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@@ -62,7 +62,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
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const shader = ShaderLib[ shaderID ];
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shaderobject = {
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- name: material.type,
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+ name: material.name || material.type,
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uniforms: UniformsUtils.clone( shader.uniforms ),
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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@@ -71,7 +71,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
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} else {
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shaderobject = {
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- name: material.type,
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+ name: material.name || material.type,
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uniforms: material.uniforms,
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vertexShader: material.vertexShader,
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fragmentShader: material.fragmentShader
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