فهرست منبع

Added Mirror. See #3856.

Mr.doob 12 سال پیش
والد
کامیت
7c67cfb301
3فایلهای تغییر یافته به همراه502 افزوده شده و 0 حذف شده
  1. 1 0
      examples/index.html
  2. 286 0
      examples/js/Mirror.js
  3. 215 0
      examples/webgl_mirror.html

+ 1 - 0
examples/index.html

@@ -219,6 +219,7 @@
 				"webgl_materials_texture_manualmipmap",
 				"webgl_materials_video",
 				"webgl_materials_wireframe",
+				"webgl_mirror",
 				"webgl_morphnormals",
 				"webgl_morphtargets",
 				"webgl_morphtargets_horse",

+ 286 - 0
examples/js/Mirror.js

@@ -0,0 +1,286 @@
+/**
+ * @author Slayvin / http://slayvin.net
+ */
+
+THREE.ShaderLib['mirror'] = {
+
+	uniforms: { "mirrorColor": { type: "c", value: new THREE.Color(0x7F7F7F) },
+				"mirrorSampler": { type: "t", value: null },
+				"textureMatrix" : { type: "m4", value: new THREE.Matrix4() }
+	},
+
+	vertexShader: [
+
+		"uniform mat4 textureMatrix;",
+
+		"varying vec4 mirrorCoord;",
+
+		"void main() {",
+
+			"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
+			"vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
+			"mirrorCoord = textureMatrix * worldPosition;",
+
+			"gl_Position = projectionMatrix * mvPosition;",
+
+		"}"
+
+	].join("\n"),
+
+	fragmentShader: [
+
+		"uniform vec3 mirrorColor;",
+		"uniform sampler2D mirrorSampler;",
+
+		"varying vec4 mirrorCoord;",
+
+		"float blendOverlay(float base, float blend) {",
+			"return( base < 0.5 ? ( 2.0 * base * blend ) : (1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
+		"}",
+		
+		"void main() {",
+
+			"vec4 color = texture2DProj(mirrorSampler, mirrorCoord);",
+			"color = vec4(blendOverlay(mirrorColor.r, color.r), blendOverlay(mirrorColor.g, color.g), blendOverlay(mirrorColor.b, color.b), 1.0);",
+
+			"gl_FragColor = color;",
+
+		"}"
+
+	].join("\n")
+
+};
+
+THREE.Mirror = function ( renderer, camera, options ) {
+
+	THREE.Object3D.call( this );
+	this.name = 'mirror_' + this.id;
+
+	function isPowerOfTwo ( value ) {
+		return ( value & ( value - 1 ) ) === 0;
+	};
+
+	options = options || {};
+
+	this.matrixNeedsUpdate = true;
+
+	var width = options.textureWidth !== undefined ? options.textureWidth : 512;
+	var height = options.textureHeight !== undefined ? options.textureHeight : 512;
+
+	this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
+
+	var mirrorColor = options.color !== undefined ? new THREE.Color(options.color) : new THREE.Color(0x7F7F7F);
+
+	this.renderer = renderer;
+	this.mirrorPlane = new THREE.Plane();
+	this.normal = new THREE.Vector3( 0, 0, 1 );
+	this.mirrorWorldPosition = new THREE.Vector3();
+	this.cameraWorldPosition = new THREE.Vector3();
+	this.rotationMatrix = new THREE.Matrix4();
+	this.lookAtPosition = new THREE.Vector3(0, 0, -1);
+	this.clipPlane = new THREE.Vector4();
+	
+	// For debug only, show the normal and plane of the mirror
+	var debugMode = options.debugMode !== undefined ? options.debugMode : false;
+	if (debugMode){
+		var arrow = new THREE.ArrowHelper(new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, 0 ), 10, 0xffff80 );
+		var planeGeometry = new THREE.Geometry();
+		planeGeometry.vertices.push( new THREE.Vector3( -10, -10, 0 ) );
