@@ -35,7 +35,7 @@
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x101010 );
- var light = new THREE.AmbientLight( 0x404040, 10 );
+ var light = new THREE.AmbientLight( 0xffffff, 1 );
scene.add( light );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );