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@@ -0,0 +1,672 @@
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+/**
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+ * @author mrdoob / http://mrdoob.com/
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+ * @author supereggbert / http://www.paulbrunt.co.uk/
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+ * @author julianwa / https://github.com/julianwa
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+ */
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+
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+THREE.Projector = function () {
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+
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+ var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
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+ _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
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+ _face, _face3Count, _face3Pool = [], _face3PoolLength = 0,
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+ _line, _lineCount, _linePool = [], _linePoolLength = 0,
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+ _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,
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+
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+ _renderData = { objects: [], sprites: [], lights: [], elements: [] },
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+
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+ _vA = new THREE.Vector3(),
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+ _vB = new THREE.Vector3(),
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+ _vC = new THREE.Vector3(),
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+
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+ _vector3 = new THREE.Vector3(),
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+ _vector4 = new THREE.Vector4(),
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+
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+ _clipBox = new THREE.Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) ),
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+ _boundingBox = new THREE.Box3(),
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+ _points3 = new Array( 3 ),
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+ _points4 = new Array( 4 ),
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+
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+ _viewMatrix = new THREE.Matrix4(),
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+ _viewProjectionMatrix = new THREE.Matrix4(),
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+
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+ _modelMatrix,
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+ _modelViewProjectionMatrix = new THREE.Matrix4(),
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+
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+ _normalMatrix = new THREE.Matrix3(),
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+ _normalViewMatrix = new THREE.Matrix3(),
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+
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+ _centroid = new THREE.Vector3(),
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+
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+ _frustum = new THREE.Frustum(),
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+
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+ _clippedVertex1PositionScreen = new THREE.Vector4(),
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+ _clippedVertex2PositionScreen = new THREE.Vector4();
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+
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+ this.projectVector = function ( vector, camera ) {
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+
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+ camera.matrixWorldInverse.getInverse( camera.matrixWorld );
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+
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+ _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
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+
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+ return vector.applyProjection( _viewProjectionMatrix );
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+
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+ };
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+
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+ this.unprojectVector = function () {
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+
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+ var projectionMatrixInverse = new THREE.Matrix4();
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+
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+ return function ( vector, camera ) {
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+
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+ projectionMatrixInverse.getInverse( camera.projectionMatrix );
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+ _viewProjectionMatrix.multiplyMatrices( camera.matrixWorld, projectionMatrixInverse );
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+
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+ return vector.applyProjection( _viewProjectionMatrix );
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+
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+ };
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+
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+ }();
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+
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+ this.pickingRay = function ( vector, camera ) {
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+
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+ // set two vectors with opposing z values
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+ vector.z = -1.0;
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+ var end = new THREE.Vector3( vector.x, vector.y, 1.0 );
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+
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+ this.unprojectVector( vector, camera );
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+ this.unprojectVector( end, camera );
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+
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+ // find direction from vector to end
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+ end.sub( vector ).normalize();
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+
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+ return new THREE.Raycaster( vector, end );
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+
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+ };
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+
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+ var getObject = function ( object ) {
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+
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+ _object = getNextObjectInPool();
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+ _object.id = object.id;
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+ _object.object = object;
