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@@ -47,7 +47,7 @@
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scene.add( new THREE.AmbientLight( 0x404040 ) );
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scene.add( new THREE.AmbientLight( 0x404040 ) );
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light = new THREE.DirectionalLight( 0xffffff );
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light = new THREE.DirectionalLight( 0xffffff );
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- light.position.set( 0, 0, 1 );
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+ light.position.set( 0, 1, 0 );
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scene.add( light );
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scene.add( light );
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materials = [
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materials = [
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