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@@ -0,0 +1,286 @@
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+/**
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+ * @author Slayvin / http://slayvin.net
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+ */
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+
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+THREE.ShaderLib['mirror'] = {
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+
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+ uniforms: { "mirrorColor": { type: "c", value: new THREE.Color(0x7F7F7F) },
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+ "mirrorSampler": { type: "t", value: null },
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+ "textureMatrix" : { type: "m4", value: new THREE.Matrix4() }
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+ },
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+
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+ vertexShader: [
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+
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+ "uniform mat4 textureMatrix;",
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+
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+ "varying vec4 mirrorCoord;",
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+
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+ "void main() {",
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+
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+ "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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+ "vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
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+ "mirrorCoord = textureMatrix * worldPosition;",
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+
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+ "gl_Position = projectionMatrix * mvPosition;",
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+
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+ "}"
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+
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+ ].join("\n"),
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+
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+ fragmentShader: [
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+
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+ "uniform vec3 mirrorColor;",
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+ "uniform sampler2D mirrorSampler;",
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+
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+ "varying vec4 mirrorCoord;",
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+
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+ "float blendOverlay(float base, float blend) {",
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+ "return( base < 0.5 ? ( 2.0 * base * blend ) : (1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
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+ "}",
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+
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+ "void main() {",
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+
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+ "vec4 color = texture2DProj(mirrorSampler, mirrorCoord);",
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+ "color = vec4(blendOverlay(mirrorColor.r, color.r), blendOverlay(mirrorColor.g, color.g), blendOverlay(mirrorColor.b, color.b), 1.0);",
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+
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+ "gl_FragColor = color;",
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+
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+ "}"
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+
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+ ].join("\n")
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+
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+};
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+
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+THREE.Mirror = function ( renderer, camera, options ) {
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+
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+ THREE.Object3D.call( this );
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+ this.name = 'mirror_' + this.id;
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+
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+ function isPowerOfTwo ( value ) {
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+ return ( value & ( value - 1 ) ) === 0;
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+ };
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+
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+ options = options || {};
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+
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+ this.matrixNeedsUpdate = true;
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+
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+ var width = options.textureWidth !== undefined ? options.textureWidth : 512;
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+ var height = options.textureHeight !== undefined ? options.textureHeight : 512;
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+
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+ this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
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+
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+ var mirrorColor = options.color !== undefined ? new THREE.Color(options.color) : new THREE.Color(0x7F7F7F);
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+
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+ this.renderer = renderer;
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+ this.mirrorPlane = new THREE.Plane();
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+ this.normal = new THREE.Vector3( 0, 0, 1 );
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+ this.mirrorWorldPosition = new THREE.Vector3();
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+ this.cameraWorldPosition = new THREE.Vector3();
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+ this.rotationMatrix = new THREE.Matrix4();
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+ this.lookAtPosition = new THREE.Vector3(0, 0, -1);
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+ this.clipPlane = new THREE.Vector4();
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+
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+ // For debug only, show the normal and plane of the mirror
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+ var debugMode = options.debugMode !== undefined ? options.debugMode : false;
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+ if (debugMode){
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+ var arrow = new THREE.ArrowHelper(new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, 0 ), 10, 0xffff80 );
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+ var planeGeometry = new THREE.Geometry();
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+ planeGeometry.vertices.push( new THREE.Vector3( -10, -10, 0 ) );
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+ planeGeometry.vertices.push( new THREE.Vector3( 10, -10, 0 ) );
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+ planeGeometry.vertices.push( new THREE.Vector3( 10, 10, 0 ) );
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+ planeGeometry.vertices.push( new THREE.Vector3( -10, 10, 0 ) );
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+ planeGeometry.vertices.push( planeGeometry.vertices[0] );
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+ var plane = new THREE.Line( planeGeometry, new THREE.LineBasicMaterial( { color: 0xffff80 } ) );
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+
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+ this.add(arrow);
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+ this.add(plane);
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+ }
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+
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+ if ( camera instanceof THREE.PerspectiveCamera )
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+ this.camera = camera;
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+ else {
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+ this.camera = new THREE.PerspectiveCamera();
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+ console.log(this.name + ': camera is not a Perspective Camera!')