+		planeGeometry.vertices.push( new THREE.Vector3( 10, -10, 0 ) );
+		planeGeometry.vertices.push( new THREE.Vector3( 10, 10, 0 ) );
+		planeGeometry.vertices.push( new THREE.Vector3( -10, 10, 0 ) );
+		planeGeometry.vertices.push( planeGeometry.vertices[0] );
+		var plane = new THREE.Line( planeGeometry, new THREE.LineBasicMaterial( { color: 0xffff80 } ) );
+
+		this.add(arrow);
+		this.add(plane);
+	}
+
+	if ( camera instanceof THREE.PerspectiveCamera )
+		this.camera = camera;
+	else {
+		this.camera = new THREE.PerspectiveCamera();
+		console.log(this.name + ': camera is not a Perspective Camera!')
+	}
+
+	this.textureMatrix = new THREE.Matrix4();
+
+	this.mirrorCamera = this.camera.clone();
+
+	this.texture = new THREE.WebGLRenderTarget( width, height );
+	this.tempTexture = new THREE.WebGLRenderTarget( width, height );
+
+	var mirrorShader = THREE.ShaderLib[ "mirror" ];
+	var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
+
+	this.material = new THREE.ShaderMaterial( {
+		fragmentShader: mirrorShader.fragmentShader,
+		vertexShader: mirrorShader.vertexShader,
+		uniforms: mirrorUniforms
+	} );
+
+	this.material.uniforms.mirrorSampler.value = this.texture;
+	this.material.uniforms.mirrorColor.value = mirrorColor;
+	this.material.uniforms.textureMatrix.value = this.textureMatrix;
+
+	if ( !isPowerOfTwo(width) || !isPowerOfTwo(height) ) {
+
+		this.texture.generateMipmaps = false;
+		this.tempTexture.generateMipmaps = false;
+
+	}
+
+	this.updateTextureMatrix();
+	this.render();
+
+};
+
+THREE.Mirror.prototype = Object.create( THREE.Object3D.prototype );
+
+THREE.Mirror.prototype.renderWithMirror = function (otherMirror) {
+
+	// update the mirror matrix to mirror the current view
+	this.updateTextureMatrix();
+	this.matrixNeedsUpdate = false;
+
+	// set the camera of the other mirror so the mirrored view is the reference view
+	var tempCamera = otherMirror.camera;
+	otherMirror.camera = this.mirrorCamera;
+
+	// render the other mirror in temp texture
+	otherMirror.renderTemp();
+	otherMirror.material.uniforms.mirrorSampler.value = otherMirror.tempTexture;
+
+	// render the current mirror
+	this.render();
+	this.matrixNeedsUpdate = true;
+
+	// restore material and camera of other mirror
+	otherMirror.material.uniforms.mirrorSampler.value = otherMirror.texture;
+	otherMirror.camera = tempCamera;
+
+	// restore texture matrix of other mirror
+	otherMirror.updateTextureMatrix();
+};
+
+THREE.Mirror.prototype.updateTextureMatrix = function () {
+
+	function sign(x) { return x ? x < 0 ? -1 : 1 : 0; }
+
+	this.updateMatrixWorld();
+	this.camera.updateMatrixWorld();
+
+	this.mirrorWorldPosition.getPositionFromMatrix( this.matrixWorld );
+	this.cameraWorldPosition.getPositionFromMatrix( this.camera.matrixWorld );
+
+	this.rotationMatrix.extractRotation( this.matrixWorld );
+
+	this.normal.set( 0, 0, 1 );
+	this.normal.applyMatrix4( this.rotationMatrix );
+
+	var view = this.mirrorWorldPosition.clone().sub( this.cameraWorldPosition );
+	var reflectView = view.reflect( this.normal );
+	reflectView.add( this.mirrorWorldPosition );
+
