Browse Source

Docs: Object3D clean up.

Mr.doob 2 years ago
parent
commit
7ca0bb679c
3 changed files with 18 additions and 18 deletions
  1. 6 6
      docs/api/en/core/Object3D.html
  2. 6 6
      docs/api/ko/core/Object3D.html
  3. 6 6
      docs/api/zh/core/Object3D.html

+ 6 - 6
docs/api/en/core/Object3D.html

@@ -32,12 +32,6 @@
 		<h3>[property:AnimationClip animations]</h3>
 		<h3>[property:AnimationClip animations]</h3>
 		<p>Array with object's animation clips.</p>
 		<p>Array with object's animation clips.</p>
 
 
-		<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
-		<p>
-		Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
-		When it isn't, then you have to maintain all matrices in the object and its children yourself.
-		</p>
-
 		<h3>[property:Boolean castShadow]</h3>
 		<h3>[property:Boolean castShadow]</h3>
 		<p>Whether the object gets rendered into shadow map. Default is `false`.</p>
 		<p>Whether the object gets rendered into shadow map. Default is `false`.</p>
 
 
@@ -90,6 +84,12 @@
 		the local transform [page:.matrix].
 		the local transform [page:.matrix].
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
+		<p>
+		Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
+		When it isn't, then you have to maintain all matrices in the object and its children yourself.
+		</p>
+
 		<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
 		<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
 		<p>
 		<p>
 		When this is set, it calculates the matrixWorld in that frame and resets this property
 		When this is set, it calculates the matrixWorld in that frame and resets this property

+ 6 - 6
docs/api/ko/core/Object3D.html

@@ -30,12 +30,6 @@
 		<h3>[property:AnimationClip animations]</h3>
 		<h3>[property:AnimationClip animations]</h3>
 		<p>객체의 애니메이션 클립 배열입니다.</p>
 		<p>객체의 애니메이션 클립 배열입니다.</p>
 
 
-		<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
-		<p>
-		Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
-		When it isn't, then you have to maintain all matrices in the object and its children yourself.
-		</p>
-
 		<h3>[property:Boolean castShadow]</h3>
 		<h3>[property:Boolean castShadow]</h3>
 		<p>객체가 섀도우 맵으로 렌더링 되는지의 여부입니다. 기본값은 *false*입니다.</p>
 		<p>객체가 섀도우 맵으로 렌더링 되는지의 여부입니다. 기본값은 *false*입니다.</p>
 
 
@@ -89,6 +83,12 @@
 		객체의 글로벌 변형입니다. Object3D가 부모를 가지고 있지 않다면, 로컬 변형 [page:.matrix]와 동일합니다.
 		객체의 글로벌 변형입니다. Object3D가 부모를 가지고 있지 않다면, 로컬 변형 [page:.matrix]와 동일합니다.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
+		<p>
+		Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
+		When it isn't, then you have to maintain all matrices in the object and its children yourself.
+		</p>
+
 		<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
 		<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
 		<p>
 		<p>
 		이 값을 설정하면 When this is set, it calculates the 해당 프레임의 matrixWorld를 계산하고 이 프로퍼티를 false로 초기화합니다.
 		이 값을 설정하면 When this is set, it calculates the 해당 프레임의 matrixWorld를 계산하고 이 프로퍼티를 false로 초기화합니다.

+ 6 - 6
docs/api/zh/core/Object3D.html

@@ -32,12 +32,6 @@
 	<h3>[property:AnimationClip animations]</h3>
 	<h3>[property:AnimationClip animations]</h3>
 	<p>Array with object's animation clips.</p>
 	<p>Array with object's animation clips.</p>
 
 
-	<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
-	<p>
-	Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
-	When it isn't, then you have to maintain all matrices in the object and its children yourself.
-	</p>
-
 	<h3>[property:Boolean castShadow]</h3>
 	<h3>[property:Boolean castShadow]</h3>
 	<p>对象是否被渲染到阴影贴图中。默认值为*false*。</p>
 	<p>对象是否被渲染到阴影贴图中。默认值为*false*。</p>
 
 
@@ -86,6 +80,12 @@
 		物体的世界变换。若这个Object3D没有父级,则它将和local transform [page:.matrix](局部变换矩阵)相同。
 		物体的世界变换。若这个Object3D没有父级,则它将和local transform [page:.matrix](局部变换矩阵)相同。
 	</p>
 	</p>
 
 
+	<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
+	<p>
+	Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
+	When it isn't, then you have to maintain all matrices in the object and its children yourself.
+	</p>
+
 	<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
 	<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
 	<p>
 	<p>
 		当这个属性设置了之后,它将计算在那一帧中的matrixWorld,并将这个值重置为false。默认值为*false*。
 		当这个属性设置了之后,它将计算在那一帧中的matrixWorld,并将这个值重置为false。默认值为*false*。