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@@ -30,6 +30,7 @@ var Viewport = function ( signals ) {
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sceneHelpers.add( grid );
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var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
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+ selectionBox.geometry.dynamic = true;
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selectionBox.visible = false;
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sceneHelpers.add( selectionBox );
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@@ -93,7 +94,7 @@ var Viewport = function ( signals ) {
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selectionBox.position.copy( object.position );
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selectionBox.rotation.copy( object.rotation );
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- // selectionBox.scale.copy( object.scale );
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+ selectionBox.scale.copy( object.scale );
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render();
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@@ -115,9 +116,43 @@ var Viewport = function ( signals ) {
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}
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- selectionBox.scale.x = geometry.boundingBox.max.x - geometry.boundingBox.min.x;
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- selectionBox.scale.y = geometry.boundingBox.max.y - geometry.boundingBox.min.y;
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- selectionBox.scale.z = geometry.boundingBox.max.z - geometry.boundingBox.min.z;
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+ selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
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+ selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
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+ selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
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+
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+ selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
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+ selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
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+ selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
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+
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+ selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
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+ selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
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+ selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
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+
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+ selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
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+ selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
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+ selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
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+
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+ selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
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+ selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
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+ selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
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+
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+ selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
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+ selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
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+ selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
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+
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+ selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
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+ selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
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+ selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
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+
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+ selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
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+ selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
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+ selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
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+
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+ selectionBox.geometry.verticesNeedUpdate = true;
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+
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+ selectionBox.position.copy( object.position );
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+ selectionBox.rotation.copy( object.rotation );
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+ selectionBox.scale.copy( object.scale );
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selectionBox.visible = true;
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