+	this.rotationMatrix.extractRotation( this.camera.matrixWorld );
+
+	this.lookAtPosition.set(0, 0, -1);
+	this.lookAtPosition.applyMatrix4( this.rotationMatrix );
+	this.lookAtPosition.add( this.cameraWorldPosition );
+
+	var target = this.mirrorWorldPosition.clone().sub( this.lookAtPosition );
+	var reflectTarget = target.reflect( this.normal );
+	reflectTarget.add( this.mirrorWorldPosition );
+
+	this.up.set( 0, -1, 0 );
+	this.up.applyMatrix4( this.rotationMatrix );
+	var reflectUp = this.up.reflect( this.normal );
+
+	this.mirrorCamera.position.copy(reflectView);
+	this.mirrorCamera.up = reflectUp;
+	this.mirrorCamera.lookAt( reflectTarget );
+
+	this.mirrorCamera.updateProjectionMatrix();
+	this.mirrorCamera.updateMatrixWorld();
+	this.mirrorCamera.matrixWorldInverse.getInverse( this.mirrorCamera.matrixWorld );
+
+	// Update the texture matrix
+	this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
+							0.0, 0.5, 0.0, 0.5,
+							0.0, 0.0, 0.5, 0.5,
+							0.0, 0.0, 0.0, 1.0 );
+	this.textureMatrix.multiply( this.mirrorCamera.projectionMatrix );
+	this.textureMatrix.multiply( this.mirrorCamera.matrixWorldInverse );
+
+	// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
+	// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
+	this.mirrorPlane.setFromNormalAndCoplanarPoint( this.normal, this.mirrorWorldPosition );
+	this.mirrorPlane.applyMatrix4( this.mirrorCamera.matrixWorldInverse );
+
+	this.clipPlane.set( this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant );
+
+	var q = new THREE.Vector4();
+	var projectionMatrix = this.mirrorCamera.projectionMatrix;
+
+	q.x = (sign(this.clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
+	q.y = (sign(this.clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
+	q.z = -1.0;
+	q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
+
+	// Calculate the scaled plane vector
+	var c = new THREE.Vector4();
+	c = this.clipPlane.multiplyScalar( 2.0 / this.clipPlane.dot(q) );
+
+	// Replacing the third row of the projection matrix
+	projectionMatrix.elements[2] = c.x;
+	projectionMatrix.elements[6] = c.y;
+	projectionMatrix.elements[10] = c.z + 1.0 - this.clipBias;
+	projectionMatrix.elements[14] = c.w;
+
+};
+
+THREE.Mirror.prototype.render = function () {
+
+	if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
+
+	this.matrixNeedsUpdate = true;
+
+	// Render the mirrored view of the current scene into the target texture
+	var scene = this;
+
+	while ( scene.parent !== undefined ) {
+
+		scene = scene.parent;
+
+	}
+
+	if ( scene !== undefined && scene instanceof THREE.Scene) {
+
+		this.renderer.render( scene, this.mirrorCamera, this.texture, true );
+
+	}
+
+};
+
+THREE.Mirror.prototype.renderTemp = function () {
+
+	if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
+
+	this.matrixNeedsUpdate = true;
+
+	// Render the mirrored view of the current scene into the target texture
+	var scene = this;
+
+	while ( scene.parent !== undefined ) {
+
+		scene = scene.parent;
+
+	}
+
+	if ( scene !== undefined && scene instanceof THREE.Scene) {
+
+		this.renderer.render( scene, this.mirrorCamera, this.tempTexture, true );
+
+	}
+
+};