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+
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+ if ( object.renderDepth !== null ) {
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+
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+ _object.z = object.renderDepth;
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+
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+ } else {
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+
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+ _vector3.setFromMatrixPosition( object.matrixWorld );
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+ _vector3.applyProjection( _viewProjectionMatrix );
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+ _object.z = _vector3.z;
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+
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+ }
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+
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+ return _object;
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+
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+ };
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+
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+ var projectObject = function ( object ) {
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+
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+ if ( object.visible === false ) return;
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+
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+ if ( object instanceof THREE.Light ) {
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+
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+ _renderData.lights.push( object );
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+
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+ } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line ) {
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+
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+ if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
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+
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+ _renderData.objects.push( getObject( object ) );
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+
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+ }
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+
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+ } else if ( object instanceof THREE.Sprite ) {
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+
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+ _renderData.sprites.push( getObject( object ) );
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+
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+ }
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+
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+ for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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+
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+ projectObject( object.children[ i ] );
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+
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+ }
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+
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+ };
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+
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+ var projectGraph = function ( root, sortObjects ) {
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+
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+ _objectCount = 0;
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+
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+ _renderData.objects.length = 0;
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+ _renderData.sprites.length = 0;
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+ _renderData.lights.length = 0;
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+
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+ projectObject( root );
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+
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+ if ( sortObjects === true ) {
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+
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+ _renderData.objects.sort( painterSort );
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+
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+ }
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+
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+ };
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+
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+ var RenderList = function () {
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+
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+ var object = null;
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+
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+ var setObject = function ( value ) {
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+
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+ object = value;
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+
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+ };
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+
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+ var projectVertex = function ( vertex ) {
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+
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+ var position = vertex.position;
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+ var positionWorld = vertex.positionWorld;
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+ var positionScreen = vertex.positionScreen;
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+
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+ positionWorld.copy( position ).applyMatrix4( _modelMatrix );
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+ positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
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+
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+ var invW = 1 / positionScreen.w;
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+
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+ positionScreen.x *= invW;
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+ positionScreen.y *= invW;
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+ positionScreen.z *= invW;
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+
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+ vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 &&
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+ positionScreen.y >= -1 && positionScreen.y <= 1 &&
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+ positionScreen.z >= -1 && positionScreen.z <= 1;
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+
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+ };
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+
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+ var pushVertex = function ( x, y, z ) {
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+
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+ _vertex = getNextVertexInPool();
