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@@ -22,34 +22,7 @@
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padding: 5px;
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}
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- #container1, #container2, #container3 {
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- position: absolute;
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- border-style: solid;
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- }
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-
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- #container1 {
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- width: 400px;
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- height: 200px;
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- left: 150px;
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- }
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-
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- #container2 {
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- width: 400px;
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- height: 200px;
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- left: 150px;
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- top: 400px;
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- }
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-
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- #container3 {
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- width: 300px;
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- height: 300px;
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- left: 75px;
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- top: 300px;
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- box-shadow: 0px 0px 100px 0px #000;
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- }
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-
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a {
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-
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color: #0080ff;
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}
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@@ -57,11 +30,6 @@
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</head>
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<body>
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- <div id="container">
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- <div id="container1"></div>
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- <div id="container2"></div>
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- <div id="container3"></div>
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- </div>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - multiple renderers</div>
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<script src="../build/three.min.js"></script>
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@@ -73,61 +41,24 @@
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var apps = [];
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-
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- var scene = createScene();
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+ var camera, scene, renderer1, renderer2;
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+ var group1, group2, group3;
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init();
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animate();
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function init() {
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- var container1 = document.getElementById( 'container1' );
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- var container2 = document.getElementById( 'container2' );
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- var container3 = document.getElementById( 'container3' );
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-
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- var WIDTH = 800;
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- var HEIGHT = 600;
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-
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- apps.push( new App( container1, WIDTH, HEIGHT ) );
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- apps.push( new App( container2, WIDTH, HEIGHT ) );
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- apps.push( new App( container3, WIDTH, HEIGHT ) );
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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-
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- }
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-
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- function animate() {
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-
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- updateScene();
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-
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- for ( var i = 0; i < apps.length; ++i ) {
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-
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- apps[ i ].animate();
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-
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- }
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-
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- requestAnimationFrame( animate );
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-
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- }
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-
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- function onDocumentMouseMove (e) {
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-
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- var container3 = document.getElementById( 'container3' );
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-
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- container3.style.left = e.pageX - container3.clientWidth / 2 + "px";
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- container3.style.top = e.pageY - container3.clientHeight / 2 + "px";
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-
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- }
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-
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- function createScene () {
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-
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- var mesh, group1, group2, group3, light;
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+ camera = new THREE.PerspectiveCamera( 20, window.innerWidth / ( window.innerHeight / 2 ), 1, 10000 );
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scene = new THREE.Scene();
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- light = new THREE.DirectionalLight( 0xffffff );
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- light.position.set( 0, 0, 1 ).normalize();
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+ var light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 0, 0, 1 );
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+ scene.add( light );
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+
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+ var light = new THREE.DirectionalLight( 0xffff00, 0.75 );
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+ light.position.set( 0, 0, - 1 );
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scene.add( light );
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// shadow
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@@ -150,18 +81,18 @@
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var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
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var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
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- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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+ var mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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mesh.position.y = - 250;
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mesh.rotation.x = - Math.PI / 2;
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scene.add( mesh );
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- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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+ var mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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mesh.position.x = - 400;
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mesh.position.y = - 250;
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mesh.rotation.x = - Math.PI / 2;
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scene.add( mesh );
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- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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+ var mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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mesh.position.x = 400;
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mesh.position.y = - 250;
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mesh.rotation.x = - Math.PI / 2;
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@@ -217,35 +148,48 @@
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group1 = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials );
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group1.position.x = -400;
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- group1.rotation.x = -1.87;
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scene.add( group1 );
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group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials );
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group2.position.x = 400;
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- group2.rotation.x = 0;
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scene.add( group2 );
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group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials );
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- group3.name = 'rotating ball';
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- group3.position.x = 0;
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- group3.rotation.x = 0;
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scene.add( group3 );
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- return scene;
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+ //
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+
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+ renderer1 = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer1.setClearColor( 0xffffff );
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+ renderer1.setPixelRatio( window.devicePixelRatio );
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+ renderer1.setSize( window.innerWidth, window.innerHeight / 2 );
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+ document.body.appendChild( renderer1.domElement );
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+
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+ renderer2 = new THREE.WebGLRenderer( { antialias: false } );
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+ renderer2.setClearColor( 0xffffff );
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+ renderer2.setPixelRatio( window.devicePixelRatio );
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+ renderer2.setSize( window.innerWidth, window.innerHeight / 2 );
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+ document.body.appendChild( renderer2.domElement );
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+
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}
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- function updateScene () {
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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- var group = scene.getObjectByName( 'rotating ball' );
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- group.rotation.x += Math.PI / 600;
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+ // update scene
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- var geometry = group.children[0].geometry;
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+ group1.rotation.z += Math.PI / 500;
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+ group2.rotation.z += Math.PI / 500;
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+ group3.rotation.z += Math.PI / 500;
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- for (var i = 0; i < geometry.faces.length; i ++) {
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+ var geometry = group3.children[ 0 ].geometry;
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+
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+ for ( var i = 0; i < geometry.faces.length; i ++ ) {
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var f = geometry.faces[ i ];
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- for( var j = 0; j < 3; j ++ ) {
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+ for ( var j = 0; j < 3; j ++ ) {
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var color = f.vertexColors[ j ];
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color.setHex( ( color.getHex() + 0xfdfdfd ) % 0xffffff );
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@@ -256,70 +200,18 @@
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geometry.colorsNeedUpdate = true;
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- }
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-
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- function App( container, fullWidth, fullHeight ) {
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-
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- var stats;
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-
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- var camera, renderer;
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-
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- var mouseX = 0, mouseY = 0;
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-
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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-
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- init();
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-
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- function init() {
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-
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- camera = new THREE.PerspectiveCamera( 20, container.clientWidth / container.clientHeight, 1, 10000 );
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- camera.setViewOffset( fullWidth, fullHeight, container.offsetLeft, container.offsetTop, container.clientWidth, container.clientHeight );
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- camera.position.z = 1800;
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setClearColor( 0xffffff );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( container.clientWidth, container.clientHeight );
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- container.appendChild( renderer.domElement );
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-
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- stats = new Stats();
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- stats.domElement.style.position = 'absolute';
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- stats.domElement.style.top = '0px';
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- container.appendChild( stats.domElement );
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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-
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- }
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-
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- function onDocumentMouseMove( event ) {
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-
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- mouseX = ( event.clientX - windowHalfX );
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- mouseY = ( event.clientY - windowHalfY );
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-
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- }
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-
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//
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- this.animate = function() {
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-
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- render();
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- stats.update();
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+ var time = performance.now() / 2000;
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- };
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+ camera.position.x = Math.sin( time ) * 1800;
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+ camera.position.z = Math.cos( time ) * 1800;
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- function render() {
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+ camera.lookAt( scene.position );
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- camera.setViewOffset( fullWidth, fullHeight, container.offsetLeft, container.offsetTop, container.clientWidth, container.clientHeight );
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+ renderer1.render( scene, camera );
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+ renderer2.render( scene, camera );
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- camera.position.x += ( -mouseX - camera.position.x ) * 0.5;
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- camera.position.y += ( - mouseY - camera.position.y ) * 0.5;
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-
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- camera.lookAt( scene.position );
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-
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- renderer.render( scene, camera );
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-
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- }
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}
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</script>
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