Prechádzať zdrojové kódy

Added "faceVertices" binding also for Vector4 attributes.

Refactored wireframe example to use single material for both triangles and quads, added geometry with mixed quads and triangles.
alteredq 13 rokov pred
rodič
commit
7e0ca4015f

+ 231 - 230
build/Three.js

@@ -31,11 +31,11 @@ j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}els
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],r=c[12],o=c[13],q=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-r);b[1].set(f+a,j+g,p+l,c+r);b[2].set(f+d,j+h,p+m,c+o);b[3].set(f-d,j-h,p-m,c-o);b[4].set(f-e,j-i,p-n,c-q);b[5].set(f+e,j+i,p+n,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s,w,t,v=function(a,b,c){r.sub(c,a);s=r.dot(b);w=o.add(a,q.copy(b).multiplyScalar(s));
-return t=c.distanceTo(w)},x,C,D,A,u,H,J,M,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);x=r.dot(r);C=r.dot(o);D=r.dot(q);A=o.dot(o);u=o.dot(q);H=1/(x*A-C*C);J=(A*D-C*u)*H;M=(x*u-C*D)*H;return J>=0&&M>=0&&J+M<1},$=1.0E-4;this.setPrecision=function(a){$=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){t=v(this.origin,this.direction,a.matrixWorld.getPosition());
-if(t>a.scale.x)return[];c={distance:t,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));t=v(this.origin,this.direction,a.matrixWorld.getPosition());if(t>o)return d;var q,s,u=a.geometry,w=u.vertices,x;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=u.faces.length;o<
-r;o++){c=u.faces[o];i.copy(this.origin);j.copy(this.direction);x=a.matrixWorld;l=x.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)<$)){s=m.dot(l)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?q>0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(t<this.near)&&!(t>this.far))if(c instanceof THREE.Face3){e=x.multiplyVector3(e.copy(w[c.a]));f=x.multiplyVector3(f.copy(w[c.b]));g=x.multiplyVector3(g.copy(w[c.c]));
-if(O(n,e,f,g)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=x.multiplyVector3(e.copy(w[c.a]));f=x.multiplyVector3(f.copy(w[c.b]));g=x.multiplyVector3(g.copy(w[c.c]));h=x.multiplyVector3(h.copy(w[c.d]));if(O(n,e,f,h)||O(n,f,g,h)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(p);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(p);
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s,x,t,w=function(a,b,c){r.sub(c,a);s=r.dot(b);x=o.add(a,q.copy(b).multiplyScalar(s));
+return t=c.distanceTo(x)},z,C,E,A,u,H,J,M,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);z=r.dot(r);C=r.dot(o);E=r.dot(q);A=o.dot(o);u=o.dot(q);H=1/(z*A-C*C);J=(A*E-C*u)*H;M=(z*u-C*E)*H;return J>=0&&M>=0&&J+M<1},$=1.0E-4;this.setPrecision=function(a){$=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){t=w(this.origin,this.direction,a.matrixWorld.getPosition());
+if(t>a.scale.x)return[];c={distance:t,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));t=w(this.origin,this.direction,a.matrixWorld.getPosition());if(t>o)return d;var q,s,u=a.geometry,x=u.vertices,z;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=u.faces.length;o<
+r;o++){c=u.faces[o];i.copy(this.origin);j.copy(this.direction);z=a.matrixWorld;l=z.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)<$)){s=m.dot(l)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?q>0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(t<this.near)&&!(t>this.far))if(c instanceof THREE.Face3){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));
+if(O(n,e,f,g)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));h=z.multiplyVector3(h.copy(x[c.d]));if(O(n,e,f,h)||O(n,f,g,h)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(p);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(p);
 return c}};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,m){h=false;b=f;c=g;d=l;e=m;a()};this.addPoint=function(f,g){if(h===true){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:
 g;d=d>f?d:f;e=e>g?e:g}a()};this.add3Points=function(f,g,l,m,n,p){if(h===true){h=false;b=f<l?f<n?f:n:l<n?l:n;c=g<m?g<p?g:p:m<p?m:p;d=f>l?f>n?f:n:l>n?l:n;e=g>m?g>p?g:p:m>p?m:p}else{b=f<l?f<n?f<b?f:b:n<b?n:b:l<n?l<b?l:b:n<b?n:b;c=g<m?g<p?g<c?g:c:p<c?p:c:m<p?m<c?m:c:p<c?p:c;d=f>l?f>n?f>d?f:d:n>d?n:d:l>n?l>d?l:d:n>d?n:d;e=g>m?g>p?g>e?g:e:p>e?p:e:m>p?m>e?m:e:p>e?p:e}a()};this.addRectangle=function(f){if(h===true){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();
@@ -44,8 +44,8 @@ THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,m||0,n||0,p||0,r||0,o!==void 0?o:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=m;q[3]=n;q[7]=p;q[11]=r;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],r=c[6],o=c[10],q=c[14],s=c[3],w=c[7],t=c[11],c=c[15],v=d[0],x=d[4],
-C=d[8],D=d[12],A=d[1],u=d[5],H=d[9],J=d[13],M=d[2],O=d[6],$=d[10],B=d[14],G=d[3],Q=d[7],E=d[11],d=d[15];e[0]=f*v+g*A+h*M+i*G;e[4]=f*x+g*u+h*O+i*Q;e[8]=f*C+g*H+h*$+i*E;e[12]=f*D+g*J+h*B+i*d;e[1]=j*v+l*A+m*M+n*G;e[5]=j*x+l*u+m*O+n*Q;e[9]=j*C+l*H+m*$+n*E;e[13]=j*D+l*J+m*B+n*d;e[2]=p*v+r*A+o*M+q*G;e[6]=p*x+r*u+o*O+q*Q;e[10]=p*C+r*H+o*$+q*E;e[14]=p*D+r*J+o*B+q*d;e[3]=s*v+w*A+t*M+c*G;e[7]=s*x+w*u+t*O+c*Q;e[11]=s*C+w*H+t*$+c*E;e[15]=s*D+w*J+t*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],r=c[6],o=c[10],q=c[14],s=c[3],x=c[7],t=c[11],c=c[15],w=d[0],z=d[4],
+C=d[8],E=d[12],A=d[1],u=d[5],H=d[9],J=d[13],M=d[2],O=d[6],$=d[10],B=d[14],G=d[3],Q=d[7],F=d[11],d=d[15];e[0]=f*w+g*A+h*M+i*G;e[4]=f*z+g*u+h*O+i*Q;e[8]=f*C+g*H+h*$+i*F;e[12]=f*E+g*J+h*B+i*d;e[1]=j*w+l*A+m*M+n*G;e[5]=j*z+l*u+m*O+n*Q;e[9]=j*C+l*H+m*$+n*F;e[13]=j*E+l*J+m*B+n*d;e[2]=p*w+r*A+o*M+q*G;e[6]=p*z+r*u+o*O+q*Q;e[10]=p*C+r*H+o*$+q*F;e[14]=p*E+r*J+o*B+q*d;e[3]=s*w+x*A+t*M+c*G;e[7]=s*z+x*u+t*O+c*Q;e[11]=s*C+x*H+t*$+c*F;e[15]=s*E+x*J+t*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
 c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
@@ -61,8 +61,8 @@ g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b inst
 c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*
 c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=
 this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;
-if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),m=1-j,n=d*e*m,p=d*f*m,m=e*f*m,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=n+l,e=p-r,n=n-l,h=h+(1-h)*j,l=m+d,p=p+r,m=m-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],o=c[3],q=c[4],s=c[5],w=c[6],t=c[7],v=c[8],x=c[9],C=c[10],D=c[11];c[0]=f*j+g*q+e*v;c[1]=f*d+g*
-s+e*x;c[2]=f*r+g*w+e*C;c[3]=f*o+g*t+e*D;c[4]=n*j+h*q+l*v;c[5]=n*d+h*s+l*x;c[6]=n*r+h*w+l*C;c[7]=n*o+h*t+l*D;c[8]=p*j+m*q+i*v;c[9]=p*d+m*s+i*x;c[10]=p*r+m*w+i*C;c[11]=p*o+m*t+i*D;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
+if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),m=1-j,n=d*e*m,p=d*f*m,m=e*f*m,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=n+l,e=p-r,n=n-l,h=h+(1-h)*j,l=m+d,p=p+r,m=m-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],o=c[3],q=c[4],s=c[5],x=c[6],t=c[7],w=c[8],z=c[9],C=c[10],E=c[11];c[0]=f*j+g*q+e*w;c[1]=f*d+g*
+s+e*z;c[2]=f*r+g*x+e*C;c[3]=f*o+g*t+e*E;c[4]=n*j+h*q+l*w;c[5]=n*d+h*s+l*z;c[6]=n*r+h*x+l*C;c[7]=n*o+h*t+l*E;c[8]=p*j+m*q+i*w;c[9]=p*d+m*s+i*z;c[10]=p*r+m*x+i*C;c[11]=p*o+m*t+i*E;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
 a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
 return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=
 0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
@@ -74,18 +74,18 @@ this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.s
 b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);
 this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
-THREE.Projector=function(){function a(a,c){g=0;C.objects.length=0;C.sprites.length=0;C.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||J.contains(a)===true)){D.copy(a.matrixWorld.getPosition());u.multiplyVector3(D);f=b();f.object=a;f.z=D.z;C.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){D.copy(a.matrixWorld.getPosition());u.multiplyVector3(D);f=b();f.object=a;f.z=D.z;C.sprites.push(f)}else a instanceof
+THREE.Projector=function(){function a(a,c){g=0;C.objects.length=0;C.sprites.length=0;C.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||J.contains(a)===true)){E.copy(a.matrixWorld.getPosition());u.multiplyVector3(E);f=b();f.object=a;f.z=E.z;C.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){E.copy(a.matrixWorld.getPosition());u.multiplyVector3(E);f=b();f.object=a;f.z=E.z;C.sprites.push(f)}else a instanceof
 THREE.Light&&C.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&C.objects.sort(d);return C}function b(){var a;if(g===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[g];g++;return a}function c(){var a;if(j===l.length){a=new THREE.RenderableVertex;l.push(a)}else a=l[j];j++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;
-f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,g,h=[],i,j,l=[],m,n,p=[],r,o=[],q,s,w=[],t,v,x=[],C={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,A=new THREE.Vector4,u=new THREE.Matrix4,H=new THREE.Matrix4,J=new THREE.Frustum,M=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);u.multiply(b.projectionMatrix,
-b.matrixWorldInverse);u.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);u.multiply(b.matrixWorld,b.projectionMatrixInverse);u.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,g){var h=f.near,E=f.far,D=false,T,N,Z,ca,I,da,ia,S,R,P,Y,ga,na,Ha,
-oa;v=s=r=n=0;C.elements.length=0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");b.add(f)}b.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);u.multiply(f.projectionMatrix,f.matrixWorldInverse);J.setFromMatrix(u);C=a(b,false);b=0;for(T=C.objects.length;b<T;b++){R=C.objects[b].object;P=R.matrixWorld;j=0;if(R instanceof THREE.Mesh){Y=R.geometry;ga=R.geometry.materials;ca=Y.vertices;na=Y.faces;Ha=Y.faceVertexUvs;Y=R.matrixRotationWorld.extractRotation(P);
-N=0;for(Z=ca.length;N<Z;N++){i=c();i.positionWorld.copy(ca[N]);P.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);u.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<E}ca=0;for(N=na.length;ca<N;ca++){Z=na[ca];if(Z instanceof THREE.Face3){I=l[Z.a];da=l[Z.b];ia=l[Z.c];if(I.visible===true&&da.visible===true&&ia.visible===true){D=(ia.positionScreen.x-
-I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(ia.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0;if(R.doubleSided===true||D!==R.flipSided){S=void 0;if(n===p.length){S=new THREE.RenderableFace3;p.push(S)}else S=p[n];n++;m=S;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ia)}else continue}else continue}else if(Z instanceof THREE.Face4){I=l[Z.a];da=l[Z.b];ia=l[Z.c];S=l[Z.d];if(I.visible===true&&da.visible===true&&ia.visible===true&&S.visible===true){D=(S.positionScreen.x-
-I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(S.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0||(da.positionScreen.x-ia.positionScreen.x)*(S.positionScreen.y-ia.positionScreen.y)-(da.positionScreen.y-ia.positionScreen.y)*(S.positionScreen.x-ia.positionScreen.x)<0;if(R.doubleSided===true||D!==R.flipSided){oa=void 0;if(r===o.length){oa=new THREE.RenderableFace4;o.push(oa)}else oa=o[r];r++;m=oa;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ia);m.v4.copy(S)}else continue}else continue}m.normalWorld.copy(Z.normal);
-D===false&&(R.flipSided===true||R.doubleSided===true)&&m.normalWorld.negate();Y.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Z.centroid);P.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);u.multiplyVector3(m.centroidScreen);ia=Z.vertexNormals;I=0;for(da=ia.length;I<da;I++){S=m.vertexNormalsWorld[I];S.copy(ia[I]);D===false&&(R.flipSided===true||R.doubleSided===true)&&S.negate();Y.multiplyVector3(S)}I=0;for(da=Ha.length;I<da;I++){oa=Ha[I][ca];if(oa!==void 0){ia=0;for(S=
-oa.length;ia<S;ia++)m.uvs[I][ia]=oa[ia]}}m.material=R.material;m.faceMaterial=Z.materialIndex!==null?ga[Z.materialIndex]:null;m.z=m.centroidScreen.z;C.elements.push(m)}}else if(R instanceof THREE.Line){H.multiply(u,P);ca=R.geometry.vertices;I=c();I.positionScreen.copy(ca[0]);H.multiplyVector4(I.positionScreen);P=R.type===THREE.LinePieces?2:1;N=1;for(Z=ca.length;N<Z;N++){I=c();I.positionScreen.copy(ca[N]);H.multiplyVector4(I.positionScreen);if(!((N+1)%P>0)){da=l[j-2];M.copy(I.positionScreen);O.copy(da.positionScreen);
-if(e(M,O)===true){M.multiplyScalar(1/M.w);O.multiplyScalar(1/O.w);ga=void 0;if(s===w.length){ga=new THREE.RenderableLine;w.push(ga)}else ga=w[s];s++;q=ga;q.v1.positionScreen.copy(M);q.v2.positionScreen.copy(O);q.z=Math.max(M.z,O.z);q.material=R.material;C.elements.push(q)}}}}}b=0;for(T=C.sprites.length;b<T;b++){R=C.sprites[b].object;P=R.matrixWorld;if(R instanceof THREE.Particle){A.set(P.elements[12],P.elements[13],P.elements[14],1);u.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(v===
-x.length){h=new THREE.RenderableParticle;x.push(h)}else h=x[v];v++;t=h;t.object=R;t.x=A.x/A.w;t.y=A.y/A.w;t.z=A.z;t.rotation=R.rotation.z;t.scale.x=R.scale.x*Math.abs(t.x-(A.x+f.projectionMatrix.elements[0])/(A.w+f.projectionMatrix.elements[12]));t.scale.y=R.scale.y*Math.abs(t.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));t.material=R.material;C.elements.push(t)}}}g&&C.elements.sort(d);return C}};
+f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,g,h=[],i,j,l=[],m,n,p=[],r,o=[],q,s,x=[],t,w,z=[],C={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,A=new THREE.Vector4,u=new THREE.Matrix4,H=new THREE.Matrix4,J=new THREE.Frustum,M=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);u.multiply(b.projectionMatrix,
+b.matrixWorldInverse);u.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);u.multiply(b.matrixWorld,b.projectionMatrixInverse);u.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,g){var h=f.near,F=f.far,E=false,X,N,Z,ca,I,da,ia,W,U,P,Y,ga,na,Ha,
+oa;w=s=r=n=0;C.elements.length=0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");b.add(f)}b.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);u.multiply(f.projectionMatrix,f.matrixWorldInverse);J.setFromMatrix(u);C=a(b,false);b=0;for(X=C.objects.length;b<X;b++){U=C.objects[b].object;P=U.matrixWorld;j=0;if(U instanceof THREE.Mesh){Y=U.geometry;ga=U.geometry.materials;ca=Y.vertices;na=Y.faces;Ha=Y.faceVertexUvs;Y=U.matrixRotationWorld.extractRotation(P);
+N=0;for(Z=ca.length;N<Z;N++){i=c();i.positionWorld.copy(ca[N]);P.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);u.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<F}ca=0;for(N=na.length;ca<N;ca++){Z=na[ca];if(Z instanceof THREE.Face3){I=l[Z.a];da=l[Z.b];ia=l[Z.c];if(I.visible===true&&da.visible===true&&ia.visible===true){E=(ia.positionScreen.x-
+I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(ia.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0;if(U.doubleSided===true||E!==U.flipSided){W=void 0;if(n===p.length){W=new THREE.RenderableFace3;p.push(W)}else W=p[n];n++;m=W;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ia)}else continue}else continue}else if(Z instanceof THREE.Face4){I=l[Z.a];da=l[Z.b];ia=l[Z.c];W=l[Z.d];if(I.visible===true&&da.visible===true&&ia.visible===true&&W.visible===true){E=(W.positionScreen.x-
+I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(W.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0||(da.positionScreen.x-ia.positionScreen.x)*(W.positionScreen.y-ia.positionScreen.y)-(da.positionScreen.y-ia.positionScreen.y)*(W.positionScreen.x-ia.positionScreen.x)<0;if(U.doubleSided===true||E!==U.flipSided){oa=void 0;if(r===o.length){oa=new THREE.RenderableFace4;o.push(oa)}else oa=o[r];r++;m=oa;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ia);m.v4.copy(W)}else continue}else continue}m.normalWorld.copy(Z.normal);
+E===false&&(U.flipSided===true||U.doubleSided===true)&&m.normalWorld.negate();Y.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Z.centroid);P.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);u.multiplyVector3(m.centroidScreen);ia=Z.vertexNormals;I=0;for(da=ia.length;I<da;I++){W=m.vertexNormalsWorld[I];W.copy(ia[I]);E===false&&(U.flipSided===true||U.doubleSided===true)&&W.negate();Y.multiplyVector3(W)}I=0;for(da=Ha.length;I<da;I++){oa=Ha[I][ca];if(oa!==void 0){ia=0;for(W=
+oa.length;ia<W;ia++)m.uvs[I][ia]=oa[ia]}}m.material=U.material;m.faceMaterial=Z.materialIndex!==null?ga[Z.materialIndex]:null;m.z=m.centroidScreen.z;C.elements.push(m)}}else if(U instanceof THREE.Line){H.multiply(u,P);ca=U.geometry.vertices;I=c();I.positionScreen.copy(ca[0]);H.multiplyVector4(I.positionScreen);P=U.type===THREE.LinePieces?2:1;N=1;for(Z=ca.length;N<Z;N++){I=c();I.positionScreen.copy(ca[N]);H.multiplyVector4(I.positionScreen);if(!((N+1)%P>0)){da=l[j-2];M.copy(I.positionScreen);O.copy(da.positionScreen);
+if(e(M,O)===true){M.multiplyScalar(1/M.w);O.multiplyScalar(1/O.w);ga=void 0;if(s===x.length){ga=new THREE.RenderableLine;x.push(ga)}else ga=x[s];s++;q=ga;q.v1.positionScreen.copy(M);q.v2.positionScreen.copy(O);q.z=Math.max(M.z,O.z);q.material=U.material;C.elements.push(q)}}}}}b=0;for(X=C.sprites.length;b<X;b++){U=C.sprites[b].object;P=U.matrixWorld;if(U instanceof THREE.Particle){A.set(P.elements[12],P.elements[13],P.elements[14],1);u.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(w===
+z.length){h=new THREE.RenderableParticle;z.push(h)}else h=z[w];w++;t=h;t.object=U;t.x=A.x/A.w;t.y=A.y/A.w;t.z=A.z;t.rotation=U.rotation.z;t.scale.x=U.scale.x*Math.abs(t.x-(A.x+f.projectionMatrix.elements[0])/(A.w+f.projectionMatrix.elements[12]));t.scale.y=U.scale.y*Math.abs(t.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));t.material=U.material;C.elements.push(t)}}}g&&C.elements.sort(d);return C}};
 THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=
 c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
@@ -109,7 +109,7 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
 i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,A){h=a.vertices[b];i=a.vertices[c];
-j=a.vertices[d];l=g[f];m=g[e];n=g[A];p=i.x-h.x;r=j.x-h.x;o=i.y-h.y;q=j.y-h.y;s=i.z-h.z;w=j.z-h.z;t=m.u-l.u;v=n.u-l.u;x=m.v-l.v;C=n.v-l.v;D=1/(t*C-v*x);J.set((C*p-x*r)*D,(C*o-x*q)*D,(C*s-x*w)*D);M.set((t*r-v*p)*D,(t*q-v*o)*D,(t*w-v*s)*D);u[b].addSelf(J);u[c].addSelf(J);u[d].addSelf(J);H[b].addSelf(M);H[c].addSelf(M);H[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,w,t,v,x,C,D,A,u=[],H=[],J=new THREE.Vector3,M=new THREE.Vector3,O=new THREE.Vector3,$=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
+j=a.vertices[d];l=g[f];m=g[e];n=g[A];p=i.x-h.x;r=j.x-h.x;o=i.y-h.y;q=j.y-h.y;s=i.z-h.z;x=j.z-h.z;t=m.u-l.u;w=n.u-l.u;z=m.v-l.v;C=n.v-l.v;E=1/(t*C-w*z);J.set((C*p-z*r)*E,(C*o-z*q)*E,(C*s-z*x)*E);M.set((t*r-w*p)*E,(t*q-w*o)*E,(t*x-w*s)*E);u[b].addSelf(J);u[c].addSelf(J);u[d].addSelf(J);H[b].addSelf(M);H[c].addSelf(M);H[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u=[],H=[],J=new THREE.Vector3,M=new THREE.Vector3,O=new THREE.Vector3,$=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
 this.vertices.length;b<c;b++){u[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[G[d]];A=u[e];O.copy(A);O.subSelf(B.multiplyScalar(B.dot(A))).normalize();
 $.cross(f.vertexNormals[d],A);e=$.dot(H[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(O.x,O.y,O.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=
@@ -141,22 +141,22 @@ THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryL
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,m,n,p,r,o,q,s,w,t,v;function x(a){return a%4?4-a%4:0}function C(a,b){return(new Uint8Array(a,b,1))[0]}function D(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,f,e,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=Q[f*2];f=Q[f*2+1];i=Q[e*2];j=Q[e*2+1];e=Q[g*2];l=Q[g*2+1];g=$.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,f));o.push(new THREE.UV(i,j));o.push(new THREE.UV(e,
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,m,n,p,r,o,q,s,x,t,w;function z(a){return a%4?4-a%4:0}function C(a,b){return(new Uint8Array(a,b,1))[0]}function E(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,f,e,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=Q[f*2];f=Q[f*2+1];i=Q[e*2];j=Q[e*2+1];e=Q[g*2];l=Q[g*2+1];g=$.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,f));o.push(new THREE.UV(i,j));o.push(new THREE.UV(e,
 l));g.push(o)}}function u(b,c){var d,f,e,g,h,i,j,l,m,o,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];h=n[d*4+3];i=Q[f*2];f=Q[f*2+1];j=Q[e*2];m=Q[e*2+1];l=Q[g*2];o=Q[g*2+1];g=Q[h*2];e=Q[h*2+1];h=$.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,o));p.push(new THREE.UV(g,e));h.push(p)}}function H(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
 $.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function J(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];$.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function M(b,c,d,f){for(var e,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),o=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];i=o[f];var n=G[l*3],p=G[l*3+1];l=G[l*3+2];var r=G[m*3],
-q=G[m*3+1];m=G[m*3+2];$.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(n,p,l),new THREE.Vector3(r,q,m)],null,i))}}function O(b,c,d,f){for(var e,g,h,i,j,l,m,o,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];m=d[f*4+1];o=d[f*4+2];n=d[f*4+3];j=p[f];var r=G[m*3],q=G[m*3+1];m=G[m*3+2];var s=G[o*3],u=G[o*3+1];o=G[o*3+2];var t=G[n*3],v=G[n*3+1];n=G[n*3+2];$.faces.push(new THREE.Face4(e,
-g,h,i,[new THREE.Vector3(G[l*3],G[l*3+1],G[l*3+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(s,u,o),new THREE.Vector3(t,v,n)],null,j))}}var $=this,B=0,G=[],Q=[],E,ba,T;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials($,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,B,12);c=C(a,B+12);C(a,B+13);C(a,B+14);C(a,B+15);e=C(a,B+16);i=C(a,B+17);j=C(a,B+18);l=C(a,B+19);m=D(a,B+20);n=D(a,B+20+4);p=D(a,B+20+8);b=D(a,B+20+12);
-r=D(a,B+20+16);o=D(a,B+20+20);q=D(a,B+20+24);s=D(a,B+20+28);w=D(a,B+20+32);t=D(a,B+20+36);v=D(a,B+20+40);B=B+c;c=e*3+l;T=e*4+l;E=b*c;ba=r*(c+i*3);e=o*(c+j*3);l=q*(c+i*3+j*3);c=s*T;i=w*(T+i*4);j=t*(T+j*4);B=B+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];$.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];
-G.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(n*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,f;for(c=0;c<p;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);E=B+E+x(b*2);ba=E+ba+x(r*2);e=ba+e+x(o*2);l=e+l+x(q*2);c=l+c+x(s*2);i=c+i+x(w*2);j=i+j+x(t*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;H(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);A(o,b)}})(ba);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*
-3,c=b+q*Uint32Array.BYTES_PER_ELEMENT*3;M(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);A(q,c)}})(e);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;J(t,a,b+t*Uint32Array.BYTES_PER_ELEMENT*4);u(t,b)}})(i);(function(a){if(v){var b=a+v*Uint32Array.BYTES_PER_ELEMENT*4,c=b+v*Uint32Array.BYTES_PER_ELEMENT*4;O(v,a,b,c+v*Uint32Array.BYTES_PER_ELEMENT*4);u(v,c)}})(j);b&&H(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;M(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
-3)}})(E);s&&J(s,l,l+s*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;O(w,a,b,b+w*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+q=G[m*3+1];m=G[m*3+2];$.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(n,p,l),new THREE.Vector3(r,q,m)],null,i))}}function O(b,c,d,f){for(var e,g,h,i,j,l,m,o,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];m=d[f*4+1];o=d[f*4+2];n=d[f*4+3];j=p[f];var r=G[m*3],q=G[m*3+1];m=G[m*3+2];var s=G[o*3],u=G[o*3+1];o=G[o*3+2];var t=G[n*3],w=G[n*3+1];n=G[n*3+2];$.faces.push(new THREE.Face4(e,
+g,h,i,[new THREE.Vector3(G[l*3],G[l*3+1],G[l*3+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(s,u,o),new THREE.Vector3(t,w,n)],null,j))}}var $=this,B=0,G=[],Q=[],F,ba,X;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials($,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,B,12);c=C(a,B+12);C(a,B+13);C(a,B+14);C(a,B+15);e=C(a,B+16);i=C(a,B+17);j=C(a,B+18);l=C(a,B+19);m=E(a,B+20);n=E(a,B+20+4);p=E(a,B+20+8);b=E(a,B+20+12);
+r=E(a,B+20+16);o=E(a,B+20+20);q=E(a,B+20+24);s=E(a,B+20+28);x=E(a,B+20+32);t=E(a,B+20+36);w=E(a,B+20+40);B=B+c;c=e*3+l;X=e*4+l;F=b*c;ba=r*(c+i*3);e=o*(c+j*3);l=q*(c+i*3+j*3);c=s*X;i=x*(X+i*4);j=t*(X+j*4);B=B+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];$.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];
+G.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+z(n*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,f;for(c=0;c<p;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);F=B+F+z(b*2);ba=F+ba+z(r*2);e=ba+e+z(o*2);l=e+l+z(q*2);c=l+c+z(s*2);i=c+i+z(x*2);j=i+j+z(t*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;H(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);A(o,b)}})(ba);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*
+3,c=b+q*Uint32Array.BYTES_PER_ELEMENT*3;M(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);A(q,c)}})(e);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;J(t,a,b+t*Uint32Array.BYTES_PER_ELEMENT*4);u(t,b)}})(i);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4,c=b+w*Uint32Array.BYTES_PER_ELEMENT*4;O(w,a,b,c+w*Uint32Array.BYTES_PER_ELEMENT*4);u(w,c)}})(j);b&&H(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;M(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
+3)}})(F);s&&J(s,l,l+s*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(x){var b=a+x*Uint32Array.BYTES_PER_ELEMENT*4;O(x,a,b,b+x*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
 e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,i,j,l,m,n,p,r,o,q,s,w,t,v=a.faces;m=a.vertices;var x=a.normals,C=a.colors,D=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&D++;for(c=0;c<D;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(l=m.length;j<l;){n=new THREE.Vector3;n.x=m[j++]*b;n.y=m[j++]*b;n.z=m[j++]*b;d.vertices.push(n)}j=0;for(l=v.length;j<l;){b=v[j++];m=b&1;i=b&2;c=b&
-4;e=b&8;p=b&16;n=b&32;o=b&64;b=b&128;if(m){q=new THREE.Face4;q.a=v[j++];q.b=v[j++];q.c=v[j++];q.d=v[j++];m=4}else{q=new THREE.Face3;q.a=v[j++];q.b=v[j++];q.c=v[j++];m=3}if(i){i=v[j++];q.materialIndex=i}i=d.faces.length;if(c)for(c=0;c<D;c++){s=a.uvs[c];r=v[j++];t=s[r*2];r=s[r*2+1];d.faceUvs[c][i]=new THREE.UV(t,r)}if(e)for(c=0;c<D;c++){s=a.uvs[c];w=[];for(e=0;e<m;e++){r=v[j++];t=s[r*2];r=s[r*2+1];w[e]=new THREE.UV(t,r)}d.faceVertexUvs[c][i]=w}if(p){p=v[j++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];
-e.z=x[p];q.normal=e}if(n)for(c=0;c<m;c++){p=v[j++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];e.z=x[p];q.vertexNormals.push(e)}if(o){n=v[j++];n=new THREE.Color(C[n]);q.color=n}if(b)for(c=0;c<m;c++){n=v[j++];n=new THREE.Color(C[n]);q.vertexColors.push(n)}d.faces.push(q)}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];i=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,i,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,i,j,l,m,n,p,r,o,q,s,x,t,w=a.faces;m=a.vertices;var z=a.normals,C=a.colors,E=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&E++;for(c=0;c<E;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(l=m.length;j<l;){n=new THREE.Vector3;n.x=m[j++]*b;n.y=m[j++]*b;n.z=m[j++]*b;d.vertices.push(n)}j=0;for(l=w.length;j<l;){b=w[j++];m=b&1;i=b&2;c=b&
+4;e=b&8;p=b&16;n=b&32;o=b&64;b=b&128;if(m){q=new THREE.Face4;q.a=w[j++];q.b=w[j++];q.c=w[j++];q.d=w[j++];m=4}else{q=new THREE.Face3;q.a=w[j++];q.b=w[j++];q.c=w[j++];m=3}if(i){i=w[j++];q.materialIndex=i}i=d.faces.length;if(c)for(c=0;c<E;c++){s=a.uvs[c];r=w[j++];t=s[r*2];r=s[r*2+1];d.faceUvs[c][i]=new THREE.UV(t,r)}if(e)for(c=0;c<E;c++){s=a.uvs[c];x=[];for(e=0;e<m;e++){r=w[j++];t=s[r*2];r=s[r*2+1];x[e]=new THREE.UV(t,r)}d.faceVertexUvs[c][i]=x}if(p){p=w[j++]*3;e=new THREE.Vector3;e.x=z[p++];e.y=z[p++];
+e.z=z[p];q.normal=e}if(n)for(c=0;c<m;c++){p=w[j++]*3;e=new THREE.Vector3;e.x=z[p++];e.y=z[p++];e.z=z[p];q.vertexNormals.push(e)}if(o){n=w[j++];n=new THREE.Color(C[n]);q.color=n}if(b)for(c=0;c<m;c++){n=w[j++];n=new THREE.Color(C[n]);q.vertexColors.push(n)}d.faces.push(q)}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];i=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,i,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){e=a.skinIndices[b];i=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,i,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,i,j,l,m;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];l=d.morphTargets[c].vertices;m=a.morphTargets[c].vertices;i=0;for(j=m.length;i<j;i=i+3){var n=new THREE.Vector3;n.x=m[i]*b;n.y=m[i+1]*b;n.z=m[i+2]*b;l.push(n)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(i=l.length;b<i;b=b+3){m=new THREE.Color(16755200);m.setRGB(l[b],l[b+1],l[b+2]);j.push(m)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),e):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
@@ -167,27 +167,27 @@ THREE[g.blending];if(g.transparent!==void 0||g.opacity<1)n.transparent=g.transpa
 if(g.transparency)n.opacity=g.transparency;if(g.specularCoef)n.shininess=g.specularCoef;g.mapDiffuse&&j(n,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(n,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapNormal&&j(n,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(n,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){j=THREE.ShaderUtils.lib.normal;
 l=THREE.UniformsUtils.clone(j.uniforms);l.tNormal.texture=n.normalMap;if(g.mapNormalFactor)l.uNormalScale.value=g.mapNormalFactor;if(n.map){l.tDiffuse.texture=n.map;l.enableDiffuse.value=true}if(n.specularMap){l.tSpecular.texture=n.specularMap;l.enableSpecular.value=true}if(n.lightMap){l.tAO.texture=n.lightMap;l.enableAO.value=true}l.uDiffuseColor.value.setHex(n.color);l.uSpecularColor.value.setHex(n.specular);l.uAmbientColor.value.setHex(n.ambient);l.uShininess.value=n.shininess;if(n.opacity!==void 0)l.uOpacity.value=
 n.opacity;n=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:true,fog:true})}else n=new THREE[m](n);if(g.DbgName!==void 0)n.name=g.DbgName;d.materials[f]=n}}var g=a.faces,r=a.vertices,n=a.normals,j=a.colors,l=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&l++;for(f=0;f<l;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(p=r.length;m<p;){var o=new THREE.Vector3;o.x=r[m++]*e;o.y=r[m++]*e;o.z=r[m++]*e;d.vertices.push(o)}m=0;for(p=g.length;m<
-p;){var q=g[m++],s=q&2,f=q&4,w=q&8,t=q&16,r=q&32,v=q&64,o=q&128;if(q&1){q=new THREE.Face4;q.a=g[m++];q.b=g[m++];q.c=g[m++];q.d=g[m++];var x=4}else{q=new THREE.Face3;q.a=g[m++];q.b=g[m++];q.c=g[m++];x=3}if(s){s=g[m++];q.materialIndex=s}var C=d.faces.length;if(f)for(f=0;f<l;f++){var D=a.uvs[f],s=g[m++],A=D[s*2],s=D[s*2+1];d.faceUvs[f][C]=new THREE.UV(A,s)}if(w)for(f=0;f<l;f++){for(var D=a.uvs[f],w=[],u=0;u<x;u++){s=g[m++];A=D[s*2];s=D[s*2+1];w[u]=new THREE.UV(A,s)}d.faceVertexUvs[f][C]=w}if(t){t=g[m++]*
-3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.normal=s}if(r)for(f=0;f<x;f++){t=g[m++]*3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.vertexNormals.push(s)}if(v){r=g[m++];q.color=new THREE.Color(j[r])}if(o)for(f=0;f<x;f++){r=g[m++];q.vertexColors.push(new THREE.Color(j[r]))}d.faces.push(q)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f=f+
+p;){var q=g[m++],s=q&2,f=q&4,x=q&8,t=q&16,r=q&32,w=q&64,o=q&128;if(q&1){q=new THREE.Face4;q.a=g[m++];q.b=g[m++];q.c=g[m++];q.d=g[m++];var z=4}else{q=new THREE.Face3;q.a=g[m++];q.b=g[m++];q.c=g[m++];z=3}if(s){s=g[m++];q.materialIndex=s}var C=d.faces.length;if(f)for(f=0;f<l;f++){var E=a.uvs[f],s=g[m++],A=E[s*2],s=E[s*2+1];d.faceUvs[f][C]=new THREE.UV(A,s)}if(x)for(f=0;f<l;f++){for(var E=a.uvs[f],x=[],u=0;u<z;u++){s=g[m++];A=E[s*2];s=E[s*2+1];x[u]=new THREE.UV(A,s)}d.faceVertexUvs[f][C]=x}if(t){t=g[m++]*
+3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.normal=s}if(r)for(f=0;f<z;f++){t=g[m++]*3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.vertexNormals.push(s)}if(w){r=g[m++];q.color=new THREE.Color(j[r])}if(o)for(f=0;f<z;f++){r=g[m++];q.vertexColors.push(new THREE.Color(j[r]))}d.faces.push(q)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f=f+
 2){n=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],n,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;d.morphTargets[f].vertices=[];n=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;s=0;for(l=j.length;s<l;s=s+3){o=new THREE.Vector3;o.x=j[s]*e;o.y=j[s+1]*e;o.z=j[s+2]*e;n.push(o)}}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]=
 {};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;n=0;for(l=j.length;n<l;n=n+3){m=new THREE.Color(16755200);m.setRGB(j[n],j[n+1],j[n+2]);e.push(m)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
 THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(n in B.objects)if(!N.objects[n]){s=B.objects[n];if(s.geometry!==void 0){if(J=N.geometries[s.geometry]){a=false;M=N.materials[s.materials[0]];(a=M instanceof THREE.ShaderMaterial)&&J.computeTangents();x=s.position;C=s.rotation;D=s.quaternion;A=s.scale;w=s.matrix;D=0;s.materials.length==0&&(M=new THREE.MeshFaceMaterial);s.materials.length>1&&(M=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(J,M);a.name=n;if(w){a.matrixAutoUpdate=false;a.matrix.set(w[0],w[1],w[2],w[3],w[4],w[5],w[6],w[7],w[8],w[9],w[10],w[11],w[12],w[13],w[14],w[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(A[0],A[1],A[2])}a.visible=s.visible;a.doubleSided=s.doubleSided;a.castShadow=s.castShadow;a.receiveShadow=s.receiveShadow;N.scene.add(a);N.objects[n]=a}}else{x=s.position;C=s.rotation;D=s.quaternion;
-A=s.scale;D=0;a=new THREE.Object3D;a.name=n;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(A[0],A[1],A[2]);a.visible=s.visible!==void 0?s.visible:false;N.scene.add(a);N.objects[n]=a;N.empties[n]=a}}}function f(a){return function(b){N.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:ba,totalTextures:T,loadedModels:ba-
-Q,loadedTextures:T-E},N);i.onLoadProgress();Q===0&&E===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,w,t,v,x,C,D,A,u,H,J,M,O,$,B,G,Q,E,ba,T,N;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;E=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],t[1],
-t[2]);u&&N.scene.scale.set(u[0],u[1],u[2]);if(a||t||u){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){E=E-a;h();i.onLoadComplete()}};for(r in B.cameras){u=B.cameras[r];u.type==="perspective"?O=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(O=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));x=u.position;t=u.target;u=u.up;O.position.set(x[0],x[1],x[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);u&&O.up.set(u[0],
-u[1],u[2]);N.cameras[r]=O}for(p in B.lights){t=B.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){x=t.direction;v=new THREE.DirectionalLight(r,O);v.position.set(x[0],x[1],x[2]);v.position.normalize()}else if(t.type==="point"){x=t.position;v=t.distance;v=new THREE.PointLight(r,O,v);v.position.set(x[0],x[1],x[2])}else t.type==="ambient"&&(v=new THREE.AmbientLight(r));N.scene.add(v);N.lights[p]=v}for(o in B.fogs){p=B.fogs[o];p.type==="linear"?