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+ }
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+
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+ this.textureMatrix = new THREE.Matrix4();
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+
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+ this.mirrorCamera = this.camera.clone();
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+
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+ this.texture = new THREE.WebGLRenderTarget( width, height );
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+ this.tempTexture = new THREE.WebGLRenderTarget( width, height );
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+
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+ var mirrorShader = THREE.ShaderLib[ "mirror" ];
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+ var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
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+
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+ this.material = new THREE.ShaderMaterial( {
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+ fragmentShader: mirrorShader.fragmentShader,
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+ vertexShader: mirrorShader.vertexShader,
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+ uniforms: mirrorUniforms
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+ } );
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+
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+ this.material.uniforms.mirrorSampler.value = this.texture;
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+ this.material.uniforms.mirrorColor.value = mirrorColor;
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+ this.material.uniforms.textureMatrix.value = this.textureMatrix;
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+
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+ if ( !isPowerOfTwo(width) || !isPowerOfTwo(height) ) {
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+
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+ this.texture.generateMipmaps = false;
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+ this.tempTexture.generateMipmaps = false;
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+
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+ }
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+
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+ this.updateTextureMatrix();
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+ this.render();
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+
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+};
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+
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+THREE.Mirror.prototype = Object.create( THREE.Object3D.prototype );
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+
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+THREE.Mirror.prototype.renderWithMirror = function (otherMirror) {
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+
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+ // update the mirror matrix to mirror the current view
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+ this.updateTextureMatrix();
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+ this.matrixNeedsUpdate = false;
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+
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+ // set the camera of the other mirror so the mirrored view is the reference view
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+ var tempCamera = otherMirror.camera;
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+ otherMirror.camera = this.mirrorCamera;
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+
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+ // render the other mirror in temp texture
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+ otherMirror.renderTemp();
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+ otherMirror.material.uniforms.mirrorSampler.value = otherMirror.tempTexture;
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+
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+ // render the current mirror
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+ this.render();
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+ this.matrixNeedsUpdate = true;
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+
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+ // restore material and camera of other mirror
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+ otherMirror.material.uniforms.mirrorSampler.value = otherMirror.texture;
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+ otherMirror.camera = tempCamera;
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+
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+ // restore texture matrix of other mirror
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+ otherMirror.updateTextureMatrix();
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+};
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+
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+THREE.Mirror.prototype.updateTextureMatrix = function () {
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+
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+ function sign(x) { return x ? x < 0 ? -1 : 1 : 0; }
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+
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+ this.updateMatrixWorld();
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+ this.camera.updateMatrixWorld();
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+
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+ this.mirrorWorldPosition.getPositionFromMatrix( this.matrixWorld );
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+ this.cameraWorldPosition.getPositionFromMatrix( this.camera.matrixWorld );
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+
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+ this.rotationMatrix.extractRotation( this.matrixWorld );
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+
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+ this.normal.set( 0, 0, 1 );
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+ this.normal.applyMatrix4( this.rotationMatrix );
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+
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+ var view = this.mirrorWorldPosition.clone().sub( this.cameraWorldPosition );
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+ var reflectView = view.reflect( this.normal );
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+ reflectView.add( this.mirrorWorldPosition );
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+
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+ this.rotationMatrix.extractRotation( this.camera.matrixWorld );
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+
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+ this.lookAtPosition.set(0, 0, -1);
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+ this.lookAtPosition.applyMatrix4( this.rotationMatrix );
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+ this.lookAtPosition.add( this.cameraWorldPosition );
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+
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+ var target = this.mirrorWorldPosition.clone().sub( this.lookAtPosition );
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+ var reflectTarget = target.reflect( this.normal );
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+ reflectTarget.add( this.mirrorWorldPosition );
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+
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+ this.up.set( 0, -1, 0 );
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+ this.up.applyMatrix4( this.rotationMatrix );
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+ var reflectUp = this.up.reflect( this.normal );
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+
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+ this.mirrorCamera.position.copy(reflectView);
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+ this.mirrorCamera.up = reflectUp;
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+ this.mirrorCamera.lookAt( reflectTarget );
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+
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+ this.mirrorCamera.updateProjectionMatrix();
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+ this.mirrorCamera.updateMatrixWorld();
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+ this.mirrorCamera.matrixWorldInverse.getInverse( this.mirrorCamera.matrixWorld );
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+
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+ // Update the texture matrix
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+ this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
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+ 0.0, 0.5, 0.0, 0.5,
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+ 0.0, 0.0, 0.5, 0.5,
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+ 0.0, 0.0, 0.0, 1.0 );
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+ this.textureMatrix.multiply( this.mirrorCamera.projectionMatrix );
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+ this.textureMatrix.multiply( this.mirrorCamera.matrixWorldInverse );
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+
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+ // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
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+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
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+ this.mirrorPlane.setFromNormalAndCoplanarPoint( this.normal, this.mirrorWorldPosition );
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+ this.mirrorPlane.applyMatrix4( this.mirrorCamera.matrixWorldInverse );
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+
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+ this.clipPlane.set( this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant );
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+
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+ var q = new THREE.Vector4();
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+ var projectionMatrix = this.mirrorCamera.projectionMatrix;
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+
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+ q.x = (sign(this.clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
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+ q.y = (sign(this.clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
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+ q.z = -1.0;
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+ q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
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+
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+ // Calculate the scaled plane vector
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+ var c = new THREE.Vector4();
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+ c = this.clipPlane.multiplyScalar( 2.0 / this.clipPlane.dot(q) );
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+
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+ // Replacing the third row of the projection matrix
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+ projectionMatrix.elements[2] = c.x;
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+ projectionMatrix.elements[6] = c.y;
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+ projectionMatrix.elements[10] = c.z + 1.0 - this.clipBias;
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+ projectionMatrix.elements[14] = c.w;
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+
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+};
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+
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+THREE.Mirror.prototype.render = function () {
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+
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+ if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
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+
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+ this.matrixNeedsUpdate = true;
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+
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+ // Render the mirrored view of the current scene into the target texture
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+ var scene = this;
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+
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+ while ( scene.parent !== undefined ) {
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+
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+ scene = scene.parent;
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+
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+ }
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+
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+ if ( scene !== undefined && scene instanceof THREE.Scene) {
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+
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+ this.renderer.render( scene, this.mirrorCamera, this.texture, true );
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+
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+ }
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+
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+};
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+
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+THREE.Mirror.prototype.renderTemp = function () {
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+
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+ if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
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+
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+ this.matrixNeedsUpdate = true;
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+
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+ // Render the mirrored view of the current scene into the target texture
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+ var scene = this;
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+
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+ while ( scene.parent !== undefined ) {
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+
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+ scene = scene.parent;
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+
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+ }
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+
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+ if ( scene !== undefined && scene instanceof THREE.Scene) {
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+
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+ this.renderer.render( scene, this.mirrorCamera, this.tempTexture, true );
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+
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+ }
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+
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+};
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