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@@ -448,6 +448,8 @@ THREE.GLTFExporter.prototype = {
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*/
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*/
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function processImage( map ) {
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function processImage( map ) {
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+ // @QUESTION Needs image cache for the case where two different textures share the same image?
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+
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if ( ! outputJSON.images ) {
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if ( ! outputJSON.images ) {
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outputJSON.images = [];
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outputJSON.images = [];
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