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Merge pull request #20092 from donmccurdy/docs-links-transmission

Docs: Fix broken links to transmission example.
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7de1e3e934

+ 1 - 1
docs/api/en/materials/Material.html

@@ -211,7 +211,7 @@
 		<h3>[property:Boolean premultipliedAlpha]</h3>
 		<p>
 		Whether to premultiply the alpha (transparency) value.
-		See [Example:webgl_materials_physical_transparency WebGL / Materials / Physical / Transparency] for an example of the difference.
+		See [Example:webgl_materials_physical_transmission WebGL / Materials / Physical / Transmission] for an example of the difference.
 		Default is *false*.
 		</p>
 

+ 1 - 1
docs/api/zh/materials/Material.html

@@ -181,7 +181,7 @@ Which stencil operation to perform when the comparison function returns true and
 </p>
 
 <h3>[property:Boolean premultipliedAlpha]</h3>
-<p> 是否预乘alpha(透明度)值。有关差异的示例,请参阅[Example:webgl_materials_physical_transparency WebGL / Materials / Physical / Transparency]。
+<p> 是否预乘alpha(透明度)值。有关差异的示例,请参阅[Example:webgl_materials_physical_transmission WebGL / Materials / Physical / Transmission]。
 	默认值为*false*。
 </p>
 

+ 1 - 1
examples/files.js

@@ -439,7 +439,7 @@ var tags = {
 	"webgl_materials_envmaps_parallax": [ "onBeforeCompile" ],
 	"webgl_materials_lightmap": [ "shadows" ],
 	"webgl_materials_physical_clearcoat": [ "anisotropy" ],
-	"webgl_materials_physical_transparency": [ "alpha" ],
+	"webgl_materials_physical_transmission": [ "alpha" ],
 	"webgl_materials_shaders_fresnel": [ "refraction" ],
 	"webgl_materials_standard": [ "pbr" ],
 	"webgl_materials_texture_canvas": [ "paint" ],