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@@ -36,7 +36,7 @@ function WebGLRenderTarget( width, height, options ) {
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this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
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this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
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- this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
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+ this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false;
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this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
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}
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