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@@ -14,24 +14,24 @@
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<div class="desc">A loader for loading an <em>.obj</em> resource.</div>
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- <h2>Example</h2>
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+ <h2>Example</h2>
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- <code>
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- // instantiate a loader
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- var loader = new THREE.OBJLoader();
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+ <code>
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+ // instantiate a loader
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+ var loader = new THREE.OBJLoader();
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- // load a resource
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- loader.load(
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- // resource URL
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- 'models/monster.obj',
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- // Function when resource is loaded
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- function ( object ) {
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- scene.add( object );
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- }
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- );
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- </code>
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+ // load a resource
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+ loader.load(
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+ // resource URL
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+ 'models/monster.obj',
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+ // Function when resource is loaded
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+ function ( object ) {
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+ scene.add( object );
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+ }
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+ );
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+ </code>
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- [example:webgl_loader_obj]
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+ [example:webgl_loader_obj]
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<h2>Constructor</h2>
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@@ -51,10 +51,10 @@
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<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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<div>
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- [page:String url] — required<br />
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- [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].<br />
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- [page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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- [page:Function onError] — Will be called when load errors.<br />
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+ [page:String url] — A string representing the path to the obj file. Required.<br />
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+ [page:Function onLoad] — A function to be called when the load completes. The function receives loaded [page:Object3D] as an argument.<br />
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+ [page:Function onProgress] — A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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+ [page:Function onError] — A function to be called if the request fails. The function receives the error.<br />
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</div>
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<div>
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Begin loading from url and call onLoad with the parsed response content.
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@@ -67,7 +67,7 @@
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<div>
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Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].<br />
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All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].<br />
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- If an <em>obj</em> object or group uses multiple materials while declaring faces geometry groups and an array of materials are used.
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+ If an <em>obj</em> object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.
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</div>
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<h2>Source</h2>
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