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+ _vertex.position.set( x, y, z );
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+
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+ projectVertex( _vertex );
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+
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+ };
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+
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+ var checkTriangleVisibility = function ( v1, v2, v3 ) {
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+
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+ _points3[ 0 ] = v1.positionScreen;
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+ _points3[ 1 ] = v2.positionScreen;
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+ _points3[ 2 ] = v3.positionScreen;
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+
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+ if ( v1.visible === true || v2.visible === true || v3.visible === true ||
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+ _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) {
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+
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+ return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
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+ ( v2.positionScreen.y - v1.positionScreen.y ) -
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+ ( v3.positionScreen.y - v1.positionScreen.y ) *
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+ ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
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+
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+ }
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+
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+ return false;
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+
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+ };
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+
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+ var pushLine = function ( a, b ) {
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+
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+ var v1 = _vertexPool[ a ];
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+ var v2 = _vertexPool[ b ];
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+
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+ _line = getNextLineInPool();
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+
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+ _line.id = object.id;
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+ _line.v1.copy( v1 );
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+ _line.v2.copy( v2 );
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+ _face.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;
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+
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+ _line.material = object.material;
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+
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+ _renderData.elements.push( _line );
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+
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+ };
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+
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+ var pushTriangle = function ( a, b, c ) {
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+
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+ var v1 = _vertexPool[ a ];
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+ var v2 = _vertexPool[ b ];
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+ var v3 = _vertexPool[ c ];
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+
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+ if ( checkTriangleVisibility( v1, v2, v3 ) === true ) {
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+
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+ _face = getNextFace3InPool();
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+
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+ _face.id = object.id;
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+ _face.v1.copy( v1 );
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+ _face.v2.copy( v2 );
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+ _face.v3.copy( v3 );
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+ _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
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+
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+ _face.material = object.material;
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+
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+ _renderData.elements.push( _face );
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+
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+ }
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+
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+ };
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+
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+ return {
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+ setObject: setObject,
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+ projectVertex: projectVertex,
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+ checkTriangleVisibility: checkTriangleVisibility,
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+ pushVertex: pushVertex,
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+ pushLine: pushLine,
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+ pushTriangle: pushTriangle
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+ }
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+
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+ };
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+
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+ var renderList = new RenderList();
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+
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+ this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
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+
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+ var object, geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
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+ isFaceMaterial, objectMaterials;
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+
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+ _face3Count = 0;
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+ _lineCount = 0;
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+ _spriteCount = 0;
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+
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+ _renderData.elements.length = 0;
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+
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+ if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
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+ if ( camera.parent === undefined ) camera.updateMatrixWorld();
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+
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+ _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
