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GLTFLoader(jsm): Fix a remaining THREE ref

Gary Oberbrunner 6 years ago
parent
commit
7aed43ce79
1 changed files with 3 additions and 2 deletions
  1. 3 2
      examples/jsm/loaders/GLTFLoader.js

+ 3 - 2
examples/jsm/loaders/GLTFLoader.js

@@ -15,6 +15,7 @@ import {
 	Bone,
 	BufferAttribute,
 	BufferGeometry,
+	BufferGeometryUtils,
 	Camera,
 	ClampToEdgeWrapping,
 	Color,
@@ -2712,7 +2713,7 @@ var GLTFLoader = ( function () {
 
 				} );
 
-			} else if ( geometries.length > 1 && THREE.BufferGeometryUtils !== undefined ) {
+			} else if ( geometries.length > 1 && BufferGeometryUtils !== undefined ) {
 
 				// Tries to merge geometries with BufferGeometryUtils if possible
 
@@ -2733,7 +2734,7 @@ var GLTFLoader = ( function () {
 
 				} else {
 
-					var geometry = THREE.BufferGeometryUtils.mergeBufferGeometries( geometries, true );
+					var geometry = BufferGeometryUtils.mergeBufferGeometries( geometries, true );
 
 					cache.push( { geometry: geometry, baseGeometries: geometries } );