometries)r=R.geometries[l],r.type in this.geometryHandlerMap&&(N+=1,m.onLoadStart());for(var ja in R.objects)o=R.objects[ja],o.type&&o.type in this.hierarchyHandlerMap&&(N+=1,m.onLoadStart());Q=N;for(l in R.geometries)if(r=R.geometries[l],"cube"===r.type)C=new THREE.CubeGeometry(r.width,r.height,r.depth,r.widthSegments,r.heightSegments,
+r.depthSegments,null,r.flipped,r.sides),P.geometries[l]=C;else if("plane"===r.type)C=new THREE.PlaneGeometry(r.width,r.height,r.widthSegments,r.heightSegments),P.geometries[l]=C;else if("sphere"===r.type)C=new THREE.SphereGeometry(r.radius,r.widthSegments,r.heightSegments),P.geometries[l]=C;else if("cylinder"===r.type)C=new THREE.CylinderGeometry(r.topRad,r.botRad,r.height,r.radSegs,r.heightSegs),P.geometries[l]=C;else if("torus"===r.type)C=new THREE.TorusGeometry(r.radius,r.tube,r.segmentsR,r.segmentsT),
+P.geometries[l]=C;else if("icosahedron"===r.type)C=new THREE.IcosahedronGeometry(r.radius,r.subdivisions),P.geometries[l]=C;else if(r.type in this.geometryHandlerMap){ja={};for(B in r)"type"!==B&&"url"!==B&&(ja[B]=r[B]);this.geometryHandlerMap[r.type].loaderObject.load(d(r.url,R.urlBaseType),g(l),ja)}else"embedded"===r.type&&(ja=R.embeds[r.id],ja.metadata=R.metadata,ja&&this.geometryHandlerMap.ascii.loaderObject.createModel(ja,i(l),""));for(q in R.textures)if(l=R.textures[q],l.url instanceof Array){L+=
+l.url.length;for(B=0;B<l.url.length;B++)m.onLoadStart()}else L+=1,m.onLoadStart();ea=L;for(q in R.textures){l=R.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){ja=l.url.length;o=[];for(B=0;B<ja;B++)o[B]=d(l.url[B],R.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,l.mapping,ba(ja)):THREE.ImageUtils.loadTextureCube(o,l.mapping,ba(ja))}else{B=l.url.toLowerCase().endsWith(".dds");ja=d(l.url,R.urlBaseType);
+o=ba(1);B=B?THREE.ImageUtils.loadCompressedTexture(ja,l.mapping,o):THREE.ImageUtils.loadTexture(ja,l.mapping,o);void 0!==THREE[l.minFilter]&&(B.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(B.magFilter=THREE[l.magFilter]);l.anisotropy&&(B.anisotropy=l.anisotropy);if(l.repeat&&(B.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))B.wrapT=THREE.RepeatWrapping;l.offset&&B.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(ja={repeat:THREE.RepeatWrapping,
+mirror:THREE.MirroredRepeatWrapping},void 0!==ja[l.wrap[0]]&&(B.wrapS=ja[l.wrap[0]]),void 0!==ja[l.wrap[1]]))B.wrapT=ja[l.wrap[1]]}P.textures[q]=B}for(p in R.materials){s=R.materials[p];for(v in s.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?s.parameters[v]=P.textures[s.parameters[v]]:"shading"===v?s.parameters[v]="flat"===s.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?s.parameters[v]="double"==s.parameters[v]?THREE.DoubleSide:"back"==s.parameters[v]?THREE.BackSide:
+THREE.FrontSide:"blending"===v?s.parameters[v]=s.parameters[v]in THREE?THREE[s.parameters[v]]:THREE.NormalBlending:"combine"===v?s.parameters[v]="MixOperation"==s.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==s.parameters[v]?s.parameters[v]=THREE.FaceColors:s.parameters[v]&&(s.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(q=s.parameters[v],s.parameters[v]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==s.parameters.opacity&&1>s.parameters.opacity&&(s.parameters.transparent=
+!0);s.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,ba=THREE.UniformsUtils.clone(q.uniforms),l=s.parameters.color,B=s.parameters.specular,ja=s.parameters.ambient,o=s.parameters.shininess,ba.tNormal.value=P.textures[s.parameters.normalMap],s.parameters.normalScale&&ba.uNormalScale.value.set(s.parameters.normalScale[0],s.parameters.normalScale[1]),s.parameters.map&&(ba.tDiffuse.value=s.parameters.map,ba.enableDiffuse.value=!0),s.parameters.envMap&&(ba.tCube.value=s.parameters.envMap,ba.enableReflection.value=
+!0,ba.uReflectivity.value=s.parameters.reflectivity),s.parameters.lightMap&&(ba.tAO.value=s.parameters.lightMap,ba.enableAO.value=!0),s.parameters.specularMap&&(ba.tSpecular.value=P.textures[s.parameters.specularMap],ba.enableSpecular.value=!0),s.parameters.displacementMap&&(ba.tDisplacement.value=P.textures[s.parameters.displacementMap],ba.enableDisplacement.value=!0,ba.uDisplacementBias.value=s.parameters.displacementBias,ba.uDisplacementScale.value=s.parameters.displacementScale),ba.uDiffuseColor.value.setHex(l),
+ba.uSpecularColor.value.setHex(B),ba.uAmbientColor.value.setHex(ja),ba.uShininess.value=o,s.parameters.opacity&&(ba.uOpacity.value=s.parameters.opacity),D=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:ba,lights:!0,fog:!0})):D=new THREE[s.type](s.parameters);P.materials[p]=D}e();P.cameras&&R.defaults.camera&&(P.currentCamera=P.cameras[R.defaults.camera]);P.fogs&&R.defaults.fog&&(P.scene.fog=P.fogs[R.defaults.fog]);w=R.defaults.bgcolor;P.bgColor=new THREE.Color;
+P.bgColor.setRGB(w[0],w[1],w[2]);P.bgColorAlpha=R.defaults.bgalpha;m.callbackSync(P);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
 THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
 THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
@@ -273,37 +274,37 @@ THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function()
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
-THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function e(a){E!==a&&(E=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
-document.createElement("canvas"),n,l,p,o,q=m.getContext("2d"),r=new THREE.Color(0),s=0,z=1,u=0,t=null,E=null,A=null,v=null,x=null,B,F,H,J,I=new THREE.RenderableVertex,L=new THREE.RenderableVertex,C,G,R,P,Q,Y,oa,N,M,da,S,K,O=new THREE.Color,ha=new THREE.Color,Z=new THREE.Color,aa=new THREE.Color,ia=new THREE.Color,U=new THREE.Color,ea=new THREE.Color,eb={},Aa={},Ja,Ta,ra,Ma,qb,nb,fb,Wa,zb,Ab,ob=new THREE.Rectangle,Na=new THREE.Rectangle,ka=new THREE.Rectangle,kb=!1,Ha=new THREE.Color,cb=new THREE.Color,
+THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function e(a){F!==a&&(F=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
+document.createElement("canvas"),n,l,p,o,q=m.getContext("2d"),r=new THREE.Color(0),s=0,z=1,u=0,t=null,F=null,A=null,w=null,v=null,C,D,I,K,B=new THREE.RenderableVertex,J=new THREE.RenderableVertex,H,G,N,L,Q,ea,P,M,R,ba,ja,S,O=new THREE.Color,$=new THREE.Color,Y=new THREE.Color,aa=new THREE.Color,ia=new THREE.Color,X=new THREE.Color,fa=new THREE.Color,eb={},Aa={},Ja,Ta,ra,Ma,qb,nb,fb,Wa,zb,Ab,ob=new THREE.Rectangle,Na=new THREE.Rectangle,la=new THREE.Rectangle,kb=!1,Ha=new THREE.Color,cb=new THREE.Color,
 lb=new THREE.Color,ua=new THREE.Vector3,gb,Xa,rb,va,Ya,Za,a=16;gb=document.createElement("canvas");gb.width=gb.height=2;Xa=gb.getContext("2d");Xa.fillStyle="rgba(0,0,0,1)";Xa.fillRect(0,0,2,2);rb=Xa.getImageData(0,0,2,2);va=rb.data;Ya=document.createElement("canvas");Ya.width=Ya.height=a;Za=Ya.getContext("2d");Za.translate(-a/2,-a/2);Za.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;p=
-Math.floor(n/2);o=Math.floor(l/2);m.width=n;m.height=l;ob.set(-p,-o,p,o);Na.set(-p,-o,p,o);z=1;u=0;x=v=A=E=t=null};this.setClearColor=function(a,b){r.copy(a);s=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){r.setHex(a);s=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===Na.isEmpty()&&(Na.minSelf(ob),Na.inflate(2),1>s&&q.clearRect(Math.floor(Na.getX()),Math.floor(Na.getY()),Math.floor(Na.getWidth()),
+Math.floor(n/2);o=Math.floor(l/2);m.width=n;m.height=l;ob.set(-p,-o,p,o);Na.set(-p,-o,p,o);z=1;u=0;v=w=A=F=t=null};this.setClearColor=function(a,b){r.copy(a);s=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){r.setHex(a);s=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===Na.isEmpty()&&(Na.minSelf(ob),Na.inflate(2),1>s&&q.clearRect(Math.floor(Na.getX()),Math.floor(Na.getY()),Math.floor(Na.getWidth()),
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-c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ua.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function m(a,d,e,g,h,i,j,o){f.info.render.vertices+=3;f.info.render.faces++;b(o.opacity);c(o.blending);C=a.positionScreen.x;G=a.positionScreen.y;R=d.positionScreen.x;P=d.positionScreen.y;Q=e.positionScreen.x;Y=e.positionScreen.y;n(C,G,R,P,Q,Y);(o instanceof
-THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&null===o.map&&null===o.map?(U.copy(o.color),ea.copy(o.emissive),o.vertexColors===THREE.FaceColors&&(U.r*=j.color.r,U.g*=j.color.g,U.b*=j.color.b),!0===kb)?!1===o.wireframe&&o.shading==THREE.SmoothShading&&3==j.vertexNormalsLength?(ha.r=Z.r=aa.r=Ha.r,ha.g=Z.g=aa.g=Ha.g,ha.b=Z.b=aa.b=Ha.b,l(j.v1.positionWorld,j.vertexNormalsWorld[0],ha),l(j.v2.positionWorld,j.vertexNormalsWorld[1],Z),l(j.v3.positionWorld,j.vertexNormalsWorld[2],aa),ha.r=
-ha.r*U.r+ea.r,ha.g=ha.g*U.g+ea.g,ha.b=ha.b*U.b+ea.b,Z.r=Z.r*U.r+ea.r,Z.g=Z.g*U.g+ea.g,Z.b=Z.b*U.b+ea.b,aa.r=aa.r*U.r+ea.r,aa.g=aa.g*U.g+ea.g,aa.b=aa.b*U.b+ea.b,ia.r=0.5*(Z.r+aa.r),ia.g=0.5*(Z.g+aa.g),ia.b=0.5*(Z.b+aa.b),ra=na(ha,Z,aa,ia),z(C,G,R,P,Q,Y,0,0,1,0,0,1,ra)):(O.r=Ha.r,O.g=Ha.g,O.b=Ha.b,l(j.centroidWorld,j.normalWorld,O),O.r=O.r*U.r+ea.r,O.g=O.g*U.g+ea.g,O.b=O.b*U.b+ea.b,!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O)):!0===o.wireframe?r(o.color,o.wireframeLinewidth,
-o.wireframeLinecap,o.wireframeLinejoin):t(o.color):o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial?null!==o.map?o.map.mapping instanceof THREE.UVMapping&&(Ma=j.uvs[0],u(C,G,R,P,Q,Y,Ma[g].u,Ma[g].v,Ma[h].u,Ma[h].v,Ma[i].u,Ma[i].v,o.map)):null!==o.envMap?o.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=k.matrixWorldInverse,ua.copy(j.vertexNormalsWorld[g]),qb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+
-0.5,nb=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(j.vertexNormalsWorld[h]),fb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Wa=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(j.vertexNormalsWorld[i]),zb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Ab=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,u(C,G,R,P,Q,Y,qb,nb,fb,Wa,zb,Ab,o.envMap)):(O.copy(o.color),o.vertexColors===THREE.FaceColors&&
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-Cb(j.normalWorld.y),O.b=Cb(j.normalWorld.z),!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O))}function n(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function s(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function r(a,b,c,e){A!==b&&(A=q.lineWidth=b);v!==c&&(v=q.lineCap=c);x!==e&&(x=q.lineJoin=e);d(a.getContextStyle());q.stroke();ka.inflate(2*b)}function t(a){e(a.getContextStyle());
-q.fill()}function u(a,b,c,d,f,g,h,k,i,j,l,m,na){if(!(na instanceof THREE.DataTexture||void 0===na.image||0==na.image.width)){if(!0===na.needsUpdate){var n=na.wrapS==THREE.RepeatWrapping,o=na.wrapT==THREE.RepeatWrapping;eb[na.id]=q.createPattern(na.image,!0===n&&!0===o?"repeat":!0===n&&!1===o?"repeat-x":!1===n&&!0===o?"repeat-y":"no-repeat");na.needsUpdate=!1}void 0===eb[na.id]?e("rgba(0,0,0,1)"):e(eb[na.id]);var n=na.offset.x/na.repeat.x,o=na.offset.y/na.repeat.y,p=na.image.width*na.repeat.x,Cb=na.image.height*
-na.repeat.y,h=(h+n)*p,k=(1-k+o)*Cb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*p-h,j=(1-j+o)*Cb-k,l=(l+n)*p-h,m=(1-m+o)*Cb-k,n=i*m-l*j;0===n?(void 0===Aa[na.id]&&(b=document.createElement("canvas"),b.width=na.image.width,b.height=na.image.height,b=b.getContext("2d"),b.drawImage(na.image,0,0),Aa[na.id]=b.getImageData(0,0,na.image.width,na.image.height).data),b=Aa[na.id],h=4*(Math.floor(h)+Math.floor(k)*na.image.width),O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),t(O)):(n=1/n,na=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*
-c)*n,d=(i*g-l*d)*n,a=a-na*h-c*k,h=b-j*h-d*k,q.save(),q.transform(na,j,c,d,a,h),q.fill(),q.restore())}}function z(a,b,c,d,e,f,g,h,k,i,j,l,m){var na,n;na=m.width-1;n=m.height-1;g*=na;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*na-g;i=i*n-h;j=j*na-g;l=l*n-h;n=1/(k*l-j*i);na=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-na*g-c*h;b=b-i*g-d*h;q.save();q.transform(na,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function na(a,b,c,d){va[0]=255*a.r|0;va[1]=255*a.g|0;va[2]=255*a.b|0;va[4]=255*b.r|0;va[5]=
+c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ua.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function m(a,d,e,g,h,i,j,o){f.info.render.vertices+=3;f.info.render.faces++;b(o.opacity);c(o.blending);H=a.positionScreen.x;G=a.positionScreen.y;N=d.positionScreen.x;L=d.positionScreen.y;Q=e.positionScreen.x;ea=e.positionScreen.y;n(H,G,N,L,Q,ea);(o instanceof
+THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&null===o.map&&null===o.map?(X.copy(o.color),fa.copy(o.emissive),o.vertexColors===THREE.FaceColors&&(X.r*=j.color.r,X.g*=j.color.g,X.b*=j.color.b),!0===kb)?!1===o.wireframe&&o.shading==THREE.SmoothShading&&3==j.vertexNormalsLength?($.r=Y.r=aa.r=Ha.r,$.g=Y.g=aa.g=Ha.g,$.b=Y.b=aa.b=Ha.b,l(j.v1.positionWorld,j.vertexNormalsWorld[0],$),l(j.v2.positionWorld,j.vertexNormalsWorld[1],Y),l(j.v3.positionWorld,j.vertexNormalsWorld[2],aa),$.r=$.r*
+X.r+fa.r,$.g=$.g*X.g+fa.g,$.b=$.b*X.b+fa.b,Y.r=Y.r*X.r+fa.r,Y.g=Y.g*X.g+fa.g,Y.b=Y.b*X.b+fa.b,aa.r=aa.r*X.r+fa.r,aa.g=aa.g*X.g+fa.g,aa.b=aa.b*X.b+fa.b,ia.r=0.5*(Y.r+aa.r),ia.g=0.5*(Y.g+aa.g),ia.b=0.5*(Y.b+aa.b),ra=oa($,Y,aa,ia),z(H,G,N,L,Q,ea,0,0,1,0,0,1,ra)):(O.r=Ha.r,O.g=Ha.g,O.b=Ha.b,l(j.centroidWorld,j.normalWorld,O),O.r=O.r*X.r+fa.r,O.g=O.g*X.g+fa.g,O.b=O.b*X.b+fa.b,!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O)):!0===o.wireframe?r(o.color,o.wireframeLinewidth,
+o.wireframeLinecap,o.wireframeLinejoin):t(o.color):o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial?null!==o.map?o.map.mapping instanceof THREE.UVMapping&&(Ma=j.uvs[0],u(H,G,N,L,Q,ea,Ma[g].u,Ma[g].v,Ma[h].u,Ma[h].v,Ma[i].u,Ma[i].v,o.map)):null!==o.envMap?o.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=k.matrixWorldInverse,ua.copy(j.vertexNormalsWorld[g]),qb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+
+0.5,nb=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(j.vertexNormalsWorld[h]),fb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Wa=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(j.vertexNormalsWorld[i]),zb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Ab=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,u(H,G,N,L,Q,ea,qb,nb,fb,Wa,zb,Ab,o.envMap)):(O.copy(o.color),o.vertexColors===THREE.FaceColors&&
+(O.r*=j.color.r,O.g*=j.color.g,O.b*=j.color.b),!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O)):o instanceof THREE.MeshDepthMaterial?(Ja=k.near,Ta=k.far,$.r=$.g=$.b=1-cc(a.positionScreen.z,Ja,Ta),Y.r=Y.g=Y.b=1-cc(d.positionScreen.z,Ja,Ta),aa.r=aa.g=aa.b=1-cc(e.positionScreen.z,Ja,Ta),ia.r=0.5*(Y.r+aa.r),ia.g=0.5*(Y.g+aa.g),ia.b=0.5*(Y.b+aa.b),ra=oa($,Y,aa,ia),z(H,G,N,L,Q,ea,0,0,1,0,0,1,ra)):o instanceof THREE.MeshNormalMaterial&&(O.r=Cb(j.normalWorld.x),O.g=
+Cb(j.normalWorld.y),O.b=Cb(j.normalWorld.z),!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O))}function n(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function s(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function r(a,b,c,e){A!==b&&(A=q.lineWidth=b);w!==c&&(w=q.lineCap=c);v!==e&&(v=q.lineJoin=e);d(a.getContextStyle());q.stroke();la.inflate(2*b)}function t(a){e(a.getContextStyle());
+q.fill()}function u(a,b,c,d,f,g,h,k,i,j,l,m,oa){if(!(oa instanceof THREE.DataTexture||void 0===oa.image||0==oa.image.width)){if(!0===oa.needsUpdate){var n=oa.wrapS==THREE.RepeatWrapping,o=oa.wrapT==THREE.RepeatWrapping;eb[oa.id]=q.createPattern(oa.image,!0===n&&!0===o?"repeat":!0===n&&!1===o?"repeat-x":!1===n&&!0===o?"repeat-y":"no-repeat");oa.needsUpdate=!1}void 0===eb[oa.id]?e("rgba(0,0,0,1)"):e(eb[oa.id]);var n=oa.offset.x/oa.repeat.x,o=oa.offset.y/oa.repeat.y,p=oa.image.width*oa.repeat.x,Cb=oa.image.height*
+oa.repeat.y,h=(h+n)*p,k=(1-k+o)*Cb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*p-h,j=(1-j+o)*Cb-k,l=(l+n)*p-h,m=(1-m+o)*Cb-k,n=i*m-l*j;0===n?(void 0===Aa[oa.id]&&(b=document.createElement("canvas"),b.width=oa.image.width,b.height=oa.image.height,b=b.getContext("2d"),b.drawImage(oa.image,0,0),Aa[oa.id]=b.getImageData(0,0,oa.image.width,oa.image.height).data),b=Aa[oa.id],h=4*(Math.floor(h)+Math.floor(k)*oa.image.width),O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),t(O)):(n=1/n,oa=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*
+c)*n,d=(i*g-l*d)*n,a=a-oa*h-c*k,h=b-j*h-d*k,q.save(),q.transform(oa,j,c,d,a,h),q.fill(),q.restore())}}function z(a,b,c,d,e,f,g,h,k,i,j,l,m){var oa,n;oa=m.width-1;n=m.height-1;g*=oa;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*oa-g;i=i*n-h;j=j*oa-g;l=l*n-h;n=1/(k*l-j*i);oa=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-oa*g-c*h;b=b-i*g-d*h;q.save();q.transform(oa,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function oa(a,b,c,d){va[0]=255*a.r|0;va[1]=255*a.g|0;va[2]=255*a.b|0;va[4]=255*b.r|0;va[5]=