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(n in B.objects)if(!N.objects[n]){s=B.objects[n];if(s.geometry!==void 0){if(J=N.geometries[s.geometry]){a=false;M=N.materials[s.materials[0]];(a=M instanceof THREE.ShaderMaterial)&&J.computeTangents();z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;x=s.matrix;E=0;s.materials.length==0&&(M=new THREE.MeshFaceMaterial);s.materials.length>1&&(M=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(J,M);a.name=n;if(x){a.matrixAutoUpdate=false;a.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{a.position.set(z[0],z[1],z[2]);if(E){a.quaternion.set(E[0],E[1],E[2],E[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(A[0],A[1],A[2])}a.visible=s.visible;a.doubleSided=s.doubleSided;a.castShadow=s.castShadow;a.receiveShadow=s.receiveShadow;N.scene.add(a);N.objects[n]=a}}else{z=s.position;C=s.rotation;E=s.quaternion;
+A=s.scale;E=0;a=new THREE.Object3D;a.name=n;a.position.set(z[0],z[1],z[2]);if(E){a.quaternion.set(E[0],E[1],E[2],E[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(A[0],A[1],A[2]);a.visible=s.visible!==void 0?s.visible:false;N.scene.add(a);N.objects[n]=a;N.empties[n]=a}}}function f(a){return function(b){N.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:ba,totalTextures:X,loadedModels:ba-
+Q,loadedTextures:X-F},N);i.onLoadProgress();Q===0&&F===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,$,B,G,Q,F,ba,X,N;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],t[1],
+t[2]);u&&N.scene.scale.set(u[0],u[1],u[2]);if(a||t||u){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;h();i.onLoadComplete()}};for(r in B.cameras){u=B.cameras[r];u.type==="perspective"?O=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(O=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));z=u.position;t=u.target;u=u.up;O.position.set(z[0],z[1],z[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);u&&O.up.set(u[0],
+u[1],u[2]);N.cameras[r]=O}for(p in B.lights){t=B.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){z=t.direction;w=new THREE.DirectionalLight(r,O);w.position.set(z[0],z[1],z[2]);w.position.normalize()}else if(t.type==="point"){z=t.position;w=t.distance;w=new THREE.PointLight(r,O,w);w.position.set(z[0],z[1],z[2])}else t.type==="ambient"&&(w=new THREE.AmbientLight(r));N.scene.add(w);N.lights[p]=w}for(o in B.fogs){p=B.fogs[o];p.type==="linear"?
 $=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&($=new THREE.FogExp2(0,p.density));u=p.color;$.color.setRGB(u[0],u[1],u[2]);N.fogs[o]=$}if(N.cameras&&B.defaults.camera)N.currentCamera=N.cameras[B.defaults.camera];if(N.fogs&&B.defaults.fog)N.scene.fog=N.fogs[B.defaults.fog];u=B.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(u[0],u[1],u[2]);N.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){o=B.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}ba=
 Q;for(l in B.geometries){o=B.geometries[l];if(o.type==="cube"){J=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[l]=J}else if(o.type==="plane"){J=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="sphere"){J=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="cylinder"){J=new THREE.CylinderGeometry(o.topRad,
 o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[l]=J}else if(o.type==="torus"){J=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[l]=J}else if(o.type==="icosahedron"){J=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[l]=J}else if(o.type==="bin_mesh")c.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="ascii_mesh")G.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=B.embeds[o.id];o.metadata=B.metadata;o&&G.createModel(o,g(l),
-"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){E=E+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{E=E+1;i.onLoadStart()}}T=E;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;$=[];for(c=0;c<o;c++)$[c]=d(l.url[c],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube($,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
-void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){$={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if($[l.wrap[0]]!==void 0)o.wrapS=$[l.wrap[0]];if($[l.wrap[1]]!==void 0)o.wrapT=$[l.wrap[1]]}}N.textures[q]=o}for(m in B.materials){w=
-B.materials[m];for(H in w.parameters)if(H==="envMap"||H==="map"||H==="lightMap")w.parameters[H]=N.textures[w.parameters[H]];else if(H==="shading")w.parameters[H]=w.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")w.parameters[H]=w.parameters[H]in THREE?THREE[w.parameters[H]]:THREE.NormalBlending;else if(H==="combine")w.parameters[H]=w.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(w.parameters[H]=="face")w.parameters[H]=
-THREE.FaceColors;else if(w.parameters[H])w.parameters[H]=THREE.VertexColors;if(w.parameters.opacity!==void 0&&w.parameters.opacity<1)w.parameters.transparent=true;if(w.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=w.parameters.color;o=w.parameters.specular;$=w.parameters.ambient;c=w.parameters.shininess;a.tNormal.texture=N.textures[w.parameters.normalMap];if(w.parameters.normalMapFactor)a.uNormalScale.value=w.parameters.normalMapFactor;if(w.parameters.map){a.tDiffuse.texture=
-w.parameters.map;a.enableDiffuse.value=true}if(w.parameters.lightMap){a.tAO.texture=w.parameters.lightMap;a.enableAO.value=true}if(w.parameters.specularMap){a.tSpecular.texture=N.textures[w.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex($);a.uShininess.value=c;if(w.parameters.opacity)a.uOpacity.value=w.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
-uniforms:a,lights:true,fog:true})}else M=new THREE[w.type](w.parameters);N.materials[m]=M}e();i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){F=F+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{F=F+1;i.onLoadStart()}}X=F;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;$=[];for(c=0;c<o;c++)$[c]=d(l.url[c],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube($,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
+void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){$={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if($[l.wrap[0]]!==void 0)o.wrapS=$[l.wrap[0]];if($[l.wrap[1]]!==void 0)o.wrapT=$[l.wrap[1]]}}N.textures[q]=o}for(m in B.materials){x=
+B.materials[m];for(H in x.parameters)if(H==="envMap"||H==="map"||H==="lightMap")x.parameters[H]=N.textures[x.parameters[H]];else if(H==="shading")x.parameters[H]=x.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")x.parameters[H]=x.parameters[H]in THREE?THREE[x.parameters[H]]:THREE.NormalBlending;else if(H==="combine")x.parameters[H]=x.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(x.parameters[H]=="face")x.parameters[H]=
+THREE.FaceColors;else if(x.parameters[H])x.parameters[H]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=x.parameters.color;o=x.parameters.specular;$=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map){a.tDiffuse.texture=
+x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex($);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
+uniforms:a,lights:true,fog:true})}else M=new THREE[x.type](x.parameters);N.materials[m]=M}e();i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.visible=a.visible!==void 0?a.visible:true;this.needsUpdate=true};THREE.MaterialCount=0;
@@ -239,36 +239,36 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.__lights.indexOf(a)===-1&&this.__lights.push(a);a.target&&a.target.parent===void 0&&this.add(a.target)}else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
-THREE.CanvasRenderer=function(a){function b(a){if(w!==a)w=o.globalAlpha=a}function c(a){if(t!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";t=a}}function d(a){if(v!==a)v=o.strokeStyle=a}function e(a){if(x!==a)x=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,w=1,t=0,v=null,x=null,C=null,D=null,A=null,u,H,J,M,O=new THREE.RenderableVertex,$=new THREE.RenderableVertex,B,G,Q,E,ba,T,N,Z,ca,I,da,ia,S=new THREE.Color,R=new THREE.Color,P=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,na=[],Ha=[],oa,Pa,Qa,bb,nb,gb,Ob,ob,kb,ec,Sa=new THREE.Rectangle,Da=new THREE.Rectangle,sa=new THREE.Rectangle,hb=false,qa=new THREE.Color,Fa=new THREE.Color,Ta=new THREE.Color,
-za=new THREE.Vector3,k,Za,Gb,Wa,pb,cb,a=16;k=document.createElement("canvas");k.width=k.height=2;Za=k.getContext("2d");Za.fillStyle="rgba(0,0,0,1)";Za.fillRect(0,0,2,2);Gb=Za.getImageData(0,0,2,2);Wa=Gb.data;pb=document.createElement("canvas");pb.width=pb.height=a;cb=pb.getContext("2d");cb.translate(-a/2,-a/2);cb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
-2);l.width=m;l.height=n;Sa.set(-p,-r,p,r);Da.set(-p,-r,p,r);w=1;t=0;A=D=C=x=v=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Da.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Da.isEmpty()===false){Da.minSelf(Sa);Da.inflate(2);s<1&&o.clearRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
-e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()))}Da.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;qa.setRGB(0,0,0);Fa.setRGB(0,0,0);Ta.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){qa.r=qa.r+e.r;qa.g=qa.g+e.g;qa.b=qa.b+e.b}else if(d instanceof THREE.DirectionalLight){Fa.r=Fa.r+e.r;Fa.g=
-Fa.g+e.g;Fa.b=Fa.b+e.b}else if(d instanceof THREE.PointLight){Ta.r=Ta.r+e.r;Ta.g=Ta.g+e.g;Ta.b=Ta.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(za.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
-g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,j,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map===null){i=f.object.scale.x;j=f.object.scale.y;i=i*f.scale.x*p;j=j*f.scale.y*r;sa.set(a.x-i,a.y-j,a.x+i,a.y+j);if(Sa.intersects(sa)===false)return;e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,j);o.fillRect(-1,-1,1,1)}else{g=g.map.image;l=g.width>>1;m=g.height>>
-1;i=f.scale.x*p;j=f.scale.y*r;h=i*l;k=j*m;sa.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Sa.intersects(sa)===false)return;o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,-j);o.translate(-l,-m);o.drawImage(g,0,0)}o.restore()}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*p;k=f.scale.y*r;sa.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Sa.intersects(sa)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(h,k);g.program(o);
-o.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(C!==a)C=o.lineWidth=a;a=g.linecap;if(D!==a)D=o.lineCap=a;a=g.linejoin;if(A!==a)A=o.lineJoin=a;d(g.color.getContextStyle());o.stroke();sa.inflate(g.linewidth*2)}}function t(a,d,e,g,h,k,j,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;
-b(m.opacity);c(m.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;E=d.positionScreen.y;ba=e.positionScreen.x;T=e.positionScreen.y;w(B,G,Q,E,ba,T);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){bb=j.uvs[0];kd(B,G,Q,E,ba,T,bb[g].u,bb[g].v,bb[h].u,bb[h].v,bb[k].u,bb[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;za.copy(j.vertexNormalsWorld[g]);
-nb=(za.x*a.elements[0]+za.y*a.elements[4]+za.z*a.elements[8])*0.5+0.5;gb=(za.x*a.elements[1]+za.y*a.elements[5]+za.z*a.elements[9])*0.5+0.5;za.copy(j.vertexNormalsWorld[h]);Ob=(za.x*a.elements[0]+za.y*a.elements[4]+za.z*a.elements[8])*0.5+0.5;ob=(za.x*a.elements[1]+za.y*a.elements[5]+za.z*a.elements[9])*0.5+0.5;za.copy(j.vertexNormalsWorld[k]);kb=(za.x*a.elements[0]+za.y*a.elements[4]+za.z*a.elements[8])*0.5+0.5;ec=(za.x*a.elements[1]+za.y*a.elements[5]+za.z*a.elements[9])*0.5+0.5;kd(B,G,Q,E,ba,T,
-nb,gb,Ob,ob,kb,ec,m.envMap)}}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(m.wireframe===false&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3){R.r=P.r=Y.r=qa.r;R.g=P.g=Y.g=qa.g;R.b=P.b=Y.b=qa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],R);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],Y);R.r=Math.max(0,
-Math.min(m.color.r*R.r,1));R.g=Math.max(0,Math.min(m.color.g*R.g,1));R.b=Math.max(0,Math.min(m.color.b*R.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Qa=Ic(R,P,Y,ga);mc(B,G,Q,E,ba,T,0,0,1,0,0,1,Qa)}else{S.r=qa.r;S.g=qa.g;S.b=qa.b;n(i,
-j.centroidWorld,j.normalWorld,S);S.r=Math.max(0,Math.min(m.color.r*S.r,1));S.g=Math.max(0,Math.min(m.color.g*S.g,1));S.b=Math.max(0,Math.min(m.color.b*S.b,1));m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshDepthMaterial){oa=l.near;Pa=l.far;R.r=R.g=R.b=1-gc(a.positionScreen.z,oa,Pa);P.r=P.g=P.b=1-gc(d.positionScreen.z,
-oa,Pa);Y.r=Y.g=Y.b=1-gc(e.positionScreen.z,oa,Pa);ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Qa=Ic(R,P,Y,ga);mc(B,G,Q,E,ba,T,0,0,1,0,0,1,Qa)}else if(m instanceof THREE.MeshNormalMaterial){S.r=nc(j.normalWorld.x);S.g=nc(j.normalWorld.y);S.b=nc(j.normalWorld.z);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}}function v(a,d,e,g,h,k,j,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map!==
-void 0&&m.map!==null||m.envMap!==void 0&&m.envMap!==null){t(a,d,g,0,1,3,j,m,o);t(h,e,k,1,2,3,j,m,o)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;E=d.positionScreen.y;ba=e.positionScreen.x;T=e.positionScreen.y;N=g.positionScreen.x;Z=g.positionScreen.y;ca=h.positionScreen.x;I=h.positionScreen.y;da=k.positionScreen.x;ia=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){x(B,G,Q,E,ba,T,N,Z);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):
-Hb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){R.r=P.r=Y.r=ga.r=qa.r;R.g=P.g=Y.g=ga.g=qa.g;R.b=P.b=Y.b=ga.b=qa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],R);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],Y);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],ga);R.r=Math.max(0,Math.min(m.color.r*R.r,1));R.g=Math.max(0,Math.min(m.color.g*R.g,1));
-R.b=Math.max(0,Math.min(m.color.b*R.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=Math.max(0,Math.min(m.color.r*ga.r,1));ga.g=Math.max(0,Math.min(m.color.g*ga.g,1));ga.b=Math.max(0,Math.min(m.color.b*ga.b,1));Qa=Ic(R,P,Y,ga);w(B,G,Q,E,N,Z);mc(B,G,Q,E,N,Z,0,0,1,0,0,1,Qa);w(ca,I,ba,T,da,
-ia);mc(ca,I,ba,T,da,ia,1,0,1,1,0,1,Qa)}else{S.r=qa.r;S.g=qa.g;S.b=qa.b;n(i,j.centroidWorld,j.normalWorld,S);S.r=Math.max(0,Math.min(m.color.r*S.r,1));S.g=Math.max(0,Math.min(m.color.g*S.g,1));S.b=Math.max(0,Math.min(m.color.b*S.b,1));x(B,G,Q,E,ba,T,N,Z);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else{x(B,G,Q,E,ba,T,N,Z);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){S.r=
-nc(j.normalWorld.x);S.g=nc(j.normalWorld.y);S.b=nc(j.normalWorld.z);x(B,G,Q,E,ba,T,N,Z);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else if(m instanceof THREE.MeshDepthMaterial){oa=l.near;Pa=l.far;R.r=R.g=R.b=1-gc(a.positionScreen.z,oa,Pa);P.r=P.g=P.b=1-gc(d.positionScreen.z,oa,Pa);Y.r=Y.g=Y.b=1-gc(g.positionScreen.z,oa,Pa);ga.r=ga.g=ga.b=1-gc(e.positionScreen.z,oa,Pa);Qa=Ic(R,P,Y,ga);w(B,G,Q,E,N,Z);mc(B,G,Q,E,N,Z,0,0,1,0,0,1,Qa);w(ca,I,ba,T,da,ia);mc(ca,
-I,ba,T,da,ia,1,0,1,1,0,1,Qa)}}}function w(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function x(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function Pb(a,b,c,e){if(C!==b)C=o.lineWidth=b;if(D!==c)D=o.lineCap=c;if(A!==e)A=o.lineJoin=e;d(a.getContextStyle());o.stroke();sa.inflate(b*2)}function Hb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===
+THREE.CanvasRenderer=function(a){function b(a){if(x!==a)x=o.globalAlpha=a}function c(a){if(t!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";t=a}}function d(a){if(w!==a)w=o.strokeStyle=a}function e(a){if(z!==a)z=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
+void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,x=1,t=0,w=null,z=null,C=null,E=null,A=null,u,H,J,M,O=new THREE.RenderableVertex,$=new THREE.RenderableVertex,B,G,Q,F,ba,X,N,Z,ca,I,da,ia,W=new THREE.Color,U=new THREE.Color,P=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,na=[],Ha=[],oa,Pa,Qa,bb,nb,gb,Ob,ob,kb,ec,Sa=new THREE.Rectangle,Ea=new THREE.Rectangle,ta=new THREE.Rectangle,hb=false,ra=new THREE.Color,Ga=new THREE.Color,Ta=new THREE.Color,
+Aa=new THREE.Vector3,k,Za,Gb,Wa,pb,cb,a=16;k=document.createElement("canvas");k.width=k.height=2;Za=k.getContext("2d");Za.fillStyle="rgba(0,0,0,1)";Za.fillRect(0,0,2,2);Gb=Za.getImageData(0,0,2,2);Wa=Gb.data;pb=document.createElement("canvas");pb.width=pb.height=a;cb=pb.getContext("2d");cb.translate(-a/2,-a/2);cb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
+2);l.width=m;l.height=n;Sa.set(-p,-r,p,r);Ea.set(-p,-r,p,r);x=1;t=0;A=E=C=z=w=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Ea.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Ea.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Ea.isEmpty()===false){Ea.minSelf(Sa);Ea.inflate(2);s<1&&o.clearRect(Math.floor(Ea.getX()),Math.floor(Ea.getY()),Math.floor(Ea.getWidth()),Math.floor(Ea.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
+e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Ea.getX()),Math.floor(Ea.getY()),Math.floor(Ea.getWidth()),Math.floor(Ea.getHeight()))}Ea.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;ra.setRGB(0,0,0);Ga.setRGB(0,0,0);Ta.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){ra.r=ra.r+e.r;ra.g=ra.g+e.g;ra.b=ra.b+e.b}else if(d instanceof THREE.DirectionalLight){Ga.r=Ga.r+e.r;Ga.g=
+Ga.g+e.g;Ga.b=Ga.b+e.b}else if(d instanceof THREE.PointLight){Ta.r=Ta.r+e.r;Ta.g=Ta.g+e.g;Ta.b=Ta.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(Aa.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
+g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,j,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map===null){i=f.object.scale.x;j=f.object.scale.y;i=i*f.scale.x*p;j=j*f.scale.y*r;ta.set(a.x-i,a.y-j,a.x+i,a.y+j);if(Sa.intersects(ta)===false)return;e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,j);o.fillRect(-1,-1,1,1)}else{g=g.map.image;l=g.width>>1;m=g.height>>
+1;i=f.scale.x*p;j=f.scale.y*r;h=i*l;k=j*m;ta.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Sa.intersects(ta)===false)return;o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,-j);o.translate(-l,-m);o.drawImage(g,0,0)}o.restore()}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*p;k=f.scale.y*r;ta.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Sa.intersects(ta)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(h,k);g.program(o);
+o.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(C!==a)C=o.lineWidth=a;a=g.linecap;if(E!==a)E=o.lineCap=a;a=g.linejoin;if(A!==a)A=o.lineJoin=a;d(g.color.getContextStyle());o.stroke();ta.inflate(g.linewidth*2)}}function t(a,d,e,g,h,k,j,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;
+b(m.opacity);c(m.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;F=d.positionScreen.y;ba=e.positionScreen.x;X=e.positionScreen.y;x(B,G,Q,F,ba,X);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){bb=j.uvs[0];kd(B,G,Q,F,ba,X,bb[g].u,bb[g].v,bb[h].u,bb[h].v,bb[k].u,bb[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;Aa.copy(j.vertexNormalsWorld[g]);
+nb=(Aa.x*a.elements[0]+Aa.y*a.elements[4]+Aa.z*a.elements[8])*0.5+0.5;gb=(Aa.x*a.elements[1]+Aa.y*a.elements[5]+Aa.z*a.elements[9])*0.5+0.5;Aa.copy(j.vertexNormalsWorld[h]);Ob=(Aa.x*a.elements[0]+Aa.y*a.elements[4]+Aa.z*a.elements[8])*0.5+0.5;ob=(Aa.x*a.elements[1]+Aa.y*a.elements[5]+Aa.z*a.elements[9])*0.5+0.5;Aa.copy(j.vertexNormalsWorld[k]);kb=(Aa.x*a.elements[0]+Aa.y*a.elements[4]+Aa.z*a.elements[8])*0.5+0.5;ec=(Aa.x*a.elements[1]+Aa.y*a.elements[5]+Aa.z*a.elements[9])*0.5+0.5;kd(B,G,Q,F,ba,X,
+nb,gb,Ob,ob,kb,ec,m.envMap)}}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(m.wireframe===false&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3){U.r=P.r=Y.r=ra.r;U.g=P.g=Y.g=ra.g;U.b=P.b=Y.b=ra.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],U);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],Y);U.r=Math.max(0,
+Math.min(m.color.r*U.r,1));U.g=Math.max(0,Math.min(m.color.g*U.g,1));U.b=Math.max(0,Math.min(m.color.b*U.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Qa=Ic(U,P,Y,ga);mc(B,G,Q,F,ba,X,0,0,1,0,0,1,Qa)}else{W.r=ra.r;W.g=ra.g;W.b=ra.b;n(i,
+j.centroidWorld,j.normalWorld,W);W.r=Math.max(0,Math.min(m.color.r*W.r,1));W.g=Math.max(0,Math.min(m.color.g*W.g,1));W.b=Math.max(0,Math.min(m.color.b*W.b,1));m.wireframe===true?Pb(W,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(W)}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshDepthMaterial){oa=l.near;Pa=l.far;U.r=U.g=U.b=1-gc(a.positionScreen.z,oa,Pa);P.r=P.g=P.b=1-gc(d.positionScreen.z,
+oa,Pa);Y.r=Y.g=Y.b=1-gc(e.positionScreen.z,oa,Pa);ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Qa=Ic(U,P,Y,ga);mc(B,G,Q,F,ba,X,0,0,1,0,0,1,Qa)}else if(m instanceof THREE.MeshNormalMaterial){W.r=nc(j.normalWorld.x);W.g=nc(j.normalWorld.y);W.b=nc(j.normalWorld.z);m.wireframe===true?Pb(W,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(W)}}function w(a,d,e,g,h,k,j,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map!==
+void 0&&m.map!==null||m.envMap!==void 0&&m.envMap!==null){t(a,d,g,0,1,3,j,m,o);t(h,e,k,1,2,3,j,m,o)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;F=d.positionScreen.y;ba=e.positionScreen.x;X=e.positionScreen.y;N=g.positionScreen.x;Z=g.positionScreen.y;ca=h.positionScreen.x;I=h.positionScreen.y;da=k.positionScreen.x;ia=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){z(B,G,Q,F,ba,X,N,Z);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):
+Hb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){U.r=P.r=Y.r=ga.r=ra.r;U.g=P.g=Y.g=ga.g=ra.g;U.b=P.b=Y.b=ga.b=ra.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],U);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],Y);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],ga);U.r=Math.max(0,Math.min(m.color.r*U.r,1));U.g=Math.max(0,Math.min(m.color.g*U.g,1));
+U.b=Math.max(0,Math.min(m.color.b*U.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=Math.max(0,Math.min(m.color.r*ga.r,1));ga.g=Math.max(0,Math.min(m.color.g*ga.g,1));ga.b=Math.max(0,Math.min(m.color.b*ga.b,1));Qa=Ic(U,P,Y,ga);x(B,G,Q,F,N,Z);mc(B,G,Q,F,N,Z,0,0,1,0,0,1,Qa);x(ca,I,ba,X,da,
+ia);mc(ca,I,ba,X,da,ia,1,0,1,1,0,1,Qa)}else{W.r=ra.r;W.g=ra.g;W.b=ra.b;n(i,j.centroidWorld,j.normalWorld,W);W.r=Math.max(0,Math.min(m.color.r*W.r,1));W.g=Math.max(0,Math.min(m.color.g*W.g,1));W.b=Math.max(0,Math.min(m.color.b*W.b,1));z(B,G,Q,F,ba,X,N,Z);m.wireframe===true?Pb(W,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(W)}else{z(B,G,Q,F,ba,X,N,Z);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){W.r=
