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Merge pull request #14528 from greggman/line-docs

Documentation: Updated text for "linewidth" limitation.
Mr.doob 7 ani în urmă
părinte
comite
7bae1d6a23

+ 2 - 2
docs/api/materials/LineBasicMaterial.html

@@ -75,8 +75,8 @@ var material = new THREE.LineBasicMaterial( {
 		<p>
 		<p>
 			Controls line thickness. Default is *1*.<br /><br />
 			Controls line thickness. Default is *1*.<br /><br />
 
 
-			Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-			with the [page:WebGLRenderer WebGL] renderer on Windows platforms linewidth will
+			Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+			with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
 			always be 1 regardless of the set value.
 			always be 1 regardless of the set value.
 		</p>
 		</p>
 
 

+ 2 - 2
docs/api/materials/LineDashedMaterial.html

@@ -70,8 +70,8 @@ var material = new THREE.LineDashedMaterial( {
 		<p>
 		<p>
 			Controls line thickness. Default is *1*.<br /><br />
 			Controls line thickness. Default is *1*.<br /><br />
 
 
-			Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-			with the [page:WebGLRenderer WebGL] renderer on Windows platforms linewidth will
+			Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+			with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
 			always be 1 regardless of the set value.
 			always be 1 regardless of the set value.
 		</p>
 		</p>
 
 

+ 3 - 2
docs/api/materials/MeshBasicMaterial.html

@@ -151,8 +151,9 @@
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 
 
-		Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-		on Windows platforms linewidth will always be 1 regardless of the set value.
+		Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+		with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
+		always be 1 regardless of the set value.
 		</p>
 		</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>

+ 3 - 2
docs/api/materials/MeshDepthMaterial.html

@@ -107,8 +107,9 @@
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 
 
-		Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-		on Windows platforms linewidth will always be 1 regardless of the set value.
+		Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+		with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
+		always be 1 regardless of the set value.
 		</p>
 		</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>

+ 3 - 2
docs/api/materials/MeshLambertMaterial.html

@@ -177,8 +177,9 @@
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 
 
-		Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-		on Windows platforms linewidth will always be 1 regardless of the set value.
+		Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+		with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
+		always be 1 regardless of the set value.
 		</p>
 		</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>

+ 3 - 2
docs/api/materials/MeshNormalMaterial.html

@@ -68,8 +68,9 @@
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 
 
-		Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-		on Windows platforms linewidth will always be 1 regardless of the set value.
+		Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+		with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
+		always be 1 regardless of the set value.
 		</p>
 		</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>

+ 3 - 2
docs/api/materials/MeshPhongMaterial.html

@@ -247,8 +247,9 @@
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 
 
-		Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-		on Windows platforms linewidth will always be 1 regardless of the set value.
+		Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+		with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
+		always be 1 regardless of the set value.
 		</p>
 		</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>

+ 3 - 2
docs/api/materials/MeshStandardMaterial.html

@@ -274,8 +274,9 @@
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 
 
-		Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-		on Windows platforms linewidth will always be 1 regardless of the set value.
+		Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+		with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
+		always be 1 regardless of the set value.
 		</p>
 		</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>

+ 6 - 4
docs/api/materials/ShaderMaterial.html

@@ -371,8 +371,9 @@ this.extensions = {
 		<h3>[property:Float linewidth]</h3>
 		<h3>[property:Float linewidth]</h3>
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 
 
-		Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-		on Windows platforms linewidth will always be 1 regardless of the set value.
+		Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+		with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
+		always be 1 regardless of the set value.
 		</p>
 		</p>
 
 
 
 
@@ -443,8 +444,9 @@ this.extensions = {
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<h3>[property:Float wireframeLinewidth]</h3>
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 		<p>Controls wireframe thickness. Default is 1.<br /><br />
 
 
-		Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
-		on Windows platforms linewidth will always be 1 regardless of the set value.
+		Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
+		with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
+		always be 1 regardless of the set value.
 		</p>
 		</p>