+ 215 - 0
examples/webgl_mirror.html

@@ -0,0 +1,215 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - mirror</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				color: #888888;
+				font-family:Monospace;
+				font-size:13px;
+
+				background-color: #000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px;
+				width: 200px;
+				left: calc(50% - 100px);
+				text-align: center;
+			}
+
+			a {
+				color: #00f;
+			}
+		</style>
+	</head>
+	<body>
+
+		<div id="container"></div>
+		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - mirror
+		</div>
+
+		<script src="../build/three.min.js"></script>
+		<script src="js/Mirror.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
+
+		<script>
+
+			// scene size
+			var WIDTH = window.innerWidth;
+			var HEIGHT = window.innerHeight;
+
+			// camera
+			var VIEW_ANGLE = 45;
+			var ASPECT = WIDTH / HEIGHT;
+			var NEAR = 1;
+			var FAR = 500;
+
+			var camera, scane, renderer;
+
+			var cameraControls;
+
+			var verticalMirror, groundMirror;
+			var sphereGroup, smallSphere;
+
+			function init() {
+
+				// renderer
+				renderer = new THREE.WebGLRenderer();
+				renderer.setSize( WIDTH, HEIGHT );
+
+				renderer.autoClear = true;
+				renderer.setClearColor( 0x000000, 1 );
+
+				// scene
+				scene = new THREE.Scene();
+
+				// camera
+				camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
+				camera.position.set( 0, 75, 160 );
+
+				cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
+				cameraControls.target.set( 0, 40, 0);
+				cameraControls.maxDistance = 400;
+				cameraControls.minDistance = 10;
+				cameraControls.update();
+
+				var container = document.getElementById( 'container' );
+				container.appendChild( renderer.domElement );
+
+			}
+
+			function fillScene() {
+
+				var planeGeo = new THREE.PlaneGeometry( 100.1, 100.1 );
+				
+			   //MIRORR planes
+				groundMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } );
+				
+				var mirrorMesh = new THREE.Mesh( planeGeo, groundMirror.material );
+				mirrorMesh.add( groundMirror );
+				mirrorMesh.rotateX( - Math.PI / 2 );
+				scene.add( mirrorMesh );
+
+				verticalMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color:0x889999 } );
+				
+				var verticalMirrorMesh = new THREE.Mesh( new THREE.PlaneGeometry( 60, 60 ), verticalMirror.material );
+				verticalMirrorMesh.add( verticalMirror );
+				verticalMirrorMesh.position.y = 35;
+				verticalMirrorMesh.position.z = -45;
+				scene.add( verticalMirrorMesh );
+
+				sphereGroup = new THREE.Object3D();
+				scene.add( sphereGroup );
+
+				var geometry = new THREE.CylinderGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
+				var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x444444 } );
+				var sphereCap = new THREE.Mesh( geometry, material );
+				sphereCap.position.y = -15 * Math.sin( Math.PI / 180 * 30 ) - 0.05;
+				sphereCap.rotateX(-Math.PI);
+				
+				var geometry = new THREE.SphereGeometry( 15, 24, 24, Math.PI / 2, Math.PI * 2, 0, Math.PI / 180 * 120 );
+				var halfSphere = new THREE.Mesh( geometry, material );
+				halfSphere.add( sphereCap );
+				halfSphere.rotateX( - Math.PI / 180 * 135 ); 
+				halfSphere.rotateZ( - Math.PI / 180 * 20 ); 
+				halfSphere.position.y = 7.5 + 15 * Math.sin( Math.PI / 180 * 30 );
+				
+				sphereGroup.add( halfSphere );
+				
+				var geometry = new THREE.IcosahedronGeometry( 5, 0 );
+				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, emissive: 0x333333, shading: THREE.FlatShading } );
+				smallSphere = new THREE.Mesh( geometry, material );
+				scene.add(smallSphere);	
+				
+				// walls
+				var planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
+				planeTop.position.y = 100;
+				planeTop.rotateX( Math.PI / 2 );
+				scene.add( planeTop );
+				
+				var planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
+				planeBack.position.z = -50;
+				planeBack.position.y = 50;
+				scene.add( planeBack );
+				
+				var planeFront = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
+				planeFront.position.z = 50;
+				planeFront.position.y = 50;
+				planeFront.rotateY( Math.PI );
+				scene.add( planeFront );
+				
+				var planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
+				planeRight.position.x = 50;
+				planeRight.position.y = 50;
+				planeRight.rotateY( - Math.PI / 2 );
+				scene.add( planeRight );
+				
+				var planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
+				planeLeft.position.x = -50;
+				planeLeft.position.y = 50;
+				planeLeft.rotateY( Math.PI / 2 );
+				scene.add( planeLeft );
+				
+				// lights
+				var mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
+				mainLight.position.y = 60;
+				scene.add( mainLight );
+
+				var greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
+				greenLight.position.set( 550, 50, 0 );
+				scene.add( greenLight );
+
+				var redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
+				redLight.position.set( - 550, 50, 0 );
+				scene.add( redLight );
+
+				var blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
+				blueLight.position.set( 0, 50, 550 );
+				scene.add( blueLight );
+
+			}
+
+			function render() {
+
+				// render (update) the mirrors
+				groundMirror.renderWithMirror( verticalMirror );
+				verticalMirror.renderWithMirror( groundMirror );
+				
+				renderer.render(scene, camera);
+
+			}
+
+			function update() {
+				
+				requestAnimationFrame( update );
+
+				var timer = Date.now() * 0.01;
+
+				sphereGroup.rotation.y -= 0.002;
+
+				smallSphere.position.set(
+					Math.cos( timer * 0.1 ) * 30,
+					Math.abs( Math.cos( timer * 0.2 ) ) * 20 + 5,
+					Math.sin( timer * 0.1 ) * 30
+				);
+				smallSphere.rotation.y = ( Math.PI / 2 ) - timer * 0.1;
+				smallSphere.rotation.z = timer * 0.8;
+
+				cameraControls.update();
+				
+				render();
+			}
+
+			init();
+			fillScene();
+			update();
+
+		</script>
+	</body>
+</html>