Matcap example: specify encoding in drag-n-drop
@@ -192,6 +192,9 @@
mesh.material.matcap = new THREE.Texture( event.target );
mesh.material.matcap.needsUpdate = true;
+ mesh.material.matcap.encoding = THREE.sRGBEncoding; // assume it is sRGB
+ mesh.material.needsUpdate = true;
+
image.src = mesh.material.matcap.image.src; // corner div
render();