@@ -1211,6 +1211,11 @@
material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
+ }
+ if ( 'color' in geometry.attributes && geometry.attributes.color.count > 0 ) {
+
+ material.vertexColors = THREE.VertexColors;
}
if ( geometry.FBX_Deformer ) {