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WebGLBackgrounds from cube textures should no longer check depth buffer; follow up fix from #15239

Jordan Santell %!s(int64=6) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/renderers/webgl/WebGLBackground.js

+ 1 - 1
src/renderers/webgl/WebGLBackground.js

@@ -60,7 +60,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
 						vertexShader: ShaderLib.cube.vertexShader,
 						vertexShader: ShaderLib.cube.vertexShader,
 						fragmentShader: ShaderLib.cube.fragmentShader,
 						fragmentShader: ShaderLib.cube.fragmentShader,
 						side: BackSide,
 						side: BackSide,
-						depthTest: true,
+						depthTest: false,
 						depthWrite: false,
 						depthWrite: false,
 						fog: false
 						fog: false
 					} )
 					} )