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-(e(ba.color.getContextStyle()),q.save(),q.translate(ma.x,ma.y),q.rotate(-bb.rotation),q.scale(sb,tb),q.fillRect(-1,-1,2,2),q.restore())):(la=ba.map.image,hc=la.width>>1,Nc=la.height>>1,sb=bb.scale.x*p,tb=bb.scale.y*o,E=sb*hc,yb=tb*Nc,ka.set(ma.x-E,ma.y-yb,ma.x+E,ma.y+yb),!1!==ob.intersects(ka)&&(q.save(),q.translate(ma.x,ma.y),q.rotate(-bb.rotation),q.scale(sb,-tb),q.translate(-hc,-Nc),q.drawImage(la,0,0),q.restore())):ba instanceof THREE.ParticleCanvasMaterial&&(E=bb.scale.x*p,yb=bb.scale.y*o,ka.set(ma.x-
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-o,H.positionScreen.x*=p,H.positionScreen.y*=o,!0===ba.overdraw&&(Xb(B.positionScreen,F.positionScreen),Xb(F.positionScreen,H.positionScreen),Xb(H.positionScreen,B.positionScreen)),ka.add3Points(B.positionScreen.x,B.positionScreen.y,F.positionScreen.x,F.positionScreen.y,H.positionScreen.x,H.positionScreen.y),!0===ob.intersects(ka)&&m(B,F,H,0,1,2,la,ba,a);else if(la instanceof THREE.RenderableFace4&&(B=la.v1,F=la.v2,H=la.v3,J=la.v4,B.positionScreen.x*=p,B.positionScreen.y*=o,F.positionScreen.x*=p,F.positionScreen.y*=
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-M=sb.positionScreen.x,da=sb.positionScreen.y,S=tb.positionScreen.x,K=tb.positionScreen.y,ba instanceof THREE.MeshLambertMaterial||ba instanceof THREE.MeshPhongMaterial)?(U.copy(ba.color),ea.copy(ba.emissive),ba.vertexColors===THREE.FaceColors&&(U.r*=la.color.r,U.g*=la.color.g,U.b*=la.color.b),!0===kb)?!1===ba.wireframe&&ba.shading==THREE.SmoothShading&&4==la.vertexNormalsLength?(ha.r=Z.r=aa.r=ia.r=Ha.r,ha.g=Z.g=aa.g=ia.g=Ha.g,ha.b=Z.b=aa.b=ia.b=Ha.b,l(la.v1.positionWorld,la.vertexNormalsWorld[0],
-ha),l(la.v2.positionWorld,la.vertexNormalsWorld[1],Z),l(la.v4.positionWorld,la.vertexNormalsWorld[3],aa),l(la.v3.positionWorld,la.vertexNormalsWorld[2],ia),ha.r=ha.r*U.r+ea.r,ha.g=ha.g*U.g+ea.g,ha.b=ha.b*U.b+ea.b,Z.r=Z.r*U.r+ea.r,Z.g=Z.g*U.g+ea.g,Z.b=Z.b*U.b+ea.b,aa.r=aa.r*U.r+ea.r,aa.g=aa.g*U.g+ea.g,aa.b=aa.b*U.b+ea.b,ia.r=ia.r*U.r+ea.r,ia.g=ia.g*U.g+ea.g,ia.b=ia.b*U.b+ea.b,ra=na(ha,Z,aa,ia),n(C,G,R,P,oa,N),z(C,G,R,P,oa,N,0,0,1,0,0,1,ra),n(M,da,Q,Y,S,K),z(M,da,Q,Y,S,K,1,0,1,1,0,1,ra)):(O.r=Ha.r,
-O.g=Ha.g,O.b=Ha.b,l(la.centroidWorld,la.normalWorld,O),O.r=O.r*U.r+ea.r,O.g=O.g*U.g+ea.g,O.b=O.b*U.b+ea.b,s(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?r(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):(O.r=U.r+ea.r,O.g=U.g+ea.g,O.b=U.b+ea.b,s(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?r(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):ba instanceof THREE.MeshBasicMaterial?(O.copy(ba.color),ba.vertexColors===THREE.FaceColors&&(O.r*=la.color.r,O.g*=la.color.g,O.b*=la.color.b),
-s(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?r(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):ba instanceof THREE.MeshNormalMaterial?(O.r=Cb(la.normalWorld.x),O.g=Cb(la.normalWorld.y),O.b=Cb(la.normalWorld.z),s(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?r(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):ba instanceof THREE.MeshDepthMaterial&&(Ja=k.near,Ta=k.far,ha.r=ha.g=ha.b=1-cc(ma.positionScreen.z,Ja,Ta),Z.r=Z.g=Z.b=1-cc(bb.positionScreen.z,Ja,Ta),aa.r=aa.g=aa.b=
-1-cc(yb.positionScreen.z,Ja,Ta),ia.r=ia.g=ia.b=1-cc(E.positionScreen.z,Ja,Ta),ra=na(ha,Z,aa,ia),n(C,G,R,P,oa,N),z(C,G,R,P,oa,N,0,0,1,0,0,1,ra),n(M,da,Q,Y,S,K),z(M,da,Q,Y,S,K,1,0,1,1,0,1,ra));Na.addRectangle(ka)}q.setTransform(1,0,0,1,0,0)}}};
+else{var Yb,wc,ma,ca;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,k,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;kb=0<i.length;if(!0===kb){Ha.setRGB(0,0,0);cb.setRGB(0,0,0);lb.setRGB(0,0,0);Yb=0;for(wc=i.length;Yb<wc;Yb++){ca=i[Yb];var na=ca.color;ca instanceof THREE.AmbientLight?(Ha.r+=na.r,Ha.g+=na.g,Ha.b+=na.b):ca instanceof THREE.DirectionalLight?(cb.r+=na.r,cb.g+=na.g,cb.b+=na.b):ca instanceof THREE.PointLight&&
+(lb.r+=na.r,lb.g+=na.g,lb.b+=na.b)}}Yb=0;for(wc=h.length;Yb<wc;Yb++)if(ma=h[Yb],ca=ma.material,!(void 0===ca||!1===ca.visible)){la.empty();if(ma instanceof THREE.RenderableParticle){C=ma;C.x*=p;C.y*=o;var na=C,bb=ma;b(ca.opacity);c(ca.blending);var F=void 0,yb=void 0,sb=void 0,tb=void 0,hc=ma=void 0,Nc=void 0;ca instanceof THREE.ParticleBasicMaterial?null===ca.map?(sb=bb.object.scale.x,tb=bb.object.scale.y,sb*=bb.scale.x*p,tb*=bb.scale.y*o,la.set(na.x-sb,na.y-tb,na.x+sb,na.y+tb),!1!==ob.intersects(la)&&
+(e(ca.color.getContextStyle()),q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(sb,tb),q.fillRect(-1,-1,2,2),q.restore())):(ma=ca.map.image,hc=ma.width>>1,Nc=ma.height>>1,sb=bb.scale.x*p,tb=bb.scale.y*o,F=sb*hc,yb=tb*Nc,la.set(na.x-F,na.y-yb,na.x+F,na.y+yb),!1!==ob.intersects(la)&&(q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(sb,-tb),q.translate(-hc,-Nc),q.drawImage(ma,0,0),q.restore())):ca instanceof THREE.ParticleCanvasMaterial&&(F=bb.scale.x*p,yb=bb.scale.y*o,la.set(na.x-
+F,na.y-yb,na.x+F,na.y+yb),!1!==ob.intersects(la)&&(d(ca.color.getContextStyle()),e(ca.color.getContextStyle()),q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(F,yb),ca.program(q),q.restore()))}else if(ma instanceof THREE.RenderableLine){if(C=ma.v1,D=ma.v2,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=o,la.addPoint(C.positionScreen.x,C.positionScreen.y),la.addPoint(D.positionScreen.x,D.positionScreen.y),!0===ob.intersects(la)&&(na=C,bb=D,b(ca.opacity),
+c(ca.blending),q.beginPath(),q.moveTo(na.positionScreen.x,na.positionScreen.y),q.lineTo(bb.positionScreen.x,bb.positionScreen.y),ca instanceof THREE.LineBasicMaterial))na=ca.linewidth,A!==na&&(A=q.lineWidth=na),na=ca.linecap,w!==na&&(w=q.lineCap=na),na=ca.linejoin,v!==na&&(v=q.lineJoin=na),d(ca.color.getContextStyle()),q.stroke(),la.inflate(2*ca.linewidth)}else if(ma instanceof THREE.RenderableFace3)C=ma.v1,D=ma.v2,I=ma.v3,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
+o,I.positionScreen.x*=p,I.positionScreen.y*=o,!0===ca.overdraw&&(Xb(C.positionScreen,D.positionScreen),Xb(D.positionScreen,I.positionScreen),Xb(I.positionScreen,C.positionScreen)),la.add3Points(C.positionScreen.x,C.positionScreen.y,D.positionScreen.x,D.positionScreen.y,I.positionScreen.x,I.positionScreen.y),!0===ob.intersects(la)&&m(C,D,I,0,1,2,ma,ca,a);else if(ma instanceof THREE.RenderableFace4&&(C=ma.v1,D=ma.v2,I=ma.v3,K=ma.v4,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
+o,I.positionScreen.x*=p,I.positionScreen.y*=o,K.positionScreen.x*=p,K.positionScreen.y*=o,B.positionScreen.copy(D.positionScreen),J.positionScreen.copy(K.positionScreen),!0===ca.overdraw&&(Xb(C.positionScreen,D.positionScreen),Xb(D.positionScreen,K.positionScreen),Xb(K.positionScreen,C.positionScreen),Xb(I.positionScreen,B.positionScreen),Xb(I.positionScreen,J.positionScreen)),la.addPoint(C.positionScreen.x,C.positionScreen.y),la.addPoint(D.positionScreen.x,D.positionScreen.y),la.addPoint(I.positionScreen.x,
+I.positionScreen.y),la.addPoint(K.positionScreen.x,K.positionScreen.y),!0===ob.intersects(la)))(na=C,bb=D,F=I,yb=K,sb=B,tb=J,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(ca.opacity),c(ca.blending),void 0!==ca.map&&null!==ca.map||void 0!==ca.envMap&&null!==ca.envMap)?(m(na,bb,yb,0,1,3,ma,ca,hc),m(sb,F,tb,1,2,3,ma,ca,hc)):(H=na.positionScreen.x,G=na.positionScreen.y,N=bb.positionScreen.x,L=bb.positionScreen.y,Q=F.positionScreen.x,ea=F.positionScreen.y,P=yb.positionScreen.x,M=yb.positionScreen.y,
+R=sb.positionScreen.x,ba=sb.positionScreen.y,ja=tb.positionScreen.x,S=tb.positionScreen.y,ca instanceof THREE.MeshLambertMaterial||ca instanceof THREE.MeshPhongMaterial)?(X.copy(ca.color),fa.copy(ca.emissive),ca.vertexColors===THREE.FaceColors&&(X.r*=ma.color.r,X.g*=ma.color.g,X.b*=ma.color.b),!0===kb)?!1===ca.wireframe&&ca.shading==THREE.SmoothShading&&4==ma.vertexNormalsLength?($.r=Y.r=aa.r=ia.r=Ha.r,$.g=Y.g=aa.g=ia.g=Ha.g,$.b=Y.b=aa.b=ia.b=Ha.b,l(ma.v1.positionWorld,ma.vertexNormalsWorld[0],$),
+l(ma.v2.positionWorld,ma.vertexNormalsWorld[1],Y),l(ma.v4.positionWorld,ma.vertexNormalsWorld[3],aa),l(ma.v3.positionWorld,ma.vertexNormalsWorld[2],ia),$.r=$.r*X.r+fa.r,$.g=$.g*X.g+fa.g,$.b=$.b*X.b+fa.b,Y.r=Y.r*X.r+fa.r,Y.g=Y.g*X.g+fa.g,Y.b=Y.b*X.b+fa.b,aa.r=aa.r*X.r+fa.r,aa.g=aa.g*X.g+fa.g,aa.b=aa.b*X.b+fa.b,ia.r=ia.r*X.r+fa.r,ia.g=ia.g*X.g+fa.g,ia.b=ia.b*X.b+fa.b,ra=oa($,Y,aa,ia),n(H,G,N,L,P,M),z(H,G,N,L,P,M,0,0,1,0,0,1,ra),n(R,ba,Q,ea,ja,S),z(R,ba,Q,ea,ja,S,1,0,1,1,0,1,ra)):(O.r=Ha.r,O.g=Ha.g,
+O.b=Ha.b,l(ma.centroidWorld,ma.normalWorld,O),O.r=O.r*X.r+fa.r,O.g=O.g*X.g+fa.g,O.b=O.b*X.b+fa.b,s(H,G,N,L,Q,ea,P,M),!0===ca.wireframe?r(O,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):t(O)):(O.r=X.r+fa.r,O.g=X.g+fa.g,O.b=X.b+fa.b,s(H,G,N,L,Q,ea,P,M),!0===ca.wireframe?r(O,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):t(O)):ca instanceof THREE.MeshBasicMaterial?(O.copy(ca.color),ca.vertexColors===THREE.FaceColors&&(O.r*=ma.color.r,O.g*=ma.color.g,O.b*=ma.color.b),
+s(H,G,N,L,Q,ea,P,M),!0===ca.wireframe?r(O,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):t(O)):ca instanceof THREE.MeshNormalMaterial?(O.r=Cb(ma.normalWorld.x),O.g=Cb(ma.normalWorld.y),O.b=Cb(ma.normalWorld.z),s(H,G,N,L,Q,ea,P,M),!0===ca.wireframe?r(O,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):t(O)):ca instanceof THREE.MeshDepthMaterial&&(Ja=k.near,Ta=k.far,$.r=$.g=$.b=1-cc(na.positionScreen.z,Ja,Ta),Y.r=Y.g=Y.b=1-cc(bb.positionScreen.z,Ja,Ta),aa.r=aa.g=aa.b=
+1-cc(yb.positionScreen.z,Ja,Ta),ia.r=ia.g=ia.b=1-cc(F.positionScreen.z,Ja,Ta),ra=oa($,Y,aa,ia),n(H,G,N,L,P,M),z(H,G,N,L,P,M,0,0,1,0,0,1,ra),n(R,ba,Q,ea,ja,S),z(R,ba,Q,ea,ja,S,1,0,1,1,0,1,ra));Na.addRectangle(la)}q.setTransform(1,0,0,1,0,0)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
-envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
+envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
 envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
 map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -357,138 +358,138 @@ h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d],f=3*d,l
 g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,m,b);if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],
 h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function j(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,
 g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function m(a,b){return b.z-a.z}function n(a,b){return b[1]-
-a[1]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ea=Z=null,ia=U=Ta=Ja=Wa=fb=ra=-1,Za=!0,a[d].render(b,c,lb,ua),ea=Z=null,ia=U=Ta=Ja=Wa=fb=ra=-1,Za=!0}function p(a,b,c,d,e,f,g,h){var k,i,j,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var m=i;m!==b;m+=l)if(k=a[m],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&K.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);K.setDepthTest(k.depthTest);K.setDepthWrite(k.depthWrite);B(k.polygonOffset,k.polygonOffsetFactor,
-k.polygonOffsetUnits)}K.setMaterialFaces(k);j instanceof THREE.BufferGeometry?K.renderBufferDirect(d,e,f,k,j,i):K.renderBuffer(d,e,f,k,j,i)}}function o(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&K.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);K.setDepthTest(h.depthTest);K.setDepthWrite(h.depthWrite);B(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}K.renderImmediateObject(c,d,e,h,k)}}function q(a,
-b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function r(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function t(a,b,c,d,e){Aa=0;d.needsUpdate&&(d.program&&K.deallocateMaterial(d),K.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&
-!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Z&&(k.useProgram(g),Z=g,f=!0);d.id!==ia&&(ia=d.id,f=!0);if(f||a!==ea)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==ea&&(ea=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=E();k.uniform1i(h.boneTexture,j);K.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
-!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Za){for(var l=0,m=0,n=0,o,p,q,s,r=uc,t=r.directional.colors,u=r.directional.positions,z=r.point.colors,A=r.point.positions,B=r.point.distances,F=r.spot.colors,H=r.spot.positions,I=r.spot.distances,O=r.spot.directions,
-M=r.spot.angles,N=r.spot.exponents,L=r.hemi.skyColors,aa=r.hemi.groundColors,Q=r.hemi.positions,U=0,P=0,R=0,ha=0,c=o=q=q=p=0,f=b.length;c<f;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,s=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?K.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b):j instanceof THREE.DirectionalLight?(p=3*U,K.gammaInput?v(t,p,o,s*s):x(t,p,o,s),Ya.copy(j.matrixWorld.getPosition()),Ya.subSelf(j.target.matrixWorld.getPosition()),Ya.normalize(),u[p]=
-Ya.x,u[p+1]=Ya.y,u[p+2]=Ya.z,U+=1):j instanceof THREE.PointLight?(q=3*P,K.gammaInput?v(z,q,o,s*s):x(z,q,o,s),s=j.matrixWorld.getPosition(),A[q]=s.x,A[q+1]=s.y,A[q+2]=s.z,B[P]=p,P+=1):j instanceof THREE.SpotLight?(q=3*R,K.gammaInput?v(F,q,o,s*s):x(F,q,o,s),s=j.matrixWorld.getPosition(),H[q]=s.x,H[q+1]=s.y,H[q+2]=s.z,I[R]=p,Ya.copy(s),Ya.subSelf(j.target.matrixWorld.getPosition()),Ya.normalize(),O[q]=Ya.x,O[q+1]=Ya.y,O[q+2]=Ya.z,M[R]=Math.cos(j.angle),N[R]=j.exponent,R+=1):j instanceof THREE.HemisphereLight&&
-(p=j.color,q=j.groundColor,o=3*ha,K.gammaInput?(s*=s,v(L,o,p,s),v(aa,o,q,s)):(x(L,o,p,s),x(aa,o,q,s)),s=j.matrixWorld.getPosition(),Q[o]=s.x,Q[o+1]=s.y,Q[o+2]=s.z,ha+=1));c=3*U;for(f=t.length;c<f;c++)t[c]=0;c=3*P;for(f=z.length;c<f;c++)z[c]=0;c=3*R;for(f=F.length;c<f;c++)F[c]=0;c=3*ha;for(f=L.length;c<f;c++)L[c]=0;c=3*ha;for(f=aa.length;c<f;c++)aa[c]=0;r.directional.length=U;r.point.length=P;r.spot.length=R;r.hemi.length=ha;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;Za=!1}c=uc;i.ambientLightColor.value=
+a[1]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)fa=Y=null,ia=X=Ta=Ja=Wa=fb=ra=-1,Za=!0,a[d].render(b,c,lb,ua),fa=Y=null,ia=X=Ta=Ja=Wa=fb=ra=-1,Za=!0}function p(a,b,c,d,e,f,g,h){var k,i,j,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var m=i;m!==b;m+=l)if(k=a[m],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&S.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);S.setDepthTest(k.depthTest);S.setDepthWrite(k.depthWrite);C(k.polygonOffset,k.polygonOffsetFactor,
+k.polygonOffsetUnits)}S.setMaterialFaces(k);j instanceof THREE.BufferGeometry?S.renderBufferDirect(d,e,f,k,j,i):S.renderBuffer(d,e,f,k,j,i)}}function o(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&S.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);S.setDepthTest(h.depthTest);S.setDepthWrite(h.depthWrite);C(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}S.renderImmediateObject(c,d,e,h,k)}}function q(a,
+b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function r(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function t(a,b,c,d,e){Aa=0;d.needsUpdate&&(d.program&&S.deallocateMaterial(d),S.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&
+!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(S.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Y&&(k.useProgram(g),Y=g,f=!0);d.id!==ia&&(ia=d.id,f=!0);if(f||a!==fa)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==fa&&(fa=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=F();k.uniform1i(h.boneTexture,j);S.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
+!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Za){for(var l=0,m=0,n=0,o,p,q,s,r=uc,t=r.directional.colors,u=r.directional.positions,z=r.point.colors,A=r.point.positions,C=r.point.distances,D=r.spot.colors,B=r.spot.positions,I=r.spot.distances,O=r.spot.directions,
+J=r.spot.angles,M=r.spot.exponents,R=r.hemi.skyColors,L=r.hemi.groundColors,aa=r.hemi.positions,X=0,N=0,P=0,Q=0,c=o=q=q=p=0,f=b.length;c<f;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,s=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?S.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b):j instanceof THREE.DirectionalLight?(p=3*X,S.gammaInput?w(t,p,o,s*s):v(t,p,o,s),Ya.copy(j.matrixWorld.getPosition()),Ya.subSelf(j.target.matrixWorld.getPosition()),Ya.normalize(),u[p]=
+Ya.x,u[p+1]=Ya.y,u[p+2]=Ya.z,X+=1):j instanceof THREE.PointLight?(q=3*N,S.gammaInput?w(z,q,o,s*s):v(z,q,o,s),s=j.matrixWorld.getPosition(),A[q]=s.x,A[q+1]=s.y,A[q+2]=s.z,C[N]=p,N+=1):j instanceof THREE.SpotLight?(q=3*P,S.gammaInput?w(D,q,o,s*s):v(D,q,o,s),s=j.matrixWorld.getPosition(),B[q]=s.x,B[q+1]=s.y,B[q+2]=s.z,I[P]=p,Ya.copy(s),Ya.subSelf(j.target.matrixWorld.getPosition()),Ya.normalize(),O[q]=Ya.x,O[q+1]=Ya.y,O[q+2]=Ya.z,J[P]=Math.cos(j.angle),M[P]=j.exponent,P+=1):j instanceof THREE.HemisphereLight&&
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 c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=