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+ _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
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+
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+ _normalViewMatrix.getNormalMatrix( _viewMatrix );
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+
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+ _frustum.setFromMatrix( _viewProjectionMatrix );
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+
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+ projectGraph( scene, sortObjects );
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+
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+ for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
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+
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+ object = _renderData.objects[ o ].object;
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+ geometry = object.geometry;
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+
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+ renderList.setObject( object );
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+
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+ _modelMatrix = object.matrixWorld;
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+
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+ _vertexCount = 0;
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+
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+ if ( object instanceof THREE.Mesh ) {
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+
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+ if ( geometry instanceof THREE.BufferGeometry ) {
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+
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+ var attributes = geometry.attributes;
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+
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+ if ( attributes.position !== undefined ) {
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+
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+ var positions = attributes.position.array;
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+
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+ for ( var i = 0, l = positions.length; i < l; i += 3 ) {
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+
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+ renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
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+
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+ }
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+
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+ if ( attributes.index !== undefined ) {
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+
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+ var indices = attributes.index.array;
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+
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+ for ( var i = 0, l = indices.length; i < l; i += 3 ) {
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+
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+ renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
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+
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+ }
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+
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+ } else {
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+
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+ for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
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+
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+ renderList.pushTriangle( i, i + 1, i + 2 );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ } else if ( geometry instanceof THREE.Geometry ) {
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+
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+ vertices = geometry.vertices;
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+
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+ for ( var i = 0, l = vertices.length; i < l; i += 3 ) {
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+
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+ renderList.pushVertex( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] );
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+
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+ }
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+
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+ for ( var i = 0, l = vertices.length / 3; i < l; i += 3 ) {
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+
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+ renderList.pushTriangle( i, i + 1, i + 2 );
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+
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+ }
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+
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+ }
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+
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+ } else if ( object instanceof THREE.Line ) {
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+
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+ if ( geometry instanceof THREE.BufferGeometry ) {
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+
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+ var attributes = geometry.attributes;
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+
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+ if ( attributes.position !== undefined ) {
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+
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+ var positions = attributes.position.array;
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+
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+ for ( var i = 0, l = positions.length; i < l; i += 3 ) {
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+
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+ renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
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+
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+ }
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+
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+ if ( attributes.index !== undefined ) {
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+
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+ var indices = attributes.index.array;
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+
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+ for ( var i = 0, l = indices.length; i < l; i += 2 ) {
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+
|
|
|
|
+ renderList.pushLine( indices[ i ], indices[ i + 1 ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ renderList.pushLine( i, i + 1 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else if ( geometry instanceof THREE.Geometry ) {
|
|
|
|
+
|
|
|
|
+ _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
|
|
|
|
+
|
|
|
|
+ vertices = object.geometry.vertices;
|
|
|
|
+
|
|
|
|
+ v1 = getNextVertexInPool();
|
|
|
|
+ v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
|
|
|
|
+
|
|
|
|
+ // Handle LineStrip and LinePieces