+nc(j.normalWorld.x);W.g=nc(j.normalWorld.y);W.b=nc(j.normalWorld.z);z(B,G,Q,F,ba,X,N,Z);m.wireframe===true?Pb(W,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(W)}else if(m instanceof THREE.MeshDepthMaterial){oa=l.near;Pa=l.far;U.r=U.g=U.b=1-gc(a.positionScreen.z,oa,Pa);P.r=P.g=P.b=1-gc(d.positionScreen.z,oa,Pa);Y.r=Y.g=Y.b=1-gc(g.positionScreen.z,oa,Pa);ga.r=ga.g=ga.b=1-gc(e.positionScreen.z,oa,Pa);Qa=Ic(U,P,Y,ga);x(B,G,Q,F,N,Z);mc(B,G,Q,F,N,Z,0,0,1,0,0,1,Qa);x(ca,I,ba,X,da,ia);mc(ca,
+I,ba,X,da,ia,1,0,1,1,0,1,Qa)}}}function x(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function z(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function Pb(a,b,c,e){if(C!==b)C=o.lineWidth=b;if(E!==c)E=o.lineCap=c;if(A!==e)A=o.lineJoin=e;d(a.getContextStyle());o.stroke();ta.inflate(b*2)}function Hb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===
 0)){if(n.needsUpdate===true||na[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,fc=n.wrapT==THREE.RepeatWrapping;na[n.id]=o.createPattern(n.image,p===true&&fc===true?"repeat":p===true&&fc===false?"repeat-x":p===false&&fc===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(na[n.id]);var p=n.offset.x/n.repeat.x,fc=n.offset.y/n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+fc)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+fc)*q-k,m=(m+p)*r-h,l=(1-l+fc)*q-k,p=i*
-l-m*j;if(p===0){if(Ha[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);Ha[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=Ha[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;S.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Hb(S)}else{p=1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,
+l-m*j;if(p===0){if(Ha[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);Ha[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=Ha[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;W.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Hb(W)}else{p=1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,
 e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Wa[0]=e<0?0:e>255?255:
 e;Wa[1]=f<0?0:f>255?255:f;Wa[2]=a<0?0:a>255?255:a;Wa[4]=g<0?0:g>255?255:g;Wa[5]=h<0?0:h>255?255:h;Wa[6]=b<0?0:b>255?255:b;Wa[8]=i<0?0:i>255?255:i;Wa[9]=j<0?0:j>255?255:j;Wa[10]=c<0?0:c>255?255:c;Wa[12]=m<0?0:m>255?255:m;Wa[13]=l<0?0:l>255?255:l;Wa[14]=d<0?0:d>255?255:d;Za.putImageData(Gb,0,0);cb.drawImage(k,0,0);return pb}function gc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);
-c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Na,ib;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Na=h[Jc];ib=Na.material;ib=ib instanceof THREE.MeshFaceMaterial?Na.faceMaterial:ib;if(!(ib===void 0||ib.visible===false)){sa.empty();if(Na instanceof THREE.RenderableParticle){u=Na;u.x=u.x*p;u.y=
-u.y*r;q(u,Na,ib,a)}else if(Na instanceof THREE.RenderableLine){u=Na.v1;H=Na.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;sa.addPoint(u.positionScreen.x,u.positionScreen.y);sa.addPoint(H.positionScreen.x,H.positionScreen.y);Sa.intersects(sa)===true&&s(u,H,Na,ib,a)}else if(Na instanceof THREE.RenderableFace3){u=Na.v1;H=Na.v2;J=Na.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=
-u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(ib.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}sa.add3Points(u.positionScreen.x,u.positionScreen.y,H.positionScreen.x,H.positionScreen.y,J.positionScreen.x,J.positionScreen.y);Sa.intersects(sa)===true&&t(u,H,J,0,1,2,Na,ib,a)}else if(Na instanceof
+c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Na,ib;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Na=h[Jc];ib=Na.material;ib=ib instanceof THREE.MeshFaceMaterial?Na.faceMaterial:ib;if(!(ib===void 0||ib.visible===false)){ta.empty();if(Na instanceof THREE.RenderableParticle){u=Na;u.x=u.x*p;u.y=
+u.y*r;q(u,Na,ib,a)}else if(Na instanceof THREE.RenderableLine){u=Na.v1;H=Na.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;ta.addPoint(u.positionScreen.x,u.positionScreen.y);ta.addPoint(H.positionScreen.x,H.positionScreen.y);Sa.intersects(ta)===true&&s(u,H,Na,ib,a)}else if(Na instanceof THREE.RenderableFace3){u=Na.v1;H=Na.v2;J=Na.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=
+u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(ib.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}ta.add3Points(u.positionScreen.x,u.positionScreen.y,H.positionScreen.x,H.positionScreen.y,J.positionScreen.x,J.positionScreen.y);Sa.intersects(ta)===true&&t(u,H,J,0,1,2,Na,ib,a)}else if(Na instanceof
 THREE.RenderableFace4){u=Na.v1;H=Na.v2;J=Na.v3;M=Na.v4;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;M.positionScreen.x=M.positionScreen.x*p;M.positionScreen.y=M.positionScreen.y*r;O.positionScreen.copy(H.positionScreen);$.positionScreen.copy(M.positionScreen);if(ib.overdraw===true){Qb(u.positionScreen,H.positionScreen);
-Qb(H.positionScreen,M.positionScreen);Qb(M.positionScreen,u.positionScreen);Qb(J.positionScreen,O.positionScreen);Qb(J.positionScreen,$.positionScreen)}sa.addPoint(u.positionScreen.x,u.positionScreen.y);sa.addPoint(H.positionScreen.x,H.positionScreen.y);sa.addPoint(J.positionScreen.x,J.positionScreen.y);sa.addPoint(M.positionScreen.x,M.positionScreen.y);Sa.intersects(sa)===true&&v(u,H,J,M,O,$,Na,ib,a)}Da.addRectangle(sa)}}o.setTransform(1,0,0,1,0,0)}};
+Qb(H.positionScreen,M.positionScreen);Qb(M.positionScreen,u.positionScreen);Qb(J.positionScreen,O.positionScreen);Qb(J.positionScreen,$.positionScreen)}ta.addPoint(u.positionScreen.x,u.positionScreen.y);ta.addPoint(H.positionScreen.x,H.positionScreen.y);ta.addPoint(J.positionScreen.x,J.positionScreen.y);ta.addPoint(M.positionScreen.x,M.positionScreen.y);Sa.intersects(ta)===true&&w(u,H,J,M,O,$,Na,ib,a)}Ea.addRectangle(ta)}}o.setTransform(1,0,0,1,0,0)}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
 envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
@@ -309,56 +309,56 @@ THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3
 "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
-var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(sa);hb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];qa.copy(e);hb.multiplyVector3(qa);n[d]=[qa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
+var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(ta);hb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];ra.copy(e);hb.multiplyVector3(ra);n[d]=[ra.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
 if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
 g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}if(p)for(d=0;d<j;d++){e=i[d];f=d*3;l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
 3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,m,b)}if(p||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
-l,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){da=N=null;ca=I=R=S=oa=Ha=P=-1;Ta=true;a[d].render(b,c,ec,Sa);da=N=null;ca=I=R=S=oa=Ha=P=-1;Ta=true}}function j(a,b,c,d,f,e,g,h){var i,k,j,m;if(b){k=a.length-1;m=b=-1}else{k=0;b=a.length;m=1}for(var l=k;l!==b;l=l+m){i=
-a[l];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&E.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);w(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(k);j instanceof THREE.BufferGeometry?E.renderBufferDirect(d,f,e,i,j,k):E.renderBuffer(d,f,e,i,j,k)}}}function l(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;
-e&&E.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);w(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}E.renderImmediateObject(c,d,f,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-
-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&E.deallocateMaterial(d);E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==N){k.useProgram(g);N=g;e=true}if(d.id!==ca){ca=d.id;e=true}if(e||a!==da){k.uniformMatrix4fv(h.projectionMatrix,
-false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ta){for(var j,m=0,l=0,n=0,o,p,r,q=za,s=q.directional.colors,t=q.directional.positions,u=q.point.colors,w=q.point.positions,x=q.point.distances,C=q.spot.colors,B=q.spot.positions,I=q.spot.distances,
-R=q.spot.directions,H=q.spot.angles,J=q.spot.exponents,G=0,M=0,Y=0,P=r=0,c=P=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(E.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){r=G*3;if(E.gammaInput){s[r]=o.r*o.r*p*p;s[r+1]=o.g*o.g*p*p;s[r+2]=o.b*o.b*p*p}else{s[r]=o.r*p;s[r+1]=o.g*p;s[r+2]=o.b*p}Fa.copy(j.matrixWorld.getPosition());Fa.subSelf(j.target.matrixWorld.getPosition());
-Fa.normalize();t[r]=Fa.x;t[r+1]=Fa.y;t[r+2]=Fa.z;G=G+1}else if(j instanceof THREE.PointLight){P=M*3;if(E.gammaInput){u[P]=o.r*o.r*p*p;u[P+1]=o.g*o.g*p*p;u[P+2]=o.b*o.b*p*p}else{u[P]=o.r*p;u[P+1]=o.g*p;u[P+2]=o.b*p}o=j.matrixWorld.getPosition();w[P]=o.x;w[P+1]=o.y;w[P+2]=o.z;x[M]=r;M=M+1}else if(j instanceof THREE.SpotLight){P=Y*3;if(E.gammaInput){C[P]=o.r*o.r*p*p;C[P+1]=o.g*o.g*p*p;C[P+2]=o.b*o.b*p*p}else{C[P]=o.r*p;C[P+1]=o.g*p;C[P+2]=o.b*p}o=j.matrixWorld.getPosition();B[P]=o.x;B[P+1]=o.y;B[P+2]=
-o.z;I[Y]=r;Fa.copy(o);Fa.subSelf(j.target.matrixWorld.getPosition());Fa.normalize();R[P]=Fa.x;R[P+1]=Fa.y;R[P+2]=Fa.z;H[Y]=Math.cos(j.angle);J[Y]=j.exponent;Y=Y+1}}}c=G*3;for(e=s.length;c<e;c++)s[c]=0;c=M*3;for(e=u.length;c<e;c++)u[c]=0;c=Y*3;for(e=C.length;c<e;c++)C[c]=0;q.directional.length=G;q.point.length=M;q.spot.length=Y;q.ambient[0]=m;q.ambient[1]=l;q.ambient[2]=n;Ta=false}c=za;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
+l,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){da=N=null;ca=I=U=W=oa=Ha=P=-1;Ta=true;a[d].render(b,c,ec,Sa);da=N=null;ca=I=U=W=oa=Ha=P=-1;Ta=true}}function j(a,b,c,d,f,e,g,h){var i,k,j,m;if(b){k=a.length-1;m=b=-1}else{k=0;b=a.length;m=1}for(var l=k;l!==b;l=l+m){i=
+a[l];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);x(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setObjectFaces(k);j instanceof THREE.BufferGeometry?F.renderBufferDirect(d,f,e,i,j,k):F.renderBuffer(d,f,e,i,j,k)}}}function l(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;
+e&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);x(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,f,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-
+1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==N){k.useProgram(g);N=g;e=true}if(d.id!==ca){ca=d.id;e=true}if(e||a!==da){k.uniformMatrix4fv(h.projectionMatrix,
+false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ta){for(var j,m=0,l=0,n=0,o,p,r,q=Aa,s=q.directional.colors,t=q.directional.positions,u=q.point.colors,x=q.point.positions,z=q.point.distances,C=q.spot.colors,B=q.spot.positions,I=q.spot.distances,
+U=q.spot.directions,H=q.spot.angles,J=q.spot.exponents,G=0,M=0,Y=0,P=r=0,c=P=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(F.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){r=G*3;if(F.gammaInput){s[r]=o.r*o.r*p*p;s[r+1]=o.g*o.g*p*p;s[r+2]=o.b*o.b*p*p}else{s[r]=o.r*p;s[r+1]=o.g*p;s[r+2]=o.b*p}Ga.copy(j.matrixWorld.getPosition());Ga.subSelf(j.target.matrixWorld.getPosition());
+Ga.normalize();t[r]=Ga.x;t[r+1]=Ga.y;t[r+2]=Ga.z;G=G+1}else if(j instanceof THREE.PointLight){P=M*3;if(F.gammaInput){u[P]=o.r*o.r*p*p;u[P+1]=o.g*o.g*p*p;u[P+2]=o.b*o.b*p*p}else{u[P]=o.r*p;u[P+1]=o.g*p;u[P+2]=o.b*p}o=j.matrixWorld.getPosition();x[P]=o.x;x[P+1]=o.y;x[P+2]=o.z;z[M]=r;M=M+1}else if(j instanceof THREE.SpotLight){P=Y*3;if(F.gammaInput){C[P]=o.r*o.r*p*p;C[P+1]=o.g*o.g*p*p;C[P+2]=o.b*o.b*p*p}else{C[P]=o.r*p;C[P+1]=o.g*p;C[P+2]=o.b*p}o=j.matrixWorld.getPosition();B[P]=o.x;B[P+1]=o.y;B[P+2]=
+o.z;I[Y]=r;Ga.copy(o);Ga.subSelf(j.target.matrixWorld.getPosition());Ga.normalize();U[P]=Ga.x;U[P+1]=Ga.y;U[P+2]=Ga.z;H[Y]=Math.cos(j.angle);J[Y]=j.exponent;Y=Y+1}}}c=G*3;for(e=s.length;c<e;c++)s[c]=0;c=M*3;for(e=u.length;c<e;c++)u[c]=0;c=Y*3;for(e=C.length;c<e;c++)C[c]=0;q.directional.length=G;q.point.length=M;q.spot.length=Y;q.ambient[0]=m;q.ambient[1]=l;q.ambient[2]=n;Ta=false}c=Aa;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
 c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
-d.opacity;E.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
-THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=A.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(E.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
-i.emissive.value=d.emissive;i.specular.value=d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(E.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=
+d.opacity;F.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
+THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=A.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(F.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
+i.emissive.value=d.emissive;i.specular.value=d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(F.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=
 d.opacity;if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){e=c=0;for(j=b.length;e<j;e++){m=b[e];if(m.castShadow&&(m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight&&!m.shadowCascade)){i.shadowMap.texture[c]=m.shadowMap;i.shadowMapSize.value[c]=m.shadowMapSize;i.shadowMatrix.value[c]=m.shadowMatrix;i.shadowDarkness.value[c]=m.shadowDarkness;i.shadowBias.value[c]=m.shadowBias;c++}}}b=d.uniformsList;i=0;for(c=b.length;i<c;i++)if(m=g.uniforms[b[i][1]]){e=b[i][0];l=e.type;j=e.value;
 if(l==="i")k.uniform1i(m,j);else if(l==="f")k.uniform1f(m,j);else if(l==="v2")k.uniform2f(m,j.x,j.y);else if(l==="v3")k.uniform3f(m,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(m,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(m,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(m,j);else if(l==="iv")k.uniform3iv(m,j);else if(l==="fv1")k.uniform1fv(m,j);else if(l==="fv")k.uniform3fv(m,j);else if(l==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*j.length);l=0;for(n=j.length;l<n;l++){q=l*2;e._array[q]=
 j[l].x;e._array[q+1]=j[l].y}k.uniform2fv(m,e._array)}else if(l==="v3v"){if(e._array===void 0)e._array=new Float32Array(3*j.length);l=0;for(n=j.length;l<n;l++){q=l*3;e._array[q]=j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z}k.uniform3fv(m,e._array)}else if(l==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*j.length);l=0;for(n=j.length;l<n;l++){q=l*4;e._array[q]=j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z;e._array[q+3]=j[l].w}k.uniform4fv(m,e._array)}else if(l==="m4"){if(e._array===
 void 0)e._array=new Float32Array(16);j.flattenToArray(e._array);k.uniformMatrix4fv(m,false,e._array)}else if(l==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*j.length);l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(e._array,l*16);k.uniformMatrix4fv(m,false,e._array)}else if(l==="t"){k.uniform1i(m,j);if(m=e.texture)if(m.image instanceof Array&&m.image.length===6){e=m;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=k.createTexture();
-k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);j=[];for(m=0;m<6;m++){l=j;n=m;if(E.autoScaleCubemaps){q=e.image[m];t=Wa;if(!(q.width<=t&&q.height<=t)){u=Math.max(q.width,q.height);s=Math.floor(q.width*t/u);t=Math.floor(q.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,t);q=u}}else q=e.image[m];l[n]=q}m=j[0];l=(m.width&m.width-1)===0&&
-(m.height&m.height-1)===0;n=D(e.format);q=D(e.type);v(k.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,q,j[m]);e.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else E.setTexture(m,
-j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=j+l}k.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&E.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
-d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);E.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,
-false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(Pa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Pa=a}if(a&&(Qa!==b||bb!==c)){k.polygonOffset(b,c);Qa=b;bb=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
-if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function v(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,D(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,D(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,D(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,D(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));
-k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}if(Za&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Za.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,pb));b.__oldAnisotropy=b.anisotropy}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
-k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function D(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?
+k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);j=[];for(m=0;m<6;m++){l=j;n=m;if(F.autoScaleCubemaps){q=e.image[m];t=Wa;if(!(q.width<=t&&q.height<=t)){u=Math.max(q.width,q.height);s=Math.floor(q.width*t/u);t=Math.floor(q.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,t);q=u}}else q=e.image[m];l[n]=q}m=j[0];l=(m.width&m.width-1)===0&&
+(m.height&m.height-1)===0;n=E(e.format);q=E(e.type);w(k.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,q,j[m]);e.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(m,
+j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=j+l}k.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&F.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
+d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);F.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,
+false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c){if(Pa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Pa=a}if(a&&(Qa!==b||bb!==c)){k.polygonOffset(b,c);Qa=b;bb=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
+if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function w(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,E(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,E(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,E(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,E(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));
+k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}if(Za&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Za.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,pb));b.__oldAnisotropy=b.anisotropy}}function z(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
+k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function E(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?
 k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?
 k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:
 a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=
 a||{},A=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,$=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=
 A;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
-this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,ba=[],T=0,N=null,Z=null,ca=-1,I=null,da=null,ia=0,S=-1,R=-1,P=-1,Y=-1,ga=-1,na=-1,Ha=-1,oa=-1,Pa=null,Qa=null,bb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Sa=0,Da=new THREE.Frustum,sa=new THREE.Matrix4,hb=new THREE.Matrix4,qa=new THREE.Vector4,Fa=new THREE.Vector3,Ta=true,za={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
+this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,ba=[],X=0,N=null,Z=null,ca=-1,I=null,da=null,ia=0,W=-1,U=-1,P=-1,Y=-1,ga=-1,na=-1,Ha=-1,oa=-1,Pa=null,Qa=null,bb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Sa=0,Ea=new THREE.Frustum,ta=new THREE.Matrix4,hb=new THREE.Matrix4,ra=new THREE.Vector4,Ga=new THREE.Vector3,Ta=true,Aa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
 colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,Za;try{if(!(k=A.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:$})))throw"Error creating WebGL context.";}catch(Gb){console.error(Gb)}a=k.getExtension("OES_texture_float");H=k.getExtension("OES_standard_derivatives");Za=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
 a||console.log("THREE.WebGLRenderer: Float textures not supported.");H||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Za||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,
 B.b,G);this.context=k;H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Wa=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),pb=Za?k.getParameter(Za.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cb=H>0,dc=cb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return cb};this.getMaxAnisotropy=function(){return pb};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?
 a:0;Ob=b!==void 0?b:0;ob=c!==void 0?c:A.width;kb=d!==void 0?d:A.height;k.viewport(gb,Ob,ob,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return G};this.clear=function(a,b,c){var d=
 0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;
 delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);
-k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof
-THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
-false;k.deleteTexture(a.__webglTexture);E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
-false,a=0;for(c=ba.length;a<c;a++){d=ba[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ba.length;a<c;a++){d=ba[a];d.program!==b&&e.push(d)}ba=e;k.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ca=I=oa=Ha=P=-1;Ta=true;R=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
+k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;k.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
+false,a=0;for(c=ba.length;a<c;a++){d=ba[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ba.length;a<c;a++){d=ba[a];d.program!==b&&e.push(d)}ba=e;k.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ca=I=oa=Ha=P=-1;Ta=true;U=W=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
 k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
 e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
 a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
 q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==I){I=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;
 if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);h=e.attributes.color;if(a.color>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.color,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f[d].count;E.info.render.faces=E.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==I){I=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,
+e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==I){I=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,
 3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglMorphTargetsBuffers[i[j]]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var m,l=g.length;for(m=0;m<l;m++){j=g[m];j>0&&i.push([m,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?