-c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&
-(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var S;d.map?S=d.map:d.specularMap?S=d.specularMap:d.normalMap?S=d.normalMap:d.bumpMap&&(S=d.bumpMap);void 0!==S&&(c=S.offset,S=S.repeat,i.offsetRepeat.value.set(c.x,c.y,S.x,S.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof
-THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=
-d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
-(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=S=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[S]=j.shadowMap,i.shadowMapSize.value[S]=j.shadowMapSize,i.shadowMatrix.value[S]=j.shadowMatrix,i.shadowDarkness.value[S]=j.shadowDarkness,i.shadowBias.value[S]=j.shadowBias,S++}b=d.uniformsList;i=0;for(S=b.length;i<S;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,
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+THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,S.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=
+d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(S.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
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-1)&&0===(l.height&l.height-1);n=C(c.format);r=C(c.type);J(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){u=j[l].mipmaps;z=0;for(A=u.length;z<A;z++)t=u[z],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,n,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof
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+(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=F(),k.uniform1i(f,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+
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+1)&&0===(l.height&l.height-1);n=H(c.format);r=H(c.type);K(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){u=j[l].mipmaps;z=0;for(A=u.length;z<A;z++)t=u[z],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,n,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof
+THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):S.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=F();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&S.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,
+b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Aa;a>=vc&&console.warn("Trying to use "+
+a+" texture units while this GPU supports only "+vc);Aa+=1;return a}function A(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a,b,c){zb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),zb=a);if(a&&(Ab!==b||ob!==c))k.polygonOffset(b,c),Ab=b,ob=
+c}function D(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function I(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(D(b)),null):c}function K(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,
+k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,J(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,J(b.minFilter)));if(xb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,xb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,
+a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
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 if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;
 if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===
 THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;
-if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),R=void 0!==a.precision?a.precision:"highp",P=void 0!==
-a.alpha?a.alpha:!0,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Y=void 0!==a.antialias?a.antialias:!1,oa=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,M=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),da=void 0!==a.clearAlpha?a.clearAlpha:0,S=void 0!==a.maxLights?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
-this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,O=[],ha=0,Z=null,aa=null,ia=-1,U=null,ea=
-null,eb=0,Aa=0,Ja=-1,Ta=-1,ra=-1,Ma=-1,qb=-1,nb=-1,fb=-1,Wa=-1,zb=null,Ab=null,ob=null,Na=null,ka=0,kb=0,Ha=0,cb=0,lb=0,ua=0,gb=new THREE.Frustum,Xa=new THREE.Matrix4,rb=new THREE.Matrix4,va=new THREE.Vector4,Ya=new THREE.Vector3,Za=!0,uc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},
-k,xb,pb;try{if(!(k=G.getContext("experimental-webgl",{alpha:P,premultipliedAlpha:Q,antialias:Y,stencil:oa,preserveDrawingBuffer:N})))throw"Error creating WebGL context.";}catch(Lc){console.error(Lc)}a=k.getExtension("OES_texture_float");P=k.getExtension("OES_standard_derivatives");xb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
-k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");P||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");xb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);
-k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(M.r,M.g,M.b,da);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),P=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Mc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=xb?k.getParameter(xb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,gc=0<P,fc=gc&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};
-this.supportsVertexTextures=function(){return gc};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){ka=void 0!==a?a:0;kb=void 0!==b?b:0;Ha=void 0!==c?c:G.width;cb=void 0!==d?d:G.height;k.viewport(ka,kb,Ha,cb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,
-b){M.setHex(a);da=b;k.clearColor(M.r,M.g,M.b,da)};this.setClearColor=function(a,b){M.copy(a);da=b;k.clearColor(M.r,M.g,M.b,da)};this.getClearColor=function(){return M};this.getClearAlpha=function(){return da};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
+if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.precision?a.precision:"highp",L=void 0!==
+a.alpha?a.alpha:!0,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ea=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.stencil?a.stencil:!0,M=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),ba=void 0!==a.clearAlpha?a.clearAlpha:0,ja=void 0!==a.maxLights?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
+this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var S=this,O=[],$=0,Y=null,aa=null,ia=-1,X=null,fa=null,
+eb=0,Aa=0,Ja=-1,Ta=-1,ra=-1,Ma=-1,qb=-1,nb=-1,fb=-1,Wa=-1,zb=null,Ab=null,ob=null,Na=null,la=0,kb=0,Ha=0,cb=0,lb=0,ua=0,gb=new THREE.Frustum,Xa=new THREE.Matrix4,rb=new THREE.Matrix4,va=new THREE.Vector4,Ya=new THREE.Vector3,Za=!0,uc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,xb,
+pb;try{if(!(k=G.getContext("experimental-webgl",{alpha:L,premultipliedAlpha:Q,antialias:ea,stencil:P,preserveDrawingBuffer:M})))throw"Error creating WebGL context.";}catch(Lc){console.error(Lc)}a=k.getExtension("OES_texture_float");L=k.getExtension("OES_standard_derivatives");xb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
+k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");L||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");xb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);
+k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(R.r,R.g,R.b,ba);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),L=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Mc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=xb?k.getParameter(xb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,gc=0<L,fc=gc&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};
+this.supportsVertexTextures=function(){return gc};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){la=void 0!==a?a:0;kb=void 0!==b?b:0;Ha=void 0!==c?c:G.width;cb=void 0!==d?d:G.height;k.viewport(la,kb,Ha,cb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,
+b){R.setHex(a);ba=b;k.clearColor(R.r,R.g,R.b,ba)};this.setClearColor=function(a,b){R.copy(a);ba=b;k.clearColor(R.r,R.g,R.b,ba)};this.getClearColor=function(){return R};this.getClearAlpha=function(){return ba};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
 this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);
-k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);K.info.memory.geometries--}else a instanceof
-THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),K.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),K.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),K.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&
-(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),K.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,
-d,e=!1,a=0;for(c=O.length;a<c;a++)if(d=O[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=O.length;a<c;a++)d=O[a],d.program!==b&&e.push(d);O=e;k.deleteProgram(b);K.info.memory.programs--}}};this.updateShadowMap=function(a,b){Z=null;ia=U=Wa=fb=ra=-1;Za=!0;Ta=Ja=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
+k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);S.info.memory.geometries--}else a instanceof
+THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),S.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),S.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),S.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&
+(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),S.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,
+d,e=!1,a=0;for(c=O.length;a<c;a++)if(d=O[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=O.length;a<c;a++)d=O[a],d.program!==b&&e.push(d);O=e;k.deleteProgram(b);S.info.memory.programs--}}};this.updateShadowMap=function(a,b){Y=null;ia=X=Wa=fb=ra=-1;Za=!0;Ta=Ja=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
 k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
 e,f,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<p;o+=9)n=a.normalArray,d=n[o],e=n[o+1],f=n[o+2],g=n[o+3],i=n[o+4],l=n[o+5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,n[o]=d,n[o+1]=e,n[o+2]=f,n[o+3]=d,n[o+4]=e,n[o+5]=f,n[o+6]=d,n[o+7]=e,n[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,
 a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=
-t(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==U&&(U=d,b=!0),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&
+t(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==X&&(X=d,b=!0),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&
 h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);K.info.render.calls++;K.info.render.vertices+=f[d].count;K.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,
-0,h.numItems/3),K.info.render.calls++,K.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=t(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==U&&(U=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),
+e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);S.info.render.calls++;S.info.render.vertices+=f[d].count;S.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,
+0,h.numItems/3),S.info.render.calls++,S.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=t(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==X&&(X=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),
 k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),
 k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(n),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(n):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+
 i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=
 0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&
 (k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Na&&(k.lineWidth(d),Na=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,
-e.__webglFaceCount,k.UNSIGNED_SHORT,0)),K.info.render.calls++,K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==Na&&(k.lineWidth(d),Na=d),k.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),K.info.render.calls++,K.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&
-(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),K.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;ia=-1;Za=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));
-b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Xa.multiply(b.projectionMatrix,b.matrixWorldInverse);gb.setFromMatrix(Xa);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
+e.__webglFaceCount,k.UNSIGNED_SHORT,0)),S.info.render.calls++,S.info.render.vertices+=e.__webglFaceCount,S.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==Na&&(k.lineWidth(d),Na=d),k.drawArrays(f,0,e.__webglLineCount),S.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),S.info.render.calls++,S.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&
+(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),S.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;ia=-1;Za=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));
+b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Xa.multiply(b.projectionMatrix,b.matrixWorldInverse);gb.setFromMatrix(Xa);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);S.info.render.calls=0;S.info.render.vertices=0;S.info.render.faces=0;S.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
 this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||gb.contains(g))){A(g,b);var n=f,q=n.object,s=n.buffer,r=void 0,r=r=void 0,r=q.material;r instanceof THREE.MeshFaceMaterial?(r=s.materialIndex,0<=r&&(r=q.geometry.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null))):r&&(r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=
 r,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(va.copy(g.matrixWorld.getPosition()),Xa.multiplyVector3(va),f.z=va.z))}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(A(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
-this.setDepthWrite(d.depthWrite),B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,"transparent",b,i,j,!0));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==
-THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=t(a,b,c,d,e);U=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,gb):
-e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var p=m,
-t=void 0,v=void 0,x=void 0,A=void 0,B=void 0,C=void 0,E=void 0,F={},H=p.morphTargets.length,O=p.morphNormals.length;p.geometryGroups={};t=0;for(v=p.faces.length;t<v;t++)x=p.faces[t],A=x.materialIndex,C=void 0!==A?A:-1,void 0===F[C]&&(F[C]={hash:C,counter:0}),E=F[C].hash+"_"+F[C].counter,void 0===p.geometryGroups[E]&&(p.geometryGroups[E]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,numMorphNormals:O}),B=x instanceof THREE.Face3?3:4,65535<p.geometryGroups[E].vertices+B&&(F[C].counter+=
-1,E=F[C].hash+"_"+F[C].counter,void 0===p.geometryGroups[E]&&(p.geometryGroups[E]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,numMorphNormals:O})),x instanceof THREE.Face3?p.geometryGroups[E].faces3.push(t):p.geometryGroups[E].faces4.push(t),p.geometryGroups[E].vertices+=B;p.geometryGroupsList=[];var I=void 0;for(I in p.geometryGroups)p.geometryGroups[I].id=eb++,p.geometryGroupsList.push(p.geometryGroups[I])}for(n in m.geometryGroups)if(o=m.geometryGroups[n],!o.__webglVertexBuffer){var G=
+this.setDepthWrite(d.depthWrite),C(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,"transparent",b,i,j,!0));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==
+THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=t(a,b,c,d,e);X=-1;S.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,gb):
+e.render(function(a){S.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var p=m,
+t=void 0,v=void 0,w=void 0,A=void 0,C=void 0,D=void 0,F=void 0,B={},H=p.morphTargets.length,I=p.morphNormals.length;p.geometryGroups={};t=0;for(v=p.faces.length;t<v;t++)w=p.faces[t],A=w.materialIndex,D=void 0!==A?A:-1,void 0===B[D]&&(B[D]={hash:D,counter:0}),F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,numMorphNormals:I}),C=w instanceof THREE.Face3?3:4,65535<p.geometryGroups[F].vertices+C&&(B[D].counter+=
+1,F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,numMorphNormals:I})),w instanceof THREE.Face3?p.geometryGroups[F].faces3.push(t):p.geometryGroups[F].faces4.push(t),p.geometryGroups[F].vertices+=C;p.geometryGroupsList=[];var O=void 0;for(O in p.geometryGroups)p.geometryGroups[O].id=eb++,p.geometryGroupsList.push(p.geometryGroups[O])}for(n in m.geometryGroups)if(o=m.geometryGroups[n],!o.__webglVertexBuffer){var G=
 o;G.__webglVertexBuffer=k.createBuffer();G.__webglNormalBuffer=k.createBuffer();G.__webglTangentBuffer=k.createBuffer();G.__webglColorBuffer=k.createBuffer();G.__webglUVBuffer=k.createBuffer();G.__webglUV2Buffer=k.createBuffer();G.__webglSkinIndicesBuffer=k.createBuffer();G.__webglSkinWeightsBuffer=k.createBuffer();G.__webglFaceBuffer=k.createBuffer();G.__webglLineBuffer=k.createBuffer();var J=void 0,M=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];J=0;for(M=G.numMorphTargets;J<M;J++)G.__webglMorphTargetsBuffers.push(k.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=
