Bläddra i källkod

Minor formatting tweaks.

Mr.doob 13 år sedan
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7a9ac49a97

+ 1 - 1
examples/js/postprocessing/BloomPass.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.BloomPass = function( strength, kernelSize, sigma, resolution ) {
+THREE.BloomPass = function ( strength, kernelSize, sigma, resolution ) {
 
 	strength = ( strength !== undefined ) ? strength : 1;
 	kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25;

+ 1 - 1
examples/js/postprocessing/DotScreenPass.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.DotScreenPass = function( center, angle, scale ) {
+THREE.DotScreenPass = function ( center, angle, scale ) {
 
 	var shader = THREE.ShaderExtras[ "dotscreen" ];
 

+ 1 - 1
examples/js/postprocessing/EffectComposer.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.EffectComposer = function( renderer, renderTarget ) {
+THREE.EffectComposer = function ( renderer, renderTarget ) {
 
 	this.renderer = renderer;
 

+ 1 - 1
examples/js/postprocessing/FilmPass.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.FilmPass = function( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
+THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
 
 	var shader = THREE.ShaderExtras[ "film" ];
 

+ 1 - 1
examples/js/postprocessing/SavePass.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.SavePass = function( renderTarget ) {
+THREE.SavePass = function ( renderTarget ) {
 
 	var shader = THREE.ShaderExtras[ "screen" ];
 

+ 1 - 1
examples/js/postprocessing/ShaderPass.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.ShaderPass = function( shader, textureID ) {
+THREE.ShaderPass = function ( shader, textureID ) {
 
 	this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
 

+ 1 - 1
examples/js/postprocessing/TexturePass.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.TexturePass = function( texture, opacity ) {
+THREE.TexturePass = function ( texture, opacity ) {
 
 	var shader = THREE.ShaderExtras[ "screen" ];