 i.sort(h):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){m=i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[m]}else{k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+
@@ -366,85 +366,86 @@ j],3,k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.unifo
 e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);
 if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
 false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==nb){k.lineWidth(d);nb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
-k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+e.__webglFaceCount;E.info.render.faces=E.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==nb){k.lineWidth(d);nb=d}k.drawArrays(f,0,e.__webglLineCount);E.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);E.info.render.calls++;
-E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ca=-1;Ta=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
-new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);sa.multiply(b.projectionMatrix,b.matrixWorldInverse);Da.setFromMatrix(sa);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
-this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Da.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,u=void 0,u=u=void 0,u=r.material;if(u instanceof THREE.MeshFaceMaterial){u=q.materialIndex;if(u>=0){u=r.geometry.materials[u];if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=null}}}else if(u)if(u.transparent){p.transparent=
-u;p.opaque=null}else{p.opaque=u;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{qa.copy(h.matrixWorld.getPosition());sa.multiplyVector3(qa);f.z=qa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
-d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);w(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,
+k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==nb){k.lineWidth(d);nb=d}k.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
+F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ca=-1;Ta=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
+new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ta.multiply(b.projectionMatrix,b.matrixWorldInverse);Ea.setFromMatrix(ta);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
+this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Ea.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,u=void 0,u=u=void 0,u=r.material;if(u instanceof THREE.MeshFaceMaterial){u=q.materialIndex;if(u>=0){u=r.geometry.materials[u];if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=null}}}else if(u)if(u.transparent){p.transparent=
+u;p.opaque=null}else{p.opaque=u;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{ra.copy(h.matrixWorld.getPosition());ta.multiplyVector3(ra);f.z=ra.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
+d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,
 a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);I=
--1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,Da):e.render(function(a){E.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=
-g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,u=void 0,t=void 0,v=void 0,w=void 0,x=void 0,A=void 0,C={},D=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(u=q.faces.length;s<u;s++){t=q.faces[s];v=t.materialIndex;x=v!==void 0?v:-1;C[x]===void 0&&(C[x]={hash:x,counter:0});A=C[x].hash+"_"+C[x].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B});
-w=t instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+w>65535){C[x].counter=C[x].counter+1;A=C[x].hash+"_"+C[x].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B})}t instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+w}q.geometryGroupsList=[];var R=void 0;for(R in q.geometryGroups){q.geometryGroups[R].id=
-ia++;q.geometryGroupsList.push(q.geometryGroups[R])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var I=l;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();I.__webglUV2Buffer=k.createBuffer();I.__webglSkinVertexABuffer=k.createBuffer();I.__webglSkinVertexBBuffer=k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=
-k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=k.createBuffer();var H=void 0,P=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];H=0;for(P=I.numMorphTargets;H<P;H++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];H=0;for(P=I.numMorphNormals;H<P;H++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}E.info.memory.geometries++;var G=l,J=g,Y=J.geometry,M=G.faces3,N=G.faces4,O=M.length*3+N.length*4,Z=M.length*
-1+N.length*2,S=M.length*3+N.length*4,Q=c(J,G),$=e(Q),T=d(Q),ca=Q.vertexColors?Q.vertexColors:false;G.__vertexArray=new Float32Array(O*3);if(T)G.__normalArray=new Float32Array(O*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(O*4);if(ca)G.__colorArray=new Float32Array(O*3);if($){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(O*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){G.__skinVertexAArray=
-new Float32Array(O*4);G.__skinVertexBArray=new Float32Array(O*4);G.__skinIndexArray=new Float32Array(O*4);G.__skinWeightArray=new Float32Array(O*4)}G.__faceArray=new Uint16Array(Z*3);G.__lineArray=new Uint16Array(S*2);var ga=void 0,da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ga=0;for(da=G.numMorphTargets;ga<da;ga++)G.__morphTargetsArrays.push(new Float32Array(O*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];ga=0;for(da=G.numMorphNormals;ga<da;ga++)G.__morphNormalsArrays.push(new Float32Array(O*
-3))}G.__webglFaceCount=Z*3;G.__webglLineCount=S*2;if(Q.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var ba=void 0;for(ba in Q.attributes){var oa=Q.attributes[ba],na={},bb;for(bb in oa)na[bb]=oa[bb];if(!na.__webglInitialized||na.createUniqueBuffers){na.__webglInitialized=true;var Ha=1;na.type==="v2"?Ha=2:na.type==="v3"?Ha=3:na.type==="v4"?Ha=4:na.type==="c"&&(Ha=3);na.size=Ha;na.array=new Float32Array(O*Ha);na.buffer=k.createBuffer();na.buffer.belongsToAttribute=
-ba;oa.needsUpdate=true;na.__original=oa}G.__webglCustomAttributesList.push(na)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Pa=j,Qa=void 0,qa=void 0,sa=void 0;for(Qa in Pa.attributes){sa=Qa==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;qa=Pa.attributes[Qa];qa.buffer=k.createBuffer();k.bindBuffer(sa,
-qa.buffer);k.bufferData(sa,qa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var za=j;za.__webglVertexBuffer=k.createBuffer();za.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var Da=j,Fa=Da.vertices.length;Da.__vertexArray=new Float32Array(Fa*3);Da.__colorArray=new Float32Array(Fa*3);Da.__webglVertexCount=Fa;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var nb=
-j;nb.__webglVertexBuffer=k.createBuffer();nb.__webglColorBuffer=k.createBuffer();E.info.memory.geometries++;var gb=j,Wa=g,Ta=gb.vertices.length;gb.__vertexArray=new Float32Array(Ta*3);gb.__colorArray=new Float32Array(Ta*3);gb.__webglLineCount=Ta;b(gb,Wa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var Za=j;Za.__webglVertexBuffer=k.createBuffer();Za.__webglColorBuffer=k.createBuffer();E.info.geometries++;var Sa=
+-1;F.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,Ea):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=
+g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,u=void 0,t=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C={},E=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(u=q.faces.length;s<u;s++){t=q.faces[s];w=t.materialIndex;z=w!==void 0?w:-1;C[z]===void 0&&(C[z]={hash:z,counter:0});A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B});
+x=t instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+x>65535){C[z].counter=C[z].counter+1;A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B})}t instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+x}q.geometryGroupsList=[];var U=void 0;for(U in q.geometryGroups){q.geometryGroups[U].id=
+ia++;q.geometryGroupsList.push(q.geometryGroups[U])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var I=l;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();I.__webglUV2Buffer=k.createBuffer();I.__webglSkinVertexABuffer=k.createBuffer();I.__webglSkinVertexBBuffer=k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=
+k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=k.createBuffer();var H=void 0,P=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];H=0;for(P=I.numMorphTargets;H<P;H++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];H=0;for(P=I.numMorphNormals;H<P;H++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}F.info.memory.geometries++;var G=l,J=g,Y=J.geometry,M=G.faces3,N=G.faces4,O=M.length*3+N.length*4,Z=M.length*
+1+N.length*2,W=M.length*3+N.length*4,Q=c(J,G),$=e(Q),X=d(Q),ca=Q.vertexColors?Q.vertexColors:false;G.__vertexArray=new Float32Array(O*3);if(X)G.__normalArray=new Float32Array(O*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(O*4);if(ca)G.__colorArray=new Float32Array(O*3);if($){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(O*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){G.__skinVertexAArray=
+new Float32Array(O*4);G.__skinVertexBArray=new Float32Array(O*4);G.__skinIndexArray=new Float32Array(O*4);G.__skinWeightArray=new Float32Array(O*4)}G.__faceArray=new Uint16Array(Z*3);G.__lineArray=new Uint16Array(W*2);var ga=void 0,da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ga=0;for(da=G.numMorphTargets;ga<da;ga++)G.__morphTargetsArrays.push(new Float32Array(O*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];ga=0;for(da=G.numMorphNormals;ga<da;ga++)G.__morphNormalsArrays.push(new Float32Array(O*
+3))}G.__webglFaceCount=Z*3;G.__webglLineCount=W*2;if(Q.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var ba=void 0;for(ba in Q.attributes){var oa=Q.attributes[ba],na={},bb;for(bb in oa)na[bb]=oa[bb];if(!na.__webglInitialized||na.createUniqueBuffers){na.__webglInitialized=true;var Ha=1;na.type==="v2"?Ha=2:na.type==="v3"?Ha=3:na.type==="v4"?Ha=4:na.type==="c"&&(Ha=3);na.size=Ha;na.array=new Float32Array(O*Ha);na.buffer=k.createBuffer();na.buffer.belongsToAttribute=
+ba;oa.needsUpdate=true;na.__original=oa}G.__webglCustomAttributesList.push(na)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Pa=j,Qa=void 0,ra=void 0,ta=void 0;for(Qa in Pa.attributes){ta=Qa==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;ra=Pa.attributes[Qa];ra.buffer=k.createBuffer();k.bindBuffer(ta,
+ra.buffer);k.bufferData(ta,ra.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Aa=j;Aa.__webglVertexBuffer=k.createBuffer();Aa.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var Ea=j,Ga=Ea.vertices.length;Ea.__vertexArray=new Float32Array(Ga*3);Ea.__colorArray=new Float32Array(Ga*3);Ea.__webglVertexCount=Ga;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var nb=
+j;nb.__webglVertexBuffer=k.createBuffer();nb.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var gb=j,Wa=g,Ta=gb.vertices.length;gb.__vertexArray=new Float32Array(Ta*3);gb.__colorArray=new Float32Array(Ta*3);gb.__webglLineCount=Ta;b(gb,Wa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var Za=j;Za.__webglVertexBuffer=k.createBuffer();Za.__webglColorBuffer=k.createBuffer();F.info.geometries++;var Sa=
 j,Ob=g,ob=Sa.vertices.length;Sa.__vertexArray=new Float32Array(ob*3);Sa.__colorArray=new Float32Array(ob*3);Sa.__sortArray=[];Sa.__webglParticleCount=ob;b(Sa,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=
 g.geometry;m(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],kb=a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof
 THREE.Line?r(kb.__webglObjects,db):db instanceof THREE.Sprite?o(kb.__webglSprites,db):db instanceof THREE.LensFlare?o(kb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(kb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,pb=a.__webglObjects.length;hb<pb;hb++){var lb=a.__webglObjects[hb].object,ea=lb.geometry,cb=void 0,oc=void 0,Xa=void 0;if(lb instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){if(ea.verticesNeedUpdate||
 ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate){var Ib=ea,pc=k.DYNAMIC_DRAW,ec=!ea.dynamic,qc=Ib.attributes,Gb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Gb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Gb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb.array,pc)}if(Ib.verticesNeedUpdate&&dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&
 Yc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}ea.verticesNeedUpdate=
 false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var bd=0,yd=ea.geometryGroupsList.length;bd<yd;bd++){cb=ea.geometryGroupsList[bd];Xa=c(lb,cb);oc=Xa.attributes&&n(Xa);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||oc){var ha=cb,zd=lb,$a=k.DYNAMIC_DRAW,Ad=!ea.dynamic,hc=Xa;if(ha.__inittedArrays){var nd=
-d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,F=void 0,U=void 0,jb=void 0,L=void 0,rc=void 0,Rb=void 0,mb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,V=void 0,W=void 0,X=void 0,ja=void 0,qb=void 0,rb=void 0,sb=void 0,xc=void 0,tb=void 0,ub=void 0,vb=void 0,yc=void 0,wb=void 0,xb=void 0,yb=void 0,zc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Ac=void 0,Cb=void 0,Db=void 0,Eb=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=
-void 0,ma=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ka=void 0,qd=void 0,Ia=void 0,Ja=void 0,Zb=void 0,Kb=void 0,Aa=0,Ea=0,Lb=0,Mb=0,eb=0,Ra=0,pa=0,Ua=0,Ba=0,K=0,fa=0,z=0,Ga=void 0,La=ha.__vertexArray,Cc=ha.__uvArray,Dc=ha.__uv2Array,fb=ha.__normalArray,ta=ha.__tangentArray,Ma=ha.__colorArray,ua=ha.__skinVertexAArray,va=ha.__skinVertexBArray,wa=ha.__skinIndexArray,xa=ha.__skinWeightArray,dd=ha.__morphTargetsArrays,ed=ha.__morphNormalsArrays,fd=ha.__webglCustomAttributesList,y=void 0,Fb=ha.__faceArray,
-ab=ha.__lineArray,Va=zd.geometry,Bd=Va.elementsNeedUpdate,rd=Va.uvsNeedUpdate,Cd=Va.normalsNeedUpdate,Dd=Va.tangentsNeedUpdate,Ed=Va.colorsNeedUpdate,Fd=Va.morphTargetsNeedUpdate,ic=Va.vertices,ka=ha.faces3,la=ha.faces4,Ca=Va.faces,gd=Va.faceVertexUvs[0],hd=Va.faceVertexUvs[1],jc=Va.skinVerticesA,kc=Va.skinVerticesB,lc=Va.skinIndices,$b=Va.skinWeights,ac=Va.morphTargets,Oc=Va.morphNormals;if(Va.verticesNeedUpdate){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];V=ic[L.a];W=ic[L.b];X=ic[L.c];La[Ea]=V.x;La[Ea+
-1]=V.y;La[Ea+2]=V.z;La[Ea+3]=W.x;La[Ea+4]=W.y;La[Ea+5]=W.z;La[Ea+6]=X.x;La[Ea+7]=X.y;La[Ea+8]=X.z;Ea=Ea+9}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];V=ic[L.a];W=ic[L.b];X=ic[L.c];ja=ic[L.d];La[Ea]=V.x;La[Ea+1]=V.y;La[Ea+2]=V.z;La[Ea+3]=W.x;La[Ea+4]=W.y;La[Ea+5]=W.z;La[Ea+6]=X.x;La[Ea+7]=X.y;La[Ea+8]=X.z;La[Ea+9]=ja.x;La[Ea+10]=ja.y;La[Ea+11]=ja.z;Ea=Ea+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,La,$a)}if(Fd){Ka=0;for(qd=ac.length;Ka<qd;Ka++){F=fa=0;for(U=ka.length;F<
-U;F++){Zb=ka[F];L=Ca[Zb];V=ac[Ka].vertices[L.a];W=ac[Ka].vertices[L.b];X=ac[Ka].vertices[L.c];Ia=dd[Ka];Ia[fa]=V.x;Ia[fa+1]=V.y;Ia[fa+2]=V.z;Ia[fa+3]=W.x;Ia[fa+4]=W.y;Ia[fa+5]=W.z;Ia[fa+6]=X.x;Ia[fa+7]=X.y;Ia[fa+8]=X.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ka].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c}else vb=ub=tb=Oc[Ka].faceNormals[Zb];Ja=ed[Ka];Ja[fa]=tb.x;Ja[fa+1]=tb.y;Ja[fa+2]=tb.z;Ja[fa+3]=ub.x;Ja[fa+4]=ub.y;Ja[fa+5]=ub.z;Ja[fa+6]=vb.x;Ja[fa+7]=vb.y;Ja[fa+8]=vb.z}fa=fa+9}F=0;for(U=la.length;F<U;F++){Zb=
-la[F];L=Ca[Zb];V=ac[Ka].vertices[L.a];W=ac[Ka].vertices[L.b];X=ac[Ka].vertices[L.c];ja=ac[Ka].vertices[L.d];Ia=dd[Ka];Ia[fa]=V.x;Ia[fa+1]=V.y;Ia[fa+2]=V.z;Ia[fa+3]=W.x;Ia[fa+4]=W.y;Ia[fa+5]=W.z;Ia[fa+6]=X.x;Ia[fa+7]=X.y;Ia[fa+8]=X.z;Ia[fa+9]=ja.x;Ia[fa+10]=ja.y;Ia[fa+11]=ja.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ka].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c;yc=Kb.d}else yc=vb=ub=tb=Oc[Ka].faceNormals[Zb];Ja=ed[Ka];Ja[fa]=tb.x;Ja[fa+1]=tb.y;Ja[fa+2]=tb.z;Ja[fa+3]=ub.x;Ja[fa+4]=ub.y;Ja[fa+5]=ub.z;Ja[fa+
-6]=vb.x;Ja[fa+7]=vb.y;Ja[fa+8]=vb.z;Ja[fa+9]=yc.x;Ja[fa+10]=yc.y;Ja[fa+11]=yc.z}fa=fa+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphTargetsBuffers[Ka]);k.bufferData(k.ARRAY_BUFFER,dd[Ka],$a);if(hc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[Ka]);k.bufferData(k.ARRAY_BUFFER,ed[Ka],$a)}}}if($b.length){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];xa[K]=zb.x;xa[K+1]=zb.y;xa[K+2]=zb.z;xa[K+3]=zb.w;xa[K+4]=Ab.x;xa[K+5]=Ab.y;xa[K+6]=Ab.z;xa[K+7]=Ab.w;
-xa[K+8]=Bb.x;xa[K+9]=Bb.y;xa[K+10]=Bb.z;xa[K+11]=Bb.w;Cb=lc[L.a];Db=lc[L.b];Eb=lc[L.c];wa[K]=Cb.x;wa[K+1]=Cb.y;wa[K+2]=Cb.z;wa[K+3]=Cb.w;wa[K+4]=Db.x;wa[K+5]=Db.y;wa[K+6]=Db.z;wa[K+7]=Db.w;wa[K+8]=Eb.x;wa[K+9]=Eb.y;wa[K+10]=Eb.z;wa[K+11]=Eb.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];ua[K]=Sb.x;ua[K+1]=Sb.y;ua[K+2]=Sb.z;ua[K+3]=1;ua[K+4]=Tb.x;ua[K+5]=Tb.y;ua[K+6]=Tb.z;ua[K+7]=1;ua[K+8]=Ub.x;ua[K+9]=Ub.y;ua[K+10]=Ub.z;ua[K+11]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];va[K]=Vb.x;va[K+1]=Vb.y;va[K+2]=Vb.z;va[K+3]=
-1;va[K+4]=Wb.x;va[K+5]=Wb.y;va[K+6]=Wb.z;va[K+7]=1;va[K+8]=Xb.x;va[K+9]=Xb.y;va[K+10]=Xb.z;va[K+11]=1;K=K+12}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];Ac=$b[L.d];xa[K]=zb.x;xa[K+1]=zb.y;xa[K+2]=zb.z;xa[K+3]=zb.w;xa[K+4]=Ab.x;xa[K+5]=Ab.y;xa[K+6]=Ab.z;xa[K+7]=Ab.w;xa[K+8]=Bb.x;xa[K+9]=Bb.y;xa[K+10]=Bb.z;xa[K+11]=Bb.w;xa[K+12]=Ac.x;xa[K+13]=Ac.y;xa[K+14]=Ac.z;xa[K+15]=Ac.w;Cb=lc[L.a];Db=lc[L.b];Eb=lc[L.c];Bc=lc[L.d];wa[K]=Cb.x;wa[K+1]=Cb.y;wa[K+2]=Cb.z;wa[K+3]=Cb.w;wa[K+
-4]=Db.x;wa[K+5]=Db.y;wa[K+6]=Db.z;wa[K+7]=Db.w;wa[K+8]=Eb.x;wa[K+9]=Eb.y;wa[K+10]=Eb.z;wa[K+11]=Eb.w;wa[K+12]=Bc.x;wa[K+13]=Bc.y;wa[K+14]=Bc.z;wa[K+15]=Bc.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];Mc=jc[L.d];ua[K]=Sb.x;ua[K+1]=Sb.y;ua[K+2]=Sb.z;ua[K+3]=1;ua[K+4]=Tb.x;ua[K+5]=Tb.y;ua[K+6]=Tb.z;ua[K+7]=1;ua[K+8]=Ub.x;ua[K+9]=Ub.y;ua[K+10]=Ub.z;ua[K+11]=1;ua[K+12]=Mc.x;ua[K+13]=Mc.y;ua[K+14]=Mc.z;ua[K+15]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];Nc=kc[L.d];va[K]=Vb.x;va[K+1]=Vb.y;va[K+2]=Vb.z;va[K+3]=1;va[K+4]=Wb.x;
-va[K+5]=Wb.y;va[K+6]=Wb.z;va[K+7]=1;va[K+8]=Xb.x;va[K+9]=Xb.y;va[K+10]=Xb.z;va[K+11]=1;va[K+12]=Nc.x;va[K+13]=Nc.y;va[K+14]=Nc.z;va[K+15]=1;K=K+16}if(K>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,ua,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,va,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,wa,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,
-xa,$a)}}if(Ed&&cd){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];mb=L.vertexColors;Lc=L.color;if(mb.length===3&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2]}else yb=xb=wb=Lc;Ma[Ba]=wb.r;Ma[Ba+1]=wb.g;Ma[Ba+2]=wb.b;Ma[Ba+3]=xb.r;Ma[Ba+4]=xb.g;Ma[Ba+5]=xb.b;Ma[Ba+6]=yb.r;Ma[Ba+7]=yb.g;Ma[Ba+8]=yb.b;Ba=Ba+9}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];mb=L.vertexColors;Lc=L.color;if(mb.length===4&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2];zc=mb[3]}else zc=yb=xb=wb=Lc;Ma[Ba]=wb.r;Ma[Ba+1]=wb.g;
-Ma[Ba+2]=wb.b;Ma[Ba+3]=xb.r;Ma[Ba+4]=xb.g;Ma[Ba+5]=xb.b;Ma[Ba+6]=yb.r;Ma[Ba+7]=yb.g;Ma[Ba+8]=yb.b;Ma[Ba+9]=zc.r;Ma[Ba+10]=zc.g;Ma[Ba+11]=zc.b;Ba=Ba+12}if(Ba>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ma,$a)}}if(Dd&&Va.hasTangents){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];ta[pa]=qb.x;ta[pa+1]=qb.y;ta[pa+2]=qb.z;ta[pa+3]=qb.w;ta[pa+4]=rb.x;ta[pa+5]=rb.y;ta[pa+6]=rb.z;ta[pa+7]=rb.w;ta[pa+8]=sb.x;ta[pa+9]=sb.y;ta[pa+
-10]=sb.z;ta[pa+11]=sb.w;pa=pa+12}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];xc=Jb[3];ta[pa]=qb.x;ta[pa+1]=qb.y;ta[pa+2]=qb.z;ta[pa+3]=qb.w;ta[pa+4]=rb.x;ta[pa+5]=rb.y;ta[pa+6]=rb.z;ta[pa+7]=rb.w;ta[pa+8]=sb.x;ta[pa+9]=sb.y;ta[pa+10]=sb.z;ta[pa+11]=sb.w;ta[pa+12]=xc.x;ta[pa+13]=xc.y;ta[pa+14]=xc.z;ta[pa+15]=xc.w;pa=pa+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ta,$a)}if(Cd&&nd){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];
-rc=L.vertexNormals;Rb=L.normal;if(rc.length===3&&Kc)for(ma=0;ma<3;ma++){Yb=rc[ma];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(ma=0;ma<3;ma++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===4&&Kc)for(ma=0;ma<4;ma++){Yb=rc[ma];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(ma=0;ma<4;ma++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);
-k.bufferData(k.ARRAY_BUFFER,fb,$a)}if(rd&&gd&&od){F=0;for(U=ka.length;F<U;F++){jb=ka[F];L=Ca[jb];sc=gd[jb];if(sc!==void 0)for(ma=0;ma<3;ma++){uc=sc[ma];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}F=0;for(U=la.length;F<U;F++){jb=la[F];L=Ca[jb];sc=gd[jb];if(sc!==void 0)for(ma=0;ma<4;ma++){uc=sc[ma];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}if(Lb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,$a)}}if(rd&&hd&&od){F=0;for(U=ka.length;F<U;F++){jb=ka[F];L=Ca[jb];tc=hd[jb];if(tc!==void 0)for(ma=
-0;ma<3;ma++){vc=tc[ma];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}F=0;for(U=la.length;F<U;F++){jb=la[F];L=Ca[jb];tc=hd[jb];if(tc!==void 0)for(ma=0;ma<4;ma++){vc=tc[ma];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}if(Mb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,$a)}}if(Bd){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];Fb[eb]=Aa;Fb[eb+1]=Aa+1;Fb[eb+2]=Aa+2;eb=eb+3;ab[Ua]=Aa;ab[Ua+1]=Aa+1;ab[Ua+2]=Aa;ab[Ua+3]=Aa+2;ab[Ua+4]=Aa+1;ab[Ua+5]=Aa+2;Ua=Ua+6;Aa=Aa+3}F=0;for(U=la.length;F<U;F++){L=
-Ca[la[F]];Fb[eb]=Aa;Fb[eb+1]=Aa+1;Fb[eb+2]=Aa+3;Fb[eb+3]=Aa+1;Fb[eb+4]=Aa+2;Fb[eb+5]=Aa+3;eb=eb+6;ab[Ua]=Aa;ab[Ua+1]=Aa+1;ab[Ua+2]=Aa;ab[Ua+3]=Aa+3;ab[Ua+4]=Aa+1;ab[Ua+5]=Aa+2;ab[Ua+6]=Aa+2;ab[Ua+7]=Aa+3;Ua=Ua+8;Aa=Aa+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,$a);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ab,$a)}if(fd){ma=0;for(pd=fd.length;ma<pd;ma++){y=fd[ma];if(y.__original.needsUpdate){z=
-0;if(y.size===1)if(y.boundTo===void 0||y.boundTo==="vertices"){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];y.array[z]=y.value[L.a];y.array[z+1]=y.value[L.b];y.array[z+2]=y.value[L.c];z=z+3}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];y.array[z]=y.value[L.a];y.array[z+1]=y.value[L.b];y.array[z+2]=y.value[L.c];y.array[z+3]=y.value[L.d];z=z+4}}else{if(y.boundTo==="faces"){F=0;for(U=ka.length;F<U;F++){Ga=y.value[ka[F]];y.array[z]=Ga;y.array[z+1]=Ga;y.array[z+2]=Ga;z=z+3}F=0;for(U=la.length;F<U;F++){Ga=y.value[la[F]];
-y.array[z]=Ga;y.array[z+1]=Ga;y.array[z+2]=Ga;y.array[z+3]=Ga;z=z+4}}}else if(y.size===2)if(y.boundTo===void 0||y.boundTo==="vertices"){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=W.x;y.array[z+3]=W.y;y.array[z+4]=X.x;y.array[z+5]=X.y;z=z+6}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];ja=y.value[L.d];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=W.x;y.array[z+3]=W.y;y.array[z+
-4]=X.x;y.array[z+5]=X.y;y.array[z+6]=ja.x;y.array[z+7]=ja.y;z=z+8}}else{if(y.boundTo==="faces"){F=0;for(U=ka.length;F<U;F++){X=W=V=Ga=y.value[ka[F]];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=W.x;y.array[z+3]=W.y;y.array[z+4]=X.x;y.array[z+5]=X.y;z=z+6}F=0;for(U=la.length;F<U;F++){ja=X=W=V=Ga=y.value[la[F]];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=W.x;y.array[z+3]=W.y;y.array[z+4]=X.x;y.array[z+5]=X.y;y.array[z+6]=ja.x;y.array[z+7]=ja.y;z=z+8}}}else if(y.size===3){var aa;aa=y.type==="c"?["r",
-"g","b"]:["x","y","z"];if(y.boundTo===void 0||y.boundTo==="vertices"){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];z=z+9}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];ja=y.value[L.d];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];
-y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];y.array[z+9]=ja[aa[0]];y.array[z+10]=ja[aa[1]];y.array[z+11]=ja[aa[2]];z=z+12}}else if(y.boundTo==="faces"){F=0;for(U=ka.length;F<U;F++){X=W=V=Ga=y.value[ka[F]];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=
-X[aa[2]];z=z+9}F=0;for(U=la.length;F<U;F++){ja=X=W=V=Ga=y.value[la[F]];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];y.array[z+9]=ja[aa[0]];y.array[z+10]=ja[aa[1]];y.array[z+11]=ja[aa[2]];z=z+12}}else if(y.boundTo==="faceVertices"){F=0;for(U=ka.length;F<U;F++){Ga=y.value[ka[F]];V=Ga[0];W=Ga[1];X=Ga[2];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+
-2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];z=z+9}F=0;for(U=la.length;F<U;F++){Ga=y.value[la[F]];V=Ga[0];W=Ga[1];X=Ga[2];ja=Ga[3];y.array[z]=V[aa[0]];y.array[z+1]=V[aa[1]];y.array[z+2]=V[aa[2]];y.array[z+3]=W[aa[0]];y.array[z+4]=W[aa[1]];y.array[z+5]=W[aa[2]];y.array[z+6]=X[aa[0]];y.array[z+7]=X[aa[1]];y.array[z+8]=X[aa[2]];y.array[z+9]=ja[aa[0]];y.array[z+10]=ja[aa[1]];y.array[z+11]=ja[aa[2]];z=z+
-12}}}else if(y.size===4)if(y.boundTo===void 0||y.boundTo==="vertices"){F=0;for(U=ka.length;F<U;F++){L=Ca[ka[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=V.z;y.array[z+3]=V.w;y.array[z+4]=W.x;y.array[z+5]=W.y;y.array[z+6]=W.z;y.array[z+7]=W.w;y.array[z+8]=X.x;y.array[z+9]=X.y;y.array[z+10]=X.z;y.array[z+11]=X.w;z=z+12}F=0;for(U=la.length;F<U;F++){L=Ca[la[F]];V=y.value[L.a];W=y.value[L.b];X=y.value[L.c];ja=y.value[L.d];y.array[z]=V.x;y.array[z+1]=V.y;
-y.array[z+2]=V.z;y.array[z+3]=V.w;y.array[z+4]=W.x;y.array[z+5]=W.y;y.array[z+6]=W.z;y.array[z+7]=W.w;y.array[z+8]=X.x;y.array[z+9]=X.y;y.array[z+10]=X.z;y.array[z+11]=X.w;y.array[z+12]=ja.x;y.array[z+13]=ja.y;y.array[z+14]=ja.z;y.array[z+15]=ja.w;z=z+16}}else if(y.boundTo==="faces"){F=0;for(U=ka.length;F<U;F++){X=W=V=Ga=y.value[ka[F]];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=V.z;y.array[z+3]=V.w;y.array[z+4]=W.x;y.array[z+5]=W.y;y.array[z+6]=W.z;y.array[z+7]=W.w;y.array[z+8]=X.x;y.array[z+9]=
-X.y;y.array[z+10]=X.z;y.array[z+11]=X.w;z=z+12}F=0;for(U=la.length;F<U;F++){ja=X=W=V=Ga=y.value[la[F]];y.array[z]=V.x;y.array[z+1]=V.y;y.array[z+2]=V.z;y.array[z+3]=V.w;y.array[z+4]=W.x;y.array[z+5]=W.y;y.array[z+6]=W.z;y.array[z+7]=W.w;y.array[z+8]=X.x;y.array[z+9]=X.y;y.array[z+10]=X.z;y.array[z+11]=X.w;y.array[z+12]=ja.x;y.array[z+13]=ja.y;y.array[z+14]=ja.z;y.array[z+15]=ja.w;z=z+16}}k.bindBuffer(k.ARRAY_BUFFER,y.buffer);k.bufferData(k.ARRAY_BUFFER,y.array,$a)}}}if(Ad){delete ha.__inittedArrays;
-delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;delete ha.__skinVertexBArray;delete ha.__skinIndexArray;delete ha.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;Xa.attributes&&
-p(Xa)}else if(lb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var bc=ea,sd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Pc=void 0,cc=void 0,Qc=void 0,td=bc.vertices,ud=bc.colors,Gd=td.length,Hd=ud.length,Rc=bc.__vertexArray,Sc=bc.__colorArray,Id=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Ec=0;Ec<Gd;Ec++){Pc=td[Ec];cc=Ec*3;Rc[cc]=Pc.x;Rc[cc+1]=Pc.y;Rc[cc+2]=Pc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Rc,sd)}if(Id){for(Fc=0;Fc<Hd;Fc++){Qc=
-ud[Fc];cc=Fc*3;Sc[cc]=Qc.r;Sc[cc+1]=Qc.g;Sc[cc+2]=Qc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Sc,sd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(lb instanceof THREE.Line){Xa=c(lb,cb);oc=Xa.attributes&&n(Xa);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||oc){var Nb=ea,id=k.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Tc=void 0,ya=void 0,Uc=void 0,vd=Nb.vertices,wd=Nb.colors,Jd=vd.length,Kd=wd.length,Vc=Nb.__vertexArray,Wc=Nb.__colorArray,Ld=Nb.colorsNeedUpdate,
-jd=Nb.__webglCustomAttributesList,Xc=void 0,xd=void 0,Oa=void 0,wc=void 0,Ya=void 0,ra=void 0;if(Nb.verticesNeedUpdate){for(Gc=0;Gc<Jd;Gc++){Tc=vd[Gc];ya=Gc*3;Vc[ya]=Tc.x;Vc[ya+1]=Tc.y;Vc[ya+2]=Tc.z}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Vc,id)}if(Ld){for(Hc=0;Hc<Kd;Hc++){Uc=wd[Hc];ya=Hc*3;Wc[ya]=Uc.r;Wc[ya+1]=Uc.g;Wc[ya+2]=Uc.b}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Wc,id)}if(jd){Xc=0;for(xd=jd.length;Xc<xd;Xc++){ra=
-jd[Xc];if(ra.needsUpdate&&(ra.boundTo===void 0||ra.boundTo==="vertices")){ya=0;wc=ra.value.length;if(ra.size===1)for(Oa=0;Oa<wc;Oa++)ra.array[Oa]=ra.value[Oa];else if(ra.size===2)for(Oa=0;Oa<wc;Oa++){Ya=ra.value[Oa];ra.array[ya]=Ya.x;ra.array[ya+1]=Ya.y;ya=ya+2}else if(ra.size===3)if(ra.type==="c")for(Oa=0;Oa<wc;Oa++){Ya=ra.value[Oa];ra.array[ya]=Ya.r;ra.array[ya+1]=Ya.g;ra.array[ya+2]=Ya.b;ya=ya+3}else for(Oa=0;Oa<wc;Oa++){Ya=ra.value[Oa];ra.array[ya]=Ya.x;ra.array[ya+1]=Ya.y;ra.array[ya+2]=Ya.z;
-ya=ya+3}else if(ra.size===4)for(Oa=0;Oa<wc;Oa++){Ya=ra.value[Oa];ra.array[ya]=Ya.x;ra.array[ya+1]=Ya.y;ra.array[ya+2]=Ya.z;ra.array[ya+3]=Ya.w;ya=ya+4}k.bindBuffer(k.ARRAY_BUFFER,ra.buffer);k.bufferData(k.ARRAY_BUFFER,ra.array,id)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Xa.attributes&&p(Xa)}else if(lb instanceof THREE.ParticleSystem){Xa=c(lb,cb);oc=Xa.attributes&&n(Xa);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||lb.sortParticles||oc)&&f(ea,k.DYNAMIC_DRAW,lb);ea.verticesNeedUpdate=
-false;ea.colorsNeedUpdate=false;Xa.attributes&&p(Xa)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var n=THREE.ShaderLib[l];a.uniforms=
-THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&
-d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
-sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
-shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();q=0;for(d=ba.length;q<d;q++){e=ba[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+u+" float;",cb?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?