-[];J=0;for(M=G.numMorphNormals;J<M;J++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var N=m;N.__webglVertexBuffer=k.createBuffer();N.__webglColorBuffer=k.createBuffer();N.__webglNormalBuffer=
-k.createBuffer();K.info.memory.geometries++;var L=m,Z=b,S=L.vertices.length;L.__vertexArray=new Float32Array(3*S);L.__colorArray=new Float32Array(3*S);L.__normalArray=new Float32Array(3*S);L.__webglVertexCount=S;c(L,Z);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var aa=m;aa.__webglVertexBuffer=k.createBuffer();aa.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var U=m,Q=b,P=U.vertices.length;
-U.__vertexArray=new Float32Array(3*P);U.__colorArray=new Float32Array(3*P);U.__webglLineCount=P;c(U,Q);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var R=m;R.__webglVertexBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var ha=m,ea=b,da=ha.vertices.length;ha.__vertexArray=new Float32Array(3*da);ha.__colorArray=new Float32Array(3*da);ha.__sortArray=
-[];ha.__webglParticleCount=da;c(ha,ea);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,q(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||
-b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Y=a.__objectsRemoved[0],ia=a;Y instanceof THREE.Mesh||Y instanceof THREE.ParticleSystem||Y instanceof THREE.Ribbon||Y instanceof THREE.Line?z(ia.__webglObjects,Y):Y instanceof THREE.Sprite?u(ia.__webglSprites,Y):Y instanceof
-THREE.LensFlare?u(ia.__webglFlares,Y):(Y instanceof THREE.ImmediateRenderObject||Y.immediateRenderCallback)&&z(ia.__webglObjectsImmediate,Y);Y.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var oa=0,ra=a.__webglObjects.length;oa<ra;oa++){var Aa=a.__webglObjects[oa].object,fa=Aa.geometry,Ja=void 0,ua=void 0,ka=void 0;if(Aa instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry)(fa.verticesNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate)&&
-j(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.elementsNeedUpdate=!1,fa.uvsNeedUpdate=!1,fa.normalsNeedUpdate=!1,fa.colorsNeedUpdate=!1,fa.tangentsNeedUpdate=!1;else{for(var Ha=0,Ta=fa.geometryGroupsList.length;Ha<Ta;Ha++)if(Ja=fa.geometryGroupsList[Ha],ka=e(Aa,Ja),fa.buffersNeedUpdate&&d(Ja,Aa),ua=ka.attributes&&r(ka),fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||ua){var qa=
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-Lb.b,Sa[Ka+9]=xb.r,Sa[Ka+10]=xb.g,Sa[Ka+11]=xb.b,Ka+=12;0<Ka&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,va))}if(Lc&&hb.hasTangents){D=0;for($=sa.length;D<$;D++)T=ab[sa[D]],Xa=T.vertexTangents,Db=Xa[0],Eb=Xa[1],Fb=Xa[2],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,za+=12;D=0;for($=ta.length;D<$;D++)T=ab[ta[D]],Xa=T.vertexTangents,Db=Xa[0],
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-4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,y+=12;D=0;for($=ta.length;D<$;D++)T=ab[ta[D]],V=w.value[T.a],W=w.value[T.b],X=w.value[T.c],pa=w.value[T.d],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,w.array[y+12]=pa.x,w.array[y+13]=pa.y,w.array[y+14]=pa.z,w.array[y+
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-8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,w.array[y+12]=pa.x,w.array[y+13]=pa.y,w.array[y+14]=pa.z,w.array[y+15]=pa.w,y+=16}else if("faceVertices"===w.boundTo){D=0;for($=sa.length;D<$;D++)xa=w.value[sa[D]],V=xa[0],W=xa[1],X=xa[2],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,y+=12;D=0;for($=ta.length;D<$;D++)xa=w.value[ta[D]],
-V=xa[0],W=xa[1],X=xa[2],pa=xa[3],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,w.array[y+12]=pa.x,w.array[y+13]=pa.y,w.array[y+14]=pa.z,w.array[y+15]=pa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,va)}}Ya&&(delete qa.__inittedArrays,delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,
-delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}fa.verticesNeedUpdate=!1;fa.morphTargetsNeedUpdate=!1;fa.elementsNeedUpdate=!1;fa.uvsNeedUpdate=!1;fa.normalsNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.tangentsNeedUpdate=!1;fa.buffersNeedUpdate=!1;ka.attributes&&s(ka)}else if(Aa instanceof THREE.Ribbon){ka=e(Aa,fa);ua=ka.attributes&&r(ka);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||
-fa.normalsNeedUpdate||ua){var wb=fa,yc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,zc=void 0,ya=void 0,Ac=void 0,Bc=void 0,Cc=void 0,Wc=void 0,Ua=void 0,kc=void 0,Ba=void 0,ib=void 0,Xc=wb.vertices,Yc=wb.colors,Zc=wb.normals,dd=Xc.length,ed=Yc.length,fd=Zc.length,Dc=wb.__vertexArray,Ec=wb.__colorArray,Fc=wb.__normalArray,gd=wb.colorsNeedUpdate,hd=wb.normalsNeedUpdate,Tc=wb.__webglCustomAttributesList;if(wb.verticesNeedUpdate){for(pc=0;pc<dd;pc++)zc=Xc[pc],ya=3*pc,Dc[ya]=zc.x,Dc[ya+1]=zc.y,Dc[ya+
+[];J=0;for(M=G.numMorphNormals;J<M;J++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}S.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var Y=m;Y.__webglVertexBuffer=k.createBuffer();Y.__webglColorBuffer=k.createBuffer();Y.__webglNormalBuffer=
+k.createBuffer();S.info.memory.geometries++;var K=m,R=b,$=K.vertices.length;K.__vertexArray=new Float32Array(3*$);K.__colorArray=new Float32Array(3*$);K.__normalArray=new Float32Array(3*$);K.__webglVertexCount=$;c(K,R);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var L=m;L.__webglVertexBuffer=k.createBuffer();L.__webglColorBuffer=k.createBuffer();S.info.memory.geometries++;var aa=m,X=b,N=aa.vertices.length;
+aa.__vertexArray=new Float32Array(3*N);aa.__colorArray=new Float32Array(3*N);aa.__webglLineCount=N;c(aa,X);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var P=m;P.__webglVertexBuffer=k.createBuffer();P.__webglColorBuffer=k.createBuffer();S.info.memory.geometries++;var Q=m,fa=b,ba=Q.vertices.length;Q.__vertexArray=new Float32Array(3*ba);Q.__colorArray=new Float32Array(3*ba);Q.__sortArray=
+[];Q.__webglParticleCount=ba;c(Q,fa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,q(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?
+l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ia=a.__objectsRemoved[0],ja=a;ia instanceof THREE.Mesh||ia instanceof THREE.ParticleSystem||ia instanceof THREE.Ribbon||ia instanceof THREE.Line?z(ja.__webglObjects,ia):ia instanceof THREE.Sprite?u(ja.__webglSprites,ia):ia instanceof THREE.LensFlare?
+u(ja.__webglFlares,ia):(ia instanceof THREE.ImmediateRenderObject||ia.immediateRenderCallback)&&z(ja.__webglObjectsImmediate,ia);ia.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var ea=0,ra=a.__webglObjects.length;ea<ra;ea++){var Aa=a.__webglObjects[ea].object,ga=Aa.geometry,Ja=void 0,ua=void 0,la=void 0;if(Aa instanceof THREE.Mesh)if(ga instanceof THREE.BufferGeometry)(ga.verticesNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate)&&
+j(ga,k.DYNAMIC_DRAW,!ga.dynamic),ga.verticesNeedUpdate=!1,ga.elementsNeedUpdate=!1,ga.uvsNeedUpdate=!1,ga.normalsNeedUpdate=!1,ga.colorsNeedUpdate=!1,ga.tangentsNeedUpdate=!1;else{for(var Ha=0,Ta=ga.geometryGroupsList.length;Ha<Ta;Ha++)if(Ja=ga.geometryGroupsList[Ha],la=e(Aa,Ja),ga.buffersNeedUpdate&&d(Ja,Aa),ua=la.attributes&&r(la),ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate||ua){var qa=
+Ja,Na=Aa,va=k.DYNAMIC_DRAW,Ya=!ga.dynamic,Ma=la;if(qa.__inittedArrays){var nb=f(Ma),qb=Ma.vertexColors?Ma.vertexColors:!1,ob=g(Ma),fb=nb===THREE.SmoothShading,E=void 0,Z=void 0,Wa=void 0,T=void 0,cb=void 0,Za=void 0,Bb=void 0,lb=void 0,Xa=void 0,gb=void 0,kb=void 0,U=void 0,V=void 0,W=void 0,pa=void 0,Db=void 0,Eb=void 0,Fb=void 0,pb=void 0,Gb=void 0,Hb=void 0,Ib=void 0,rb=void 0,Jb=void 0,Kb=void 0,Lb=void 0,xb=void 0,Mb=void 0,Nb=void 0,Ob=void 0,zb=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Ab=void 0,
+wa=void 0,fc=void 0,Zb=void 0,ic=void 0,jc=void 0,Qa=void 0,gc=void 0,Oa=void 0,Pa=void 0,$b=void 0,Tb=void 0,Ia=0,La=0,Ub=0,Vb=0,ub=0,$a=0,za=0,db=0,Ka=0,ha=0,ka=0,y=0,xa=void 0,Ra=qa.__vertexArray,nc=qa.__uvArray,oc=qa.__uv2Array,vb=qa.__normalArray,Da=qa.__tangentArray,Sa=qa.__colorArray,Ea=qa.__skinIndexArray,Fa=qa.__skinWeightArray,Oc=qa.__morphTargetsArrays,Pc=qa.__morphNormalsArrays,Qc=qa.__webglCustomAttributesList,x=void 0,Sb=qa.__faceArray,mb=qa.__lineArray,hb=Na.geometry,uc=hb.elementsNeedUpdate,
+mc=hb.uvsNeedUpdate,vc=hb.normalsNeedUpdate,Lc=hb.tangentsNeedUpdate,Mc=hb.colorsNeedUpdate,cd=hb.morphTargetsNeedUpdate,dc=hb.vertices,sa=qa.faces3,ta=qa.faces4,ab=hb.faces,Rc=hb.faceVertexUvs[0],Sc=hb.faceVertexUvs[1],ec=hb.skinIndices,ac=hb.skinWeights,bc=hb.morphTargets,xc=hb.morphNormals;if(hb.verticesNeedUpdate){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],U=dc[T.a],V=dc[T.b],W=dc[T.c],Ra[La]=U.x,Ra[La+1]=U.y,Ra[La+2]=U.z,Ra[La+3]=V.x,Ra[La+4]=V.y,Ra[La+5]=V.z,Ra[La+6]=W.x,Ra[La+7]=W.y,Ra[La+8]=
+W.z,La+=9;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],U=dc[T.a],V=dc[T.b],W=dc[T.c],pa=dc[T.d],Ra[La]=U.x,Ra[La+1]=U.y,Ra[La+2]=U.z,Ra[La+3]=V.x,Ra[La+4]=V.y,Ra[La+5]=V.z,Ra[La+6]=W.x,Ra[La+7]=W.y,Ra[La+8]=W.z,Ra[La+9]=pa.x,Ra[La+10]=pa.y,Ra[La+11]=pa.z,La+=12;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,va)}if(cd){Qa=0;for(gc=bc.length;Qa<gc;Qa++){E=ka=0;for(Z=sa.length;E<Z;E++)$b=sa[E],T=ab[$b],U=bc[Qa].vertices[T.a],V=bc[Qa].vertices[T.b],W=bc[Qa].vertices[T.c],
+Oa=Oc[Qa],Oa[ka]=U.x,Oa[ka+1]=U.y,Oa[ka+2]=U.z,Oa[ka+3]=V.x,Oa[ka+4]=V.y,Oa[ka+5]=V.z,Oa[ka+6]=W.x,Oa[ka+7]=W.y,Oa[ka+8]=W.z,Ma.morphNormals&&(fb?(Tb=xc[Qa].vertexNormals[$b],Gb=Tb.a,Hb=Tb.b,Ib=Tb.c):Ib=Hb=Gb=xc[Qa].faceNormals[$b],Pa=Pc[Qa],Pa[ka]=Gb.x,Pa[ka+1]=Gb.y,Pa[ka+2]=Gb.z,Pa[ka+3]=Hb.x,Pa[ka+4]=Hb.y,Pa[ka+5]=Hb.z,Pa[ka+6]=Ib.x,Pa[ka+7]=Ib.y,Pa[ka+8]=Ib.z),ka+=9;E=0;for(Z=ta.length;E<Z;E++)$b=ta[E],T=ab[$b],U=bc[Qa].vertices[T.a],V=bc[Qa].vertices[T.b],W=bc[Qa].vertices[T.c],pa=bc[Qa].vertices[T.d],
+Oa=Oc[Qa],Oa[ka]=U.x,Oa[ka+1]=U.y,Oa[ka+2]=U.z,Oa[ka+3]=V.x,Oa[ka+4]=V.y,Oa[ka+5]=V.z,Oa[ka+6]=W.x,Oa[ka+7]=W.y,Oa[ka+8]=W.z,Oa[ka+9]=pa.x,Oa[ka+10]=pa.y,Oa[ka+11]=pa.z,Ma.morphNormals&&(fb?(Tb=xc[Qa].vertexNormals[$b],Gb=Tb.a,Hb=Tb.b,Ib=Tb.c,rb=Tb.d):rb=Ib=Hb=Gb=xc[Qa].faceNormals[$b],Pa=Pc[Qa],Pa[ka]=Gb.x,Pa[ka+1]=Gb.y,Pa[ka+2]=Gb.z,Pa[ka+3]=Hb.x,Pa[ka+4]=Hb.y,Pa[ka+5]=Hb.z,Pa[ka+6]=Ib.x,Pa[ka+7]=Ib.y,Pa[ka+8]=Ib.z,Pa[ka+9]=rb.x,Pa[ka+10]=rb.y,Pa[ka+11]=rb.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,
+qa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,Oc[Qa],va);Ma.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[Qa]),k.bufferData(k.ARRAY_BUFFER,Pc[Qa],va))}}if(ac.length){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],Fa[ha]=Mb.x,Fa[ha+1]=Mb.y,Fa[ha+2]=Mb.z,Fa[ha+3]=Mb.w,Fa[ha+4]=Nb.x,Fa[ha+5]=Nb.y,Fa[ha+6]=Nb.z,Fa[ha+7]=Nb.w,Fa[ha+8]=Ob.x,Fa[ha+9]=Ob.y,Fa[ha+10]=Ob.z,Fa[ha+11]=Ob.w,Pb=ec[T.a],Qb=ec[T.b],Rb=ec[T.c],Ea[ha]=Pb.x,Ea[ha+
+1]=Pb.y,Ea[ha+2]=Pb.z,Ea[ha+3]=Pb.w,Ea[ha+4]=Qb.x,Ea[ha+5]=Qb.y,Ea[ha+6]=Qb.z,Ea[ha+7]=Qb.w,Ea[ha+8]=Rb.x,Ea[ha+9]=Rb.y,Ea[ha+10]=Rb.z,Ea[ha+11]=Rb.w,ha+=12;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],zb=ac[T.d],Fa[ha]=Mb.x,Fa[ha+1]=Mb.y,Fa[ha+2]=Mb.z,Fa[ha+3]=Mb.w,Fa[ha+4]=Nb.x,Fa[ha+5]=Nb.y,Fa[ha+6]=Nb.z,Fa[ha+7]=Nb.w,Fa[ha+8]=Ob.x,Fa[ha+9]=Ob.y,Fa[ha+10]=Ob.z,Fa[ha+11]=Ob.w,Fa[ha+12]=zb.x,Fa[ha+13]=zb.y,Fa[ha+14]=zb.z,Fa[ha+15]=zb.w,Pb=ec[T.a],Qb=ec[T.b],Rb=ec[T.c],
+Ab=ec[T.d],Ea[ha]=Pb.x,Ea[ha+1]=Pb.y,Ea[ha+2]=Pb.z,Ea[ha+3]=Pb.w,Ea[ha+4]=Qb.x,Ea[ha+5]=Qb.y,Ea[ha+6]=Qb.z,Ea[ha+7]=Qb.w,Ea[ha+8]=Rb.x,Ea[ha+9]=Rb.y,Ea[ha+10]=Rb.z,Ea[ha+11]=Rb.w,Ea[ha+12]=Ab.x,Ea[ha+13]=Ab.y,Ea[ha+14]=Ab.z,Ea[ha+15]=Ab.w,ha+=16;0<ha&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,va),k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,va))}if(Mc&&qb){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],Bb=T.vertexColors,
+lb=T.color,3===Bb.length&&qb===THREE.VertexColors?(Jb=Bb[0],Kb=Bb[1],Lb=Bb[2]):Lb=Kb=Jb=lb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=Lb.b,Ka+=9;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],Bb=T.vertexColors,lb=T.color,4===Bb.length&&qb===THREE.VertexColors?(Jb=Bb[0],Kb=Bb[1],Lb=Bb[2],xb=Bb[3]):xb=Lb=Kb=Jb=lb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=
+Lb.b,Sa[Ka+9]=xb.r,Sa[Ka+10]=xb.g,Sa[Ka+11]=xb.b,Ka+=12;0<Ka&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,va))}if(Lc&&hb.hasTangents){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],Xa=T.vertexTangents,Db=Xa[0],Eb=Xa[1],Fb=Xa[2],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,za+=12;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],Xa=T.vertexTangents,Db=Xa[0],
+Eb=Xa[1],Fb=Xa[2],pb=Xa[3],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,Da[za+12]=pb.x,Da[za+13]=pb.y,Da[za+14]=pb.z,Da[za+15]=pb.w,za+=16;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Da,va)}if(vc&&nb){E=0;for(Z=sa.length;E<Z;E++)if(T=ab[sa[E]],cb=T.vertexNormals,Za=T.normal,3===cb.length&&fb)for(wa=0;3>wa;wa++)Zb=cb[wa],vb[$a]=Zb.x,vb[$a+1]=
+Zb.y,vb[$a+2]=Zb.z,$a+=3;else for(wa=0;3>wa;wa++)vb[$a]=Za.x,vb[$a+1]=Za.y,vb[$a+2]=Za.z,$a+=3;E=0;for(Z=ta.length;E<Z;E++)if(T=ab[ta[E]],cb=T.vertexNormals,Za=T.normal,4===cb.length&&fb)for(wa=0;4>wa;wa++)Zb=cb[wa],vb[$a]=Zb.x,vb[$a+1]=Zb.y,vb[$a+2]=Zb.z,$a+=3;else for(wa=0;4>wa;wa++)vb[$a]=Za.x,vb[$a+1]=Za.y,vb[$a+2]=Za.z,$a+=3;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,vb,va)}if(mc&&Rc&&ob){E=0;for(Z=sa.length;E<Z;E++)if(Wa=sa[E],gb=Rc[Wa],void 0!==gb)for(wa=
+0;3>wa;wa++)ic=gb[wa],nc[Ub]=ic.u,nc[Ub+1]=ic.v,Ub+=2;E=0;for(Z=ta.length;E<Z;E++)if(Wa=ta[E],gb=Rc[Wa],void 0!==gb)for(wa=0;4>wa;wa++)ic=gb[wa],nc[Ub]=ic.u,nc[Ub+1]=ic.v,Ub+=2;0<Ub&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,va))}if(mc&&Sc&&ob){E=0;for(Z=sa.length;E<Z;E++)if(Wa=sa[E],kb=Sc[Wa],void 0!==kb)for(wa=0;3>wa;wa++)jc=kb[wa],oc[Vb]=jc.u,oc[Vb+1]=jc.v,Vb+=2;E=0;for(Z=ta.length;E<Z;E++)if(Wa=ta[E],kb=Sc[Wa],void 0!==kb)for(wa=0;4>wa;wa++)jc=kb[wa],oc[Vb]=
+jc.u,oc[Vb+1]=jc.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,oc,va))}if(uc){E=0;for(Z=sa.length;E<Z;E++)Sb[ub]=Ia,Sb[ub+1]=Ia+1,Sb[ub+2]=Ia+2,ub+=3,mb[db]=Ia,mb[db+1]=Ia+1,mb[db+2]=Ia,mb[db+3]=Ia+2,mb[db+4]=Ia+1,mb[db+5]=Ia+2,db+=6,Ia+=3;E=0;for(Z=ta.length;E<Z;E++)Sb[ub]=Ia,Sb[ub+1]=Ia+1,Sb[ub+2]=Ia+3,Sb[ub+3]=Ia+1,Sb[ub+4]=Ia+2,Sb[ub+5]=Ia+3,ub+=6,mb[db]=Ia,mb[db+1]=Ia+1,mb[db+2]=Ia,mb[db+3]=Ia+3,mb[db+4]=Ia+1,mb[db+5]=Ia+2,mb[db+6]=Ia+2,mb[db+7]=
+Ia+3,db+=8,Ia+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Sb,va);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,mb,va)}if(Qc){wa=0;for(fc=Qc.length;wa<fc;wa++)if(x=Qc[wa],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],y+=3;E=0;for(Z=ta.length;E<
+Z;E++)T=ab[ta[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],x.array[y+3]=x.value[T.d],y+=4}else{if("faces"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)xa=x.value[sa[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,y+=3;E=0;for(Z=ta.length;E<Z;E++)xa=x.value[ta[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,x.array[y+3]=xa,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],U=x.value[T.a],V=x.value[T.b],
+W=x.value[T.c],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=V.x,x.array[y+3]=V.y,x.array[y+4]=W.x,x.array[y+5]=W.y,y+=6;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],pa=x.value[T.d],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=V.x,x.array[y+3]=V.y,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=pa.x,x.array[y+7]=pa.y,y+=8}else{if("faces"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)W=V=U=xa=x.value[sa[E]],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=V.x,x.array[y+
+3]=V.y,x.array[y+4]=W.x,x.array[y+5]=W.y,y+=6;E=0;for(Z=ta.length;E<Z;E++)pa=W=V=U=xa=x.value[ta[E]],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=V.x,x.array[y+3]=V.y,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=pa.x,x.array[y+7]=pa.y,y+=8}}else if(3===x.size){var da;da="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=
+U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],y+=9;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],pa=x.value[T.d],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],x.array[y+9]=pa[da[0]],x.array[y+10]=pa[da[1]],x.array[y+11]=
+pa[da[2]],y+=12}else if("faces"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)W=V=U=xa=x.value[sa[E]],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],y+=9;E=0;for(Z=ta.length;E<Z;E++)pa=W=V=U=xa=x.value[ta[E]],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],
+x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],x.array[y+9]=pa[da[0]],x.array[y+10]=pa[da[1]],x.array[y+11]=pa[da[2]],y+=12}else if("faceVertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)xa=x.value[sa[E]],U=xa[0],V=xa[1],W=xa[2],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],y+=9;E=0;for(Z=ta.length;E<Z;E++)xa=x.value[ta[E]],U=xa[0],V=xa[1],W=xa[2],pa=
+xa[3],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],x.array[y+9]=pa[da[0]],x.array[y+10]=pa[da[1]],x.array[y+11]=pa[da[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+
