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@@ -12,520 +12,533 @@ import { RenderableFace } from '../renderers/Projector.js';
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import { RenderableLine } from '../renderers/Projector.js';
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import { RenderableSprite } from '../renderers/Projector.js';
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-var SVGObject = function ( node ) {
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+class SVGObject extends Object3D {
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- Object3D.call( this );
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+ constructor( node ) {
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- this.node = node;
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+ super();
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-};
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+ this.node = node;
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-SVGObject.prototype = Object.create( Object3D.prototype );
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-SVGObject.prototype.constructor = SVGObject;
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+ }
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-var SVGRenderer = function () {
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+}
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- var _this = this,
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- _renderData, _elements, _lights,
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- _projector = new Projector(),
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- _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ),
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- _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
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+SVGObject.prototype.isSVGObject = true;
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- _v1, _v2, _v3,
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+class SVGRenderer {
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- _clipBox = new Box2(),
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- _elemBox = new Box2(),
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+ constructor() {
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- _color = new Color(),
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- _diffuseColor = new Color(),
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- _ambientLight = new Color(),
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- _directionalLights = new Color(),
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- _pointLights = new Color(),
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- _clearColor = new Color(),
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+ let _renderData, _elements, _lights,
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+ _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
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- _vector3 = new Vector3(), // Needed for PointLight
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- _centroid = new Vector3(),
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- _normal = new Vector3(),
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- _normalViewMatrix = new Matrix3(),
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+ _v1, _v2, _v3,
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- _viewMatrix = new Matrix4(),
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- _viewProjectionMatrix = new Matrix4(),
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+ _svgNode,
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+ _pathCount = 0,
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- _svgPathPool = [],
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- _svgNode, _pathCount = 0,
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+ _precision = null,
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+ _quality = 1,
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- _currentPath, _currentStyle,
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+ _currentPath, _currentStyle;
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- _quality = 1, _precision = null;
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+ const _this = this,
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+ _clipBox = new Box2(),
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+ _elemBox = new Box2(),
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- this.domElement = _svg;
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+ _color = new Color(),
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+ _diffuseColor = new Color(),
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+ _ambientLight = new Color(),
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+ _directionalLights = new Color(),
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+ _pointLights = new Color(),
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+ _clearColor = new Color(),
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- this.autoClear = true;
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- this.sortObjects = true;
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- this.sortElements = true;
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+ _vector3 = new Vector3(), // Needed for PointLight
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+ _centroid = new Vector3(),
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+ _normal = new Vector3(),
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+ _normalViewMatrix = new Matrix3(),
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- this.overdraw = 0.5;
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+ _viewMatrix = new Matrix4(),
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+ _viewProjectionMatrix = new Matrix4(),
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- this.info = {
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+ _svgPathPool = [],
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- render: {
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+ _projector = new Projector(),
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+ _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );
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- vertices: 0,
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- faces: 0
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+ this.domElement = _svg;
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- }