-"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):
-"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
-"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
+d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,D=void 0,V=void 0,jb=void 0,L=void 0,rc=void 0,Rb=void 0,mb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,R=void 0,S=void 0,T=void 0,ja=void 0,qb=void 0,rb=void 0,sb=void 0,xc=void 0,tb=void 0,ub=void 0,vb=void 0,yc=void 0,wb=void 0,xb=void 0,yb=void 0,zc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Ac=void 0,Cb=void 0,Db=void 0,Eb=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=
+void 0,ma=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ka=void 0,qd=void 0,Ia=void 0,Ja=void 0,Zb=void 0,Kb=void 0,Ba=0,Fa=0,Lb=0,Mb=0,eb=0,Ra=0,qa=0,Ua=0,Ca=0,K=0,fa=0,y=0,pa=void 0,La=ha.__vertexArray,Cc=ha.__uvArray,Dc=ha.__uv2Array,fb=ha.__normalArray,ua=ha.__tangentArray,Ma=ha.__colorArray,va=ha.__skinVertexAArray,wa=ha.__skinVertexBArray,xa=ha.__skinIndexArray,ya=ha.__skinWeightArray,dd=ha.__morphTargetsArrays,ed=ha.__morphNormalsArrays,fd=ha.__webglCustomAttributesList,v=void 0,Fb=ha.__faceArray,
+ab=ha.__lineArray,Va=zd.geometry,Bd=Va.elementsNeedUpdate,rd=Va.uvsNeedUpdate,Cd=Va.normalsNeedUpdate,Dd=Va.tangentsNeedUpdate,Ed=Va.colorsNeedUpdate,Fd=Va.morphTargetsNeedUpdate,ic=Va.vertices,ka=ha.faces3,la=ha.faces4,Da=Va.faces,gd=Va.faceVertexUvs[0],hd=Va.faceVertexUvs[1],jc=Va.skinVerticesA,kc=Va.skinVerticesB,lc=Va.skinIndices,$b=Va.skinWeights,ac=Va.morphTargets,Oc=Va.morphNormals;if(Va.verticesNeedUpdate){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];La[Fa]=R.x;La[Fa+
+1]=R.y;La[Fa+2]=R.z;La[Fa+3]=S.x;La[Fa+4]=S.y;La[Fa+5]=S.z;La[Fa+6]=T.x;La[Fa+7]=T.y;La[Fa+8]=T.z;Fa=Fa+9}D=0;for(V=la.length;D<V;D++){L=Da[la[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];ja=ic[L.d];La[Fa]=R.x;La[Fa+1]=R.y;La[Fa+2]=R.z;La[Fa+3]=S.x;La[Fa+4]=S.y;La[Fa+5]=S.z;La[Fa+6]=T.x;La[Fa+7]=T.y;La[Fa+8]=T.z;La[Fa+9]=ja.x;La[Fa+10]=ja.y;La[Fa+11]=ja.z;Fa=Fa+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,La,$a)}if(Fd){Ka=0;for(qd=ac.length;Ka<qd;Ka++){D=fa=0;for(V=ka.length;D<
+V;D++){Zb=ka[D];L=Da[Zb];R=ac[Ka].vertices[L.a];S=ac[Ka].vertices[L.b];T=ac[Ka].vertices[L.c];Ia=dd[Ka];Ia[fa]=R.x;Ia[fa+1]=R.y;Ia[fa+2]=R.z;Ia[fa+3]=S.x;Ia[fa+4]=S.y;Ia[fa+5]=S.z;Ia[fa+6]=T.x;Ia[fa+7]=T.y;Ia[fa+8]=T.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ka].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c}else vb=ub=tb=Oc[Ka].faceNormals[Zb];Ja=ed[Ka];Ja[fa]=tb.x;Ja[fa+1]=tb.y;Ja[fa+2]=tb.z;Ja[fa+3]=ub.x;Ja[fa+4]=ub.y;Ja[fa+5]=ub.z;Ja[fa+6]=vb.x;Ja[fa+7]=vb.y;Ja[fa+8]=vb.z}fa=fa+9}D=0;for(V=la.length;D<V;D++){Zb=
+la[D];L=Da[Zb];R=ac[Ka].vertices[L.a];S=ac[Ka].vertices[L.b];T=ac[Ka].vertices[L.c];ja=ac[Ka].vertices[L.d];Ia=dd[Ka];Ia[fa]=R.x;Ia[fa+1]=R.y;Ia[fa+2]=R.z;Ia[fa+3]=S.x;Ia[fa+4]=S.y;Ia[fa+5]=S.z;Ia[fa+6]=T.x;Ia[fa+7]=T.y;Ia[fa+8]=T.z;Ia[fa+9]=ja.x;Ia[fa+10]=ja.y;Ia[fa+11]=ja.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ka].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c;yc=Kb.d}else yc=vb=ub=tb=Oc[Ka].faceNormals[Zb];Ja=ed[Ka];Ja[fa]=tb.x;Ja[fa+1]=tb.y;Ja[fa+2]=tb.z;Ja[fa+3]=ub.x;Ja[fa+4]=ub.y;Ja[fa+5]=ub.z;Ja[fa+
+6]=vb.x;Ja[fa+7]=vb.y;Ja[fa+8]=vb.z;Ja[fa+9]=yc.x;Ja[fa+10]=yc.y;Ja[fa+11]=yc.z}fa=fa+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphTargetsBuffers[Ka]);k.bufferData(k.ARRAY_BUFFER,dd[Ka],$a);if(hc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[Ka]);k.bufferData(k.ARRAY_BUFFER,ed[Ka],$a)}}}if($b.length){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];ya[K]=zb.x;ya[K+1]=zb.y;ya[K+2]=zb.z;ya[K+3]=zb.w;ya[K+4]=Ab.x;ya[K+5]=Ab.y;ya[K+6]=Ab.z;ya[K+7]=Ab.w;
+ya[K+8]=Bb.x;ya[K+9]=Bb.y;ya[K+10]=Bb.z;ya[K+11]=Bb.w;Cb=lc[L.a];Db=lc[L.b];Eb=lc[L.c];xa[K]=Cb.x;xa[K+1]=Cb.y;xa[K+2]=Cb.z;xa[K+3]=Cb.w;xa[K+4]=Db.x;xa[K+5]=Db.y;xa[K+6]=Db.z;xa[K+7]=Db.w;xa[K+8]=Eb.x;xa[K+9]=Eb.y;xa[K+10]=Eb.z;xa[K+11]=Eb.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];va[K]=Sb.x;va[K+1]=Sb.y;va[K+2]=Sb.z;va[K+3]=1;va[K+4]=Tb.x;va[K+5]=Tb.y;va[K+6]=Tb.z;va[K+7]=1;va[K+8]=Ub.x;va[K+9]=Ub.y;va[K+10]=Ub.z;va[K+11]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];wa[K]=Vb.x;wa[K+1]=Vb.y;wa[K+2]=Vb.z;wa[K+3]=
+1;wa[K+4]=Wb.x;wa[K+5]=Wb.y;wa[K+6]=Wb.z;wa[K+7]=1;wa[K+8]=Xb.x;wa[K+9]=Xb.y;wa[K+10]=Xb.z;wa[K+11]=1;K=K+12}D=0;for(V=la.length;D<V;D++){L=Da[la[D]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];Ac=$b[L.d];ya[K]=zb.x;ya[K+1]=zb.y;ya[K+2]=zb.z;ya[K+3]=zb.w;ya[K+4]=Ab.x;ya[K+5]=Ab.y;ya[K+6]=Ab.z;ya[K+7]=Ab.w;ya[K+8]=Bb.x;ya[K+9]=Bb.y;ya[K+10]=Bb.z;ya[K+11]=Bb.w;ya[K+12]=Ac.x;ya[K+13]=Ac.y;ya[K+14]=Ac.z;ya[K+15]=Ac.w;Cb=lc[L.a];Db=lc[L.b];Eb=lc[L.c];Bc=lc[L.d];xa[K]=Cb.x;xa[K+1]=Cb.y;xa[K+2]=Cb.z;xa[K+3]=Cb.w;xa[K+
+4]=Db.x;xa[K+5]=Db.y;xa[K+6]=Db.z;xa[K+7]=Db.w;xa[K+8]=Eb.x;xa[K+9]=Eb.y;xa[K+10]=Eb.z;xa[K+11]=Eb.w;xa[K+12]=Bc.x;xa[K+13]=Bc.y;xa[K+14]=Bc.z;xa[K+15]=Bc.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];Mc=jc[L.d];va[K]=Sb.x;va[K+1]=Sb.y;va[K+2]=Sb.z;va[K+3]=1;va[K+4]=Tb.x;va[K+5]=Tb.y;va[K+6]=Tb.z;va[K+7]=1;va[K+8]=Ub.x;va[K+9]=Ub.y;va[K+10]=Ub.z;va[K+11]=1;va[K+12]=Mc.x;va[K+13]=Mc.y;va[K+14]=Mc.z;va[K+15]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];Nc=kc[L.d];wa[K]=Vb.x;wa[K+1]=Vb.y;wa[K+2]=Vb.z;wa[K+3]=1;wa[K+4]=Wb.x;
+wa[K+5]=Wb.y;wa[K+6]=Wb.z;wa[K+7]=1;wa[K+8]=Xb.x;wa[K+9]=Xb.y;wa[K+10]=Xb.z;wa[K+11]=1;wa[K+12]=Nc.x;wa[K+13]=Nc.y;wa[K+14]=Nc.z;wa[K+15]=1;K=K+16}if(K>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,va,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,wa,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,xa,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,
+ya,$a)}}if(Ed&&cd){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];mb=L.vertexColors;Lc=L.color;if(mb.length===3&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2]}else yb=xb=wb=Lc;Ma[Ca]=wb.r;Ma[Ca+1]=wb.g;Ma[Ca+2]=wb.b;Ma[Ca+3]=xb.r;Ma[Ca+4]=xb.g;Ma[Ca+5]=xb.b;Ma[Ca+6]=yb.r;Ma[Ca+7]=yb.g;Ma[Ca+8]=yb.b;Ca=Ca+9}D=0;for(V=la.length;D<V;D++){L=Da[la[D]];mb=L.vertexColors;Lc=L.color;if(mb.length===4&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2];zc=mb[3]}else zc=yb=xb=wb=Lc;Ma[Ca]=wb.r;Ma[Ca+1]=wb.g;
+Ma[Ca+2]=wb.b;Ma[Ca+3]=xb.r;Ma[Ca+4]=xb.g;Ma[Ca+5]=xb.b;Ma[Ca+6]=yb.r;Ma[Ca+7]=yb.g;Ma[Ca+8]=yb.b;Ma[Ca+9]=zc.r;Ma[Ca+10]=zc.g;Ma[Ca+11]=zc.b;Ca=Ca+12}if(Ca>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ma,$a)}}if(Dd&&Va.hasTangents){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];ua[qa]=qb.x;ua[qa+1]=qb.y;ua[qa+2]=qb.z;ua[qa+3]=qb.w;ua[qa+4]=rb.x;ua[qa+5]=rb.y;ua[qa+6]=rb.z;ua[qa+7]=rb.w;ua[qa+8]=sb.x;ua[qa+9]=sb.y;ua[qa+
+10]=sb.z;ua[qa+11]=sb.w;qa=qa+12}D=0;for(V=la.length;D<V;D++){L=Da[la[D]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];xc=Jb[3];ua[qa]=qb.x;ua[qa+1]=qb.y;ua[qa+2]=qb.z;ua[qa+3]=qb.w;ua[qa+4]=rb.x;ua[qa+5]=rb.y;ua[qa+6]=rb.z;ua[qa+7]=rb.w;ua[qa+8]=sb.x;ua[qa+9]=sb.y;ua[qa+10]=sb.z;ua[qa+11]=sb.w;ua[qa+12]=xc.x;ua[qa+13]=xc.y;ua[qa+14]=xc.z;ua[qa+15]=xc.w;qa=qa+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ua,$a)}if(Cd&&nd){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];
+rc=L.vertexNormals;Rb=L.normal;if(rc.length===3&&Kc)for(ma=0;ma<3;ma++){Yb=rc[ma];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(ma=0;ma<3;ma++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}D=0;for(V=la.length;D<V;D++){L=Da[la[D]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===4&&Kc)for(ma=0;ma<4;ma++){Yb=rc[ma];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(ma=0;ma<4;ma++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);
+k.bufferData(k.ARRAY_BUFFER,fb,$a)}if(rd&&gd&&od){D=0;for(V=ka.length;D<V;D++){jb=ka[D];L=Da[jb];sc=gd[jb];if(sc!==void 0)for(ma=0;ma<3;ma++){uc=sc[ma];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}D=0;for(V=la.length;D<V;D++){jb=la[D];L=Da[jb];sc=gd[jb];if(sc!==void 0)for(ma=0;ma<4;ma++){uc=sc[ma];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}if(Lb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,$a)}}if(rd&&hd&&od){D=0;for(V=ka.length;D<V;D++){jb=ka[D];L=Da[jb];tc=hd[jb];if(tc!==void 0)for(ma=
+0;ma<3;ma++){vc=tc[ma];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}D=0;for(V=la.length;D<V;D++){jb=la[D];L=Da[jb];tc=hd[jb];if(tc!==void 0)for(ma=0;ma<4;ma++){vc=tc[ma];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}if(Mb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,$a)}}if(Bd){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];Fb[eb]=Ba;Fb[eb+1]=Ba+1;Fb[eb+2]=Ba+2;eb=eb+3;ab[Ua]=Ba;ab[Ua+1]=Ba+1;ab[Ua+2]=Ba;ab[Ua+3]=Ba+2;ab[Ua+4]=Ba+1;ab[Ua+5]=Ba+2;Ua=Ua+6;Ba=Ba+3}D=0;for(V=la.length;D<V;D++){L=
+Da[la[D]];Fb[eb]=Ba;Fb[eb+1]=Ba+1;Fb[eb+2]=Ba+3;Fb[eb+3]=Ba+1;Fb[eb+4]=Ba+2;Fb[eb+5]=Ba+3;eb=eb+6;ab[Ua]=Ba;ab[Ua+1]=Ba+1;ab[Ua+2]=Ba;ab[Ua+3]=Ba+3;ab[Ua+4]=Ba+1;ab[Ua+5]=Ba+2;ab[Ua+6]=Ba+2;ab[Ua+7]=Ba+3;Ua=Ua+8;Ba=Ba+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,$a);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ab,$a)}if(fd){ma=0;for(pd=fd.length;ma<pd;ma++){v=fd[ma];if(v.__original.needsUpdate){y=
+0;if(v.size===1)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];y=y+3}D=0;for(V=la.length;D<V;D++){L=Da[la[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];v.array[y+3]=v.value[L.d];y=y+4}}else{if(v.boundTo==="faces"){D=0;for(V=ka.length;D<V;D++){pa=v.value[ka[D]];v.array[y]=pa;v.array[y+1]=pa;v.array[y+2]=pa;y=y+3}D=0;for(V=la.length;D<V;D++){pa=v.value[la[D]];
+v.array[y]=pa;v.array[y+1]=pa;v.array[y+2]=pa;v.array[y+3]=pa;y=y+4}}}else if(v.size===2)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(V=la.length;D<V;D++){L=Da[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ja=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+
+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ja.x;v.array[y+7]=ja.y;y=y+8}}else{if(v.boundTo==="faces"){D=0;for(V=ka.length;D<V;D++){T=S=R=pa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(V=la.length;D<V;D++){ja=T=S=R=pa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ja.x;v.array[y+7]=ja.y;y=y+8}}}else if(v.size===3){var aa;aa=v.type==="c"?["r",
+"g","b"]:["x","y","z"];if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];y=y+9}D=0;for(V=la.length;D<V;D++){L=Da[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ja=v.value[L.d];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];
+v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];v.array[y+9]=ja[aa[0]];v.array[y+10]=ja[aa[1]];v.array[y+11]=ja[aa[2]];y=y+12}}else if(v.boundTo==="faces"){D=0;for(V=ka.length;D<V;D++){T=S=R=pa=v.value[ka[D]];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=
+T[aa[2]];y=y+9}D=0;for(V=la.length;D<V;D++){ja=T=S=R=pa=v.value[la[D]];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];v.array[y+9]=ja[aa[0]];v.array[y+10]=ja[aa[1]];v.array[y+11]=ja[aa[2]];y=y+12}}else if(v.boundTo==="faceVertices"){D=0;for(V=ka.length;D<V;D++){pa=v.value[ka[D]];R=pa[0];S=pa[1];T=pa[2];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+
+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];y=y+9}D=0;for(V=la.length;D<V;D++){pa=v.value[la[D]];R=pa[0];S=pa[1];T=pa[2];ja=pa[3];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];v.array[y+9]=ja[aa[0]];v.array[y+10]=ja[aa[1]];v.array[y+11]=ja[aa[2]];y=y+
+12}}}else if(v.size===4)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(V=ka.length;D<V;D++){L=Da[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(V=la.length;D<V;D++){L=Da[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ja=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;
+v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ja.x;v.array[y+13]=ja.y;v.array[y+14]=ja.z;v.array[y+15]=ja.w;y=y+16}}else if(v.boundTo==="faces"){D=0;for(V=ka.length;D<V;D++){T=S=R=pa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=
+T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(V=la.length;D<V;D++){ja=T=S=R=pa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ja.x;v.array[y+13]=ja.y;v.array[y+14]=ja.z;v.array[y+15]=ja.w;y=y+16}}else if(v.boundTo==="faceVertices"){D=0;for(V=ka.length;D<V;D++){pa=v.value[ka[D]];R=pa[0];S=pa[1];T=pa[2];v.array[y]=
+R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(V=la.length;D<V;D++){pa=v.value[la[D]];R=pa[0];S=pa[1];T=pa[2];ja=pa[3];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ja.x;
+v.array[y+13]=ja.y;v.array[y+14]=ja.z;v.array[y+15]=ja.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,$a)}}}if(Ad){delete ha.__inittedArrays;delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;delete ha.__skinVertexBArray;delete ha.__skinIndexArray;delete ha.__skinWeightArray}}}}ea.verticesNeedUpdate=false;
+ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;Xa.attributes&&p(Xa)}else if(lb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var bc=ea,sd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Pc=void 0,cc=void 0,Qc=void 0,td=bc.vertices,ud=bc.colors,Gd=td.length,Hd=ud.length,Rc=bc.__vertexArray,Sc=bc.__colorArray,Id=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Ec=0;Ec<Gd;Ec++){Pc=
+td[Ec];cc=Ec*3;Rc[cc]=Pc.x;Rc[cc+1]=Pc.y;Rc[cc+2]=Pc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Rc,sd)}if(Id){for(Fc=0;Fc<Hd;Fc++){Qc=ud[Fc];cc=Fc*3;Sc[cc]=Qc.r;Sc[cc+1]=Qc.g;Sc[cc+2]=Qc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Sc,sd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(lb instanceof THREE.Line){Xa=c(lb,cb);oc=Xa.attributes&&n(Xa);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||oc){var Nb=ea,id=
+k.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Tc=void 0,za=void 0,Uc=void 0,vd=Nb.vertices,wd=Nb.colors,Jd=vd.length,Kd=wd.length,Vc=Nb.__vertexArray,Wc=Nb.__colorArray,Ld=Nb.colorsNeedUpdate,jd=Nb.__webglCustomAttributesList,Xc=void 0,xd=void 0,Oa=void 0,wc=void 0,Ya=void 0,sa=void 0;if(Nb.verticesNeedUpdate){for(Gc=0;Gc<Jd;Gc++){Tc=vd[Gc];za=Gc*3;Vc[za]=Tc.x;Vc[za+1]=Tc.y;Vc[za+2]=Tc.z}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Vc,id)}if(Ld){for(Hc=0;Hc<Kd;Hc++){Uc=wd[Hc];
+za=Hc*3;Wc[za]=Uc.r;Wc[za+1]=Uc.g;Wc[za+2]=Uc.b}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Wc,id)}if(jd){Xc=0;for(xd=jd.length;Xc<xd;Xc++){sa=jd[Xc];if(sa.needsUpdate&&(sa.boundTo===void 0||sa.boundTo==="vertices")){za=0;wc=sa.value.length;if(sa.size===1)for(Oa=0;Oa<wc;Oa++)sa.array[Oa]=sa.value[Oa];else if(sa.size===2)for(Oa=0;Oa<wc;Oa++){Ya=sa.value[Oa];sa.array[za]=Ya.x;sa.array[za+1]=Ya.y;za=za+2}else if(sa.size===3)if(sa.type==="c")for(Oa=0;Oa<wc;Oa++){Ya=
+sa.value[Oa];sa.array[za]=Ya.r;sa.array[za+1]=Ya.g;sa.array[za+2]=Ya.b;za=za+3}else for(Oa=0;Oa<wc;Oa++){Ya=sa.value[Oa];sa.array[za]=Ya.x;sa.array[za+1]=Ya.y;sa.array[za+2]=Ya.z;za=za+3}else if(sa.size===4)for(Oa=0;Oa<wc;Oa++){Ya=sa.value[Oa];sa.array[za]=Ya.x;sa.array[za+1]=Ya.y;sa.array[za+2]=Ya.z;sa.array[za+3]=Ya.w;za=za+4}k.bindBuffer(k.ARRAY_BUFFER,sa.buffer);k.bufferData(k.ARRAY_BUFFER,sa.array,id)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Xa.attributes&&p(Xa)}else if(lb instanceof
+THREE.ParticleSystem){Xa=c(lb,cb);oc=Xa.attributes&&n(Xa);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||lb.sortParticles||oc)&&f(ea,k.DYNAMIC_DRAW,lb);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Xa.attributes&&p(Xa)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?
+l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var n=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=
+o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=
+a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,
+maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();q=0;for(d=ba.length;q<d;q++){e=ba[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=
+k.createProgram();d=["precision "+u+" float;",cb?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":
+"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?
+"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 e=t("fragment",e+p);d=t("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
-d.push("boneGlobalMatrices");for(s in n)d.push(s);s=d;d=0;for(n=s.length;d<n;d++){e=s[d];q.uniforms[e]=k.getUniformLocation(q,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];q.attributes[d]=k.getAttribLocation(q,d)}q.id=T++;ba.push({program:q,code:l,usedTimes:1});E.info.memory.programs=
+d.push("boneGlobalMatrices");for(s in n)d.push(s);s=d;d=0;for(n=s.length;d<n;d++){e=s[d];q.uniforms[e]=k.getUniformLocation(q,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];q.attributes[d]=k.getAttribLocation(q,d)}q.id=X++;ba.push({program:q,code:l,usedTimes:1});F.info.memory.programs=
 ba.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!==
 void 0&&r[i]>=0&&k.enableVertexAttribArray(r[i]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";for(i=0;i<this.maxMorphTargets;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(i=0;i<this.maxMorphNormals;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=
-function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(S!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);S=a.doubleSided}if(R!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);R=a.flipSided}};this.setDepthTest=function(a){if(Ha!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
+function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(W!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);W=a.doubleSided}if(U!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);U=a.flipSided}};this.setDepthTest=function(a){if(Ha!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
 Ha=a}};this.setDepthWrite=function(a){if(oa!==a){k.depthMask(a);oa=a}};this.setBlending=function(a,b,c,d){if(a!==P){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===
-THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==Y){k.blendEquation(D(b));Y=b}if(c!==ga||d!==na){k.blendFunc(D(c),D(d));ga=c;na=d}}else na=ga=Y=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();E.info.memory.textures++}k.activeTexture(k.TEXTURE0+
-b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=D(a.format),f=D(a.type);v(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+
-b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=D(a.format),e=D(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);v(k.TEXTURE_CUBE_MAP,a,c);
-for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=
-k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);v(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,
+THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==Y){k.blendEquation(E(b));Y=b}if(c!==ga||d!==na){k.blendFunc(E(c),E(d));ga=c;na=d}}else na=ga=Y=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();F.info.memory.textures++}k.activeTexture(k.TEXTURE0+
+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=E(a.format),f=E(a.type);w(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+
+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=E(a.format),e=E(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);w(k.TEXTURE_CUBE_MAP,a,c);
+for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);z(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=
+k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);w(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);z(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,
 null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=ob;a=kb;d=gb;e=Ob}if(b!==Z){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);Z=b}ec=c;Sa=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
 THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
@@ -456,7 +457,7 @@ THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.obje
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
 THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],m=f.faceVertexUvs[0],n={},p=0;p<a.materials.length;p++)n[a.materials[p].id]=p;if(b instanceof THREE.Mesh){b.matrixAutoUpdate&&b.updateMatrix();c=b.matrix;d=new THREE.Matrix4;d.extractRotation(c,b.scale)}for(var p=0,r=h.length;p<r;p++){var o=h[p].clone();c&&c.multiplyVector3(o);g.push(o)}p=0;for(r=j.length;p<r;p++){var g=
-j[p],q,s,w=g.vertexNormals,t=g.vertexColors;g instanceof THREE.Face3?q=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(q=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));q.normal.copy(g.normal);d&&d.multiplyVector3(q.normal);h=0;for(o=w.length;h<o;h++){s=w[h].clone();d&&d.multiplyVector3(s);q.vertexNormals.push(s)}q.color.copy(g.color);h=0;for(o=t.length;h<o;h++){s=t[h];q.vertexColors.push(s.clone())}if(g.materialIndex!==void 0){h=f.materials[g.materialIndex];o=h.id;t=n[o];if(t===void 0){t=
+j[p],q,s,x=g.vertexNormals,t=g.vertexColors;g instanceof THREE.Face3?q=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(q=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));q.normal.copy(g.normal);d&&d.multiplyVector3(q.normal);h=0;for(o=x.length;h<o;h++){s=x[h].clone();d&&d.multiplyVector3(s);q.vertexNormals.push(s)}q.color.copy(g.color);h=0;for(o=t.length;h<o;h++){s=t[h];q.vertexColors.push(s.clone())}if(g.materialIndex!==void 0){h=f.materials[g.materialIndex];o=h.id;t=n[o];if(t===void 0){t=
 a.materials.length;n[o]=t;a.materials.push(h)}q.materialIndex=t}q.centroid.copy(g.centroid);c&&c.multiplyVector3(q.centroid);i.push(q)}p=0;for(r=m.length;p<r;p++){c=m[p];d=[];h=0;for(o=c.length;h<o;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;
 for(c=f.length;a<c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();if(d+e>1){d=1-d;e=1-e}f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof
 THREE.Face3){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];return THREE.GeometryUtils.randomPointInTriangle(d,e,f)}if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;if(c)if(a._area1&&a._area2){c=a._area1;g=a._area2}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b);a._area1=c;a._area2=g}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b)}return THREE.GeometryUtils.random()*
@@ -466,20 +467,20 @@ var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5
 c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){d=a.faces[b];if(d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,m=new THREE.Face3,n=new THREE.Face3;m.color.copy(d.color);n.color.copy(d.color);m.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;m.a=e;m.b=i;m.c=l;n.a=i;n.b=j;n.c=l;if(d.vertexColors.length===4){m.vertexColors[0]=d.vertexColors[0].clone();m.vertexColors[1]=d.vertexColors[1].clone();m.vertexColors[2]=d.vertexColors[3].clone();n.vertexColors[0]=d.vertexColors[1].clone();
 n.vertexColors[1]=d.vertexColors[2].clone();n.vertexColors[2]=d.vertexColors[3].clone()}f.push(m,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)if(a.faceVertexUvs[d].length){m=a.faceVertexUvs[d][b];i=m[1];j=m[2];l=m[3];m=[m[0].clone(),i.clone(),l.clone()];i=[i.clone(),j.clone(),l.clone()];h[d].push(m,i)}d=0;for(e=a.faceUvs.length;d<e;d++)if(a.faceUvs[d].length){i=a.faceUvs[d][b];g[d].push(i,i)}}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d]);d=0;for(e=a.faceVertexUvs.length;d<
 e;d++)h[d].push(a.faceVertexUvs[d])}}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else{g=f.a;
-h=f.b;i=f.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,w,t,v,x=[],C=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)C[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];p=j.distanceTo(l);r=l.distanceTo(m);n=j.distanceTo(m);if(p>
-b||r>b||n>b){i=a.vertices.length;t=e.clone();v=e.clone();if(p>=r&&p>=n){j=j.clone();j.lerpSelf(l,0.5);t.a=f;t.b=i;t.c=h;v.a=i;v.b=g;v.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);t.vertexNormals[1].copy(f);v.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);t.vertexColors[1].copy(f);v.vertexColors[0].copy(f)}e=0}else if(r>=p&&r>=n){j=l.clone();j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=
-i;v.a=i;v.b=h;v.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);v.vertexNormals[0].copy(f);v.vertexNormals[1].copy(e.vertexNormals[2]);v.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);v.vertexColors[0].copy(f);v.vertexColors[1].copy(e.vertexColors[2]);v.vertexColors[2].copy(e.vertexColors[0])}e=1}else{j=j.clone();
-j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=i;v.a=i;v.b=g;v.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);v.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);v.vertexColors[0].copy(f)}e=2}x.push(t,v);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];v=j[0];h=j[1];t=j[2];if(e===
-0){l=v.clone();l.lerpSelf(h,0.5);j=[v.clone(),l.clone(),t.clone()];h=[l.clone(),h.clone(),t.clone()]}else if(e===1){l=h.clone();l.lerpSelf(t,0.5);j=[v.clone(),h.clone(),l.clone()];h=[l.clone(),t.clone(),v.clone()]}else{l=v.clone();l.lerpSelf(t,0.5);j=[v.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),t.clone()]}C[f].push(j,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)C[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;i=e.d;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];n=
-a.vertices[i];p=j.distanceTo(l);r=l.distanceTo(m);o=m.distanceTo(n);q=j.distanceTo(n);if(p>b||r>b||o>b||q>b){s=a.vertices.length;w=a.vertices.length+1;t=e.clone();v=e.clone();if(p>=r&&p>=o&&p>=q||o>=r&&o>=p&&o>=q){p=j.clone();p.lerpSelf(l,0.5);l=m.clone();l.lerpSelf(n,0.5);t.a=f;t.b=s;t.c=w;t.d=i;v.a=s;v.b=g;v.c=h;v.d=w;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);t.vertexNormals[1].copy(f);