+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,y+=12;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],pa=x.value[T.d],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+
+15]=pa.w,y+=16}else if("faces"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)W=V=U=xa=x.value[sa[E]],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,y+=12;E=0;for(Z=ta.length;E<Z;E++)pa=W=V=U=xa=x.value[ta[E]],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+
+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}else if("faceVertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)xa=x.value[sa[E]],U=xa[0],V=xa[1],W=xa[2],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,y+=12;E=0;for(Z=ta.length;E<Z;E++)xa=x.value[ta[E]],
+U=xa[0],V=xa[1],W=xa[2],pa=xa[3],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);k.bufferData(k.ARRAY_BUFFER,x.array,va)}}Ya&&(delete qa.__inittedArrays,delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,
+delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}ga.verticesNeedUpdate=!1;ga.morphTargetsNeedUpdate=!1;ga.elementsNeedUpdate=!1;ga.uvsNeedUpdate=!1;ga.normalsNeedUpdate=!1;ga.colorsNeedUpdate=!1;ga.tangentsNeedUpdate=!1;ga.buffersNeedUpdate=!1;la.attributes&&s(la)}else if(Aa instanceof THREE.Ribbon){la=e(Aa,ga);ua=la.attributes&&r(la);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||
+ga.normalsNeedUpdate||ua){var wb=ga,yc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,zc=void 0,ya=void 0,Ac=void 0,Bc=void 0,Cc=void 0,Wc=void 0,Ua=void 0,kc=void 0,Ba=void 0,ib=void 0,Xc=wb.vertices,Yc=wb.colors,Zc=wb.normals,dd=Xc.length,ed=Yc.length,fd=Zc.length,Dc=wb.__vertexArray,Ec=wb.__colorArray,Fc=wb.__normalArray,gd=wb.colorsNeedUpdate,hd=wb.normalsNeedUpdate,Tc=wb.__webglCustomAttributesList;if(wb.verticesNeedUpdate){for(pc=0;pc<dd;pc++)zc=Xc[pc],ya=3*pc,Dc[ya]=zc.x,Dc[ya+1]=zc.y,Dc[ya+
 2]=zc.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,yc)}if(gd){for(qc=0;qc<ed;qc++)Ac=Yc[qc],ya=3*qc,Ec[ya]=Ac.r,Ec[ya+1]=Ac.g,Ec[ya+2]=Ac.b;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,yc)}if(hd){for(rc=0;rc<fd;rc++)Bc=Zc[rc],ya=3*rc,Fc[ya]=Bc.x,Fc[ya+1]=Bc.y,Fc[ya+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,yc)}if(Tc){Cc=0;for(Wc=Tc.length;Cc<Wc;Cc++)if(Ba=Tc[Cc],Ba.needsUpdate&&
 (void 0===Ba.boundTo||"vertices"===Ba.boundTo)){ya=0;kc=Ba.value.length;if(1===Ba.size)for(Ua=0;Ua<kc;Ua++)Ba.array[Ua]=Ba.value[Ua];else if(2===Ba.size)for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,ya+=2;else if(3===Ba.size)if("c"===Ba.type)for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.r,Ba.array[ya+1]=ib.g,Ba.array[ya+2]=ib.b,ya+=3;else for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,Ba.array[ya+2]=ib.z,ya+=3;else if(4===Ba.size)for(Ua=
-0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,Ba.array[ya+2]=ib.z,Ba.array[ya+3]=ib.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,yc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.normalsNeedUpdate=!1;ka.attributes&&s(ka)}else if(Aa instanceof THREE.Line){ka=e(Aa,fa);ua=ka.attributes&&r(ka);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||ua){var Wb=fa,Uc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,Gc=void 0,Ga=void 0,Hc=void 0,$c=Wb.vertices,
+0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,Ba.array[ya+2]=ib.z,Ba.array[ya+3]=ib.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,yc)}}}ga.verticesNeedUpdate=!1;ga.colorsNeedUpdate=!1;ga.normalsNeedUpdate=!1;la.attributes&&s(la)}else if(Aa instanceof THREE.Line){la=e(Aa,ga);ua=la.attributes&&r(la);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||ua){var Wb=ga,Uc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,Gc=void 0,Ga=void 0,Hc=void 0,$c=Wb.vertices,
 ad=Wb.colors,id=$c.length,jd=ad.length,Ic=Wb.__vertexArray,Jc=Wb.__colorArray,kd=Wb.colorsNeedUpdate,Vc=Wb.__webglCustomAttributesList,Kc=void 0,bd=void 0,Va=void 0,lc=void 0,jb=void 0,Ca=void 0;if(Wb.verticesNeedUpdate){for(sc=0;sc<id;sc++)Gc=$c[sc],Ga=3*sc,Ic[Ga]=Gc.x,Ic[Ga+1]=Gc.y,Ic[Ga+2]=Gc.z;k.bindBuffer(k.ARRAY_BUFFER,Wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ic,Uc)}if(kd){for(tc=0;tc<jd;tc++)Hc=ad[tc],Ga=3*tc,Jc[Ga]=Hc.r,Jc[Ga+1]=Hc.g,Jc[Ga+2]=Hc.b;k.bindBuffer(k.ARRAY_BUFFER,Wb.__webglColorBuffer);
 k.bufferData(k.ARRAY_BUFFER,Jc,Uc)}if(Vc){Kc=0;for(bd=Vc.length;Kc<bd;Kc++)if(Ca=Vc[Kc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){Ga=0;lc=Ca.value.length;if(1===Ca.size)for(Va=0;Va<lc;Va++)Ca.array[Va]=Ca.value[Va];else if(2===Ca.size)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ga+=2;else if(3===Ca.size)if("c"===Ca.type)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.r,Ca.array[Ga+1]=jb.g,Ca.array[Ga+2]=jb.b,Ga+=3;else for(Va=0;Va<lc;Va++)jb=
-Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ga+=3;else if(4===Ca.size)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ca.array[Ga+3]=jb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Uc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;ka.attributes&&s(ka)}else Aa instanceof THREE.ParticleSystem&&(fa instanceof THREE.BufferGeometry?((fa.verticesNeedUpdate||fa.colorsNeedUpdate)&&j(fa,k.DYNAMIC_DRAW,
-!fa.dynamic),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1):(ka=e(Aa,fa),ua=ka.attributes&&r(ka),(fa.verticesNeedUpdate||fa.colorsNeedUpdate||Aa.sortParticles||ua)&&i(fa,k.DYNAMIC_DRAW,Aa),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1,ka.attributes&&s(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?
+Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ga+=3;else if(4===Ca.size)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ca.array[Ga+3]=jb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Uc)}}}ga.verticesNeedUpdate=!1;ga.colorsNeedUpdate=!1;la.attributes&&s(la)}else Aa instanceof THREE.ParticleSystem&&(ga instanceof THREE.BufferGeometry?((ga.verticesNeedUpdate||ga.colorsNeedUpdate)&&j(ga,k.DYNAMIC_DRAW,
+!ga.dynamic),ga.verticesNeedUpdate=!1,ga.colorsNeedUpdate=!1):(la=e(Aa,ga),ua=la.attributes&&r(la),(ga.verticesNeedUpdate||ga.colorsNeedUpdate||Aa.sortParticles||ua)&&i(ga,k.DYNAMIC_DRAW,Aa),ga.verticesNeedUpdate=!1,ga.colorsNeedUpdate=!1,la.attributes&&s(la)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?
 n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,s;e=p=q=s=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&s++,g instanceof
-THREE.HemisphereLight&&o++);q+s+p+o<=S?e=p:(e=Math.ceil(S*p/(q+p)),s=q=S-e,o=e);f=q;g=s;h=o;o=p=0;for(s=b.length;o<s;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+
-b+" (try OpenGL instead of ANGLE)")),l=b);var r;a:{q=a.fragmentShader;s=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&
-d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,
-flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(q),d.push(s));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=O.length;t<u;t++)if(d=O[t],d.code===n){d.usedTimes++;r=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+R+" float;",u,gc?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?
+THREE.HemisphereLight&&o++);q+s+p+o<=ja?e=p:(e=Math.ceil(ja*p/(q+p)),s=q=ja-e,o=e);f=q;g=s;h=o;o=p=0;for(s=b.length;o<s;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var r;a:{q=a.fragmentShader;s=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,
+boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===
+THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(q),d.push(s));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=O.length;t<u;t++)if(d=O[t],d.code===n){d.usedTimes++;r=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+N+" float;",u,gc?"#define VERTEX_TEXTURES":"",S.gammaInput?"#define GAMMA_INPUT":"",S.gammaOutput?"#define GAMMA_OUTPUT":"",S.physicallyBasedShading?
 "#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?
 "#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
 "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-u=["precision "+R+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
+u=["precision "+N+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",S.gammaInput?"#define GAMMA_INPUT":"",S.gammaOutput?"#define GAMMA_OUTPUT":"",S.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=H("fragment",u+q);t=H("vertex",t+s);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
-", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var x;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(x in o)t.push(x);x=t;t=0;for(u=x.length;t<u;t++)d=x[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight".split(" ");for(x=0;x<c.maxMorphTargets;x++)t.push("morphTarget"+
-x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(r in b)t.push(r);r=t;x=0;for(t=r.length;x<t;x++)u=r[x],v.attributes[u]=k.getAttribLocation(v,u);v.id=ha++;O.push({program:v,code:n,usedTimes:1});K.info.memory.programs=O.length;r=v}a.program=r;r=a.program.attributes;0<=r.position&&k.enableVertexAttribArray(r.position);0<=r.color&&k.enableVertexAttribArray(r.color);0<=r.normal&&k.enableVertexAttribArray(r.normal);0<=r.tangent&&k.enableVertexAttribArray(r.tangent);a.skinning&&(0<=r.skinIndex&&
-0<=r.skinWeight)&&(k.enableVertexAttribArray(r.skinIndex),k.enableVertexAttribArray(r.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==r[j]&&0<=r[j]&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)x=v+j,0<=r[x]&&(k.enableVertexAttribArray(r[x]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)x=v+j,0<=r[x]&&(k.enableVertexAttribArray(r[x]),
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=I("fragment",u+q);t=I("vertex",t+s);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
+", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in o)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)d=w[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+
+w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(r in b)t.push(r);r=t;w=0;for(t=r.length;w<t;w++)u=r[w],v.attributes[u]=k.getAttribLocation(v,u);v.id=$++;O.push({program:v,code:n,usedTimes:1});S.info.memory.programs=O.length;r=v}a.program=r;r=a.program.attributes;0<=r.position&&k.enableVertexAttribArray(r.position);0<=r.color&&k.enableVertexAttribArray(r.color);0<=r.normal&&k.enableVertexAttribArray(r.normal);0<=r.tangent&&k.enableVertexAttribArray(r.tangent);a.skinning&&(0<=r.skinIndex&&
+0<=r.skinWeight)&&(k.enableVertexAttribArray(r.skinIndex),k.enableVertexAttribArray(r.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==r[j]&&0<=r[j]&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=r[w]&&(k.enableVertexAttribArray(r[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+j,0<=r[w]&&(k.enableVertexAttribArray(r[w]),
 a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Ja!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),Ja=b);Ta!==a&&(a?k.frontFace(k.CW):
 k.frontFace(k.CCW),Ta=a)};this.setDepthTest=function(a){fb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),fb=a)};this.setDepthWrite=function(a){Wa!==a&&(k.depthMask(a),Wa=a)};this.setBlending=function(a,b,c,d){a!==ra&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
-(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ra=a);if(a===THREE.CustomBlending){if(b!==Ma&&(k.blendEquation(C(b)),Ma=b),c!==qb||d!==nb)k.blendFunc(C(c),C(d)),qb=c,nb=d}else nb=qb=Ma=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
-k.createTexture(),K.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=C(a.format),f=C(a.type);J(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);
+(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ra=a);if(a===THREE.CustomBlending){if(b!==Ma&&(k.blendEquation(H(b)),Ma=b),c!==qb||d!==nb)k.blendFunc(H(c),H(d)),qb=c,nb=d}else nb=qb=Ma=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
+k.createTexture(),S.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);K(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);
 else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=
-!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=C(a.format),e=C(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);J(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
-a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);I(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),J(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
-d,a.__webglTexture,0),I(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ha,a=cb,d=ka,e=kb);b!==aa&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),aa=b);lb=c;ua=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
+!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);K(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
+a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),K(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
+d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ha,a=cb,d=la,e=kb);b!==aa&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),aa=b);lb=c;ua=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
 this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
@@ -510,15 +511,15 @@ b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(
 a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,m=d.d,n=new THREE.Face3,l=new THREE.Face3;n.color.copy(d.color);l.color.copy(d.color);n.materialIndex=d.materialIndex;l.materialIndex=d.materialIndex;n.a=e;n.b=i;n.c=m;l.a=i;l.b=j;l.c=m;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),n.vertexColors[2]=d.vertexColors[3].clone(),l.vertexColors[0]=d.vertexColors[1].clone(),l.vertexColors[1]=d.vertexColors[2].clone(),l.vertexColors[2]=
 d.vertexColors[3].clone());f.push(n,l);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],m=n[3],n=[n[0].clone(),i.clone(),m.clone()],i=[i.clone(),j.clone(),m.clone()],h[d].push(n,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=
 g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],
-b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,m,n,l,p,o,q,r,s,z,u,t,E=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],p=j.distanceTo(m),o=m.distanceTo(n),l=j.distanceTo(n),p>b||o>b||l>b){i=a.vertices.length;u=e.clone();t=e.clone();p>=o&&
+b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,m,n,l,p,o,q,r,s,z,u,t,F=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],p=j.distanceTo(m),o=m.distanceTo(n),l=j.distanceTo(n),p>b||o>b||l>b){i=a.vertices.length;u=e.clone();t=e.clone();p>=o&&
 p>=l?(j=j.clone(),j.lerpSelf(m,0.5),u.a=f,u.b=i,u.c=h,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),u.vertexNormals[1].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),u.vertexColors[1].copy(f),t.vertexColors[0].copy(f)),e=0):o>=p&&o>=l?(j=m.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,t.a=i,t.b=h,t.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),
 f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f),t.vertexNormals[1].copy(e.vertexNormals[2]),t.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),t.vertexColors[0].copy(f),t.vertexColors[1].copy(e.vertexColors[2]),t.vertexColors[2].copy(e.vertexColors[0])),e=1):(j=j.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&
-(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),t.vertexColors[0].copy(f)),e=2);E.push(u,t);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],h=j[1],u=j[2],0===e?(m=t.clone(),m.lerpSelf(h,0.5),j=[t.clone(),m.clone(),u.clone()],h=[m.clone(),h.clone(),
-u.clone()]):1===e?(m=h.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),u.clone(),t.clone()]):(m=t.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),h.clone(),u.clone()]),A[f].push(j,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],l=a.vertices[i],p=j.distanceTo(m),o=m.distanceTo(n),q=n.distanceTo(l),r=j.distanceTo(l),p>b||o>b||
+(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),t.vertexColors[0].copy(f)),e=2);F.push(u,t);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],h=j[1],u=j[2],0===e?(m=t.clone(),m.lerpSelf(h,0.5),j=[t.clone(),m.clone(),u.clone()],h=[m.clone(),h.clone(),
+u.clone()]):1===e?(m=h.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),u.clone(),t.clone()]):(m=t.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),h.clone(),u.clone()]),A[f].push(j,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],l=a.vertices[i],p=j.distanceTo(m),o=m.distanceTo(n),q=n.distanceTo(l),r=j.distanceTo(l),p>b||o>b||
 q>b||r>b){s=a.vertices.length;z=a.vertices.length+1;u=e.clone();t=e.clone();p>=o&&p>=q&&p>=r||q>=o&&q>=p&&q>=r?(p=j.clone(),p.lerpSelf(m,0.5),m=n.clone(),m.lerpSelf(l,0.5),u.a=f,u.b=s,u.c=z,u.d=i,t.a=s,t.b=g,t.c=h,t.d=z,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),u.vertexNormals[1].copy(f),u.vertexNormals[2].copy(g),t.vertexNormals[0].copy(f),t.vertexNormals[3].copy(g)),4===e.vertexColors.length&&
