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@@ -71,6 +71,11 @@
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skinnedMesh = new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials));
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skinnedMesh.scale.set( 1, 1, 1 );
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+
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+ // Note: We test the corresponding code path with this example -
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+ // you shouldn't include the next line into your own code:
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+ skinnedMesh.skeleton.useVertexTexture = false;
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+
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scene.add( skinnedMesh );
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mixer = new THREE.AnimationMixer( skinnedMesh );
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