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+ this.autoClear = true;
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+ this.sortObjects = true;
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+ this.sortElements = true;
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- };
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+ this.overdraw = 0.5;
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- this.setQuality = function ( quality ) {
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+ this.info = {
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- switch ( quality ) {
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+ render: {
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- case 'high': _quality = 1; break;
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- case 'low': _quality = 0; break;
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+ vertices: 0,
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+ faces: 0
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- }
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+ }
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- };
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+ };
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- this.setClearColor = function ( color ) {
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+ this.setQuality = function ( quality ) {
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- _clearColor.set( color );
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+ switch ( quality ) {
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- };
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+ case 'high': _quality = 1; break;
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+ case 'low': _quality = 0; break;
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- this.setPixelRatio = function () {};
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+ }
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+
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+ };
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- this.setSize = function ( width, height ) {
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+ this.setClearColor = function ( color ) {
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- _svgWidth = width; _svgHeight = height;
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- _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
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+ _clearColor.set( color );
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- _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
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- _svg.setAttribute( 'width', _svgWidth );
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- _svg.setAttribute( 'height', _svgHeight );
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+ };
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- _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
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- _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
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+ this.setPixelRatio = function () {};
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- };
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+ this.setSize = function ( width, height ) {
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- this.getSize = function () {
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+ _svgWidth = width; _svgHeight = height;
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+ _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
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+
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+ _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
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+ _svg.setAttribute( 'width', _svgWidth );
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+ _svg.setAttribute( 'height', _svgHeight );
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+
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+ _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
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+ _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
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+
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+ };
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+
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+ this.getSize = function () {
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+
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+ return {
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+ width: _svgWidth,
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+ height: _svgHeight
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+ };
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- return {
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- width: _svgWidth,
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- height: _svgHeight
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};
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- };
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+ this.setPrecision = function ( precision ) {
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- this.setPrecision = function ( precision ) {
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+ _precision = precision;
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- _precision = precision;
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+ };
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- };
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+ function removeChildNodes() {
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- function removeChildNodes() {
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+ _pathCount = 0;
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- _pathCount = 0;
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+ while ( _svg.childNodes.length > 0 ) {
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- while ( _svg.childNodes.length > 0 ) {
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+ _svg.removeChild( _svg.childNodes[ 0 ] );
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- _svg.removeChild( _svg.childNodes[ 0 ] );
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+ }
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}
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- }
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+ function convert( c ) {