-t.vertexNormals[2].copy(g);v.vertexNormals[0].copy(f);v.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);t.vertexColors[1].copy(f);t.vertexColors[2].copy(g);v.vertexColors[0].copy(f);v.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(m,0.5);l=n.clone();l.lerpSelf(j,0.5);t.a=f;t.b=g;t.c=s;t.d=w;v.a=w;v.b=s;v.c=h;v.d=i;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
-f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);t.vertexNormals[2].copy(f);t.vertexNormals[3].copy(g);v.vertexNormals[0].copy(g);v.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);t.vertexColors[2].copy(f);t.vertexColors[3].copy(g);v.vertexColors[0].copy(g);v.vertexColors[1].copy(f)}e=1}x.push(t,v);a.vertices.push(p,l);
-f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];v=j[0];h=j[1];t=j[2];j=j[3];if(e===0){l=v.clone();l.lerpSelf(h,0.5);m=t.clone();m.lerpSelf(j,0.5);v=[v.clone(),l.clone(),m.clone(),j.clone()];h=[l.clone(),h.clone(),t.clone(),m.clone()]}else{l=h.clone();l.lerpSelf(t,0.5);m=j.clone();m.lerpSelf(v,0.5);v=[v.clone(),h.clone(),l.clone(),m.clone()];h=[m.clone(),l.clone(),t.clone(),j.clone()]}C[f].push(v,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)C[f].push(a.faceVertexUvs[f][c])}}}a.faces=
-x;a.faceVertexUvs=C}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
+h=f.b;i=f.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,w,z=[],C=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)C[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];p=j.distanceTo(l);r=l.distanceTo(m);n=j.distanceTo(m);if(p>
+b||r>b||n>b){i=a.vertices.length;t=e.clone();w=e.clone();if(p>=r&&p>=n){j=j.clone();j.lerpSelf(l,0.5);t.a=f;t.b=i;t.c=h;w.a=i;w.b=g;w.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);t.vertexNormals[1].copy(f);w.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);t.vertexColors[1].copy(f);w.vertexColors[0].copy(f)}e=0}else if(r>=p&&r>=n){j=l.clone();j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=
+i;w.a=i;w.b=h;w.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);w.vertexNormals[0].copy(f);w.vertexNormals[1].copy(e.vertexNormals[2]);w.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);w.vertexColors[0].copy(f);w.vertexColors[1].copy(e.vertexColors[2]);w.vertexColors[2].copy(e.vertexColors[0])}e=1}else{j=j.clone();
+j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=i;w.a=i;w.b=g;w.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);w.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);w.vertexColors[0].copy(f)}e=2}z.push(t,w);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];w=j[0];h=j[1];t=j[2];if(e===
+0){l=w.clone();l.lerpSelf(h,0.5);j=[w.clone(),l.clone(),t.clone()];h=[l.clone(),h.clone(),t.clone()]}else if(e===1){l=h.clone();l.lerpSelf(t,0.5);j=[w.clone(),h.clone(),l.clone()];h=[l.clone(),t.clone(),w.clone()]}else{l=w.clone();l.lerpSelf(t,0.5);j=[w.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),t.clone()]}C[f].push(j,h)}}else{z.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)C[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;i=e.d;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];n=
+a.vertices[i];p=j.distanceTo(l);r=l.distanceTo(m);o=m.distanceTo(n);q=j.distanceTo(n);if(p>b||r>b||o>b||q>b){s=a.vertices.length;x=a.vertices.length+1;t=e.clone();w=e.clone();if(p>=r&&p>=o&&p>=q||o>=r&&o>=p&&o>=q){p=j.clone();p.lerpSelf(l,0.5);l=m.clone();l.lerpSelf(n,0.5);t.a=f;t.b=s;t.c=x;t.d=i;w.a=s;w.b=g;w.c=h;w.d=x;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);t.vertexNormals[1].copy(f);
+t.vertexNormals[2].copy(g);w.vertexNormals[0].copy(f);w.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);t.vertexColors[1].copy(f);t.vertexColors[2].copy(g);w.vertexColors[0].copy(f);w.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(m,0.5);l=n.clone();l.lerpSelf(j,0.5);t.a=f;t.b=g;t.c=s;t.d=x;w.a=x;w.b=s;w.c=h;w.d=i;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
+f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);t.vertexNormals[2].copy(f);t.vertexNormals[3].copy(g);w.vertexNormals[0].copy(g);w.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);t.vertexColors[2].copy(f);t.vertexColors[3].copy(g);w.vertexColors[0].copy(g);w.vertexColors[1].copy(f)}e=1}z.push(t,w);a.vertices.push(p,l);
+f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];w=j[0];h=j[1];t=j[2];j=j[3];if(e===0){l=w.clone();l.lerpSelf(h,0.5);m=t.clone();m.lerpSelf(j,0.5);w=[w.clone(),l.clone(),m.clone(),j.clone()];h=[l.clone(),h.clone(),t.clone(),m.clone()]}else{l=h.clone();l.lerpSelf(t,0.5);m=j.clone();m.lerpSelf(w,0.5);w=[w.clone(),h.clone(),l.clone(),m.clone()];h=[m.clone(),l.clone(),t.clone(),j.clone()]}C[f].push(w,h)}}else{z.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)C[f].push(a.faceVertexUvs[f][c])}}}a.faces=
+z;a.faceVertexUvs=C}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new THREE.Texture(void 0,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){e.image=a.content;e.needsUpdate=true;c&&c(e)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a);return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b);f.flipY=false;b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].onload=function(){e.loadCount=e.loadCount+
 1;if(e.loadCount===6){f.needsUpdate=true;c&&c()}};e[b].crossOrigin=this.crossOrigin;e[b].src=a[b]}return f},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var m=0;m<e;m++){var n=m-1<0?0:m-1,p=m+1>e-1?e-1:m+1,r=
-l-1<0?0:l-1,o=l+1>d-1?d-1:l+1,q=[],s=[0,0,h[(m*d+l)*4]/255*b];q.push([-1,0,h[(m*d+r)*4]/255*b]);q.push([-1,-1,h[(n*d+r)*4]/255*b]);q.push([0,-1,h[(n*d+l)*4]/255*b]);q.push([1,-1,h[(n*d+o)*4]/255*b]);q.push([1,0,h[(m*d+o)*4]/255*b]);q.push([1,1,h[(p*d+o)*4]/255*b]);q.push([0,1,h[(p*d+l)*4]/255*b]);q.push([-1,1,h[(p*d+r)*4]/255*b]);n=[];r=q.length;for(p=0;p<r;p++){var o=q[p],w=q[(p+1)%r],o=[o[0]-s[0],o[1]-s[1],o[2]-s[2]],w=[w[0]-s[0],w[1]-s[1],w[2]-s[2]];n.push(c([o[1]*w[2]-o[2]*w[1],o[2]*w[0]-o[0]*
-w[2],o[0]*w[1]-o[1]*w[0]]))}q=[0,0,0];for(p=0;p<n.length;p++){q[0]=q[0]+n[p][0];q[1]=q[1]+n[p][1];q[2]=q[2]+n[p][2]}q[0]=q[0]/n.length;q[1]=q[1]/n.length;q[2]=q[2]/n.length;s=(m*d+l)*4;j[s]=(q[0]+1)/2*255|0;j[s+1]=(q[1]+1)/2*255|0;j[s+2]=q[2]*255|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){e[h*3]=f;e[h*3+1]=g;e[h*3+2]=c}a=new THREE.DataTexture(e,a,
+l-1<0?0:l-1,o=l+1>d-1?d-1:l+1,q=[],s=[0,0,h[(m*d+l)*4]/255*b];q.push([-1,0,h[(m*d+r)*4]/255*b]);q.push([-1,-1,h[(n*d+r)*4]/255*b]);q.push([0,-1,h[(n*d+l)*4]/255*b]);q.push([1,-1,h[(n*d+o)*4]/255*b]);q.push([1,0,h[(m*d+o)*4]/255*b]);q.push([1,1,h[(p*d+o)*4]/255*b]);q.push([0,1,h[(p*d+l)*4]/255*b]);q.push([-1,1,h[(p*d+r)*4]/255*b]);n=[];r=q.length;for(p=0;p<r;p++){var o=q[p],x=q[(p+1)%r],o=[o[0]-s[0],o[1]-s[1],o[2]-s[2]],x=[x[0]-s[0],x[1]-s[1],x[2]-s[2]];n.push(c([o[1]*x[2]-o[2]*x[1],o[2]*x[0]-o[0]*
+x[2],o[0]*x[1]-o[1]*x[0]]))}q=[0,0,0];for(p=0;p<n.length;p++){q[0]=q[0]+n[p][0];q[1]=q[1]+n[p][1];q[2]=q[2]+n[p][2]}q[0]=q[0]/n.length;q[1]=q[1]/n.length;q[2]=q[2]/n.length;s=(m*d+l)*4;j[s]=(q[0]+1)/2*255|0;j[s+1]=(q[1]+1)/2*255|0;j[s+2]=q[2]*255|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){e[h*3]=f;e[h*3+1]=g;e[h*3+2]=c}a=new THREE.DataTexture(e,a,
 b,THREE.RGBFormat);a.needsUpdate=true;return a}};
 THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++){c=a.children[d];b(c);THREE.SceneUtils.traverseHierarchy(c,b)}},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var f=new THREE.Mesh(a,b[c]);e.add(f)}return e},cloneObject:function(a){var b;if(a instanceof THREE.MorphAnimMesh){b=new THREE.MorphAnimMesh(a.geometry,a.material);
 b.duration=a.duration;b.mirroredLoop=a.mirroredLoop;b.time=a.time;b.lastKeyframe=a.lastKeyframe;b.currentKeyframe=a.currentKeyframe;b.direction=a.direction;b.directionBackwards=a.directionBackwards}else if(a instanceof THREE.SkinnedMesh)b=new THREE.SkinnedMesh(a.geometry,a.material);else if(a instanceof THREE.Mesh)b=new THREE.Mesh(a.geometry,a.material);else if(a instanceof THREE.Line)b=new THREE.Line(a.geometry,a.material,a.type);else if(a instanceof THREE.Ribbon)b=new THREE.Ribbon(a.geometry,a.material);
@@ -498,20 +499,20 @@ THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"
 cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
 0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,m,n,p,r,o,q,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
-c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var w=g/h;THREE.Shape.Utils.b2(w,m,p,i);THREE.Shape.Utils.b2(w,n,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;o=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,o,q);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){w=g/h;THREE.Shape.Utils.b3(w,m,p,o,i);THREE.Shape.Utils.b3(w,n,r,q,l)}}}}}return{offset:s.ha*c,path:e}}}};
+c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,m,p,i);THREE.Shape.Utils.b2(x,n,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;o=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,o,q);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){x=g/h;THREE.Shape.Utils.b3(x,m,p,o,i);THREE.Shape.Utils.b3(x,n,r,q,l)}}}}}return{offset:s.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,r=j,o=l,q=e,s=g,w=void 0,t=void 0,v=void 0,x=void 0,C=void 0,
-D=void 0,A=void 0,u=void 0,H=void 0,t=n[s[p]].x,v=n[s[p]].y,x=n[s[r]].x,C=n[s[r]].y,D=n[s[o]].x,A=n[s[o]].y;if(1.0E-10>(x-t)*(A-v)-(C-v)*(D-t))n=false;else{for(w=0;w<q;w++)if(!(w==p||w==r||w==o)){var u=n[s[w]].x,H=n[s[w]].y,J=void 0,M=void 0,O=void 0,$=void 0,B=void 0,G=void 0,Q=void 0,E=void 0,ba=void 0,T=void 0,N=void 0,Z=void 0,J=O=B=void 0,J=D-x,M=A-C,O=t-D,$=v-A,B=x-t,G=C-v,Q=u-t,E=H-v,ba=u-x,T=H-C,N=u-D,Z=H-A,J=J*T-M*ba,B=B*E-G*Q,O=O*Z-$*N;if(J>=0&&O>=0&&B>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]],
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,r=j,o=l,q=e,s=g,x=void 0,t=void 0,w=void 0,z=void 0,C=void 0,
+E=void 0,A=void 0,u=void 0,H=void 0,t=n[s[p]].x,w=n[s[p]].y,z=n[s[r]].x,C=n[s[r]].y,E=n[s[o]].x,A=n[s[o]].y;if(1.0E-10>(z-t)*(A-w)-(C-w)*(E-t))n=false;else{for(x=0;x<q;x++)if(!(x==p||x==r||x==o)){var u=n[s[x]].x,H=n[s[x]].y,J=void 0,M=void 0,O=void 0,$=void 0,B=void 0,G=void 0,Q=void 0,F=void 0,ba=void 0,X=void 0,N=void 0,Z=void 0,J=O=B=void 0,J=E-z,M=A-C,O=t-E,$=w-A,B=z-t,G=C-w,Q=u-t,F=H-w,ba=u-z,X=H-C,N=u-E,Z=H-A,J=J*X-M*ba,B=B*F-G*Q,O=O*Z-$*N;if(J>=0&&O>=0&&B>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]],
 a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
 Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f=f+3){c=a[f];d=a[f+1];e=a[f+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(e<b.min.z)b.min.z=e;else if(e>b.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
 {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f=f+3){b=a[f];d=a[f+1];e=a[f+2];b=Math.sqrt(b*b+d*d+e*e);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
-0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,w=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var t=e[c].index;a=b;for(b=b+i;a<b;a=a+3){i=t+f[a];j=t+f[a+1];l=t+f[a+2];m=g[i*3];n=g[i*3+1];p=g[i*3+2];r.set(m,n,p);m=g[j*3];n=g[j*3+1];p=g[j*3+2];o.set(m,n,p);m=g[l*3];n=g[l*3+1];p=g[l*3+2];q.set(m,n,p);s.sub(q,o);w.sub(r,
-o);s.crossSelf(w);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){m=h[a];n=h[a+1];p=h[a+2];c=1/Math.sqrt(m*m+n*n+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];p=d[a*3+2];r=d[b*3];o=d[b*3+1];q=d[b*3+2];s=d[c*3];w=d[c*3+1];t=d[c*3+2];v=
-f[a*2];x=f[a*2+1];C=f[b*2];D=f[b*2+1];A=f[c*2];u=f[c*2+1];H=r-m;J=s-m;M=o-n;O=w-n;$=q-p;B=t-p;G=C-v;Q=A-v;E=D-x;ba=u-x;T=1/(G*ba-Q*E);N.set((ba*H-E*J)*T,(ba*M-E*O)*T,(ba*$-E*B)*T);Z.set((G*J-Q*H)*T,(G*O-Q*M)*T,(G*B-Q*$)*T);j[a].addSelf(N);j[b].addSelf(N);j[c].addSelf(N);l[a].addSelf(Z);l[b].addSelf(Z);l[c].addSelf(Z)}function b(a){na.x=e[a*3];na.y=e[a*3+1];na.z=e[a*3+2];Ha.copy(na);Pa=j[a];Y.copy(Pa);Y.subSelf(na.multiplyScalar(na.dot(Pa))).normalize();ga.cross(Ha,Pa);Qa=ga.dot(l[a]);oa=Qa<0?-1:1;
+0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var t=e[c].index;a=b;for(b=b+i;a<b;a=a+3){i=t+f[a];j=t+f[a+1];l=t+f[a+2];m=g[i*3];n=g[i*3+1];p=g[i*3+2];r.set(m,n,p);m=g[j*3];n=g[j*3+1];p=g[j*3+2];o.set(m,n,p);m=g[l*3];n=g[l*3+1];p=g[l*3+2];q.set(m,n,p);s.sub(q,o);x.sub(r,
+o);s.crossSelf(x);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){m=h[a];n=h[a+1];p=h[a+2];c=1/Math.sqrt(m*m+n*n+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];p=d[a*3+2];r=d[b*3];o=d[b*3+1];q=d[b*3+2];s=d[c*3];x=d[c*3+1];t=d[c*3+2];w=
+f[a*2];z=f[a*2+1];C=f[b*2];E=f[b*2+1];A=f[c*2];u=f[c*2+1];H=r-m;J=s-m;M=o-n;O=x-n;$=q-p;B=t-p;G=C-w;Q=A-w;F=E-z;ba=u-z;X=1/(G*ba-Q*F);N.set((ba*H-F*J)*X,(ba*M-F*O)*X,(ba*$-F*B)*X);Z.set((G*J-Q*H)*X,(G*O-Q*M)*X,(G*B-Q*$)*X);j[a].addSelf(N);j[b].addSelf(N);j[c].addSelf(N);l[a].addSelf(Z);l[b].addSelf(Z);l[c].addSelf(Z)}function b(a){na.x=e[a*3];na.y=e[a*3+1];na.z=e[a*3+2];Ha.copy(na);Pa=j[a];Y.copy(Pa);Y.subSelf(na.multiplyScalar(na.dot(Pa))).normalize();ga.cross(Ha,Pa);Qa=ga.dot(l[a]);oa=Qa<0?-1:1;
 i[a*4]=Y.x;i[a*4+1]=Y.y;i[a*4+2]=Y.z;i[a*4+3]=oa}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;if(this.attributes.tangent===void 0){var h=4*g;this.attributes.tangent=
-{itemSize:4,array:new Float32Array(h),numItems:h}}for(var i=this.attributes.tangent.array,j=[],l=[],h=0;h<g;h++){j[h]=new THREE.Vector3;l[h]=new THREE.Vector3}var m,n,p,r,o,q,s,w,t,v,x,C,D,A,u,H,J,M,O,$,B,G,Q,E,ba,T,N=new THREE.Vector3,Z=new THREE.Vector3,ca,I,da,ia,S,R=this.offsets,h=0;for(I=R.length;h<I;++h){ca=R[h].start;da=R[h].count;var P=R[h].index,g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];ia=P+c[g+1];S=P+c[g+2];a(da,ia,S)}}var Y=new THREE.Vector3,ga=new THREE.Vector3,na=new THREE.Vector3,Ha=
-new THREE.Vector3,oa,Pa,Qa,h=0;for(I=R.length;h<I;++h){ca=R[h].start;da=R[h].count;P=R[h].index;g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];ia=P+c[g+1];S=P+c[g+2];b(da);b(ia);b(S)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};
+{itemSize:4,array:new Float32Array(h),numItems:h}}for(var i=this.attributes.tangent.array,j=[],l=[],h=0;h<g;h++){j[h]=new THREE.Vector3;l[h]=new THREE.Vector3}var m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,$,B,G,Q,F,ba,X,N=new THREE.Vector3,Z=new THREE.Vector3,ca,I,da,ia,W,U=this.offsets,h=0;for(I=U.length;h<I;++h){ca=U[h].start;da=U[h].count;var P=U[h].index,g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];ia=P+c[g+1];W=P+c[g+2];a(da,ia,W)}}var Y=new THREE.Vector3,ga=new THREE.Vector3,na=new THREE.Vector3,Ha=
+new THREE.Vector3,oa,Pa,Qa,h=0;for(I=U.length;h<I;++h){ca=U[h].start;da=U[h].count;P=U[h].index;g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];ia=P+c[g+1];W=P+c[g+2];b(da);b(ia);b(W)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
 THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;){d=Math.floor(g+(h-g)/2);i=c[d]-f;if(i<0)g=d+1;else if(i>0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
@@ -636,27 +637,27 @@ g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLe
 this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);m=n=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(n=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();
 a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(m=n=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?
 f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false);this.handleResize()};
-THREE.OrbitControls=function(a,b){var c,d,e;function f(){return 2*Math.PI/60/60*i.autoRotateSpeed}function g(a){a.preventDefault();if(v===c){m.set(a.clientX,a.clientY);n.sub(m,l);i.rotateLeft(2*Math.PI*n.x/j*i.userRotateSpeed);i.rotateUp(2*Math.PI*n.y/j*i.userRotateSpeed);l.copy(m)}else if(v===d){r.set(a.clientX,a.clientY);o.sub(r,p);o.y>0?i.zoomIn():i.zoomOut();p.copy(r)}}function h(){if(i.userRotate){document.removeEventListener("mousemove",g,false);document.removeEventListener("mouseup",h,false);
-v=e}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var i=this,j=1800,l=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2,p=new THREE.Vector2,r=new THREE.Vector2,o=new THREE.Vector2,q=0,s=0,w=1,t=new THREE.Vector3;e=-1;c=0;d=1;var v=e,x={type:"change"};this.rotateLeft=function(a){a===void 0&&(a=f());
-s=s-a};this.rotateRight=function(a){a===void 0&&(a=f());s=s+a};this.rotateUp=function(a){a===void 0&&(a=f());q=q-a};this.rotateDown=function(a){a===void 0&&(a=f());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));w=w/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));w=w*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f());
-var c=c+s,d=d+q,d=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,d)),e=b.length();b.x=e*Math.sin(d)*Math.sin(c);b.y=e*Math.cos(d);b.z=e*Math.sin(d)*Math.cos(c);b.multiplyScalar(w);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=s=0;w=1;if(t.distanceTo(this.object.position)>0){this.dispatchEvent(x);t.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(i.userRotate){a.preventDefault();
-if(a.button===0||a.button===2){v=c;l.set(a.clientX,a.clientY)}else if(a.button===1){v=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)};
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var t=o+1,w=p+1,T=h/o,N=i/p,Z=new THREE.Vector3;Z[n]=l>0?1:-1;for(h=0;h<w;h++)for(i=0;i<t;i++){var ca=new THREE.Vector3;ca[a]=(i*T-q)*c;ca[b]=(h*N-r)*g;ca[n]=l;j.vertices.push(ca)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
-t*h+s,i+t*(h+1)+s,i+1+t*(h+1)+s,i+1+t*h+s);a.normal.copy(Z);a.vertexNormals.push(Z.clone(),Z.clone(),Z.clone(),Z.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,m=b/2,n=c/2,p,r,o,q,s,w;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;s=3;o=4;w=
-5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,m,r);this.sides.ny&&i("x","z",1,-1,a,c,-m,s);this.sides.pz&&i("x","y",1,-1,a,b,n,o);this.sides.nz&&i("x","y",-1,-1,a,b,-n,w);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.OrbitControls=function(a,b){var c,d,e;function f(){return 2*Math.PI/60/60*i.autoRotateSpeed}function g(a){a.preventDefault();if(w===c){m.set(a.clientX,a.clientY);n.sub(m,l);i.rotateLeft(2*Math.PI*n.x/j*i.userRotateSpeed);i.rotateUp(2*Math.PI*n.y/j*i.userRotateSpeed);l.copy(m)}else if(w===d){r.set(a.clientX,a.clientY);o.sub(r,p);o.y>0?i.zoomIn():i.zoomOut();p.copy(r)}}function h(){if(i.userRotate){document.removeEventListener("mousemove",g,false);document.removeEventListener("mouseup",h,false);
+w=e}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var i=this,j=1800,l=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2,p=new THREE.Vector2,r=new THREE.Vector2,o=new THREE.Vector2,q=0,s=0,x=1,t=new THREE.Vector3;e=-1;c=0;d=1;var w=e,z={type:"change"};this.rotateLeft=function(a){a===void 0&&(a=f());
+s=s-a};this.rotateRight=function(a){a===void 0&&(a=f());s=s+a};this.rotateUp=function(a){a===void 0&&(a=f());q=q-a};this.rotateDown=function(a){a===void 0&&(a=f());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f());
+var c=c+s,d=d+q,d=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,d)),e=b.length();b.x=e*Math.sin(d)*Math.sin(c);b.y=e*Math.cos(d);b.z=e*Math.sin(d)*Math.cos(c);b.multiplyScalar(x);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=s=0;x=1;if(t.distanceTo(this.object.position)>0){this.dispatchEvent(z);t.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(i.userRotate){a.preventDefault();
+if(a.button===0||a.button===2){w=c;l.set(a.clientX,a.clientY)}else if(a.button===1){w=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)};
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var t=o+1,x=p+1,X=h/o,N=i/p,Z=new THREE.Vector3;Z[n]=l>0?1:-1;for(h=0;h<x;h++)for(i=0;i<t;i++){var ca=new THREE.Vector3;ca[a]=(i*X-q)*c;ca[b]=(h*N-r)*g;ca[n]=l;j.vertices.push(ca)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
+t*h+s,i+t*(h+1)+s,i+1+t*(h+1)+s,i+1+t*h+s);a.normal.copy(Z);a.vertexNormals.push(Z.clone(),Z.clone(),Z.clone(),Z.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,m=b/2,n=c/2,p,r,o,q,s,x;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;s=3;o=4;x=
+5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,m,r);this.sides.ny&&i("x","z",1,-1,a,c,-m,s);this.sides.pz&&i("x","y",1,-1,a,b,n,o);this.sides.nz&&i("x","y",-1,-1,a,b,-n,x);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],p=i/e,r=p*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,q=new THREE.Vector3;q.x=r*Math.sin(o*Math.PI*2);q.y=-p*c+g;q.z=r*Math.cos(o*Math.PI*2);this.vertices.push(q);m.push(this.vertices.length-1);n.push(new THREE.UV(o,p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){m=this.vertices[j[0][h]].clone();n=this.vertices[j[0][h+
-1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],o=j[i+1][h+1],q=j[i][h+1],s=m.clone(),w=m.clone(),t=n.clone(),v=n.clone(),x=l[i][h].clone(),C=l[i+1][h].clone(),D=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,o,q,[s,w,t,v]));this.faceVertexUvs[0].push([x,C,D,A])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
-g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];o=this.vertices.length-1;s=new THREE.Vector3(0,1,0);w=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);x=l[0][h].clone();C=l[0][h+1].clone();D=new THREE.UV(C.u,0);this.faces.push(new THREE.Face3(p,r,o,[s,w,t]));this.faceVertexUvs[0].push([x,C,D])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];o=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);w=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);
-x=l[i][h+1].clone();C=l[i][h].clone();D=new THREE.UV(C.u,1);this.faces.push(new THREE.Face3(p,r,o,[s,w,t]));this.faceVertexUvs[0].push([x,C,D])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};
+1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],o=j[i+1][h+1],q=j[i][h+1],s=m.clone(),x=m.clone(),t=n.clone(),w=n.clone(),z=l[i][h].clone(),C=l[i+1][h].clone(),E=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,o,q,[s,x,t,w]));this.faceVertexUvs[0].push([z,C,E,A])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
+g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];o=this.vertices.length-1;s=new THREE.Vector3(0,1,0);x=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);z=l[0][h].clone();C=l[0][h+1].clone();E=new THREE.UV(C.u,0);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,C,E])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];o=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);x=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);
+z=l[i][h+1].clone();C=l[i][h].clone();E=new THREE.UV(C.u,1);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,C,E])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};
 THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(I=c.length;--I>=0;){e=I;f=I-1;f<0&&(f=
-c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=N*g,j=N*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,m=m+M,i=i+M,o=o+M,j=j+M;J.faces.push(new THREE.Face4(m,i,o,j,null,null,w));m=t.generateSideWallUV(J,a,p,b,m,i,o,j,q,r,s,u);J.faceVertexUvs[0].push(m)}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+M;d=d+M;e=e+M;J.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?t.generateBottomUV(J,a,b,c,d,e):t.generateTopUV(J,a,b,c,d,e);J.faceVertexUvs[0].push(c)}
-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,m=b.bevelEnabled!==void 0?b.bevelEnabled:true,n=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,o,q=false,s=b.material,w=b.extrudeMaterial,t=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,x,C,D;if(r){o=r.getSpacedPoints(n);q=true;m=false;v=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
-n,false);x=new THREE.Vector3;C=new THREE.Vector3;D=new THREE.Vector3}if(!m)j=i=l=0;var A,u,H,J=this,M=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,O=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();u=0;for(H=O.length;u<H;u++){A=O[u];THREE.Shape.Utils.isClockWise(A)&&(O[u]=A.reverse())}r=false}var $=THREE.Shape.Utils.triangulateShape(p,O),B=p;u=0;for(H=O.length;u<H;u++){A=O[u];p=p.concat(A)}var G,Q,E,ba,T,N=p.length,Z,ca=$.length,r=[],I=0;E=B.length;G=E-1;
-for(Q=I+1;I<E;I++,G++,Q++){G===E&&(G=0);Q===E&&(Q=0);r[I]=d(B[I],B[G],B[Q])}var da=[],ia,S=r.concat();u=0;for(H=O.length;u<H;u++){A=O[u];ia=[];I=0;E=A.length;G=E-1;for(Q=I+1;I<E;I++,G++,Q++){G===E&&(G=0);Q===E&&(Q=0);ia[I]=d(A[I],A[G],A[Q])}da.push(ia);S=S.concat(ia)}for(G=0;G<l;G++){E=G/l;ba=i*(1-E);Q=j*Math.sin(E*Math.PI/2);I=0;for(E=B.length;I<E;I++){T=c(B[I],r[I],Q);f(T.x,T.y,-ba)}u=0;for(H=O.length;u<H;u++){A=O[u];ia=da[u];I=0;for(E=A.length;I<E;I++){T=c(A[I],ia[I],Q);f(T.x,T.y,-ba)}}}Q=j;for(I=
-0;I<N;I++){T=m?c(p[I],S[I],Q):p[I];if(q){C.copy(v.normals[0]).multiplyScalar(T.x);x.copy(v.binormals[0]).multiplyScalar(T.y);D.copy(o[0]).addSelf(C).addSelf(x);f(D.x,D.y,D.z)}else f(T.x,T.y,0)}for(E=1;E<=n;E++)for(I=0;I<N;I++){T=m?c(p[I],S[I],Q):p[I];if(q){C.copy(v.normals[E]).multiplyScalar(T.x);x.copy(v.binormals[E]).multiplyScalar(T.y);D.copy(o[E]).addSelf(C).addSelf(x);f(D.x,D.y,D.z)}else f(T.x,T.y,h/n*E)}for(G=l-1;G>=0;G--){E=G/l;ba=i*(1-E);Q=j*Math.sin(E*Math.PI/2);I=0;for(E=B.length;I<E;I++){T=
