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@@ -40,7 +40,7 @@
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scene = new THREE.Scene();
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- const geometry = flipY( new THREE.PlaneBufferGeometry( 200, 200, 200 ) );
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+ const geometry = flipY( new THREE.PlaneBufferGeometry( 200, 200 ) );
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const material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide } );
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mesh = new THREE.Mesh( geometry, material );
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