|
|
|
|
+ var step = object.type === THREE.LinePieces ? 2 : 1;
|
|
|
|
+
|
|
|
|
+ for ( v = 1, vl = vertices.length; v < vl; v ++ ) {
|
|
|
|
+
|
|
|
|
+ v1 = getNextVertexInPool();
|
|
|
|
+ v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );
|
|
|
|
+
|
|
|
|
+ if ( ( v + 1 ) % step > 0 ) continue;
|
|
|
|
+
|
|
|
|
+ v2 = _vertexPool[ _vertexCount - 2 ];
|
|
|
|
+
|
|
|
|
+ _clippedVertex1PositionScreen.copy( v1.positionScreen );
|
|
|
|
+ _clippedVertex2PositionScreen.copy( v2.positionScreen );
|
|
|
|
+
|
|
|
|
+ if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {
|
|
|
|
+
|
|
|
|
+ // Perform the perspective divide
|
|
|
|
+ _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
|
|
|
|
+ _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
|
|
|
|
+
|
|
|
|
+ _line = getNextLineInPool();
|
|
|
|
+
|
|
|
|
+ _line.id = object.id;
|
|
|
|
+ _line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
|
|
|
|
+ _line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
|
|
|
|
+
|
|
|
|
+ _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
|
|
|
|
+
|
|
|
|
+ _line.material = object.material;
|
|
|
|
+
|
|
|
|
+ if ( object.material.vertexColors === THREE.VertexColors ) {
|
|
|
|
+
|
|
|
|
+ _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
|
|
|
|
+ _line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ _renderData.elements.push( _line );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) {
|
|
|
|
+
|
|
|
|
+ object = _renderData.sprites[ o ].object;
|
|
|
|
+
|
|
|
|
+ _modelMatrix = object.matrixWorld;
|
|
|
|
+
|
|
|
|
+ _vector4.set( _modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1 );
|
|
|
|
+ _vector4.applyMatrix4( _viewProjectionMatrix );
|
|
|
|
+
|
|
|
|
+ var invW = 1 / _vector4.w;
|
|
|
|
+
|
|
|
|
+ _vector4.z *= invW;
|
|
|
|
+
|
|
|
|
+ if ( _vector4.z >= -1 && _vector4.z <= 1 ) {
|
|
|
|
+
|
|
|
|
+ _sprite = getNextSpriteInPool();
|
|
|
|
+ _sprite.id = object.id;
|
|
|
|
+ _sprite.x = _vector4.x * invW;
|
|
|
|
+ _sprite.y = _vector4.y * invW;
|
|
|
|
+ _sprite.z = _vector4.z;
|
|
|
|
+ _sprite.object = object;
|
|
|
|
+
|
|
|
|
+ _sprite.rotation = object.rotation;
|
|
|
|
+
|
|
|
|
+ _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[0] ) / ( _vector4.w + camera.projectionMatrix.elements[12] ) );
|
|
|
|
+ _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[5] ) / ( _vector4.w + camera.projectionMatrix.elements[13] ) );
|
|
|
|
+
|
|
|
|
+ _sprite.material = object.material;
|
|
|
|
+
|
|
|
|
+ _renderData.elements.push( _sprite );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( sortElements === true ) _renderData.elements.sort( painterSort );
|
|
|
|
+
|
|
|
|
+ return _renderData;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // Pools
|
|
|
|
+
|
|
|
|
+ function getNextObjectInPool() {
|
|
|
|
+
|
|
|
|
+ if ( _objectCount === _objectPoolLength ) {
|
|
|
|
+
|
|
|
|
+ var object = new THREE.RenderableObject();
|
|
|
|
+ _objectPool.push( object );
|
|
|
|
+ _objectPoolLength ++;
|
|
|
|
+ _objectCount ++;
|
|
|
|
+ return object;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return _objectPool[ _objectCount ++ ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getNextVertexInPool() {
|
|
|
|
+
|
|
|
|
+ if ( _vertexCount === _vertexPoolLength ) {
|
|
|
|
+
|
|
|
|
+ var vertex = new THREE.RenderableVertex();
|
|
|
|
+ _vertexPool.push( vertex );
|
|
|
|
+ _vertexPoolLength ++;
|
|
|
|
+ _vertexCount ++;
|
|
|
|
+ return vertex;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return _vertexPool[ _vertexCount ++ ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getNextFace3InPool() {
|
|
|
|
+
|
|
|
|
+ if ( _face3Count === _face3PoolLength ) {
|
|
|
|
+
|
|
|
|
+ var face = new THREE.RenderableFace3();
|
|
|
|
+ _face3Pool.push( face );
|
|
|
|
+ _face3PoolLength ++;
|
|
|
|
+ _face3Count ++;
|
|
|
|
+ return face;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return _face3Pool[ _face3Count ++ ];
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getNextLineInPool() {
|
|
|
|
+
|
|
|
|
+ if ( _lineCount === _linePoolLength ) {
|
|
|
|
+
|
|
|
|
+ var line = new THREE.RenderableLine();
|
|
|
|
+ _linePool.push( line );
|
|
|
|
+ _linePoolLength ++;
|
|
|
|
+ _lineCount ++
|
|
|
|
+ return line;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return _linePool[ _lineCount ++ ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getNextSpriteInPool() {
|
|
|
|
+
|
|
|
|
+ if ( _spriteCount === _spritePoolLength ) {
|
|
|
|
+
|
|
|
|
+ var sprite = new THREE.RenderableSprite();
|
|
|
|
+ _spritePool.push( sprite );
|
|
|
|
+ _spritePoolLength ++;
|
|
|
|
+ _spriteCount ++
|
|
|
|
+ return sprite;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return _spritePool[ _spriteCount ++ ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //
|
|
|
|
+
|
|
|
|
+ function painterSort( a, b ) {
|
|
|
|
+
|
|
|
|
+ if ( a.z !== b.z ) {
|
|
|
|
+
|
|
|
|
+ return b.z - a.z;
|
|
|
|
+
|
|
|
|
+ } else if ( a.id !== b.id ) {
|
|
|
|
+
|
|
|
|
+ return a.id - b.id;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ return 0;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function clipLine( s1, s2 ) {
|
|
|
|
+
|
|
|
|
+ var alpha1 = 0, alpha2 = 1,
|
|
|
|
+
|
|
|
|
+ // Calculate the boundary coordinate of each vertex for the near and far clip planes,
|
|
|
|
+ // Z = -1 and Z = +1, respectively.
|
|
|
|
+ bc1near = s1.z + s1.w,
|
|
|
|
+ bc2near = s2.z + s2.w,
|
|
|
|
+ bc1far = - s1.z + s1.w,
|
|
|
|
+ bc2far = - s2.z + s2.w;
|
|
|
|
+
|
|
|
|
+ if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
|
|
|
|
+
|
|
|
|
+ // Both vertices lie entirely within all clip planes.
|
|
|
|
+ return true;
|
|
|
|
+
|
|
|
|
+ } else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) {
|
|
|
|
+
|
|
|
|
+ // Both vertices lie entirely outside one of the clip planes.
|
|
|
|
+ return false;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ // The line segment spans at least one clip plane.
|
|
|
|
+
|
|
|
|
+ if ( bc1near < 0 ) {
|
|
|
|
+
|
|
|
|
+ // v1 lies outside the near plane, v2 inside
|
|
|
|
+ alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
|
|
|
|
+
|
|
|
|
+ } else if ( bc2near < 0 ) {
|
|
|
|
+
|
|
|
|
+ // v2 lies outside the near plane, v1 inside
|
|
|
|
+ alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bc1far < 0 ) {
|
|
|
|
+
|
|
|
|
+ // v1 lies outside the far plane, v2 inside
|
|
|
|
+ alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
|
|
|
|
+
|
|
|
|
+ } else if ( bc2far < 0 ) {
|
|
|
|
+
|
|
|
|
+ // v2 lies outside the far plane, v2 inside
|
|
|
|
+ alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( alpha2 < alpha1 ) {
|
|
|
|
+
|
|
|
|
+ // The line segment spans two boundaries, but is outside both of them.
|
|
|
|
+ // (This can't happen when we're only clipping against just near/far but good
|
|
|
|
+ // to leave the check here for future usage if other clip planes are added.)
|
|
|
|
+ return false;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ // Update the s1 and s2 vertices to match the clipped line segment.
|
|
|
|
+ s1.lerp( s2, alpha1 );
|
|
|
|
+ s2.lerp( s1, 1 - alpha2 );
|
|
|
|
+
|
|
|
|
+ return true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|