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- function convert( c ) {
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+ return _precision !== null ? c.toFixed( _precision ) : c;
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- return _precision !== null ? c.toFixed( _precision ) : c;
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+ }
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- }
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+ this.clear = function () {
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- this.clear = function () {
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+ removeChildNodes();
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+ _svg.style.backgroundColor = _clearColor.getStyle();
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- removeChildNodes();
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- _svg.style.backgroundColor = _clearColor.getStyle();
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+ };
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- };
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+ this.render = function ( scene, camera ) {
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- this.render = function ( scene, camera ) {
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+ if ( camera instanceof Camera === false ) {
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- if ( camera instanceof Camera === false ) {
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+ console.error( 'THREE.SVGRenderer.render: camera is not an instance of Camera.' );
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+ return;
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- console.error( 'THREE.SVGRenderer.render: camera is not an instance of Camera.' );
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- return;
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+ }
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- }
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+ const background = scene.background;
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- var background = scene.background;
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+ if ( background && background.isColor ) {
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- if ( background && background.isColor ) {
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+ removeChildNodes();
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+ _svg.style.backgroundColor = background.getStyle();
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- removeChildNodes();
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- _svg.style.backgroundColor = background.getStyle();
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+ } else if ( this.autoClear === true ) {
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- } else if ( this.autoClear === true ) {
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+ this.clear();
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- this.clear();
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+ }
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- }
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+ _this.info.render.vertices = 0;
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+ _this.info.render.faces = 0;
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- _this.info.render.vertices = 0;
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- _this.info.render.faces = 0;
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+ _viewMatrix.copy( camera.matrixWorldInverse );
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+ _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
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- _viewMatrix.copy( camera.matrixWorldInverse );
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- _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
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+ _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
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+ _elements = _renderData.elements;
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+ _lights = _renderData.lights;
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- _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
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- _elements = _renderData.elements;
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- _lights = _renderData.lights;
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+ _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
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- _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
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+ calculateLights( _lights );
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- calculateLights( _lights );
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+ // reset accumulated path
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- // reset accumulated path
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+ _currentPath = '';
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+ _currentStyle = '';
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- _currentPath = '';
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- _currentStyle = '';
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+ for ( let e = 0, el = _elements.length; e < el; e ++ ) {
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- for ( var e = 0, el = _elements.length; e < el; e ++ ) {
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+ const element = _elements[ e ];
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+ const material = element.material;
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- var element = _elements[ e ];
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- var material = element.material;
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+ if ( material === undefined || material.opacity === 0 ) continue;
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- if ( material === undefined || material.opacity === 0 ) continue;
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+ _elemBox.makeEmpty();
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- _elemBox.makeEmpty();
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+ if ( element instanceof RenderableSprite ) {
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- if ( element instanceof RenderableSprite ) {
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+ _v1 = element;
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+ _v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
