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@@ -4,128 +4,127 @@ import {
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SphereGeometry
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SphereGeometry
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} from '../../../build/three.module.js';
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} from '../../../build/three.module.js';
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-function LightProbeHelper( lightProbe, size ) {
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+class LightProbeHelper extends Mesh {
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- this.lightProbe = lightProbe;
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+ constructor( lightProbe, size ) {
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- this.size = size;
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+ const material = new ShaderMaterial( {
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- var material = new ShaderMaterial( {
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+ type: 'LightProbeHelperMaterial',
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- type: 'LightProbeHelperMaterial',
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+ uniforms: {
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- uniforms: {
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+ sh: { value: lightProbe.sh.coefficients }, // by reference
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- sh: { value: this.lightProbe.sh.coefficients }, // by reference
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+ intensity: { value: lightProbe.intensity }
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- intensity: { value: this.lightProbe.intensity }
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+ },
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- },
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+ vertexShader: [
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- vertexShader: [
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+ 'varying vec3 vNormal;',
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- 'varying vec3 vNormal;',
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+ 'void main() {',
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- 'void main() {',
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+ ' vNormal = normalize( normalMatrix * normal );',
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- ' vNormal = normalize( normalMatrix * normal );',
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+ ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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+ '}',
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- '}',
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+ ].join( '\n' ),
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- ].join( '\n' ),
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+ fragmentShader: [
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- fragmentShader: [
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+ '#define RECIPROCAL_PI 0.318309886',
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- '#define RECIPROCAL_PI 0.318309886',
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+ 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {',
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- 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {',
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+ ' // matrix is assumed to be orthogonal',
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- ' // matrix is assumed to be orthogonal',
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+ ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );',
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- ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );',
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+ '}',
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- '}',
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+ '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf',
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+ 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {',
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- '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf',
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- 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {',
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+ ' // normal is assumed to have unit length',
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- ' // normal is assumed to have unit length',
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+ ' float x = normal.x, y = normal.y, z = normal.z;',
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- ' float x = normal.x, y = normal.y, z = normal.z;',
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+ ' // band 0',
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+ ' vec3 result = shCoefficients[ 0 ] * 0.886227;',
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- ' // band 0',
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- ' vec3 result = shCoefficients[ 0 ] * 0.886227;',
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+ ' // band 1',
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+ ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;',
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+ ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;',
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+ ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;',
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- ' // band 1',
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- ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;',
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- ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;',
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- ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;',
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+ ' // band 2',
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+ ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;',
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+ ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;',
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+ ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );',
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+ ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;',
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+ ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );',
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- ' // band 2',
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- ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;',
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- ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;',
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- ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );',
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- ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;',
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- ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );',
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+ ' return result;',
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- ' return result;',
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+ '}',
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- '}',
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+ 'uniform vec3 sh[ 9 ]; // sh coefficients',
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- 'uniform vec3 sh[ 9 ]; // sh coefficients',
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+ 'uniform float intensity; // light probe intensity',
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- 'uniform float intensity; // light probe intensity',
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+ 'varying vec3 vNormal;',
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- 'varying vec3 vNormal;',
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+ 'void main() {',
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- 'void main() {',
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+ ' vec3 normal = normalize( vNormal );',
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- ' vec3 normal = normalize( vNormal );',
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+ ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );',
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- ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );',
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+ ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );',
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- ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );',
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+ ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;',
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- ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;',
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+ ' gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );',
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- ' gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );',
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+ '}'
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- '}'
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+ ].join( '\n' )
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- ].join( '\n' )
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+ } );
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- } );
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+ const geometry = new SphereGeometry( 1, 32, 16 );
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- var geometry = new SphereGeometry( 1, 32, 16 );
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+ super( geometry, material );
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- Mesh.call( this, geometry, material );
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+ this.lightProbe = lightProbe;
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+ this.size = size;
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+ this.type = 'LightProbeHelper';
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- this.type = 'LightProbeHelper';
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+ this.onBeforeRender();
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- this.onBeforeRender();
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+ }
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-}
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-
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-LightProbeHelper.prototype = Object.create( Mesh.prototype );
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-LightProbeHelper.prototype.constructor = LightProbeHelper;
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+ dispose() {
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-LightProbeHelper.prototype.dispose = function () {
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+ this.geometry.dispose();
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+ this.material.dispose();
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- this.geometry.dispose();
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- this.material.dispose();
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+ }
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-};
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+ onBeforeRender() {
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-LightProbeHelper.prototype.onBeforeRender = function () {
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+ this.position.copy( this.lightProbe.position );
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- this.position.copy( this.lightProbe.position );
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+ this.scale.set( 1, 1, 1 ).multiplyScalar( this.size );
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- this.scale.set( 1, 1, 1 ).multiplyScalar( this.size );
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+ this.material.uniforms.intensity.value = this.lightProbe.intensity;
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- this.material.uniforms.intensity.value = this.lightProbe.intensity;
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+ }
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-};
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+}
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export { LightProbeHelper };
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export { LightProbeHelper };
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