 (f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),u.vertexColors[1].copy(f),u.vertexColors[2].copy(g),t.vertexColors[0].copy(f),t.vertexColors[3].copy(g)),e=0):(p=m.clone(),p.lerpSelf(n,0.5),m=l.clone(),m.lerpSelf(j,0.5),u.a=f,u.b=g,u.c=s,u.d=z,t.a=z,t.b=s,t.c=h,t.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),
-u.vertexNormals[2].copy(f),u.vertexNormals[3].copy(g),t.vertexNormals[0].copy(g),t.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),u.vertexColors[2].copy(f),u.vertexColors[3].copy(g),t.vertexColors[0].copy(g),t.vertexColors[1].copy(f)),e=1);E.push(u,t);a.vertices.push(p,m);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],
-h=j[1],u=j[2],j=j[3],0===e?(m=t.clone(),m.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),t=[t.clone(),m.clone(),n.clone(),j.clone()],h=[m.clone(),h.clone(),u.clone(),n.clone()]):(m=h.clone(),m.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(t,0.5),t=[t.clone(),h.clone(),m.clone(),n.clone()],h=[n.clone(),m.clone(),u.clone(),j.clone()]),A[f].push(t,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}a.faces=E;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;
+u.vertexNormals[2].copy(f),u.vertexNormals[3].copy(g),t.vertexNormals[0].copy(g),t.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),u.vertexColors[2].copy(f),u.vertexColors[3].copy(g),t.vertexColors[0].copy(g),t.vertexColors[1].copy(f)),e=1);F.push(u,t);a.vertices.push(p,m);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],
+h=j[1],u=j[2],j=j[3],0===e?(m=t.clone(),m.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),t=[t.clone(),m.clone(),n.clone(),j.clone()],h=[m.clone(),h.clone(),u.clone(),n.clone()]):(m=h.clone(),m.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(t,0.5),t=[t.clone(),h.clone(),m.clone(),n.clone()],h=[n.clone(),m.clone(),u.clone(),j.clone()]),A[f].push(t,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}a.faces=F;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;
 THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
 !0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===6){f.needsUpdate=true;c&&c()}};h.onerror=
@@ -542,8 +543,8 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
 0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,n,l,p,o,q,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
 c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,m);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var z=g/h;THREE.Shape.Utils.b2(z,n,p,i);THREE.Shape.Utils.b2(z,l,o,m)}}break;case "b":i=b[a++]*c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(i,m,p,o,q,r);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){z=g/h;THREE.Shape.Utils.b3(z,n,p,q,i);THREE.Shape.Utils.b3(z,l,o,r,m)}}}}}return{offset:s.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,m;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{l=a;var p=i,o=j,q=m,r=e,s=g,z=void 0,u=void 0,t=void 0,E=void 0,A=void 0,
-v=void 0,x=void 0,B=void 0,F=void 0,u=l[s[p]].x,t=l[s[p]].y,E=l[s[o]].x,A=l[s[o]].y,v=l[s[q]].x,x=l[s[q]].y;if(1E-10>(E-u)*(x-t)-(A-t)*(v-u))l=false;else{for(z=0;z<r;z++)if(!(z==p||z==o||z==q)){var B=l[s[z]].x,F=l[s[z]].y,H=void 0,J=void 0,I=void 0,L=void 0,C=void 0,G=void 0,R=void 0,P=void 0,Q=void 0,Y=void 0,oa=void 0,N=void 0,H=I=C=void 0,H=v-E,J=x-A,I=u-v,L=t-x,C=E-u,G=A-t,R=B-u,P=F-t,Q=B-E,Y=F-A,oa=B-v,N=F-x,H=H*Y-J*Q,C=C*P-G*R,I=I*N-L*oa;if(H>=0&&I>=0&&C>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,m;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{l=a;var p=i,o=j,q=m,r=e,s=g,z=void 0,u=void 0,t=void 0,F=void 0,A=void 0,
+w=void 0,v=void 0,C=void 0,D=void 0,u=l[s[p]].x,t=l[s[p]].y,F=l[s[o]].x,A=l[s[o]].y,w=l[s[q]].x,v=l[s[q]].y;if(1E-10>(F-u)*(v-t)-(A-t)*(w-u))l=false;else{for(z=0;z<r;z++)if(!(z==p||z==o||z==q)){var C=l[s[z]].x,D=l[s[z]].y,I=void 0,K=void 0,B=void 0,J=void 0,H=void 0,G=void 0,N=void 0,L=void 0,Q=void 0,ea=void 0,P=void 0,M=void 0,I=B=H=void 0,I=w-F,K=v-A,B=u-w,J=t-v,H=F-u,G=A-t,N=C-u,L=D-t,Q=C-F,ea=D-A,P=C-w,M=D-v,I=I*ea-K*Q,H=H*L-G*N,B=B*M-J*P;if(I>=0&&B>=0&&H>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
 a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
@@ -627,23 +628,23 @@ THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rota
 THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++){this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c]));this.faceVertexUvs[0].push([f[e],
 f[e+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,r=m+1,R=e/l,P=f/m,Q=new THREE.Vector3;Q[i]=g>0?1:-1;for(e=0;e<r;e++)for(f=0;f<q;f++){var Y=new THREE.Vector3;Y[a]=(f*R-n)*c;Y[b]=(e*P-o)*d;Y[i]=g;j.vertices.push(Y)}for(e=
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,r=m+1,N=e/l,L=f/m,Q=new THREE.Vector3;Q[i]=g>0?1:-1;for(e=0;e<r;e++)for(f=0;f<q;f++){var ea=new THREE.Vector3;ea[a]=(f*N-n)*c;ea[b]=(e*L-o)*d;ea[i]=g;j.vertices.push(ea)}for(e=
 0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(Q);a.vertexNormals.push(Q.clone(),Q.clone(),Q.clone(),Q.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
 2,b=this.height/2,c=this.depth/2,m,n,l,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(g)}m=0;p=1;n=2;o=3;l=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var r in h)this.sides[r]!==void 0&&(this.sides[r]=h[r]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,m);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
 b,n);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,o);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,l);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],m=[];for(i=0;i<=e;i++){var n=[],l=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,r=new THREE.Vector3;r.x=o*Math.sin(q*Math.PI*2);r.y=-p*c+g;r.z=o*Math.cos(q*Math.PI*2);this.vertices.push(r);n.push(this.vertices.length-1);l.push(new THREE.UV(q,1-p))}j.push(n);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();l=
-this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();l=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],r=j[i][h+1],s=n.clone(),z=n.clone(),u=l.clone(),t=l.clone(),E=m[i][h].clone(),A=m[i+1][h].clone(),v=m[i+1][h+1].clone(),x=m[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,r,[s,z,u,t]));this.faceVertexUvs[0].push([E,A,v,x])}}if(!f&&a>
-0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;s=new THREE.Vector3(0,1,0);z=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);E=m[0][h].clone();A=m[0][h+1].clone();v=new THREE.UV(A.u,0);this.faces.push(new THREE.Face3(p,o,q,[s,z,u]));this.faceVertexUvs[0].push([E,A,v])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);z=new THREE.Vector3(0,
--1,0);u=new THREE.Vector3(0,-1,0);E=m[i][h+1].clone();A=m[i][h].clone();v=new THREE.UV(A.u,1);this.faces.push(new THREE.Face3(p,o,q,[s,z,u]));this.faceVertexUvs[0].push([E,A,v])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
+this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();l=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],r=j[i][h+1],s=n.clone(),z=n.clone(),u=l.clone(),t=l.clone(),F=m[i][h].clone(),A=m[i+1][h].clone(),w=m[i+1][h+1].clone(),v=m[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,r,[s,z,u,t]));this.faceVertexUvs[0].push([F,A,w,v])}}if(!f&&a>
+0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;s=new THREE.Vector3(0,1,0);z=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);F=m[0][h].clone();A=m[0][h+1].clone();w=new THREE.UV(A.u,0);this.faces.push(new THREE.Face3(p,o,q,[s,z,u]));this.faceVertexUvs[0].push([F,A,w])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);z=new THREE.Vector3(0,
+-1,0);u=new THREE.Vector3(0,-1,0);F=m[i][h+1].clone();A=m[i][h].clone();w=new THREE.UV(A.u,1);this.faces.push(new THREE.Face3(p,o,q,[s,z,u]));this.faceVertexUvs[0].push([F,A,w])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(N=c.length;--N>=0;){e=N;f=N-1;f<0&&(f=
-c.length-1);for(var g=0,h=l+m*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,t=e,u=f,n=n+H,i=i+H,o=o+H,j=j+H;F.faces.push(new THREE.Face4(n,i,o,j,null,null,s));n=z.generateSideWallUV(F,a,p,b,n,i,o,j,q,r,t,u);F.faceVertexUvs[0].push(n)}}}function f(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+H;d=d+H;e=e+H;F.faces.push(new THREE.Face3(c,d,e,null,null,r));c=f?z.generateBottomUV(F,a,b,c,d,e):z.generateTopUV(F,a,b,c,d,e);F.faceVertexUvs[0].push(c)}
-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,l=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,r=b.material,s=b.extrudeMaterial,z=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,t,E,A;if(p){o=p.getSpacedPoints(l);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,l,
-false);t=new THREE.Vector3;E=new THREE.Vector3;A=new THREE.Vector3}if(!n)j=i=m=0;var v,x,B,F=this,H=this.vertices.length,p=a.extractPoints(),J=p.shape,p=p.holes,I=!THREE.Shape.Utils.isClockWise(J);if(I){J=J.reverse();x=0;for(B=p.length;x<B;x++){v=p[x];THREE.Shape.Utils.isClockWise(v)&&(p[x]=v.reverse())}I=false}var L=THREE.Shape.Utils.triangulateShape(J,p),I=J;x=0;for(B=p.length;x<B;x++){v=p[x];J=J.concat(v)}var C,G,R,P,Q=J.length,Y=L.length,oa=[],N=0,M=I.length;C=M-1;for(G=N+1;N<M;N++,C++,G++){C===
-M&&(C=0);G===M&&(G=0);oa[N]=d(I[N],I[C],I[G])}var da=[],S,K=oa.concat();x=0;for(B=p.length;x<B;x++){v=p[x];S=[];N=0;M=v.length;C=M-1;for(G=N+1;N<M;N++,C++,G++){C===M&&(C=0);G===M&&(G=0);S[N]=d(v[N],v[C],v[G])}da.push(S);K=K.concat(S)}for(C=0;C<m;C++){v=C/m;R=i*(1-v);G=j*Math.sin(v*Math.PI/2);N=0;for(M=I.length;N<M;N++){P=c(I[N],oa[N],G);f(P.x,P.y,-R)}x=0;for(B=p.length;x<B;x++){v=p[x];S=da[x];N=0;for(M=v.length;N<M;N++){P=c(v[N],S[N],G);f(P.x,P.y,-R)}}}G=j;for(N=0;N<Q;N++){P=n?c(J[N],K[N],G):J[N];
-if(q){E.copy(u.normals[0]).multiplyScalar(P.x);t.copy(u.binormals[0]).multiplyScalar(P.y);A.copy(o[0]).addSelf(E).addSelf(t);f(A.x,A.y,A.z)}else f(P.x,P.y,0)}for(v=1;v<=l;v++)for(N=0;N<Q;N++){P=n?c(J[N],K[N],G):J[N];if(q){E.copy(u.normals[v]).multiplyScalar(P.x);t.copy(u.binormals[v]).multiplyScalar(P.y);A.copy(o[v]).addSelf(E).addSelf(t);f(A.x,A.y,A.z)}else f(P.x,P.y,h/l*v)}for(C=m-1;C>=0;C--){v=C/m;R=i*(1-v);G=j*Math.sin(v*Math.PI/2);N=0;for(M=I.length;N<M;N++){P=c(I[N],oa[N],G);f(P.x,P.y,h+R)}x=
-0;for(B=p.length;x<B;x++){v=p[x];S=da[x];N=0;for(M=v.length;N<M;N++){P=c(v[N],S[N],G);q?f(P.x,P.y+o[l-1].y,o[l-1].x+R):f(P.x,P.y,h+R)}}}if(n){i=Q*0;for(N=0;N<Y;N++){h=L[N];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(l+m*2);for(N=0;N<Y;N++){h=L[N];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(N=0;N<Y;N++){h=L[N];g(h[2],h[1],h[0],true)}for(N=0;N<Y;N++){h=L[N];g(h[0]+Q*l,h[1]+Q*l,h[2]+Q*l,false)}}h=0;e(I,h);h=h+I.length;x=0;for(B=p.length;x<B;x++){v=p[x];e(v,h);h=h+v.length}};
+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(M=c.length;--M>=0;){e=M;f=M-1;f<0&&(f=
+c.length-1);for(var g=0,h=l+m*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,t=e,u=f,n=n+I,i=i+I,o=o+I,j=j+I;D.faces.push(new THREE.Face4(n,i,o,j,null,null,s));n=z.generateSideWallUV(D,a,p,b,n,i,o,j,q,r,t,u);D.faceVertexUvs[0].push(n)}}}function f(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+I;d=d+I;e=e+I;D.faces.push(new THREE.Face3(c,d,e,null,null,r));c=f?z.generateBottomUV(D,a,b,c,d,e):z.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}
+var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,l=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,r=b.material,s=b.extrudeMaterial,z=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,t,F,A;if(p){o=p.getSpacedPoints(l);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,l,
+false);t=new THREE.Vector3;F=new THREE.Vector3;A=new THREE.Vector3}if(!n)j=i=m=0;var w,v,C,D=this,I=this.vertices.length,p=a.extractPoints(),K=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(K);if(B){K=K.reverse();v=0;for(C=p.length;v<C;v++){w=p[v];THREE.Shape.Utils.isClockWise(w)&&(p[v]=w.reverse())}B=false}var J=THREE.Shape.Utils.triangulateShape(K,p),B=K;v=0;for(C=p.length;v<C;v++){w=p[v];K=K.concat(w)}var H,G,N,L,Q=K.length,ea=J.length,P=[],M=0,R=B.length;H=R-1;for(G=M+1;M<R;M++,H++,G++){H===
+R&&(H=0);G===R&&(G=0);P[M]=d(B[M],B[H],B[G])}var ba=[],ja,S=P.concat();v=0;for(C=p.length;v<C;v++){w=p[v];ja=[];M=0;R=w.length;H=R-1;for(G=M+1;M<R;M++,H++,G++){H===R&&(H=0);G===R&&(G=0);ja[M]=d(w[M],w[H],w[G])}ba.push(ja);S=S.concat(ja)}for(H=0;H<m;H++){w=H/m;N=i*(1-w);G=j*Math.sin(w*Math.PI/2);M=0;for(R=B.length;M<R;M++){L=c(B[M],P[M],G);f(L.x,L.y,-N)}v=0;for(C=p.length;v<C;v++){w=p[v];ja=ba[v];M=0;for(R=w.length;M<R;M++){L=c(w[M],ja[M],G);f(L.x,L.y,-N)}}}G=j;for(M=0;M<Q;M++){L=n?c(K[M],S[M],G):
+K[M];if(q){F.copy(u.normals[0]).multiplyScalar(L.x);t.copy(u.binormals[0]).multiplyScalar(L.y);A.copy(o[0]).addSelf(F).addSelf(t);f(A.x,A.y,A.z)}else f(L.x,L.y,0)}for(w=1;w<=l;w++)for(M=0;M<Q;M++){L=n?c(K[M],S[M],G):K[M];if(q){F.copy(u.normals[w]).multiplyScalar(L.x);t.copy(u.binormals[w]).multiplyScalar(L.y);A.copy(o[w]).addSelf(F).addSelf(t);f(A.x,A.y,A.z)}else f(L.x,L.y,h/l*w)}for(H=m-1;H>=0;H--){w=H/m;N=i*(1-w);G=j*Math.sin(w*Math.PI/2);M=0;for(R=B.length;M<R;M++){L=c(B[M],P[M],G);f(L.x,L.y,h+
+N)}v=0;for(C=p.length;v<C;v++){w=p[v];ja=ba[v];M=0;for(R=w.length;M<R;M++){L=c(w[M],ja[M],G);q?f(L.x,L.y+o[l-1].y,o[l-1].x+N):f(L.x,L.y,h+N)}}}if(n){i=Q*0;for(M=0;M<ea;M++){h=J[M];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(l+m*2);for(M=0;M<ea;M++){h=J[M];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(M=0;M<ea;M++){h=J[M];g(h[2],h[1],h[0],true)}for(M=0;M<ea;M++){h=J[M];g(h[0]+Q*l,h[1]+Q*l,h[2]+Q*l,false)}}h=0;e(B,h);h=h+B.length;v=0;for(C=p.length;v<C;v++){w=p[v];e(w,h);h=h+w.length}};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,m=a.vertices[g].y,
 g=a.vertices[g].z,n=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(m,1-g),new THREE.UV(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);a instanceof Array===false&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -693,13 +694,13 @@ THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useO
 THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){g[a]===void 0&&(g[a]=[]);g[a].push(b)}var c,d,e,f,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.a);b(f,c)}else if(e instanceof THREE.Face4){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.d);b(f,c);f=h(e.d,e.a);b(f,c)}}return g};
 THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){m.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,l){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-
 1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;n.vertexColors[r]=o}}i.push(n);if(m.supportUVs){g=[f(a,""),f(b,l),f(d,l),f(e,l)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+l):c("c :( ",d+":"+l):c("b :( ",b+":"+l):c("a :( ",a+":"+l)}}function f(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
-c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),r=[],s={},z={},u={},t,E,A,v,x,B=a.faceVertexUvs[0],F;c("originalFaces, uvs, originalVerticesLength",o.length,B.length,q);if(m.supportUVs){t=0;for(E=B.length;t<E;t++){A=0;for(v=B[t].length;A<v;A++){F=o[t]["abcd".charAt(A)];g(F,t,B[t][A])}}}if(B.length==0)m.supportUVs=false;t=0;for(var H in u)t++;if(!t){m.supportUVs=false;c("no uvs")}t=
-0;for(E=o.length;t<E;t++){x=o[t];r.push(x.centroid);h.push(x.centroid);if(m.supportUVs){v=new THREE.UV;if(x instanceof THREE.Face3){v.u=f(x.a,t).u+f(x.b,t).u+f(x.c,t).u;v.v=f(x.a,t).v+f(x.b,t).v+f(x.c,t).v;v.u=v.u/3;v.v=v.v/3}else if(x instanceof THREE.Face4){v.u=f(x.a,t).u+f(x.b,t).u+f(x.c,t).u+f(x.d,t).u;v.v=f(x.a,t).v+f(x.b,t).v+f(x.c,t).v+f(x.d,t).v;v.u=v.u/4;v.v=v.v/4}g(q+t,"",v)}}var l=l(a),J;E=0;var I,L;H={};B={};for(t in l){F=l[t];I=t.split("_");L=I[0];I=I[1];A=L;x=[L,I];H[A]===void 0&&(H[A]=
-[]);H[A].push(x);A=I;x=[L,I];H[A]===void 0&&(H[A]=[]);H[A].push(x);A=0;for(v=F.length;A<v;A++){x=F[A];J=L;var C=x,G=t;B[J]===void 0&&(B[J]={});B[J][C]=G;J=I;C=t;B[J]===void 0&&(B[J]={});B[J][x]=C}F.length<2&&(z[t]=true)}for(t in l){F=l[t];x=F[0];J=F[1];I=t.split("_");L=I[0];I=I[1];v=new THREE.Vector3;b(F.length>0,"an edge without faces?!");if(F.length==1){v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(r[x]);v.addSelf(r[J]);v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.25)}s[t]=
-q+o.length+E;h.push(v);E++;if(m.supportUVs){v=new THREE.UV;v.u=f(L,x).u+f(I,x).u;v.v=f(L,x).v+f(I,x).v;v.u=v.u/2;v.v=v.v/2;g(s[t],x,v);if(F.length>=2){b(F.length==2,"did we plan for more than 2 edges?");v=new THREE.UV;v.u=f(L,J).u+f(I,J).u;v.v=f(L,J).v+f(I,J).v;v.u=v.u/2;v.v=v.v/2;g(s[t],J,v)}}}c("-- Step 2 done");var R,P;v=["123","12","2","23"];J=["123","23","3","31"];var C=["123","31","1","12"],G=["1234","12","2","23"],Q=["1234","23","3","34"],Y=["1234","34","4","41"],oa=["1234","41","1","12"];