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- _v1 = element;
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- _v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
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+ renderSprite( _v1, element, material );
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- renderSprite( _v1, element, material );
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+ } else if ( element instanceof RenderableLine ) {
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- } else if ( element instanceof RenderableLine ) {
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+ _v1 = element.v1; _v2 = element.v2;
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- _v1 = element.v1; _v2 = element.v2;
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+ _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
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+ _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
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- _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
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- _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
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+ _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
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- _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
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+ if ( _clipBox.intersectsBox( _elemBox ) === true ) {
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- if ( _clipBox.intersectsBox( _elemBox ) === true ) {
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+ renderLine( _v1, _v2, element, material );
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- renderLine( _v1, _v2, element, material );
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+ }
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- }
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+ } else if ( element instanceof RenderableFace ) {
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- } else if ( element instanceof RenderableFace ) {
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+ _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
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- _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
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+ if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
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+ if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
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+ if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
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- if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
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- if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
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- if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
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+ _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
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+ _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
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+ _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
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- _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
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- _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
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- _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
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+ if ( this.overdraw > 0 ) {
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- if ( this.overdraw > 0 ) {
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+ expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
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+ expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
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+ expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
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- expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
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- expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
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- expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
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+ }
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- }
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+ _elemBox.setFromPoints( [
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+ _v1.positionScreen,
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+ _v2.positionScreen,
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+ _v3.positionScreen
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+ ] );
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- _elemBox.setFromPoints( [
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- _v1.positionScreen,
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- _v2.positionScreen,
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- _v3.positionScreen
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- ] );
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+ if ( _clipBox.intersectsBox( _elemBox ) === true ) {
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- if ( _clipBox.intersectsBox( _elemBox ) === true ) {
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+ renderFace3( _v1, _v2, _v3, element, material );
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- renderFace3( _v1, _v2, _v3, element, material );
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+ }
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}
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}
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- }
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+ flushPath(); // just to flush last svg:path
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- flushPath(); // just to flush last svg:path
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+ scene.traverseVisible( function ( object ) {
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- scene.traverseVisible( function ( object ) {
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+ if ( object.isSVGObject ) {
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- if ( object instanceof SVGObject ) {
