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Merge pull request #20087 from Mugen87/dev45

WebGLPrograms: Rename allocateBones().
Mr.doob 5 years ago
parent
commit
7d8b5b872a
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/renderers/webgl/WebGLPrograms.js

+ 2 - 2
src/renderers/webgl/WebGLPrograms.js

@@ -49,7 +49,7 @@ function WebGLPrograms( renderer, cubemaps, extensions, capabilities, bindingSta
 		"sheen", "transmissionMap"
 		"sheen", "transmissionMap"
 	];
 	];
 
 
-	function allocateBones( object ) {
+	function getMaxBones( object ) {
 
 
 		const skeleton = object.skeleton;
 		const skeleton = object.skeleton;
 		const bones = skeleton.bones;
 		const bones = skeleton.bones;
@@ -120,7 +120,7 @@ function WebGLPrograms( renderer, cubemaps, extensions, capabilities, bindingSta
 		// heuristics to create shader parameters according to lights in the scene
 		// heuristics to create shader parameters according to lights in the scene
 		// (not to blow over maxLights budget)
 		// (not to blow over maxLights budget)
 
 
-		const maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
+		const maxBones = object.isSkinnedMesh ? getMaxBones( object ) : 0;
 
 
 		if ( material.precision !== null ) {
 		if ( material.precision !== null ) {