-t=0;for(E=r.length;t<E;t++){x=o[t];F=q+t;if(x instanceof THREE.Face3){L=n(x.a,x.b);I=n(x.b,x.c);R=n(x.c,x.a);e(F,s[L],x.b,s[I],x,v,t);e(F,s[I],x.c,s[R],x,J,t);e(F,s[R],x.a,s[L],x,C,t)}else if(x instanceof THREE.Face4){L=n(x.a,x.b);I=n(x.b,x.c);R=n(x.c,x.d);P=n(x.d,x.a);e(F,s[L],x.b,s[I],x,G,t);e(F,s[I],x.c,s[R],x,Q,t);e(F,s[R],x.d,s[P],x,Y,t);e(F,s[P],x.a,s[L],x,oa,t)}else c("face should be a face!",x)}s=new THREE.Vector3;x=new THREE.Vector3;t=0;for(E=p.length;t<E;t++)if(H[t]!==void 0){s.set(0,0,
-0);x.set(0,0,0);I=new THREE.Vector3(0,0,0);F=0;for(A in B[t]){s.addSelf(r[A]);F++}J=0;L=H[t].length;v=F!=L;for(A=0;A<L;A++)z[n(H[t][A][0],H[t][A][1])]&&J++;s.divideScalar(F);J=0;if(v){for(A=0;A<L;A++){F=H[t][A];if(C=l[n(F[0],F[1])].length==1){F=p[F[0]].clone().addSelf(p[F[1]]).divideScalar(2);x.addSelf(F);J++}}x.divideScalar(4);b(J==2,"should have only 2 boundary edges")}else{for(A=0;A<L;A++){F=H[t][A];F=p[F[0]].clone().addSelf(p[F[1]]).divideScalar(2);x.addSelf(F)}x.divideScalar(L)}I.addSelf(p[t]);
-if(v){I.divideScalar(2);I.addSelf(x)}else{I.multiplyScalar(L-3);I.addSelf(s);I.addSelf(x.multiplyScalar(2));I.divideScalar(L)}h[t]=I}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
+c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),r=[],s={},z={},u={},t,F,A,w,v,C=a.faceVertexUvs[0],D;c("originalFaces, uvs, originalVerticesLength",o.length,C.length,q);if(m.supportUVs){t=0;for(F=C.length;t<F;t++){A=0;for(w=C[t].length;A<w;A++){D=o[t]["abcd".charAt(A)];g(D,t,C[t][A])}}}if(C.length==0)m.supportUVs=false;t=0;for(var I in u)t++;if(!t){m.supportUVs=false;c("no uvs")}t=
+0;for(F=o.length;t<F;t++){v=o[t];r.push(v.centroid);h.push(v.centroid);if(m.supportUVs){w=new THREE.UV;if(v instanceof THREE.Face3){w.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u;w.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v;w.u=w.u/3;w.v=w.v/3}else if(v instanceof THREE.Face4){w.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u+f(v.d,t).u;w.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v+f(v.d,t).v;w.u=w.u/4;w.v=w.v/4}g(q+t,"",w)}}var l=l(a),K;F=0;var B,J;I={};C={};for(t in l){D=l[t];B=t.split("_");J=B[0];B=B[1];A=J;v=[J,B];I[A]===void 0&&(I[A]=
+[]);I[A].push(v);A=B;v=[J,B];I[A]===void 0&&(I[A]=[]);I[A].push(v);A=0;for(w=D.length;A<w;A++){v=D[A];K=J;var H=v,G=t;C[K]===void 0&&(C[K]={});C[K][H]=G;K=B;H=t;C[K]===void 0&&(C[K]={});C[K][v]=H}D.length<2&&(z[t]=true)}for(t in l){D=l[t];v=D[0];K=D[1];B=t.split("_");J=B[0];B=B[1];w=new THREE.Vector3;b(D.length>0,"an edge without faces?!");if(D.length==1){w.addSelf(p[J]);w.addSelf(p[B]);w.multiplyScalar(0.5)}else{w.addSelf(r[v]);w.addSelf(r[K]);w.addSelf(p[J]);w.addSelf(p[B]);w.multiplyScalar(0.25)}s[t]=
+q+o.length+F;h.push(w);F++;if(m.supportUVs){w=new THREE.UV;w.u=f(J,v).u+f(B,v).u;w.v=f(J,v).v+f(B,v).v;w.u=w.u/2;w.v=w.v/2;g(s[t],v,w);if(D.length>=2){b(D.length==2,"did we plan for more than 2 edges?");w=new THREE.UV;w.u=f(J,K).u+f(B,K).u;w.v=f(J,K).v+f(B,K).v;w.u=w.u/2;w.v=w.v/2;g(s[t],K,w)}}}c("-- Step 2 done");var N,L;w=["123","12","2","23"];K=["123","23","3","31"];var H=["123","31","1","12"],G=["1234","12","2","23"],Q=["1234","23","3","34"],ea=["1234","34","4","41"],P=["1234","41","1","12"];
+t=0;for(F=r.length;t<F;t++){v=o[t];D=q+t;if(v instanceof THREE.Face3){J=n(v.a,v.b);B=n(v.b,v.c);N=n(v.c,v.a);e(D,s[J],v.b,s[B],v,w,t);e(D,s[B],v.c,s[N],v,K,t);e(D,s[N],v.a,s[J],v,H,t)}else if(v instanceof THREE.Face4){J=n(v.a,v.b);B=n(v.b,v.c);N=n(v.c,v.d);L=n(v.d,v.a);e(D,s[J],v.b,s[B],v,G,t);e(D,s[B],v.c,s[N],v,Q,t);e(D,s[N],v.d,s[L],v,ea,t);e(D,s[L],v.a,s[J],v,P,t)}else c("face should be a face!",v)}s=new THREE.Vector3;v=new THREE.Vector3;t=0;for(F=p.length;t<F;t++)if(I[t]!==void 0){s.set(0,0,
+0);v.set(0,0,0);B=new THREE.Vector3(0,0,0);D=0;for(A in C[t]){s.addSelf(r[A]);D++}K=0;J=I[t].length;w=D!=J;for(A=0;A<J;A++)z[n(I[t][A][0],I[t][A][1])]&&K++;s.divideScalar(D);K=0;if(w){for(A=0;A<J;A++){D=I[t][A];if(H=l[n(D[0],D[1])].length==1){D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D);K++}}v.divideScalar(4);b(K==2,"should have only 2 boundary edges")}else{for(A=0;A<J;A++){D=I[t][A];D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D)}v.divideScalar(J)}B.addSelf(p[t]);
+if(w){B.divideScalar(2);B.addSelf(v)}else{B.multiplyScalar(J-3);B.addSelf(s);B.addSelf(v.multiplyScalar(2));B.divideScalar(J)}h[t]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
@@ -715,31 +716,31 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;e[o++]=0;e[o++]=1;e[o++]=2;e[o++]=0;e[o++]=2;e[o++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;m=a(THREE.ShaderFlares.lensFlare)}else{j=true;m=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};l={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");l.renderType=b.getUniformLocation(m,"renderType");l.map=b.getUniformLocation(m,"map");l.occlusionMap=b.getUniformLocation(m,"occlusionMap");l.opacity=b.getUniformLocation(m,"opacity");l.color=b.getUniformLocation(m,
-"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,z=a.length;if(z){var u=new THREE.Vector3,t=s/e,E=e*0.5,A=s*0.5,v=16/s,x=new THREE.Vector2(v*t,v),B=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),H=l,v=n;b.useProgram(m);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(v.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var J,I,L,C,G;for(J=0;J<z;J++){v=16/s;x.set(v*t,v);C=a[J];u.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);B.copy(u);F.x=B.x*E+E;F.y=B.y*A+A;if(j||F.x>0&&F.x<e&&F.y>0&&
-F.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,x.x,x.y);b.uniform3f(H.screenPosition,B.x,B.y,B.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(B);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);I=0;for(L=C.lensFlares.length;I<L;I++){G=C.lensFlares[I];if(G.opacity>0.001&&G.scale>0.001){B.x=G.x;B.y=G.y;B.z=G.z;v=G.size*G.scale/s;x.x=v*t;x.y=v;b.uniform3f(H.screenPosition,B.x,B.y,B.z);b.uniform2f(H.scale,x.x,x.y);b.uniform1f(H.rotation,G.rotation);b.uniform1f(H.opacity,G.opacity);
-b.uniform3f(H.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,z=a.length;if(z){var u=new THREE.Vector3,t=s/e,F=e*0.5,A=s*0.5,w=16/s,v=new THREE.Vector2(w*t,w),C=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),I=l,w=n;b.useProgram(m);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(w.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(w.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var K,B,J,H,G;for(K=0;K<z;K++){w=16/s;v.set(w*t,w);H=a[K];u.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);C.copy(u);D.x=C.x*F+F;D.y=C.y*A+A;if(j||D.x>0&&D.x<e&&D.y>0&&
+D.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,v.x,v.y);b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(C);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);B=0;for(J=H.lensFlares.length;B<J;B++){G=H.lensFlares[B];if(G.opacity>0.001&&G.scale>0.001){C.x=G.x;C.y=G.y;C.z=G.z;w=G.size*G.scale/s;v.x=w*t;v.y=w;b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.uniform2f(I.scale,v.x,v.y);b.uniform1f(I.rotation,G.rotation);b.uniform1f(I.opacity,G.opacity);
+b.uniform3f(I.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var l,p,o,q,r,s,z,u,t,E=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
+vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var l,p,o,q,r,s,z,u,t,F=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
 a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(p=m.__lights.length;l<p;l++){o=m.__lights[l];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(r=0;r<o.shadowCascadeCount;r++){var A;if(o.shadowCascadeArray[r])A=o.shadowCascadeArray[r];else{t=o;z=r;A=new THREE.DirectionalLight;A.isVirtual=true;A.onlyShadow=true;A.castShadow=true;A.shadowCameraNear=t.shadowCameraNear;A.shadowCameraFar=t.shadowCameraFar;A.shadowCameraLeft=t.shadowCameraLeft;A.shadowCameraRight=
-t.shadowCameraRight;A.shadowCameraBottom=t.shadowCameraBottom;A.shadowCameraTop=t.shadowCameraTop;A.shadowCameraVisible=t.shadowCameraVisible;A.shadowDarkness=t.shadowDarkness;A.shadowBias=t.shadowCascadeBias[z];A.shadowMapWidth=t.shadowCascadeWidth[z];A.shadowMapHeight=t.shadowCascadeHeight[z];A.pointsWorld=[];A.pointsFrustum=[];u=A.pointsWorld;s=A.pointsFrustum;for(var v=0;v<8;v++){u[v]=new THREE.Vector3;s[v]=new THREE.Vector3}u=t.shadowCascadeNearZ[z];t=t.shadowCascadeFarZ[z];s[0].set(-1,-1,u);
+t.shadowCameraRight;A.shadowCameraBottom=t.shadowCameraBottom;A.shadowCameraTop=t.shadowCameraTop;A.shadowCameraVisible=t.shadowCameraVisible;A.shadowDarkness=t.shadowDarkness;A.shadowBias=t.shadowCascadeBias[z];A.shadowMapWidth=t.shadowCascadeWidth[z];A.shadowMapHeight=t.shadowCascadeHeight[z];A.pointsWorld=[];A.pointsFrustum=[];u=A.pointsWorld;s=A.pointsFrustum;for(var w=0;w<8;w++){u[w]=new THREE.Vector3;s[w]=new THREE.Vector3}u=t.shadowCascadeNearZ[z];t=t.shadowCascadeFarZ[z];s[0].set(-1,-1,u);
 s[1].set(1,-1,u);s[2].set(-1,1,u);s[3].set(1,1,u);s[4].set(-1,-1,t);s[5].set(1,-1,t);s[6].set(-1,1,t);s[7].set(1,1,t);A.originalCamera=n;s=new THREE.Gyroscope;s.position=o.shadowCascadeOffset;s.add(A);s.add(A.target);n.add(s);o.shadowCascadeArray[r]=A;console.log("Created virtualLight",A)}z=o;u=r;t=z.shadowCascadeArray[u];t.position.copy(z.position);t.target.position.copy(z.target.position);t.lookAt(t.target);t.shadowCameraVisible=z.shadowCameraVisible;t.shadowDarkness=z.shadowDarkness;t.shadowBias=
-z.shadowCascadeBias[u];s=z.shadowCascadeNearZ[u];z=z.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=s;t[1].z=s;t[2].z=s;t[3].z=s;t[4].z=z;t[5].z=z;t[6].z=z;t[7].z=z;E[q]=A;q++}else{E[q]=o;q++}}l=0;for(p=E.length;l<p;l++){o=E[l];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
+z.shadowCascadeBias[u];s=z.shadowCascadeNearZ[u];z=z.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=s;t[1].z=s;t[2].z=s;t[3].z=s;t[4].z=z;t[5].z=z;t[6].z=z;t[7].z=z;F[q]=A;q++}else{F[q]=o;q++}}l=0;for(p=F.length;l<p;l++){o=F[l];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
 THREE.SpotLight)o.shadowCamera=new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(o.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(o.shadowCameraVisible&&
 !o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&A.originalCamera==n){r=n;q=o.shadowCamera;s=o.pointsFrustum;t=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;z<8;z++){u=t[z];u.copy(s[z]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,r);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
 j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;s=o.shadowMatrix;r=o.shadowCamera;r.position.copy(o.matrixWorld.getPosition());r.lookAt(o.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();s.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);s.multiplySelf(r.projectionMatrix);s.multiplySelf(r.matrixWorldInverse);
 if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);h.multiply(r.projectionMatrix,r.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();t=m.__webglObjects;o=0;for(q=t.length;o<q;o++){z=t[o];s=z.object;z.render=false;if(s.visible&&s.castShadow&&(!(s instanceof THREE.Mesh)||!s.frustumCulled||
-g.contains(s))){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);z.render=true}}o=0;for(q=t.length;o<q;o++){z=t[o];if(z.render){s=z.object;z=z.buffer;v=s.material instanceof THREE.MeshFaceMaterial?s.geometry.materials[0]:s.material;u=s.geometry.morphTargets.length>0&&v.morphTargets;v=s instanceof THREE.SkinnedMesh&&v.skinning;u=s.customDepthMaterial?s.customDepthMaterial:v?u?f:e:u?d:c;z instanceof THREE.BufferGeometry?b.renderBufferDirect(r,m.__lights,null,u,z,s):b.renderBuffer(r,m.__lights,
+g.contains(s))){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);z.render=true}}o=0;for(q=t.length;o<q;o++){z=t[o];if(z.render){s=z.object;z=z.buffer;w=s.material instanceof THREE.MeshFaceMaterial?s.geometry.materials[0]:s.material;u=s.geometry.morphTargets.length>0&&w.morphTargets;w=s instanceof THREE.SkinnedMesh&&w.skinning;u=s.customDepthMaterial?s.customDepthMaterial:w?u?f:e:u?d:c;z instanceof THREE.BufferGeometry?b.renderBufferDirect(r,m.__lights,null,u,z,s):b.renderBuffer(r,m.__lights,
 null,u,z,s)}}t=m.__webglObjectsImmediate;o=0;for(q=t.length;o<q;o++){z=t[o];s=z.object;if(s.visible&&s.castShadow){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);b.renderImmediateObject(r,m.__lights,null,c,s)}}}l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,j,m;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(l,p);b.attachShader(l,o);b.linkProgram(l);h=l;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
 "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");m=false};this.render=function(d,e,p,o){var q=d.__webglSprites,r=q.length;if(r){var s=i,z=j,u=o/p,p=p*0.5,t=o*0.5,E=true;b.useProgram(h);if(!m){b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);
-m=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(s.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(z.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);var A=s=0,v=d.fog;if(v){b.uniform3f(z.fogColor,v.color.r,v.color.g,v.color.b);if(v instanceof THREE.Fog){b.uniform1f(z.fogNear,v.near);b.uniform1f(z.fogFar,
-v.far);b.uniform1i(z.fogType,1);A=s=1}else if(v instanceof THREE.FogExp2){b.uniform1f(z.fogDensity,v.density);b.uniform1i(z.fogType,2);A=s=2}}else{b.uniform1i(z.fogType,0);A=s=0}for(var x,B=[],v=0;v<r;v++){x=q[v];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}q.sort(a);for(v=0;v<r;v++){x=q[v];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(z.useScreenCoordinates,
-1);b.uniform3f(z.screenPosition,(x.position.x-p)/p,(t-x.position.y)/t,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(z.useScreenCoordinates,0);b.uniform1i(z.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(z.modelViewMatrix,false,x._modelViewMatrix.elements)}e=d.fog&&x.fog?A:0;if(s!==e){b.uniform1i(z.fogType,e);s=e}e=1/(x.scaleByViewport?o:1);B[0]=e*u*x.scale.x;B[1]=e*x.scale.y;b.uniform2f(z.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(z.uvOffset,x.uvOffset.x,x.uvOffset.y);
-b.uniform2f(z.alignment,x.alignment.x,x.alignment.y);b.uniform1f(z.opacity,x.opacity);b.uniform3f(z.color,x.color.r,x.color.g,x.color.b);b.uniform1f(z.rotation,x.rotation);b.uniform2fv(z.scale,B);if(x.mergeWith3D&&!E){b.enable(b.DEPTH_TEST);E=true}else if(!x.mergeWith3D&&E){b.disable(b.DEPTH_TEST);E=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");m=false};this.render=function(d,e,p,o){var q=d.__webglSprites,r=q.length;if(r){var s=i,z=j,u=o/p,p=p*0.5,t=o*0.5,F=true;b.useProgram(h);if(!m){b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);
+m=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(s.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(z.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);var A=s=0,w=d.fog;if(w){b.uniform3f(z.fogColor,w.color.r,w.color.g,w.color.b);if(w instanceof THREE.Fog){b.uniform1f(z.fogNear,w.near);b.uniform1f(z.fogFar,
+w.far);b.uniform1i(z.fogType,1);A=s=1}else if(w instanceof THREE.FogExp2){b.uniform1f(z.fogDensity,w.density);b.uniform1i(z.fogType,2);A=s=2}}else{b.uniform1i(z.fogType,0);A=s=0}for(var v,C=[],w=0;w<r;w++){v=q[w];if(v.visible&&v.opacity!==0)if(v.useScreenCoordinates)v.z=-v.position.z;else{v._modelViewMatrix.multiply(e.matrixWorldInverse,v.matrixWorld);v.z=-v._modelViewMatrix.elements[14]}}q.sort(a);for(w=0;w<r;w++){v=q[w];if(v.visible&&v.opacity!==0&&v.map&&v.map.image&&v.map.image.width){if(v.useScreenCoordinates){b.uniform1i(z.useScreenCoordinates,
+1);b.uniform3f(z.screenPosition,(v.position.x-p)/p,(t-v.position.y)/t,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(z.useScreenCoordinates,0);b.uniform1i(z.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(z.modelViewMatrix,false,v._modelViewMatrix.elements)}e=d.fog&&v.fog?A:0;if(s!==e){b.uniform1i(z.fogType,e);s=e}e=1/(v.scaleByViewport?o:1);C[0]=e*u*v.scale.x;C[1]=e*v.scale.y;b.uniform2f(z.uvScale,v.uvScale.x,v.uvScale.y);b.uniform2f(z.uvOffset,v.uvOffset.x,v.uvOffset.y);
+b.uniform2f(z.alignment,v.alignment.x,v.alignment.y);b.uniform1f(z.opacity,v.opacity);b.uniform3f(z.color,v.color.r,v.color.g,v.color.b);b.uniform1f(z.rotation,v.rotation);b.uniform2fv(z.scale,C);if(v.mergeWith3D&&!F){b.enable(b.DEPTH_TEST);F=true}else if(!v.mergeWith3D&&F){b.disable(b.DEPTH_TEST);F=false}c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst);c.setTexture(v.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,m,n,l,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
 h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){m=p[i];l=m.object;m.render=false;if(l.visible&&(!(l instanceof THREE.Mesh)||!l.frustumCulled||e.contains(l))){l._modelViewMatrix.multiply(h.matrixWorldInverse,l.matrixWorld);m.render=true}}i=0;for(j=p.length;i<j;i++){m=p[i];if(m.render){l=m.object;m=m.buffer;l.material&&b.setMaterialFaces(l.material);n=l.customDepthMaterial?l.customDepthMaterial:l.geometry.morphTargets.length?

