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Updated builds.

Mr.doob 9 years ago
parent
commit
7bd18d59e6
2 changed files with 8 additions and 8 deletions
  1. 8 8
      build/three.js
  2. 0 0
      build/three.min.js

+ 8 - 8
build/three.js

@@ -9944,7 +9944,7 @@ THREE.Geometry.prototype = {
 		var indices = geometry.index !== null ? geometry.index.array : undefined;
 		var attributes = geometry.attributes;
 
-		var vertices = attributes.position.array;
+		var positions = attributes.position.array;
 		var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
 		var colors = attributes.color !== undefined ? attributes.color.array : undefined;
 		var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
@@ -9956,9 +9956,9 @@ THREE.Geometry.prototype = {
 		var tempUVs = [];
 		var tempUVs2 = [];
 
-		for ( var i = 0, j = 0; i < vertices.length; i += 3, j += 2 ) {
+		for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
 
-			scope.vertices.push( new THREE.Vector3( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] ) );
+			scope.vertices.push( new THREE.Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) );
 
 			if ( normals !== undefined ) {
 
@@ -10007,7 +10007,7 @@ THREE.Geometry.prototype = {
 
 			}
 
-		};
+		}
 
 		if ( indices !== undefined ) {
 
@@ -10042,7 +10042,7 @@ THREE.Geometry.prototype = {
 
 		} else {
 
-			for ( var i = 0; i < vertices.length / 3; i += 3 ) {
+			for ( var i = 0; i < positions.length / 3; i += 3 ) {
 
 				addFace( i, i + 1, i + 2 );
 
@@ -23414,7 +23414,7 @@ THREE.ShaderChunk[ 'shadowmap_pars_fragment'] = "#ifdef USE_SHADOWMAP\n	uniform
 
 // File:src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl
 
-THREE.ShaderChunk[ 'shadowmap_pars_vertex'] = "#ifdef USE_SHADOWMAP\n	uniform float shadowDarkness[ NUM_SHADOWS ];\n	uniform mat4 shadowMatrix[ NUM_SHADOWS ];\n	varying vec4 vShadowCoord[ NUM_SHADOWS ];\n#endif";
+THREE.ShaderChunk[ 'shadowmap_pars_vertex'] = "#ifdef USE_SHADOWMAP\n	uniform mat4 shadowMatrix[ NUM_SHADOWS ];\n	varying vec4 vShadowCoord[ NUM_SHADOWS ];\n#endif\n";
 
 // File:src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl
 
@@ -25369,14 +25369,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 			for ( var i = 0; i < 6; i ++ ) {
 
 				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
-				_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer[ i ] );
+				_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
 
 			}
 
 		} else {
 
 			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
-			_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer );
+			_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
 
 		}
 

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+ 0 - 0
build/three.min.js


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