Michael Herzog 3 роки тому
батько
коміт
7a2c2af039

+ 2 - 2
docs/manual/ar/introduction/Creating-a-scene.html

@@ -121,7 +121,7 @@
 		</p>
 
 		<code>
-		const geometry = new THREE.BoxGeometry();
+		const geometry = new THREE.BoxGeometry( 1, 1, 1 );
 		const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
 		const cube = new THREE.Mesh( geometry, material );
 		scene.add( cube );
@@ -242,7 +242,7 @@
 					renderer.setSize( window.innerWidth, window.innerHeight );
 					document.body.appendChild( renderer.domElement );
 
-					const geometry = new THREE.BoxGeometry();
+					const geometry = new THREE.BoxGeometry( 1, 1, 1 );
 					const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
 					const cube = new THREE.Mesh( geometry, material );
 					scene.add( cube );

+ 2 - 2
docs/manual/ja/introduction/Creating-a-scene.html

@@ -70,7 +70,7 @@
 		<p><em>"それはそれとして、冒頭で言っていたキューブはどこにあるの?"</em> いますぐ追加しましょう。</p>
 
 		<code>
-		const geometry = new THREE.BoxGeometry();
+		const geometry = new THREE.BoxGeometry( 1, 1, 1 );
 		const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
 		const cube = new THREE.Mesh( geometry, material );
 		scene.add( cube );
@@ -137,7 +137,7 @@
 					renderer.setSize( window.innerWidth, window.innerHeight );
 					document.body.appendChild( renderer.domElement );
 
-					const geometry = new THREE.BoxGeometry();
+					const geometry = new THREE.BoxGeometry( 1, 1, 1 );
 					const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
 					const cube = new THREE.Mesh( geometry, material );
 					scene.add( cube );

+ 2 - 2
docs/manual/ko/introduction/Creating-a-scene.html

@@ -71,7 +71,7 @@
 		<p><em>"그건 그렇고, 아까 말했던 큐브는 어디에 있죠?"</em> 바로 추가해 봅시다.</p>
 
 		<code>
-		const geometry = new THREE.BoxGeometry();
+		const geometry = new THREE.BoxGeometry( 1, 1, 1 );
 		const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
 		const cube = new THREE.Mesh( geometry, material );
 		scene.add( cube );
@@ -140,7 +140,7 @@
 					renderer.setSize( window.innerWidth, window.innerHeight );
 					document.body.appendChild( renderer.domElement );
 
-					const geometry = new THREE.BoxGeometry();
+					const geometry = new THREE.BoxGeometry( 1, 1, 1 );
 					const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
 					const cube = new THREE.Mesh( geometry, material );
 					scene.add( cube );

+ 2 - 2
docs/manual/zh/introduction/Creating-a-scene.html

@@ -70,7 +70,7 @@
 		<p><em>“嗯,看起来很不错,那你说的那个立方体在哪儿?”</em>接下来,我们就来添加立方体。</p>
 
 		<code>
-		const geometry = new THREE.BoxGeometry();
+		const geometry = new THREE.BoxGeometry( 1, 1, 1 );
 		const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
 		const cube = new THREE.Mesh( geometry, material );
 		scene.add( cube );
@@ -138,7 +138,7 @@
 					renderer.setSize( window.innerWidth, window.innerHeight );
 					document.body.appendChild( renderer.domElement );
 
-					const geometry = new THREE.BoxGeometry();
+					const geometry = new THREE.BoxGeometry( 1, 1, 1 );
 					const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
 					const cube = new THREE.Mesh( geometry, material );
 					scene.add( cube );