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+ _vector3.setFromMatrixPosition( object.matrixWorld );
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+ _vector3.applyMatrix4( _viewProjectionMatrix );
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- _vector3.setFromMatrixPosition( object.matrixWorld );
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- _vector3.applyMatrix4( _viewProjectionMatrix );
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+ if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
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- if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
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+ const x = _vector3.x * _svgWidthHalf;
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+ const y = - _vector3.y * _svgHeightHalf;
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- var x = _vector3.x * _svgWidthHalf;
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- var y = - _vector3.y * _svgHeightHalf;
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+ const node = object.node;
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+ node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
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- var node = object.node;
|
|
|
- node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
|
|
|
+ _svg.appendChild( node );
|
|
|
|
|
|
- _svg.appendChild( node );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ } );
|
|
|
|
|
|
- } );
|
|
|
+ };
|
|
|
|
|
|
- };
|
|
|
+ function calculateLights( lights ) {
|
|
|
|
|
|
- function calculateLights( lights ) {
|
|
|
+ _ambientLight.setRGB( 0, 0, 0 );
|
|
|
+ _directionalLights.setRGB( 0, 0, 0 );
|
|
|
+ _pointLights.setRGB( 0, 0, 0 );
|
|
|
|
|
|
- _ambientLight.setRGB( 0, 0, 0 );
|
|
|
- _directionalLights.setRGB( 0, 0, 0 );
|
|
|
- _pointLights.setRGB( 0, 0, 0 );
|
|
|
+ for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
|
|
|
|
|
|
- for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
|
|
|
+ const light = lights[ l ];
|
|
|
+ const lightColor = light.color;
|
|
|
|
|
|
- var light = lights[ l ];
|
|
|
- var lightColor = light.color;
|
|
|
+ if ( light.isAmbientLight ) {
|
|
|
|
|
|
- if ( light.isAmbientLight ) {
|
|
|
+ _ambientLight.r += lightColor.r;
|
|
|
+ _ambientLight.g += lightColor.g;
|
|
|
+ _ambientLight.b += lightColor.b;
|
|
|
|
|
|
- _ambientLight.r += lightColor.r;
|
|
|
- _ambientLight.g += lightColor.g;
|
|
|
- _ambientLight.b += lightColor.b;
|
|
|
+ } else if ( light.isDirectionalLight ) {
|
|
|
|
|
|
- } else if ( light.isDirectionalLight ) {
|
|
|
+ _directionalLights.r += lightColor.r;
|
|
|
+ _directionalLights.g += lightColor.g;
|
|
|
+ _directionalLights.b += lightColor.b;
|
|
|
|
|
|
- _directionalLights.r += lightColor.r;
|
|
|
- _directionalLights.g += lightColor.g;
|
|
|
- _directionalLights.b += lightColor.b;
|
|
|
+ } else if ( light.isPointLight ) {
|
|
|
|
|
|
- } else if ( light.isPointLight ) {
|
|
|
+ _pointLights.r += lightColor.r;
|
|
|
+ _pointLights.g += lightColor.g;
|
|
|
+ _pointLights.b += lightColor.b;
|
|
|
|
|
|
- _pointLights.r += lightColor.r;
|
|
|
- _pointLights.g += lightColor.g;
|
|
|
- _pointLights.b += lightColor.b;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ function calculateLight( lights, position, normal, color ) {
|
|
|
|
|
|
- function calculateLight( lights, position, normal, color ) {
|
|
|
+ for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
|
|
|
|
|
|
- for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
|
|
|
+ const light = lights[ l ];
|
|
|
+ const lightColor = light.color;
|
|
|
|
|
|
- var light = lights[ l ];
|
|
|
- var lightColor = light.color;
|
|
|
+ if ( light.isDirectionalLight ) {
|
|
|
|
|
|
- if ( light.isDirectionalLight ) {
|
|
|
+ const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
|
|
|
|
|
|
- var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
|
|
|
+ let amount = normal.dot( lightPosition );
|
|
|
|
|
|
- var amount = normal.dot( lightPosition );
|
|
|
+ if ( amount <= 0 ) continue;
|
|
|
|
|
|
- if ( amount <= 0 ) continue;
|
|
|
+ amount *= light.intensity;
|
|
|
|
|
|
- amount *= light.intensity;
|
|
|
+ color.r += lightColor.r * amount;
|
|
|
+ color.g += lightColor.g * amount;
|
|
|
+ color.b += lightColor.b * amount;
|
|
|
|
|
|
- color.r += lightColor.r * amount;
|
|
|
- color.g += lightColor.g * amount;
|
|
|
- color.b += lightColor.b * amount;
|
|
|
+ } else if ( light.isPointLight ) {
|
|
|
|
|
|
- } else if ( light.isPointLight ) {
|
|
|
+ const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
|
|
|
|
|
|
- var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
|
|
|
+ let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
|
|
|
|
|
|
- var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
|
|
|
+ if ( amount <= 0 ) continue;
|
|
|
|
|
|
- if ( amount <= 0 ) continue;
|
|
|
+ amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
|
|
|
|
|
|
- amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
|
|
|
+ if ( amount == 0 ) continue;
|
|
|
|
|
|
- if ( amount == 0 ) continue;
|
|
|
+ amount *= light.intensity;
|
|
|
|
|
|
- amount *= light.intensity;
|
|
|
+ color.r += lightColor.r * amount;
|
|
|
+ color.g += lightColor.g * amount;
|
|
|
+ color.b += lightColor.b * amount;
|
|
|
|
|
|
- color.r += lightColor.r * amount;
|
|
|
- color.g += lightColor.g * amount;
|
|
|
- color.b += lightColor.b * amount;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ function renderSprite( v1, element, material ) {
|
|
|
|
|
|
- function renderSprite( v1, element, material ) {
|
|
|
+ let scaleX = element.scale.x * _svgWidthHalf;
|
|
|
+ let scaleY = element.scale.y * _svgHeightHalf;
|
|
|
|
|
|
- var scaleX = element.scale.x * _svgWidthHalf;
|
|
|
- var scaleY = element.scale.y * _svgHeightHalf;
|
|
|
+ if ( material.isPointsMaterial ) {
|
|
|
|
|
|
- if ( material.isPointsMaterial ) {
|
|
|
+ scaleX *= material.size;
|
|
|
+ scaleY *= material.size;
|
|
|
|
|
|
- scaleX *= material.size;
|
|
|
- scaleY *= material.size;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
|
|
|
+ let style = '';
|
|
|
|
|
|
- var path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
|
|
|
- var style = '';
|
|
|
+ if ( material.isSpriteMaterial || material.isPointsMaterial ) {
|
|
|
|
|
|
- if ( material.isSpriteMaterial || material.isPointsMaterial ) {
|
|
|
+ style = 'fill:' + material.color.getStyle() + ';fill-opacity:' + material.opacity;
|
|
|
|
|
|
- style = 'fill:' + material.color.getStyle() + ';fill-opacity:' + material.opacity;
|
|
|
+ }
|
|
|
+
|
|
|
+ addPath( style, path );
|
|
|
|