+ 15 - 4
editor/index.html

@@ -61,6 +61,7 @@
 				removeSelectedObject: new SIGNALS.Signal(),
 				exportScene: new SIGNALS.Signal(),
 				toggleHelpers: new SIGNALS.Signal(),
+				resetScene: new SIGNALS.Signal(),
 
 				// notifications
 
@@ -234,12 +235,22 @@
 
 							} else if ( data.metadata.type === 'scene' ) {
 
-								new THREE.SceneLoader().parse( data, function ( scene ) {
+								new THREE.SceneLoader().parse( data, function ( result ) {
 
-									scene.name = filename;
+									result.scene.name = filename;
 
-									signals.objectAdded.dispatch( scene );
-									signals.objectSelected.dispatch( scene );
+									var resetScene = true;
+
+									if ( resetScene ) {
+
+										signals.resetScene.dispatch( result.scene, result.currentCamera, result.bgColor );
+
+									} else {
+
+										signals.objectAdded.dispatch( result.scene );
+										signals.objectSelected.dispatch( result.scene );
+
+									}
 
 								}, '' );
 

+ 8 - 0
editor/js/UI.js

@@ -662,6 +662,14 @@ UI.Color.prototype.setValue = function ( value ) {
 
 };
 
+UI.Color.prototype.setHexValue = function ( hex ) {
+
+	this.dom.value = "#" + ( '000000' + hex.toString( 16 ) ).slice( -6 );
+
+	return this;
+
+};
+
 UI.Color.prototype.onChange = function ( callback ) {
 
 	this.onChangeCallback = callback;

+ 35 - 3
editor/js/ui/Sidebar.Scene.js

@@ -149,6 +149,15 @@ Sidebar.Scene = function ( signals ) {
 
 	function updateFogType() {
 
+		var type = fogType.getValue();
+		signals.fogTypeChanged.dispatch( type );
+
+		refreshFogUI();
+
+	}
+
+	function refreshFogUI() {
+
 		var type = fogType.getValue();
 
 		if ( type === "None" ) {
@@ -183,8 +192,6 @@ Sidebar.Scene = function ( signals ) {
 
 		}
 
-		signals.fogTypeChanged.dispatch( type );
-
 	}
 
 	function updateFogColor() {
@@ -243,6 +250,31 @@ Sidebar.Scene = function ( signals ) {
 
 		outliner.setOptions( options );
 
+		if ( scene.fog ) {
+
+			fogColor.setHexValue( scene.fog.color.getHex() );
+
+			if ( scene.fog instanceof THREE.Fog ) {
+
+				fogType.setValue( "Fog" );
+				fogNear.setValue( scene.fog.near );
+				fogFar.setValue( scene.fog.far );
+
+			} else if ( scene.fog instanceof THREE.FogExp2 ) {
+
+				fogType.setValue( "FogExp2" );
+				fogDensity.setValue( scene.fog.density );
+
+			}
+
+		} else {
+
+			fogType.setValue( "None" );
+
+		}
+
+		refreshFogUI();
+
 	} );
 
 	signals.objectSelected.add( function ( object ) {
@@ -253,7 +285,7 @@ Sidebar.Scene = function ( signals ) {
 
 	signals.clearColorChanged.add( function ( color ) {
 
-		clearColor.setHex( color );
+		clearColor.setHexValue( color );
 
 	} );
 

+ 47 - 2
editor/js/ui/Viewport.js

@@ -3,6 +3,10 @@ var Viewport = function ( signals ) {
 	var container = new UI.Panel( 'absolute' );
 	container.setBackgroundColor( '#aaa' );
 
+	// settings
+
+	var enableHelpersFog = true;
+
 	//
 
 	var objects = [];
@@ -445,8 +449,6 @@ var Viewport = function ( signals ) {
 
 			updateMaterials( scene );
 
-			var enableHelpersFog = true;
-
 			if ( enableHelpersFog )	{
 
 				sceneHelpers.fog = scene.fog;
@@ -517,6 +519,49 @@ var Viewport = function ( signals ) {
 
 	} );
 
+	signals.resetScene.add( function ( newScene, newCamera, newClearColor ) {
+
+		scene = newScene;
+
+		objects = [];
+
+		scene.traverse( function ( child ) {
+
+			objects.push( child );
+
+		} );
+
+		if ( newCamera ) {
+
+			camera = newCamera;
+			camera.properties.active = true;
+
+			camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
+			camera.updateProjectionMatrix();
+
+			controls.object = camera;
+			controls.update();
+
+		}
+
+		if ( newClearColor ) {
+
+			signals.clearColorChanged.dispatch( newClearColor.getHex() );
+
+		}
+
+		if ( enableHelpersFog )	{
+
+			sceneHelpers.fog = scene.fog;
+			updateMaterials( sceneHelpers );
+
+		}
+
+		signals.sceneChanged.dispatch( scene );
+		signals.objectSelected.dispatch( null );
+
+	} );
+
 	//
 
 	var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );

+ 4 - 2
examples/js/exporters/SceneExporter.js

@@ -230,7 +230,8 @@ THREE.SceneExporter.prototype = {
 				'	"type" : "DirectionalLight",',
 				'	"color"  : ' + o.color.getHex() + ',',
 				'	"intensity"  : ' + o.intensity + ',',
-				'	"direction" : ' + Vector3String( o.position ) + ( o.children.length ? ',' : '' )
+				'	"direction" : ' + Vector3String( o.position ) + ',',
+				'	"target"    : ' + LabelString( getObjectName( o.target ) ) + ( o.children.length ? ',' : '' )
 
 				];
 
@@ -258,7 +259,8 @@ THREE.SceneExporter.prototype = {
 				'	"position" : ' + Vector3String( o.position ) + ',',
 				'	"distance"  : ' + o.distance + ',',
 				'	"angle"  : ' + o.angle + ',',
-				'	"exponent"  : ' + o.exponent + ( o.children.length ? ',' : '' )
+				'	"exponent"  : ' + o.exponent + ',',
+				'	"target"    : ' + LabelString( getObjectName( o.target ) ) + ( o.children.length ? ',' : '' )
 
 				];
 

+ 1 - 0
src/Three.js

@@ -147,6 +147,7 @@ THREE.SrcAlphaSaturateFactor = 210;
 
 THREE.MultiplyOperation = 0;
 THREE.MixOperation = 1;
+THREE.AddOperation = 2;
 
 // Mapping modes
 

+ 43 - 7
src/loaders/SceneLoader.js

@@ -78,6 +78,8 @@ THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
 		total_models, total_textures,
 		result;
 
+	var target_array = [];
+
 	var data = json;
 
 	// async geometry loaders
@@ -361,7 +363,17 @@ THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
 
 						light = new THREE.DirectionalLight( hex, intensity );
 						light.position.set( p[0], p[1], p[2] );
-						light.position.normalize();
+
+						if ( o.target ) {
+
+							target_array.push( { "object": light, "targetName" : o.target } );
+
+							// kill existing default target
+							// otherwise it gets added to scene when parent gets added
+
+							light.target = null;
+
+						}
 
 					} else if ( o.type === "PointLight" ) {
 
@@ -398,13 +410,7 @@ THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
 					}
 
 					p = o.position;
-					t = o.target;
-					u = o.up;
-
 					camera.position.set( p[0], p[1], p[2] );
-					camera.target = new THREE.Vector3( t[0], t[1], t[2] );
-					if ( u ) camera.up.set( u[0], u[1], u[2] );
-
 					parent.add( camera );
 
 					camera.name = dd;
@@ -604,12 +610,42 @@ THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
 
 		if ( counter_models === 0 && counter_textures === 0 ) {
 
+			finalize();
 			callbackFinished( result );
 
 		}
 
 	};
 
+	function finalize() {
+
+		// take care of targets which could be asynchronously loaded objects
+
+		for ( var i = 0; i < target_array.length; i ++ ) {
+
+			var ta = target_array[ i ];
+
+			var target = result.objects[ ta.targetName ];
+
+			if ( target ) {
+
+				ta.object.target = target;
+
+			} else {
+
+				// if there was error and target of specified name doesn't exist in the scene file
+				// create instead dummy target
+				// (target must be added to scene explicitly as parent is already added)
+
+				ta.object.target = new THREE.Object3D();
+				result.scene.add( ta.object.target );
+
+			}
+
+		}
+
+	};
+
 	var callbackTexture = function ( count ) {
 
 		counter_textures -= count;

+ 4 - 0
src/renderers/WebGLShaders.js

@@ -126,6 +126,10 @@ THREE.ShaderChunk = {
 
 				"gl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );",
 
+			"} else if ( combine == 2 ) {",
+
+				"gl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;",
+
 			"} else {",
 
 				"gl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );",

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