-c(B[I],r[I],Q);f(T.x,T.y,h+ba)}u=0;for(H=O.length;u<H;u++){A=O[u];ia=da[u];I=0;for(E=A.length;I<E;I++){T=c(A[I],ia[I],Q);q?f(T.x,T.y+o[n-1].y,o[n-1].x+ba):f(T.x,T.y,h+ba)}}}(function(){if(m){var a;a=N*0;for(I=0;I<ca;I++){Z=$[I];g(Z[2]+a,Z[1]+a,Z[0]+a,true)}a=n+l*2;a=N*a;for(I=0;I<ca;I++){Z=$[I];g(Z[0]+a,Z[1]+a,Z[2]+a,false)}}else{for(I=0;I<ca;I++){Z=$[I];g(Z[2],Z[1],Z[0],true)}for(I=0;I<ca;I++){Z=$[I];g(Z[0]+N*n,Z[1]+N*n,Z[2]+N*n,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;u=0;for(H=O.length;u<
+c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=N*g,j=N*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,m=m+M,i=i+M,o=o+M,j=j+M;J.faces.push(new THREE.Face4(m,i,o,j,null,null,x));m=t.generateSideWallUV(J,a,p,b,m,i,o,j,q,r,s,u);J.faceVertexUvs[0].push(m)}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+M;d=d+M;e=e+M;J.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?t.generateBottomUV(J,a,b,c,d,e):t.generateTopUV(J,a,b,c,d,e);J.faceVertexUvs[0].push(c)}
+var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,m=b.bevelEnabled!==void 0?b.bevelEnabled:true,n=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,o,q=false,s=b.material,x=b.extrudeMaterial,t=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,z,C,E;if(r){o=r.getSpacedPoints(n);q=true;m=false;w=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
+n,false);z=new THREE.Vector3;C=new THREE.Vector3;E=new THREE.Vector3}if(!m)j=i=l=0;var A,u,H,J=this,M=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,O=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();u=0;for(H=O.length;u<H;u++){A=O[u];THREE.Shape.Utils.isClockWise(A)&&(O[u]=A.reverse())}r=false}var $=THREE.Shape.Utils.triangulateShape(p,O),B=p;u=0;for(H=O.length;u<H;u++){A=O[u];p=p.concat(A)}var G,Q,F,ba,X,N=p.length,Z,ca=$.length,r=[],I=0;F=B.length;G=F-1;
+for(Q=I+1;I<F;I++,G++,Q++){G===F&&(G=0);Q===F&&(Q=0);r[I]=d(B[I],B[G],B[Q])}var da=[],ia,W=r.concat();u=0;for(H=O.length;u<H;u++){A=O[u];ia=[];I=0;F=A.length;G=F-1;for(Q=I+1;I<F;I++,G++,Q++){G===F&&(G=0);Q===F&&(Q=0);ia[I]=d(A[I],A[G],A[Q])}da.push(ia);W=W.concat(ia)}for(G=0;G<l;G++){F=G/l;ba=i*(1-F);Q=j*Math.sin(F*Math.PI/2);I=0;for(F=B.length;I<F;I++){X=c(B[I],r[I],Q);f(X.x,X.y,-ba)}u=0;for(H=O.length;u<H;u++){A=O[u];ia=da[u];I=0;for(F=A.length;I<F;I++){X=c(A[I],ia[I],Q);f(X.x,X.y,-ba)}}}Q=j;for(I=
+0;I<N;I++){X=m?c(p[I],W[I],Q):p[I];if(q){C.copy(w.normals[0]).multiplyScalar(X.x);z.copy(w.binormals[0]).multiplyScalar(X.y);E.copy(o[0]).addSelf(C).addSelf(z);f(E.x,E.y,E.z)}else f(X.x,X.y,0)}for(F=1;F<=n;F++)for(I=0;I<N;I++){X=m?c(p[I],W[I],Q):p[I];if(q){C.copy(w.normals[F]).multiplyScalar(X.x);z.copy(w.binormals[F]).multiplyScalar(X.y);E.copy(o[F]).addSelf(C).addSelf(z);f(E.x,E.y,E.z)}else f(X.x,X.y,h/n*F)}for(G=l-1;G>=0;G--){F=G/l;ba=i*(1-F);Q=j*Math.sin(F*Math.PI/2);I=0;for(F=B.length;I<F;I++){X=
+c(B[I],r[I],Q);f(X.x,X.y,h+ba)}u=0;for(H=O.length;u<H;u++){A=O[u];ia=da[u];I=0;for(F=A.length;I<F;I++){X=c(A[I],ia[I],Q);q?f(X.x,X.y+o[n-1].y,o[n-1].x+ba):f(X.x,X.y,h+ba)}}}(function(){if(m){var a;a=N*0;for(I=0;I<ca;I++){Z=$[I];g(Z[2]+a,Z[1]+a,Z[0]+a,true)}a=n+l*2;a=N*a;for(I=0;I<ca;I++){Z=$[I];g(Z[0]+a,Z[1]+a,Z[2]+a,false)}}else{for(I=0;I<ca;I++){Z=$[I];g(Z[2],Z[1],Z[0],true)}for(I=0;I<ca;I++){Z=$[I];g(Z[0]+N*n,Z[1]+N*n,Z[2]+N*n,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;u=0;for(H=O.length;u<
 H;u++){A=O[u];e(A,a);a=a+A.length}})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
 a.vertices[g].y,g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(m,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(l,g),new THREE.UV(n,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
@@ -666,8 +667,8 @@ THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,i=a/c,j=b/d,l=new THREE.Vector3(0,1,0),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-e,0,a*j-f));for(a=0;a<d;a++)for(b=0;b<c;b++){e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);e.normal.copy(l);e.vertexNormals.push(l.clone(),l.clone(),l.clone(),l.clone());this.faces.push(e);this.faceVertexUvs[0].push([new THREE.UV(b/c,1-a/d),new THREE.UV(b/c,1-(a+1)/d),new THREE.UV((b+
 1)/c,1-(a+1)/d),new THREE.UV((b+1)/c,1-a/d)])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);var a=a||50,d=d!==void 0?d:0,e=e!==void 0?e:Math.PI*2,f=f!==void 0?f:0,g=g!==void 0?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,j=[],l=[];for(i=0;i<=c;i++){var m=[],n=[];for(h=0;h<=b;h++){var p=h/b,r=i/c,o=new THREE.Vector3;o.x=-a*Math.cos(d+p*e)*Math.sin(f+r*g);o.y=a*Math.cos(f+r*g);o.z=a*Math.sin(d+p*e)*Math.sin(f+r*g);this.vertices.push(o);m.push(this.vertices.length-1);n.push(new THREE.UV(p,
-1-r))}j.push(m);l.push(n)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=j[i][h+1],e=j[i][h],f=j[i+1][h],g=j[i+1][h+1],m=this.vertices[d].clone().normalize(),n=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),r=this.vertices[g].clone().normalize(),o=l[i][h+1].clone(),q=l[i][h].clone(),s=l[i+1][h].clone(),w=l[i+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,f,g,[m,p,r]));this.faceVertexUvs[0].push([o,s,w])}else if(Math.abs(this.vertices[f].y)==
-a){this.faces.push(new THREE.Face3(d,e,f,[m,n,p]));this.faceVertexUvs[0].push([o,q,s])}else{this.faces.push(new THREE.Face4(d,e,f,g,[m,n,p,r]));this.faceVertexUvs[0].push([o,q,s,w])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
+1-r))}j.push(m);l.push(n)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=j[i][h+1],e=j[i][h],f=j[i+1][h],g=j[i+1][h+1],m=this.vertices[d].clone().normalize(),n=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),r=this.vertices[g].clone().normalize(),o=l[i][h+1].clone(),q=l[i][h].clone(),s=l[i+1][h].clone(),x=l[i+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,f,g,[m,p,r]));this.faceVertexUvs[0].push([o,s,x])}else if(Math.abs(this.vertices[f].y)==
+a){this.faces.push(new THREE.Face3(d,e,f,[m,n,p]));this.faceVertexUvs[0].push([o,q,s])}else{this.faces.push(new THREE.Face4(d,e,f,g,[m,n,p,r]));this.faceVertexUvs[0].push([o,q,s,x])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=false;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
 this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);
@@ -688,8 +689,8 @@ THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.Polyhedro
 THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,j,l,m=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++){j=i/b;j=a(j,l);e.push(j)}}var n,p,r,o;for(h=0;h<c;h++)for(i=0;i<b;i++){a=h*m+i;e=h*m+i+1;l=(h+1)*m+i;j=(h+1)*m+i+1;n=new THREE.UV(i/b,h/c);p=new THREE.UV((i+1)/b,h/c);r=new THREE.UV(i/b,(h+1)/c);o=new THREE.UV((i+1)/b,(h+1)/c);if(d){f.push(new THREE.Face3(a,e,l));f.push(new THREE.Face3(e,j,l));g.push([n,
 p,r]);g.push([p,o,r])}else{f.push(new THREE.Face4(a,e,j,l));g.push([n,p,o,r])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.ConvexGeometry=function(a){function b(b){var d=a[b].clone(),f=d.length();d.x=d.x+f*c();d.y=d.y+f*c();d.z=d.z+f*c();for(var f=[],g=0;g<e.length;){var h=e[g],i=d,j=a[h[0]],s;s=j;var w=a[h[1]],t=a[h[2]],v=new THREE.Vector3,x=new THREE.Vector3;v.sub(t,w);x.sub(s,w);v.crossSelf(x);v.isZero()||v.normalize();s=v;j=s.dot(j);if(s.dot(i)>=j){for(i=0;i<3;i++){j=[h[i],h[(i+1)%3]];s=true;for(w=0;w<f.length;w++)if(f[w][0]===j[1]&&f[w][1]===j[0]){f[w]=f[f.length-1];f.pop();s=false;break}s&&f.push(j)}e[g]=
-e[e.length-1];e.pop()}else g++}for(w=0;w<f.length;w++)e.push([f[w][0],f[w][1],b])}function c(){return(Math.random()-0.5)*2.0E-6}function d(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var e=[[0,1,2],[0,2,1]],f=3;f<a.length;f++)b(f);for(var g=0,h=Array(a.length),f=0;f<e.length;f++)for(var i=e[f],j=0;j<3;j++){if(h[i[j]]===void 0){h[i[j]]=g++;this.vertices.push(a[i[j]])}i[j]=h[i[j]]}for(f=0;f<e.length;f++)this.faces.push(new THREE.Face3(e[f][0],e[f][1],e[f][2]));
+THREE.ConvexGeometry=function(a){function b(b){var d=a[b].clone(),f=d.length();d.x=d.x+f*c();d.y=d.y+f*c();d.z=d.z+f*c();for(var f=[],g=0;g<e.length;){var h=e[g],i=d,j=a[h[0]],s;s=j;var x=a[h[1]],t=a[h[2]],w=new THREE.Vector3,z=new THREE.Vector3;w.sub(t,x);z.sub(s,x);w.crossSelf(z);w.isZero()||w.normalize();s=w;j=s.dot(j);if(s.dot(i)>=j){for(i=0;i<3;i++){j=[h[i],h[(i+1)%3]];s=true;for(x=0;x<f.length;x++)if(f[x][0]===j[1]&&f[x][1]===j[0]){f[x]=f[f.length-1];f.pop();s=false;break}s&&f.push(j)}e[g]=
+e[e.length-1];e.pop()}else g++}for(x=0;x<f.length;x++)e.push([f[x][0],f[x][1],b])}function c(){return(Math.random()-0.5)*2.0E-6}function d(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var e=[[0,1,2],[0,2,1]],f=3;f<a.length;f++)b(f);for(var g=0,h=Array(a.length),f=0;f<e.length;f++)for(var i=e[f],j=0;j<3;j++){if(h[i[j]]===void 0){h[i[j]]=g++;this.vertices.push(a[i[j]])}i[j]=h[i[j]]}for(f=0;f<e.length;f++)this.faces.push(new THREE.Face3(e[f][0],e[f][1],e[f][2]));
 for(f=0;f<this.faces.length;f++){i=this.faces[f];this.faceVertexUvs[0].push([d(this.vertices[i.a]),d(this.vertices[i.b]),d(this.vertices[i.c])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3);a.vertices.push(new THREE.Vector3(0,100,0));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
 c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=Object.create(THREE.Object3D.prototype);
@@ -703,14 +704,14 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
 THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){n.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(n.useOldVertexColors){j.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/
-q.length;j.vertexColors[r]=o}}l.push(j);if(n.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?m.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=w[e];if(!f){a>=t&&a<t+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in w?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,w[e]):w[e]=d}function h(a,
-b){O[a]===void 0&&(O[a]=[]);O[a].push(b)}function i(a,b,c){$[a]===void 0&&($[a]={});$[a][b]=c}var j=[],l=[],m=[],n=this,p=a.vertices,r=a.faces,j=p.concat(),o=[],q={},s={},w={},t=p.length,v,x,C,D,A,u=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,u.length,t);if(n.supportUVs){v=0;for(x=u.length;v<x;v++){C=0;for(D=u[v].length;C<D;C++){H=r[v]["abcd".charAt(C)];g(H,v,u[v][C])}}}if(u.length==0)n.supportUVs=false;v=0;for(A in w)v++;if(!v){n.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
-w,"vs",u.length);v=0;for(x=r.length;v<x;v++){A=r[v];o.push(A.centroid);j.push(A.centroid);if(n.supportUVs){u=new THREE.UV;if(A instanceof THREE.Face3){u.u=f(A.a,v).u+f(A.b,v).u+f(A.c,v).u;u.v=f(A.a,v).v+f(A.b,v).v+f(A.c,v).v;u.u=u.u/3;u.v=u.v/3}else if(A instanceof THREE.Face4){u.u=f(A.a,v).u+f(A.b,v).u+f(A.c,v).u+f(A.d,v).u;u.v=f(A.a,v).v+f(A.b,v).v+f(A.c,v).v+f(A.d,v).v;u.u=u.u/4;u.v=u.v/4}g(t+v,"",u)}}b("-- added UVs for new Faces",w);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var J,M,O={},$={};for(v in x){u=x[v];J=v.split("_");M=J[0];J=J[1];h(M,[M,J]);h(J,[M,J]);C=0;for(D=u.length;C<D;C++){A=u[C];i(M,A,v);i(J,A,v)}u.length<2&&(s[v]=true)}b("vertexEdgeMap",O,"vertexFaceMap",$);for(v in x){u=
-x[v];A=u[0];D=u[1];J=v.split("_");M=J[0];J=J[1];u=new THREE.Vector3;if(s[v]){u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.5)}else{u.addSelf(o[A]);u.addSelf(o[D]);u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.25)}q[v]=t+r.length+H;j.push(u);H++;if(n.supportUVs){u=new THREE.UV;u.u=f(M,A).u+f(J,A).u;u.v=f(M,A).v+f(J,A).v;u.u=u.u/2;u.v=u.v/2;g(q[v],A,u);if(!s[v]){u=new THREE.UV;u.u=f(M,D).u+f(J,D).u;u.v=f(M,D).v+f(J,D).v;u.u=u.u/2;u.v=u.v/2;g(q[v],D,u)}}}b("-- Step 2 done");var B,G;D=["123",
-"12","2","23"];J=["123","23","3","31"];var Q=["123","31","1","12"],E=["1234","12","2","23"],ba=["1234","23","3","34"],T=["1234","34","4","41"],N=["1234","41","1","12"];v=0;for(x=o.length;v<x;v++){A=r[v];u=t+v;if(A instanceof THREE.Face3){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.a);d(u,q[H],A.b,q[M],A,D,v);d(u,q[M],A.c,q[B],A,J,v);d(u,q[B],A.a,q[H],A,Q,v)}else if(A instanceof THREE.Face4){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.d);G=e(A.d,A.a);d(u,q[H],A.b,q[M],A,E,v);d(u,q[M],A.c,q[B],A,ba,v);d(u,q[B],A.d,
-q[G],A,T,v);d(u,q[G],A.a,q[H],A,N,v)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;v=0;for(x=p.length;v<x;v++)if(O[v]!==void 0){q.set(0,0,0);A.set(0,0,0);M=new THREE.Vector3(0,0,0);u=0;for(C in $[v]){q.addSelf(o[C]);u++}D=0;H=O[v].length;for(C=0;C<H;C++)s[e(O[v][C][0],O[v][C][1])]&&D++;if(D!=2){q.divideScalar(u);for(C=0;C<H;C++){u=O[v][C];u=p[u[0]].clone().addSelf(p[u[1]]).divideScalar(2);A.addSelf(u)}A.divideScalar(H);M.addSelf(p[v]);M.multiplyScalar(H-3);M.addSelf(q);
-M.addSelf(A.multiplyScalar(2));M.divideScalar(H);j[v]=M}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=m;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
+q.length;j.vertexColors[r]=o}}l.push(j);if(n.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?m.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=x[e];if(!f){a>=t&&a<t+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in x?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,x[e]):x[e]=d}function h(a,
+b){O[a]===void 0&&(O[a]=[]);O[a].push(b)}function i(a,b,c){$[a]===void 0&&($[a]={});$[a][b]=c}var j=[],l=[],m=[],n=this,p=a.vertices,r=a.faces,j=p.concat(),o=[],q={},s={},x={},t=p.length,w,z,C,E,A,u=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,u.length,t);if(n.supportUVs){w=0;for(z=u.length;w<z;w++){C=0;for(E=u[w].length;C<E;C++){H=r[w]["abcd".charAt(C)];g(H,w,u[w][C])}}}if(u.length==0)n.supportUVs=false;w=0;for(A in x)w++;if(!w){n.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
+x,"vs",u.length);w=0;for(z=r.length;w<z;w++){A=r[w];o.push(A.centroid);j.push(A.centroid);if(n.supportUVs){u=new THREE.UV;if(A instanceof THREE.Face3){u.u=f(A.a,w).u+f(A.b,w).u+f(A.c,w).u;u.v=f(A.a,w).v+f(A.b,w).v+f(A.c,w).v;u.u=u.u/3;u.v=u.v/3}else if(A instanceof THREE.Face4){u.u=f(A.a,w).u+f(A.b,w).u+f(A.c,w).u+f(A.d,w).u;u.v=f(A.a,w).v+f(A.b,w).v+f(A.c,w).v+f(A.d,w).v;u.u=u.u/4;u.v=u.v/4}g(t+w,"",u)}}b("-- added UVs for new Faces",x);z=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var J,M,O={},$={};for(w in z){u=z[w];J=w.split("_");M=J[0];J=J[1];h(M,[M,J]);h(J,[M,J]);C=0;for(E=u.length;C<E;C++){A=u[C];i(M,A,w);i(J,A,w)}u.length<2&&(s[w]=true)}b("vertexEdgeMap",O,"vertexFaceMap",$);for(w in z){u=
+z[w];A=u[0];E=u[1];J=w.split("_");M=J[0];J=J[1];u=new THREE.Vector3;if(s[w]){u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.5)}else{u.addSelf(o[A]);u.addSelf(o[E]);u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.25)}q[w]=t+r.length+H;j.push(u);H++;if(n.supportUVs){u=new THREE.UV;u.u=f(M,A).u+f(J,A).u;u.v=f(M,A).v+f(J,A).v;u.u=u.u/2;u.v=u.v/2;g(q[w],A,u);if(!s[w]){u=new THREE.UV;u.u=f(M,E).u+f(J,E).u;u.v=f(M,E).v+f(J,E).v;u.u=u.u/2;u.v=u.v/2;g(q[w],E,u)}}}b("-- Step 2 done");var B,G;E=["123",
+"12","2","23"];J=["123","23","3","31"];var Q=["123","31","1","12"],F=["1234","12","2","23"],ba=["1234","23","3","34"],X=["1234","34","4","41"],N=["1234","41","1","12"];w=0;for(z=o.length;w<z;w++){A=r[w];u=t+w;if(A instanceof THREE.Face3){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.a);d(u,q[H],A.b,q[M],A,E,w);d(u,q[M],A.c,q[B],A,J,w);d(u,q[B],A.a,q[H],A,Q,w)}else if(A instanceof THREE.Face4){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.d);G=e(A.d,A.a);d(u,q[H],A.b,q[M],A,F,w);d(u,q[M],A.c,q[B],A,ba,w);d(u,q[B],A.d,
+q[G],A,X,w);d(u,q[G],A.a,q[H],A,N,w)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;w=0;for(z=p.length;w<z;w++)if(O[w]!==void 0){q.set(0,0,0);A.set(0,0,0);M=new THREE.Vector3(0,0,0);u=0;for(C in $[w]){q.addSelf(o[C]);u++}E=0;H=O[w].length;for(C=0;C<H;C++)s[e(O[w][C][0],O[w][C][1])]&&E++;if(E!=2){q.divideScalar(u);for(C=0;C<H;C++){u=O[w][C];u=p[u[0]].clone().addSelf(p[u[1]]).divideScalar(2);A.addSelf(u)}A.divideScalar(H);M.addSelf(p[w]);M.multiplyScalar(H-3);M.addSelf(q);
+M.addSelf(A.multiplyScalar(2));M.divideScalar(H);j[w]=M}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=m;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
@@ -726,30 +727,30 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
-"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,w=a.length;if(w){var t=new THREE.Vector3,v=s/e,x=e*0.5,C=s*0.5,D=16/s,A=new THREE.Vector2(D*v,D),u=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),J=n,D=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,O,$,B,G;for(M=0;M<w;M++){D=16/s;A.set(D*v,D);B=a[M];t.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);u.copy(t);H.x=u.x*x+x;H.y=u.y*C+C;if(j||H.x>0&&H.x<e&&H.y>0&&
+"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,x=a.length;if(x){var t=new THREE.Vector3,w=s/e,z=e*0.5,C=s*0.5,E=16/s,A=new THREE.Vector2(E*w,E),u=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),J=n,E=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(E.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(E.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,O,$,B,G;for(M=0;M<x;M++){E=16/s;A.set(E*w,E);B=a[M];t.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);u.copy(t);H.x=u.x*z+z;H.y=u.y*C+C;if(j||H.x>0&&H.x<e&&H.y>0&&
 H.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,0);b.uniform2f(J.scale,A.x,A.y);b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(u);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);O=0;for($=B.lensFlares.length;O<$;O++){G=B.lensFlares[O];if(G.opacity>0.0010&&G.scale>0.0010){u.x=G.x;u.y=G.y;u.z=G.z;D=G.size*G.scale/s;A.x=D*v;A.y=D;b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.uniform2f(J.scale,A.x,A.y);b.uniform1f(J.rotation,G.rotation);b.uniform1f(J.opacity,G.opacity);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(u);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);O=0;for($=B.lensFlares.length;O<$;O++){G=B.lensFlares[O];if(G.opacity>0.0010&&G.scale>0.0010){u.x=G.x;u.y=G.y;u.z=G.z;E=G.size*G.scale/s;A.x=E*w;A.y=E;b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.uniform2f(J.scale,A.x,A.y);b.uniform1f(J.rotation,G.rotation);b.uniform1f(J.opacity,G.opacity);
 b.uniform3f(J.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,
-vertexShader:f.vertexShader,uniforms:g,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,l){var m,n,p,r,o,q,s,w,t,v=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=j.__lights.length;m<n;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&
-p.shadowCascade)for(o=0;o<p.shadowCascadeCount;o++){var x;if(p.shadowCascadeArray[o])x=p.shadowCascadeArray[o];else{t=p;s=o;x=new THREE.DirectionalLight;x.isVirtual=true;x.onlyShadow=true;x.castShadow=true;x.shadowCameraNear=t.shadowCameraNear;x.shadowCameraFar=t.shadowCameraFar;x.shadowCameraLeft=t.shadowCameraLeft;x.shadowCameraRight=t.shadowCameraRight;x.shadowCameraBottom=t.shadowCameraBottom;x.shadowCameraTop=t.shadowCameraTop;x.shadowCameraVisible=t.shadowCameraVisible;x.shadowDarkness=t.shadowDarkness;
-x.shadowBias=t.shadowCascadeBias[s];x.shadowMapWidth=t.shadowCascadeWidth[s];x.shadowMapHeight=t.shadowCascadeHeight[s];x.pointsWorld=[];x.pointsFrustum=[];w=x.pointsWorld;q=x.pointsFrustum;for(var C=0;C<8;C++){w[C]=new THREE.Vector3;q[C]=new THREE.Vector3}w=t.shadowCascadeNearZ[s];t=t.shadowCascadeFarZ[s];q[0].set(-1,-1,w);q[1].set(1,-1,w);q[2].set(-1,1,w);q[3].set(1,1,w);q[4].set(-1,-1,t);q[5].set(1,-1,t);q[6].set(-1,1,t);q[7].set(1,1,t);x.originalCamera=l;q=new THREE.Gyroscope;q.position=p.shadowCascadeOffset;
-q.add(x);q.add(x.target);l.add(q);p.shadowCascadeArray[o]=x;console.log("Created virtualLight",x)}s=p;w=o;t=s.shadowCascadeArray[w];t.position.copy(s.position);t.target.position.copy(s.target.position);t.lookAt(t.target);t.shadowCameraVisible=s.shadowCameraVisible;t.shadowDarkness=s.shadowDarkness;t.shadowBias=s.shadowCascadeBias[w];q=s.shadowCascadeNearZ[w];s=s.shadowCascadeFarZ[w];t=t.pointsFrustum;t[0].z=q;t[1].z=q;t[2].z=q;t[3].z=q;t[4].z=s;t[5].z=s;t[6].z=s;t[7].z=s;v[r]=x;r++}else{v[r]=p;r++}}m=
-0;for(n=v.length;m<n;m++){p=v[m];if(!p.shadowMap){p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight);p.shadowMatrix=new THREE.Matrix4}if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof
-THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}j.add(p.shadowCamera);b.autoUpdateScene&&j.updateMatrixWorld()}if(p.shadowCameraVisible&&!p.cameraHelper){p.cameraHelper=new THREE.CameraHelper(p.shadowCamera);p.shadowCamera.add(p.cameraHelper)}if(p.isVirtual&&x.originalCamera==l){o=l;r=p.shadowCamera;
-q=p.pointsFrustum;t=p.pointsWorld;h.set(Infinity,Infinity,Infinity);i.set(-Infinity,-Infinity,-Infinity);for(s=0;s<8;s++){w=t[s];w.copy(q[s]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,o);r.matrixWorldInverse.multiplyVector3(w);if(w.x<h.x)h.x=w.x;if(w.x>i.x)i.x=w.x;if(w.y<h.y)h.y=w.y;if(w.y>i.y)i.y=w.y;if(w.z<h.z)h.z=w.z;if(w.z>i.z)i.z=w.z}r.left=h.x;r.right=i.x;r.top=i.y;r.bottom=h.y;r.updateProjectionMatrix()}r=p.shadowMap;q=p.shadowMatrix;o=p.shadowCamera;o.position.copy(p.matrixWorld.getPosition());
+vertexShader:f.vertexShader,uniforms:g,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,l){var m,n,p,r,o,q,s,x,t,w=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=j.__lights.length;m<n;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&
+p.shadowCascade)for(o=0;o<p.shadowCascadeCount;o++){var z;if(p.shadowCascadeArray[o])z=p.shadowCascadeArray[o];else{t=p;s=o;z=new THREE.DirectionalLight;z.isVirtual=true;z.onlyShadow=true;z.castShadow=true;z.shadowCameraNear=t.shadowCameraNear;z.shadowCameraFar=t.shadowCameraFar;z.shadowCameraLeft=t.shadowCameraLeft;z.shadowCameraRight=t.shadowCameraRight;z.shadowCameraBottom=t.shadowCameraBottom;z.shadowCameraTop=t.shadowCameraTop;z.shadowCameraVisible=t.shadowCameraVisible;z.shadowDarkness=t.shadowDarkness;
+z.shadowBias=t.shadowCascadeBias[s];z.shadowMapWidth=t.shadowCascadeWidth[s];z.shadowMapHeight=t.shadowCascadeHeight[s];z.pointsWorld=[];z.pointsFrustum=[];x=z.pointsWorld;q=z.pointsFrustum;for(var C=0;C<8;C++){x[C]=new THREE.Vector3;q[C]=new THREE.Vector3}x=t.shadowCascadeNearZ[s];t=t.shadowCascadeFarZ[s];q[0].set(-1,-1,x);q[1].set(1,-1,x);q[2].set(-1,1,x);q[3].set(1,1,x);q[4].set(-1,-1,t);q[5].set(1,-1,t);q[6].set(-1,1,t);q[7].set(1,1,t);z.originalCamera=l;q=new THREE.Gyroscope;q.position=p.shadowCascadeOffset;
+q.add(z);q.add(z.target);l.add(q);p.shadowCascadeArray[o]=z;console.log("Created virtualLight",z)}s=p;x=o;t=s.shadowCascadeArray[x];t.position.copy(s.position);t.target.position.copy(s.target.position);t.lookAt(t.target);t.shadowCameraVisible=s.shadowCameraVisible;t.shadowDarkness=s.shadowDarkness;t.shadowBias=s.shadowCascadeBias[x];q=s.shadowCascadeNearZ[x];s=s.shadowCascadeFarZ[x];t=t.pointsFrustum;t[0].z=q;t[1].z=q;t[2].z=q;t[3].z=q;t[4].z=s;t[5].z=s;t[6].z=s;t[7].z=s;w[r]=z;r++}else{w[r]=p;r++}}m=
+0;for(n=w.length;m<n;m++){p=w[m];if(!p.shadowMap){p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight);p.shadowMatrix=new THREE.Matrix4}if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof
+THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}j.add(p.shadowCamera);b.autoUpdateScene&&j.updateMatrixWorld()}if(p.shadowCameraVisible&&!p.cameraHelper){p.cameraHelper=new THREE.CameraHelper(p.shadowCamera);p.shadowCamera.add(p.cameraHelper)}if(p.isVirtual&&z.originalCamera==l){o=l;r=p.shadowCamera;
+q=p.pointsFrustum;t=p.pointsWorld;h.set(Infinity,Infinity,Infinity);i.set(-Infinity,-Infinity,-Infinity);for(s=0;s<8;s++){x=t[s];x.copy(q[s]);THREE.ShadowMapPlugin.__projector.unprojectVector(x,o);r.matrixWorldInverse.multiplyVector3(x);if(x.x<h.x)h.x=x.x;if(x.x>i.x)i.x=x.x;if(x.y<h.y)h.y=x.y;if(x.y>i.y)i.y=x.y;if(x.z<h.z)h.z=x.z;if(x.z>i.z)i.z=x.z}r.left=h.x;r.right=i.x;r.top=i.y;r.bottom=h.y;r.updateProjectionMatrix()}r=p.shadowMap;q=p.shadowMatrix;o=p.shadowCamera;o.position.copy(p.matrixWorld.getPosition());
 o.lookAt(p.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld);if(p.cameraHelper)p.cameraHelper.lines.visible=p.shadowCameraVisible;p.shadowCameraVisible&&p.cameraHelper.update();q.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);q.multiplySelf(o.projectionMatrix);q.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray);
-o.projectionMatrix.flattenToArray(o._projectionMatrixArray);g.multiply(o.projectionMatrix,o.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(r);b.clear();t=j.__webglObjects;p=0;for(r=t.length;p<r;p++){s=t[p];q=s.object;s.render=false;if(q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh)||!q.frustumCulled||f.contains(q))){q._modelViewMatrix.multiply(o.matrixWorldInverse,q.matrixWorld);s.render=true}}p=0;for(r=t.length;p<r;p++){s=t[p];if(s.render){q=s.object;s=s.buffer;w=q.customDepthMaterial?
-q.customDepthMaterial:q.geometry.morphTargets.length?d:q instanceof THREE.SkinnedMesh?e:c;s instanceof THREE.BufferGeometry?b.renderBufferDirect(o,j.__lights,null,w,s,q):b.renderBuffer(o,j.__lights,null,w,s,q)}}t=j.__webglObjectsImmediate;p=0;for(r=t.length;p<r;p++){s=t[p];q=s.object;if(q.visible&&q.castShadow){q._modelViewMatrix.multiply(o.matrixWorldInverse,q.matrixWorld);b.renderImmediateObject(o,j.__lights,null,c,q)}}}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND);
+o.projectionMatrix.flattenToArray(o._projectionMatrixArray);g.multiply(o.projectionMatrix,o.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(r);b.clear();t=j.__webglObjects;p=0;for(r=t.length;p<r;p++){s=t[p];q=s.object;s.render=false;if(q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh)||!q.frustumCulled||f.contains(q))){q._modelViewMatrix.multiply(o.matrixWorldInverse,q.matrixWorld);s.render=true}}p=0;for(r=t.length;p<r;p++){s=t[p];if(s.render){q=s.object;s=s.buffer;x=q.customDepthMaterial?