|
|
}
|
|
|
|
|
|
- addPath( style, path );
|
|
|
+ function renderLine( v1, v2, element, material ) {
|
|
|
|
|
|
- }
|
|
|
+ const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
|
|
|
|
|
|
- function renderLine( v1, v2, element, material ) {
|
|
|
+ if ( material.isLineBasicMaterial ) {
|
|
|
|
|
|
- var path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
|
|
|
+ let style = 'fill:none;stroke:' + material.color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
|
|
|
|
|
|
- if ( material.isLineBasicMaterial ) {
|
|
|
+ if ( material.isLineDashedMaterial ) {
|
|
|
|
|
|
- var style = 'fill:none;stroke:' + material.color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
|
|
|
+ style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;
|
|
|
|
|
|
- if ( material.isLineDashedMaterial ) {
|
|
|
+ }
|
|
|
|
|
|
- style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;
|
|
|
+ addPath( style, path );
|
|
|
|
|
|
}
|
|
|
|
|
|
- addPath( style, path );
|
|
|
-
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ function renderFace3( v1, v2, v3, element, material ) {
|
|
|
|
|
|
- function renderFace3( v1, v2, v3, element, material ) {
|
|
|
+ _this.info.render.vertices += 3;
|
|
|
+ _this.info.render.faces ++;
|
|
|
|
|
|
- _this.info.render.vertices += 3;
|
|
|
- _this.info.render.faces ++;
|
|
|
+ const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
|
|
|
+ let style = '';
|
|
|
|
|
|
- var path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
|
|
|
- var style = '';
|
|
|
+ if ( material.isMeshBasicMaterial ) {
|
|
|
|
|
|
- if ( material.isMeshBasicMaterial ) {
|
|
|
+ _color.copy( material.color );
|
|
|
|
|
|
- _color.copy( material.color );
|
|
|
+ if ( material.vertexColors ) {
|
|
|
|
|
|
- if ( material.vertexColors ) {
|
|
|
+ _color.multiply( element.color );
|
|
|
|
|
|
- _color.multiply( element.color );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ } else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
|
|
|
|
|
|
- } else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
|
|
|
+ _diffuseColor.copy( material.color );
|
|
|
|
|
|
- _diffuseColor.copy( material.color );
|
|
|
+ if ( material.vertexColors ) {
|
|
|
|
|
|
- if ( material.vertexColors ) {
|
|
|
+ _diffuseColor.multiply( element.color );
|
|
|
|
|
|
- _diffuseColor.multiply( element.color );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ _color.copy( _ambientLight );
|
|
|
|
|
|
- _color.copy( _ambientLight );
|
|
|
+ _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
|
|
|
|
|
|
- _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
|
|
|
+ calculateLight( _lights, _centroid, element.normalModel, _color );
|
|
|
|
|
|
- calculateLight( _lights, _centroid, element.normalModel, _color );
|
|
|
+ _color.multiply( _diffuseColor ).add( material.emissive );
|
|
|
|
|
|
- _color.multiply( _diffuseColor ).add( material.emissive );
|
|
|
+ } else if ( material.isMeshNormalMaterial ) {
|
|
|
|
|
|
- } else if ( material.isMeshNormalMaterial ) {
|
|
|
+ _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();
|
|
|
|
|
|
- _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();
|
|
|
+ _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
|
|
|
- _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ if ( material.wireframe ) {
|
|
|
|
|
|
- if ( material.wireframe ) {
|
|
|
+ style = 'fill:none;stroke:' + _color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
|
|
|
|
|
|
- style = 'fill:none;stroke:' + _color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
|
|
|
+ } else {
|
|
|
|
|
|
- } else {
|
|
|
+ style = 'fill:' + _color.getStyle() + ';fill-opacity:' + material.opacity;
|
|
|
|
|
|
- style = 'fill:' + _color.getStyle() + ';fill-opacity:' + material.opacity;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ addPath( style, path );
|
|
|
|
|
|
- addPath( style, path );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ // Hide anti-alias gaps
|
|
|
|
|
|
- // Hide anti-alias gaps
|
|
|
+ function expand( v1, v2, pixels ) {
|
|
|
|
|
|
- function expand( v1, v2, pixels ) {
|
|
|
+ let x = v2.x - v1.x, y = v2.y - v1.y;
|
|
|
+ const det = x * x + y * y;
|
|
|
|
|
|
- var x = v2.x - v1.x, y = v2.y - v1.y,
|
|
|
- det = x * x + y * y, idet;
|
|
|
+ if ( det === 0 ) return;
|
|
|
|
|
|
- if ( det === 0 ) return;
|
|
|
+ const idet = pixels / Math.sqrt( det );
|
|
|
|
|
|
- idet = pixels / Math.sqrt( det );
|
|
|
+ x *= idet; y *= idet;
|
|
|
|
|
|
- x *= idet; y *= idet;
|
|
|
+ v2.x += x; v2.y += y;
|
|
|
+ v1.x -= x; v1.y -= y;
|
|
|
|
|
|
- v2.x += x; v2.y += y;
|
|
|
- v1.x -= x; v1.y -= y;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ function addPath( style, path ) {
|
|
|
|
|
|
- function addPath( style, path ) {
|
|
|
+ if ( _currentStyle === style ) {
|
|
|
|
|
|
- if ( _currentStyle === style ) {
|
|
|
+ _currentPath += path;
|
|
|
|
|
|
- _currentPath += path;
|
|
|
+ } else {
|
|
|
|
|
|
- } else {
|
|
|
+ flushPath();
|
|
|
|
|
|
- flushPath();
|
|
|
+ _currentStyle = style;
|
|
|
+ _currentPath = path;
|
|
|
|
|
|
- _currentStyle = style;
|
|
|
- _currentPath = path;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ function flushPath() {
|
|
|
+
|
|
|
+ if ( _currentPath ) {
|
|
|
|
|
|
- function flushPath() {
|
|
|
+ _svgNode = getPathNode( _pathCount ++ );
|
|
|
+ _svgNode.setAttribute( 'd', _currentPath );
|
|
|
+ _svgNode.setAttribute( 'style', _currentStyle );
|
|
|
+ _svg.appendChild( _svgNode );
|
|
|
|
|
|
- if ( _currentPath ) {
|
|
|
+ }
|
|
|
|
|
|
- _svgNode = getPathNode( _pathCount ++ );
|
|
|
- _svgNode.setAttribute( 'd', _currentPath );
|
|
|
- _svgNode.setAttribute( 'style', _currentStyle );
|
|
|
- _svg.appendChild( _svgNode );
|
|
|
+ _currentPath = '';
|
|
|
+ _currentStyle = '';
|
|
|
|
|
|
}
|
|
|
|
|
|
- _currentPath = '';
|
|
|
- _currentStyle = '';
|
|
|
+ function getPathNode( id ) {
|
|
|
|
|
|
- }
|
|
|
+ if ( _svgPathPool[ id ] == null ) {
|
|
|
|
|
|
- function getPathNode( id ) {
|
|
|
+ _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
|
|
|
|
|
|
- if ( _svgPathPool[ id ] == null ) {
|
|
|
+ if ( _quality == 0 ) {
|
|
|
|
|
|
- _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
|
|
|
+ _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
|
|
|
|
|
|
- if ( _quality == 0 ) {
|
|
|
+ }
|
|
|
|
|
|
- _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
|
|
|
+ return _svgPathPool[ id ];
|
|
|
|
|
|
}
|
|
|
|
|
@@ -533,10 +546,8 @@ var SVGRenderer = function () {
|
|
|
|
|
|
}
|
|
|
|
|
|
- return _svgPathPool[ id ];
|
|
|
-
|
|
|
}
|
|
|
|
|
|
-};
|
|
|
+}
|
|
|
|
|
|
export { SVGObject, SVGRenderer };
|