@@ -56,8 +56,6 @@
scene.add( new THREE.AmbientLight( 0x8d8d8d ) );
- console.log( new THREE.Color( 0xaaaaaa ).convertLinearToSRGB().getHexString() );
-
const light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
light1.position.set( 1, 1, 1 );
scene.add( light1 );