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@@ -138,11 +138,11 @@
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scene.add( light );
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var flareColor = new THREE.Color( 0xffffff );
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- flareColor.setHSL( h, s, l + 0.5 );
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+ flareColor.setHSL( h, s, l );
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var lensFlare = new THREE.LensFlare();
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- lensFlare.add( new THREE.LensFlareElement( textureFlare0, 700, 0.0, THREE.AdditiveBlending, flareColor ) );
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- lensFlare.add( new THREE.LensFlareElement( textureFlare2, 512, 0 ) );
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+ lensFlare.add( new THREE.LensFlareElement( textureFlare0, 512, 0, flareColor ) );
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+ lensFlare.add( new THREE.LensFlareElement( textureFlare2, 512, 0, flareColor ) );
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lensFlare.add( new THREE.LensFlareElement( textureFlare2, 512, 0 ) );
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lensFlare.add( new THREE.LensFlareElement( textureFlare2, 512, 0 ) );
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lensFlare.add( new THREE.LensFlareElement( textureFlare3, 60, 0.6 ) );
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