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@@ -72,7 +72,7 @@ THREE.GeometryUtils = {
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// Get random point in face (triangle)
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// Get random point in face (triangle)
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// (uniform distribution)
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// (uniform distribution)
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- randomPointInFace: function ( face, geometry, useCachedAreas ) {
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+ randomPointInFace: function ( face, geometry ) {
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var vA, vB, vC;
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var vA, vB, vC;
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@@ -297,4 +297,4 @@ THREE.GeometryUtils = {
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}
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}
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-};
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+};
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