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@@ -50,9 +50,9 @@ visible_height = 2 * Math.tan( ( Math.PI / 180 ) * camera.fov / 2 ) * distance_f
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<code>material.side = THREE.DoubleSide</code>
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</p>
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- <h2>Why does three.js sometimes return strange results for invalid inputs?</h2>
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+ <h2>为什么有时候无效的输入会让three.js返回奇怪的结果?</h2>
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<p>
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- For performance reasons, three.js doesn't validate inputs in most cases. It's your app's responsibility to make sure that all inputs are valid.
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+ 出于性能考虑,大多数情况下 three.js 不验证输入。确保所有输入均有效是你的应用的责任。
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</p>
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</body>
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</html>
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