+q.customDepthMaterial:q.geometry.morphTargets.length?d:q instanceof THREE.SkinnedMesh?e:c;s instanceof THREE.BufferGeometry?b.renderBufferDirect(o,j.__lights,null,x,s,q):b.renderBuffer(o,j.__lights,null,x,s,q)}}t=j.__webglObjectsImmediate;p=0;for(r=t.length;p<r;p++){s=t[p];q=s.object;if(q.visible&&q.castShadow){q._modelViewMatrix.multiply(o.matrixWorldInverse,q.matrixWorld);b.renderImmediateObject(o,j.__lights,null,c,q)}}}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND);
 b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(p);b.compileShader(r);b.attachShader(n,p);b.attachShader(n,r);b.linkProgram(n);h=n;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
 "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,o=d.length;if(o){var q=i,s=j,w=r/p,p=p*0.5,t=r*0.5,v=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-g);b.uniformMatrix4fv(s.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var x,C=[],q=0;q<o;q++){x=d[q];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<o;q++){x=d[q];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(s.useScreenCoordinates,1);
-b.uniform3f(s.screenPosition,(x.position.x-p)/p,(t-x.position.y)/t,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(s.useScreenCoordinates,0);b.uniform1i(s.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(s.modelViewMatrix,false,x._modelViewMatrix.elements)}e=x.map.image.width/(x.scaleByViewport?r:1);C[0]=e*w*x.scale.x;C[1]=e*x.scale.y;b.uniform2f(s.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(s.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(s.alignment,x.alignment.x,x.alignment.y);
-b.uniform1f(s.opacity,x.opacity);b.uniform3f(s.color,x.color.r,x.color.g,x.color.b);b.uniform1f(s.rotation,x.rotation);b.uniform2fv(s.scale,C);if(x.mergeWith3D&&!v){b.enable(b.DEPTH_TEST);v=true}else if(!x.mergeWith3D&&v){b.disable(b.DEPTH_TEST);v=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,o=d.length;if(o){var q=i,s=j,x=r/p,p=p*0.5,t=r*0.5,w=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+g);b.uniformMatrix4fv(s.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var z,C=[],q=0;q<o;q++){z=d[q];if(z.visible&&z.opacity!==0)if(z.useScreenCoordinates)z.z=-z.position.z;else{z._modelViewMatrix.multiply(e.matrixWorldInverse,z.matrixWorld);z.z=-z._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<o;q++){z=d[q];if(z.visible&&z.opacity!==0&&z.map&&z.map.image&&z.map.image.width){if(z.useScreenCoordinates){b.uniform1i(s.useScreenCoordinates,1);
+b.uniform3f(s.screenPosition,(z.position.x-p)/p,(t-z.position.y)/t,Math.max(0,Math.min(1,z.position.z)))}else{b.uniform1i(s.useScreenCoordinates,0);b.uniform1i(s.affectedByDistance,z.affectedByDistance?1:0);b.uniformMatrix4fv(s.modelViewMatrix,false,z._modelViewMatrix.elements)}e=z.map.image.width/(z.scaleByViewport?r:1);C[0]=e*x*z.scale.x;C[1]=e*z.scale.y;b.uniform2f(s.uvScale,z.uvScale.x,z.uvScale.y);b.uniform2f(s.uvOffset,z.uvOffset.x,z.uvOffset.y);b.uniform2f(s.alignment,z.alignment.x,z.alignment.y);
+b.uniform1f(s.opacity,z.opacity);b.uniform3f(s.color,z.color.r,z.color.g,z.color.b);b.uniform1f(s.rotation,z.rotation);b.uniform2fv(s.scale,C);if(z.mergeWith3D&&!w){b.enable(b.DEPTH_TEST);w=true}else if(!z.mergeWith3D&&w){b.disable(b.DEPTH_TEST);w=false}c.setBlending(z.blending,z.blendEquation,z.blendSrc,z.blendDst);c.setTexture(z.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,l,m,n,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
 h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){l=p[i];n=l.object;l.render=false;if(n.visible&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(h.matrixWorldInverse,n.matrixWorld);l.render=true}}i=0;for(j=p.length;i<j;i++){l=p[i];if(l.render){n=l.object;l=l.buffer;b.setObjectFaces(n);m=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;l instanceof

+ 127 - 125
build/custom/ThreeWebGL.js

@@ -28,12 +28,12 @@ normalize:function(){return this.divideScalar(this.length())},setLength:function
 a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],h=a[1],j=a[5],l=a[9];c=a[2];b=a[6];var k=a[10];if(Math.abs(d-h)<0.01&&Math.abs(f-c)<0.01&&Math.abs(l-b)<0.01){if(Math.abs(d+h)<0.1&&Math.abs(f+c)<0.1&&Math.abs(l+b)<0.1&&Math.abs(e+j+k-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;e=(e+1)/2;j=(j+1)/2;k=(k+1)/2;d=(d+h)/4;f=(f+c)/4;l=(l+b)/4;if(e>j&&e>k)if(e<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(e);c=d/b;d=f/b}else if(j>
 k)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=l/c}else if(k<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(k);b=f/d;c=l/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-l)*(b-l)+(f-c)*(f-c)+(h-d)*(h-d));Math.abs(a)<0.0010&&(a=1);this.x=(b-l)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+j+k-1)/2);return this}};
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],j=c[5],l=c[6],k=c[7],i=c[8],m=c[9],n=c[10],o=c[11],t=c[12],q=c[13],r=c[14],c=c[15];b[0].set(f-a,k-h,o-i,c-t);b[1].set(f+a,k+h,o+i,c+t);b[2].set(f+d,k+j,o+m,c+q);b[3].set(f-d,k-j,o-m,c-q);b[4].set(f-e,k-l,o-n,c-r);b[5].set(f+e,k+l,o+n,c+r);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],j=c[5],l=c[6],k=c[7],i=c[8],m=c[9],n=c[10],o=c[11],u=c[12],q=c[13],r=c[14],c=c[15];b[0].set(f-a,k-h,o-i,c-u);b[1].set(f+a,k+h,o+i,c+u);b[2].set(f+d,k+j,o+m,c+q);b[3].set(f-d,k-j,o-m,c-q);b[4].set(f-e,k-l,o-n,c-r);b[5].set(f+e,k+l,o+n,c+r);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,o=function(a,b){return a.distance-b.distance},t=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,p,x,w,H=function(a,b,c){t.sub(c,a);p=t.dot(b);x=q.add(a,r.copy(b).multiplyScalar(p));
-return w=c.distanceTo(x)},v,E,A,G,C,P,I,U,W=function(a,b,c,d){t.sub(d,b);q.sub(c,b);r.sub(a,b);v=t.dot(t);E=t.dot(q);A=t.dot(r);G=q.dot(q);C=q.dot(r);P=1/(v*G-E*E);I=(G*A-E*C)*P;U=(v*C-E*A)*P;return I>=0&&U>=0&&I+U<1},S=1.0E-4;this.setPrecision=function(a){S=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var q=0,r=a.children.length;q<r;q++)Array.prototype.push.apply(d,this.intersectObject(a.children[q],b));if(a instanceof THREE.Particle){w=H(this.origin,this.direction,a.matrixWorld.getPosition());
-if(w>a.scale.x)return[];c={distance:w,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){q=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());q=a.geometry.boundingSphere.radius*Math.max(q.x,Math.max(q.y,q.z));w=H(this.origin,this.direction,a.matrixWorld.getPosition());if(w>q)return d;var t,p,v=a.geometry,x=v.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(r=v.faces.length;q<
-r;q++){c=v.faces[q];l.copy(this.origin);k.copy(this.direction);A=a.matrixWorld;i=A.multiplyVector3(i.copy(c.centroid)).subSelf(l);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));t=k.dot(m);if(!(Math.abs(t)<S)){p=m.dot(i)/t;if(!(p<0)&&(a.doubleSided||(a.flipSided?t>0:t<0))){n.add(l,k.multiplyScalar(p));w=l.distanceTo(n);if(!(w<this.near)&&!(w>this.far))if(c instanceof THREE.Face3){e=A.multiplyVector3(e.copy(x[c.a]));f=A.multiplyVector3(f.copy(x[c.b]));h=A.multiplyVector3(h.copy(x[c.c]));
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,o=function(a,b){return a.distance-b.distance},u=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,p,x,w,H=function(a,b,c){u.sub(c,a);p=u.dot(b);x=q.add(a,r.copy(b).multiplyScalar(p));
+return w=c.distanceTo(x)},v,E,A,G,C,P,I,U,W=function(a,b,c,d){u.sub(d,b);q.sub(c,b);r.sub(a,b);v=u.dot(u);E=u.dot(q);A=u.dot(r);G=q.dot(q);C=q.dot(r);P=1/(v*G-E*E);I=(G*A-E*C)*P;U=(v*C-E*A)*P;return I>=0&&U>=0&&I+U<1},S=1.0E-4;this.setPrecision=function(a){S=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var q=0,r=a.children.length;q<r;q++)Array.prototype.push.apply(d,this.intersectObject(a.children[q],b));if(a instanceof THREE.Particle){w=H(this.origin,this.direction,a.matrixWorld.getPosition());
+if(w>a.scale.x)return[];c={distance:w,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){q=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());q=a.geometry.boundingSphere.radius*Math.max(q.x,Math.max(q.y,q.z));w=H(this.origin,this.direction,a.matrixWorld.getPosition());if(w>q)return d;var u,p,v=a.geometry,x=v.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(r=v.faces.length;q<
+r;q++){c=v.faces[q];l.copy(this.origin);k.copy(this.direction);A=a.matrixWorld;i=A.multiplyVector3(i.copy(c.centroid)).subSelf(l);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));u=k.dot(m);if(!(Math.abs(u)<S)){p=m.dot(i)/u;if(!(p<0)&&(a.doubleSided||(a.flipSided?u>0:u<0))){n.add(l,k.multiplyScalar(p));w=l.distanceTo(n);if(!(w<this.near)&&!(w>this.far))if(c instanceof THREE.Face3){e=A.multiplyVector3(e.copy(x[c.a]));f=A.multiplyVector3(f.copy(x[c.b]));h=A.multiplyVector3(h.copy(x[c.c]));
 if(W(n,e,f,h)){c={distance:w,point:n.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=A.multiplyVector3(e.copy(x[c.a]));f=A.multiplyVector3(f.copy(x[c.b]));h=A.multiplyVector3(h.copy(x[c.c]));j=A.multiplyVector3(j.copy(x[c.d]));if(W(n,e,f,j)||W(n,f,h,j)){c={distance:w,point:n.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(o);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(o);
 return c}};
 THREE.Rectangle=function(){function a(){f=d-b;h=e-c}var b=0,c=0,d=0,e=0,f=0,h=0,j=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,h,i,m){j=false;b=f;c=h;d=i;e=m;a()};this.addPoint=function(f,h){if(j===true){j=false;b=f;c=h;d=f;e=h}else{b=b<f?b:f;c=c<h?c:
@@ -41,18 +41,18 @@ h;d=d>f?d:f;e=e>h?e:h}a()};this.add3Points=function(f,h,i,m,n,o){if(j===true){j=
 c=c<f.getTop()?c:f.getTop();d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){j=true;e=d=c=b=0;a()};this.isEmpty=function(){return j}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*j;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*e;i[4]=b*f;i[5]=b*h;i[6]=b*j;i[7]=b*l;i[8]=b*k;return this},
-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,h,j,l,k,i,m,n,o,t,q){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,h||0,j||0,l||0,k||0,i!==void 0?i:1,m||0,n||0,o||0,t||0,q!==void 0?q:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,j,l,k,i,m,n,o,t,q){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=h;r[13]=j;r[2]=l;r[6]=k;r[10]=i;r[14]=m;r[3]=n;r[7]=o;r[11]=t;r[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}f.cross(h,e);d[0]=e.x;d[4]=f.x;d[8]=h.x;d[1]=e.y;d[5]=f.y;d[9]=h.y;d[2]=e.z;d[6]=f.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],j=c[8],l=c[12],k=c[1],i=c[5],m=c[9],n=c[13],o=c[2],t=c[6],q=c[10],r=c[14],p=c[3],x=c[7],w=c[11],c=c[15],H=d[0],v=d[4],
-E=d[8],A=d[12],G=d[1],C=d[5],P=d[9],I=d[13],U=d[2],W=d[6],S=d[10],z=d[14],O=d[3],V=d[7],F=d[11],d=d[15];e[0]=f*H+h*G+j*U+l*O;e[4]=f*v+h*C+j*W+l*V;e[8]=f*E+h*P+j*S+l*F;e[12]=f*A+h*I+j*z+l*d;e[1]=k*H+i*G+m*U+n*O;e[5]=k*v+i*C+m*W+n*V;e[9]=k*E+i*P+m*S+n*F;e[13]=k*A+i*I+m*z+n*d;e[2]=o*H+t*G+q*U+r*O;e[6]=o*v+t*C+q*W+r*V;e[10]=o*E+t*P+q*S+r*F;e[14]=o*A+t*I+q*z+r*d;e[3]=p*H+x*G+w*U+c*O;e[7]=p*v+x*C+w*W+c*V;e[11]=p*E+x*P+w*S+c*F;e[15]=p*A+x*I+w*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,h,j,l,k,i,m,n,o,u,q){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,h||0,j||0,l||0,k||0,i!==void 0?i:1,m||0,n||0,o||0,u||0,q!==void 0?q:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,j,l,k,i,m,n,o,u,q){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=h;r[13]=j;r[2]=l;r[6]=k;r[10]=i;r[14]=m;r[3]=n;r[7]=o;r[11]=u;r[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}f.cross(h,e);d[0]=e.x;d[4]=f.x;d[8]=h.x;d[1]=e.y;d[5]=f.y;d[9]=h.y;d[2]=e.z;d[6]=f.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],j=c[8],l=c[12],k=c[1],i=c[5],m=c[9],n=c[13],o=c[2],u=c[6],q=c[10],r=c[14],p=c[3],x=c[7],w=c[11],c=c[15],H=d[0],v=d[4],
+E=d[8],A=d[12],G=d[1],C=d[5],P=d[9],I=d[13],U=d[2],W=d[6],S=d[10],z=d[14],O=d[3],V=d[7],F=d[11],d=d[15];e[0]=f*H+h*G+j*U+l*O;e[4]=f*v+h*C+j*W+l*V;e[8]=f*E+h*P+j*S+l*F;e[12]=f*A+h*I+j*z+l*d;e[1]=k*H+i*G+m*U+n*O;e[5]=k*v+i*C+m*W+n*V;e[9]=k*E+i*P+m*S+n*F;e[13]=k*A+i*I+m*z+n*d;e[2]=o*H+u*G+q*U+r*O;e[6]=o*v+u*C+q*W+r*V;e[10]=o*E+u*P+q*S+r*F;e[14]=o*A+u*I+q*z+r*d;e[3]=p*H+x*G+w*U+c*O;e[7]=p*v+x*C+w*W+c*V;e[11]=p*E+x*P+w*S+c*F;e[15]=p*A+x*I+w*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
 c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
-a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],j=a[9],l=a[13],k=a[2],i=a[6],m=a[10],n=a[14],o=a[3],t=a[7],q=a[11],a=a[15];return e*j*i*o-d*l*i*o-e*h*m*o+c*l*m*o+d*h*n*o-c*j*n*o-e*j*k*t+d*l*k*t+e*f*m*t-b*l*m*t-d*f*n*t+b*j*n*t+e*h*k*q-c*l*k*q-e*f*i*q+b*l*i*q+c*f*n*q-b*h*n*q-d*h*k*a+c*j*k*a+d*f*i*a-b*j*i*a-c*f*m*a+b*h*m*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
+a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],j=a[9],l=a[13],k=a[2],i=a[6],m=a[10],n=a[14],o=a[3],u=a[7],q=a[11],a=a[15];return e*j*i*o-d*l*i*o-e*h*m*o+c*l*m*o+d*h*n*o-c*j*n*o-e*j*k*u+d*l*k*u+e*f*m*u-b*l*m*u-d*f*n*u+b*j*n*u+e*h*k*q-c*l*k*q-e*f*i*q+b*l*i*q+c*f*n*q-b*h*n*q-d*h*k*a+c*j*k*a+d*f*i*a-b*j*i*a-c*f*m*a+b*h*m*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
 b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=
 c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],
-a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],h=c[12],j=c[1],l=c[5],k=c[9],i=c[13],m=c[2],n=c[6],o=c[10],t=c[14],q=c[3],r=c[7],p=c[11],c=c[15];b[0]=k*t*r-i*o*r+i*n*p-l*t*p-k*n*c+l*o*c;b[4]=h*o*r-f*t*r-h*n*p+e*t*p+f*n*c-e*o*c;b[8]=f*i*r-h*k*r+h*l*p-e*i*p-f*l*c+e*k*c;b[12]=h*k*n-f*i*n-h*l*o+e*i*o+f*l*t-e*k*t;b[1]=i*o*q-k*t*q-i*m*p+j*t*p+k*m*c-j*o*c;b[5]=f*t*q-h*o*q+h*m*p-d*t*p-f*m*c+d*o*c;b[9]=h*k*q-f*i*q-h*j*p+d*i*p+f*j*c-d*k*c;b[13]=f*i*m-h*k*m+h*j*o-d*
-i*o-f*j*t+d*k*t;b[2]=l*t*q-i*n*q+i*m*r-j*t*r-l*m*c+j*n*c;b[6]=h*n*q-e*t*q-h*m*r+d*t*r+e*m*c-d*n*c;b[10]=e*i*q-h*l*q+h*j*r-d*i*r-e*j*c+d*l*c;b[14]=h*l*m-e*i*m-h*j*n+d*i*n+e*j*t-d*l*t;b[3]=k*n*q-l*o*q-k*m*r+j*o*r+l*m*p-j*n*p;b[7]=e*o*q-f*n*q+f*m*r-d*o*r-e*m*p+d*n*p;b[11]=f*l*q-e*k*q-f*j*r+d*k*r+e*j*p-d*l*p;b[15]=e*k*m-f*l*m+f*j*n-d*k*n-e*j*o+d*l*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,h=Math.cos(d),d=Math.sin(d),
+a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],h=c[12],j=c[1],l=c[5],k=c[9],i=c[13],m=c[2],n=c[6],o=c[10],u=c[14],q=c[3],r=c[7],p=c[11],c=c[15];b[0]=k*u*r-i*o*r+i*n*p-l*u*p-k*n*c+l*o*c;b[4]=h*o*r-f*u*r-h*n*p+e*u*p+f*n*c-e*o*c;b[8]=f*i*r-h*k*r+h*l*p-e*i*p-f*l*c+e*k*c;b[12]=h*k*n-f*i*n-h*l*o+e*i*o+f*l*u-e*k*u;b[1]=i*o*q-k*u*q-i*m*p+j*u*p+k*m*c-j*o*c;b[5]=f*u*q-h*o*q+h*m*p-d*u*p-f*m*c+d*o*c;b[9]=h*k*q-f*i*q-h*j*p+d*i*p+f*j*c-d*k*c;b[13]=f*i*m-h*k*m+h*j*o-d*
+i*o-f*j*u+d*k*u;b[2]=l*u*q-i*n*q+i*m*r-j*u*r-l*m*c+j*n*c;b[6]=h*n*q-e*u*q-h*m*r+d*u*r+e*m*c-d*n*c;b[10]=e*i*q-h*l*q+h*j*r-d*i*r-e*j*c+d*l*c;b[14]=h*l*m-e*i*m-h*j*n+d*i*n+e*j*u-d*l*u;b[3]=k*n*q-l*o*q-k*m*r+j*o*r+l*m*p-j*n*p;b[7]=e*o*q-f*n*q+f*m*r-d*o*r-e*m*p+d*n*p;b[11]=f*l*q-e*k*q-f*j*r+d*k*r+e*j*p-d*l*p;b[15]=e*k*m-f*l*m+f*j*n-d*k*n-e*j*o+d*l*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,h=Math.cos(d),d=Math.sin(d),
 j=Math.cos(e),e=Math.sin(e),l=Math.cos(f),f=Math.sin(f);if(b===void 0||b==="XYZ"){var k=h*l,i=h*f,m=d*l,n=d*f;c[0]=j*l;c[4]=-j*f;c[8]=e;c[1]=i+m*e;c[5]=k-n*e;c[9]=-d*j;c[2]=n-k*e;c[6]=m+i*e;c[10]=h*j}else if(b==="YXZ"){k=j*l;i=j*f;m=e*l;n=e*f;c[0]=k+n*d;c[4]=m*d-i;c[8]=h*e;c[1]=h*f;c[5]=h*l;c[9]=-d;c[2]=i*d-m;c[6]=n+k*d;c[10]=h*j}else if(b==="ZXY"){k=j*l;i=j*f;m=e*l;n=e*f;c[0]=k-n*d;c[4]=-h*f;c[8]=m+i*d;c[1]=i+m*d;c[5]=h*l;c[9]=n-k*d;c[2]=-h*e;c[6]=d;c[10]=h*j}else if(b==="ZYX"){k=h*l;i=h*f;m=d*l;
 n=d*f;c[0]=j*l;c[4]=m*e-i;c[8]=k*e+n;c[1]=j*f;c[5]=n*e+k;c[9]=i*e-m;c[2]=-e;c[6]=d*j;c[10]=h*j}else if(b==="YZX"){k=h*j;i=h*e;m=d*j;n=d*e;c[0]=j*l;c[4]=n-k*f;c[8]=m*f+i;c[1]=f;c[5]=h*l;c[9]=-d*l;c[2]=-e*l;c[6]=i*f+m;c[10]=k-n*f}else if(b==="XZY"){k=h*j;i=h*e;m=d*j;n=d*e;c[0]=j*l;c[4]=-f;c[8]=e*l;c[1]=k*f+n;c[5]=h*l;c[9]=i*f-m;c[2]=m*f-i;c[6]=d*l;c[10]=n*f+k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,h=c+c,j=d+d,l=e+e,a=c*h,k=c*j,c=c*l,i=d*j,d=d*
 l,e=e*l,h=f*h,j=f*j,f=f*l;b[0]=1-(i+e);b[4]=k-f;b[8]=c+j;b[1]=k+f;b[5]=1-(a+e);b[9]=d-h;b[2]=c-j;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);
@@ -60,8 +60,8 @@ h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b inst
 c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*
 c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],h=b[8],j=b[9],l=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*j;b[6]=i*e+a*l;b[7]=i*f+a*k;b[8]=i*h-a*c;b[9]=i*j-a*d;b[10]=i*l-a*e;b[11]=i*k-a*f;return this},rotateY:function(a){var b=
 this.elements,c=b[0],d=b[1],e=b[2],f=b[3],h=b[8],j=b[9],l=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*j;b[2]=i*e-a*l;b[3]=i*f-a*k;b[8]=i*h+a*c;b[9]=i*j+a*d;b[10]=i*l+a*e;b[11]=i*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],h=b[4],j=b[5],l=b[6],k=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*j;b[2]=i*e+a*l;b[3]=i*f+a*k;b[4]=i*h-a*c;b[5]=i*j-a*d;b[6]=i*l-a*e;b[7]=i*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;
-if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,h=Math.sqrt(d*d+e*e+f*f),d=d/h,e=e/h,f=f/h,h=d*d,j=e*e,l=f*f,k=Math.cos(b),i=Math.sin(b),m=1-k,n=d*e*m,o=d*f*m,m=e*f*m,d=d*i,t=e*i,i=f*i,f=h+(1-h)*k,h=n+i,e=o-t,n=n-i,j=j+(1-j)*k,i=m+d,o=o+t,m=m-d,l=l+(1-l)*k,k=c[0],d=c[1],t=c[2],q=c[3],r=c[4],p=c[5],x=c[6],w=c[7],H=c[8],v=c[9],E=c[10],A=c[11];c[0]=f*k+h*r+e*H;c[1]=f*d+h*
-p+e*v;c[2]=f*t+h*x+e*E;c[3]=f*q+h*w+e*A;c[4]=n*k+j*r+i*H;c[5]=n*d+j*p+i*v;c[6]=n*t+j*x+i*E;c[7]=n*q+j*w+i*A;c[8]=o*k+m*r+l*H;c[9]=o*d+m*p+l*v;c[10]=o*t+m*x+l*E;c[11]=o*q+m*w+l*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
+if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,h=Math.sqrt(d*d+e*e+f*f),d=d/h,e=e/h,f=f/h,h=d*d,j=e*e,l=f*f,k=Math.cos(b),i=Math.sin(b),m=1-k,n=d*e*m,o=d*f*m,m=e*f*m,d=d*i,u=e*i,i=f*i,f=h+(1-h)*k,h=n+i,e=o-u,n=n-i,j=j+(1-j)*k,i=m+d,o=o+u,m=m-d,l=l+(1-l)*k,k=c[0],d=c[1],u=c[2],q=c[3],r=c[4],p=c[5],x=c[6],w=c[7],H=c[8],v=c[9],E=c[10],A=c[11];c[0]=f*k+h*r+e*H;c[1]=f*d+h*
+p+e*v;c[2]=f*u+h*x+e*E;c[3]=f*q+h*w+e*A;c[4]=n*k+j*r+i*H;c[5]=n*d+j*p+i*v;c[6]=n*u+j*x+i*E;c[7]=n*q+j*w+i*A;c[8]=o*k+m*r+l*H;c[9]=o*d+m*p+l*v;c[10]=o*u+m*x+l*E;c[11]=o*q+m*w+l*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
 a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
 return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,j=a.z,l=e*f,k=e*h;this.set(l*f+c,l*h-d*j,l*j+d*h,0,l*h+d*j,k*h+c,k*j-d*f,0,l*j-d*h,k*j+d*f,e*j*j+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(f+e)/(f-e);h[14]=-2*f*e/(f-e);h[3]=
 0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var h=this.elements,j=b-a,l=c-d,k=f-e;h[0]=2/j;h[4]=0;h[8]=0;h[12]=-((b+a)/j);h[1]=0;h[5]=2/l;h[9]=0;h[13]=-((c+d)/l);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((f+e)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
@@ -75,16 +75,16 @@ this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion)
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
 THREE.Projector=function(){function a(a,c){h=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||I.contains(a)===true)){A.copy(a.matrixWorld.getPosition());C.multiplyVector3(A);f=b();f.object=a;f.z=A.z;E.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){A.copy(a.matrixWorld.getPosition());C.multiplyVector3(A);f=b();f.object=a;f.z=A.z;E.sprites.push(f)}else a instanceof
 THREE.Light&&E.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&E.objects.sort(d);return E}function b(){var a;if(h===j.length){a=new THREE.RenderableObject;j.push(a)}else a=j[h];h++;return a}function c(){var a;if(k===i.length){a=new THREE.RenderableVertex;i.push(a)}else a=i[k];k++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,h=b.z+b.w,e=-a.z+a.w,j=-b.z+b.w;if(f>=0&&h>=0&&e>=0&&j>=0)return true;if(f<0&&h<0||e<0&&j<0)return false;
-f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));e<0?c=Math.max(c,e/(e-j)):j<0&&(d=Math.min(d,e/(e-j)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,h,j=[],l,k,i=[],m,n,o=[],t,q=[],r,p,x=[],w,H,v=[],E={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,G=new THREE.Vector4,C=new THREE.Matrix4,P=new THREE.Matrix4,I=new THREE.Frustum,U=new THREE.Vector4,W=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);C.multiply(b.projectionMatrix,
-b.matrixWorldInverse);C.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);C.multiply(b.matrixWorld,b.projectionMatrixInverse);C.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,h){var j=f.near,A=f.far,ea=false,ia,Q,ka,$,T,aa,sa,ha,J,ta,Ba,la,
-Ja,Ia,Ca;H=p=t=n=0;E.elements.length=0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");b.add(f)}b.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);C.multiply(f.projectionMatrix,f.matrixWorldInverse);I.setFromMatrix(C);E=a(b,false);b=0;for(ia=E.objects.length;b<ia;b++){J=E.objects[b].object;ta=J.matrixWorld;k=0;if(J instanceof THREE.Mesh){Ba=J.geometry;la=J.geometry.materials;$=Ba.vertices;Ja=Ba.faces;Ia=Ba.faceVertexUvs;Ba=J.matrixRotationWorld.extractRotation(ta);
-Q=0;for(ka=$.length;Q<ka;Q++){l=c();l.positionWorld.copy($[Q]);ta.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);C.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>j&&l.positionScreen.z<A}$=0;for(Q=Ja.length;$<Q;$++){ka=Ja[$];if(ka instanceof THREE.Face3){T=i[ka.a];aa=i[ka.b];sa=i[ka.c];if(T.visible===true&&aa.visible===true&&sa.visible===true){ea=
-(sa.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(sa.positionScreen.y-T.positionScreen.y)*(aa.positionScreen.x-T.positionScreen.x)<0;if(J.doubleSided===true||ea!==J.flipSided){ha=void 0;if(n===o.length){ha=new THREE.RenderableFace3;o.push(ha)}else ha=o[n];n++;m=ha;m.v1.copy(T);m.v2.copy(aa);m.v3.copy(sa)}else continue}else continue}else if(ka instanceof THREE.Face4){T=i[ka.a];aa=i[ka.b];sa=i[ka.c];ha=i[ka.d];if(T.visible===true&&aa.visible===true&&sa.visible===true&&
-ha.visible===true){ea=(ha.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(ha.positionScreen.y-T.positionScreen.y)*(aa.positionScreen.x-T.positionScreen.x)<0||(aa.positionScreen.x-sa.positionScreen.x)*(ha.positionScreen.y-sa.positionScreen.y)-(aa.positionScreen.y-sa.positionScreen.y)*(ha.positionScreen.x-sa.positionScreen.x)<0;if(J.doubleSided===true||ea!==J.flipSided){Ca=void 0;if(t===q.length){Ca=new THREE.RenderableFace4;q.push(Ca)}else Ca=q[t];t++;m=Ca;m.v1.copy(T);
-m.v2.copy(aa);m.v3.copy(sa);m.v4.copy(ha)}else continue}else continue}m.normalWorld.copy(ka.normal);ea===false&&(J.flipSided===true||J.doubleSided===true)&&m.normalWorld.negate();Ba.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ka.centroid);ta.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);C.multiplyVector3(m.centroidScreen);sa=ka.vertexNormals;T=0;for(aa=sa.length;T<aa;T++){ha=m.vertexNormalsWorld[T];ha.copy(sa[T]);ea===false&&(J.flipSided===true||J.doubleSided===true)&&
-ha.negate();Ba.multiplyVector3(ha)}T=0;for(aa=Ia.length;T<aa;T++){Ca=Ia[T][$];if(Ca!==void 0){sa=0;for(ha=Ca.length;sa<ha;sa++)m.uvs[T][sa]=Ca[sa]}}m.material=J.material;m.faceMaterial=ka.materialIndex!==null?la[ka.materialIndex]:null;m.z=m.centroidScreen.z;E.elements.push(m)}}else if(J instanceof THREE.Line){P.multiply(C,ta);$=J.geometry.vertices;T=c();T.positionScreen.copy($[0]);P.multiplyVector4(T.positionScreen);ta=J.type===THREE.LinePieces?2:1;Q=1;for(ka=$.length;Q<ka;Q++){T=c();T.positionScreen.copy($[Q]);
-P.multiplyVector4(T.positionScreen);if(!((Q+1)%ta>0)){aa=i[k-2];U.copy(T.positionScreen);W.copy(aa.positionScreen);if(e(U,W)===true){U.multiplyScalar(1/U.w);W.multiplyScalar(1/W.w);la=void 0;if(p===x.length){la=new THREE.RenderableLine;x.push(la)}else la=x[p];p++;r=la;r.v1.positionScreen.copy(U);r.v2.positionScreen.copy(W);r.z=Math.max(U.z,W.z);r.material=J.material;E.elements.push(r)}}}}}b=0;for(ia=E.sprites.length;b<ia;b++){J=E.sprites[b].object;ta=J.matrixWorld;if(J instanceof THREE.Particle){G.set(ta.elements[12],
-ta.elements[13],ta.elements[14],1);C.multiplyVector4(G);G.z=G.z/G.w;if(G.z>0&&G.z<1){j=void 0;if(H===v.length){j=new THREE.RenderableParticle;v.push(j)}else j=v[H];H++;w=j;w.object=J;w.x=G.x/G.w;w.y=G.y/G.w;w.z=G.z;w.rotation=J.rotation.z;w.scale.x=J.scale.x*Math.abs(w.x-(G.x+f.projectionMatrix.elements[0])/(G.w+f.projectionMatrix.elements[12]));w.scale.y=J.scale.y*Math.abs(w.y-(G.y+f.projectionMatrix.elements[5])/(G.w+f.projectionMatrix.elements[13]));w.material=J.material;E.elements.push(w)}}}h&&
+f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));e<0?c=Math.max(c,e/(e-j)):j<0&&(d=Math.min(d,e/(e-j)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,h,j=[],l,k,i=[],m,n,o=[],u,q=[],r,p,x=[],w,H,v=[],E={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,G=new THREE.Vector4,C=new THREE.Matrix4,P=new THREE.Matrix4,I=new THREE.Frustum,U=new THREE.Vector4,W=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);C.multiply(b.projectionMatrix,
+b.matrixWorldInverse);C.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);C.multiply(b.matrixWorld,b.projectionMatrixInverse);C.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,h){var j=f.near,A=f.far,ea=false,ja,Q,la,aa,T,da,ta,ia,N,ua,Ba,ma,
+Ja,Ia,Ca;H=p=u=n=0;E.elements.length=0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");b.add(f)}b.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);C.multiply(f.projectionMatrix,f.matrixWorldInverse);I.setFromMatrix(C);E=a(b,false);b=0;for(ja=E.objects.length;b<ja;b++){N=E.objects[b].object;ua=N.matrixWorld;k=0;if(N instanceof THREE.Mesh){Ba=N.geometry;ma=N.geometry.materials;aa=Ba.vertices;Ja=Ba.faces;Ia=Ba.faceVertexUvs;Ba=N.matrixRotationWorld.extractRotation(ua);
+Q=0;for(la=aa.length;Q<la;Q++){l=c();l.positionWorld.copy(aa[Q]);ua.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);C.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>j&&l.positionScreen.z<A}aa=0;for(Q=Ja.length;aa<Q;aa++){la=Ja[aa];if(la instanceof THREE.Face3){T=i[la.a];da=i[la.b];ta=i[la.c];if(T.visible===true&&da.visible===true&&ta.visible===true){ea=
+(ta.positionScreen.x-T.positionScreen.x)*(da.positionScreen.y-T.positionScreen.y)-(ta.positionScreen.y-T.positionScreen.y)*(da.positionScreen.x-T.positionScreen.x)<0;if(N.doubleSided===true||ea!==N.flipSided){ia=void 0;if(n===o.length){ia=new THREE.RenderableFace3;o.push(ia)}else ia=o[n];n++;m=ia;m.v1.copy(T);m.v2.copy(da);m.v3.copy(ta)}else continue}else continue}else if(la instanceof THREE.Face4){T=i[la.a];da=i[la.b];ta=i[la.c];ia=i[la.d];if(T.visible===true&&da.visible===true&&ta.visible===true&&
+ia.visible===true){ea=(ia.positionScreen.x-T.positionScreen.x)*(da.positionScreen.y-T.positionScreen.y)-(ia.positionScreen.y-T.positionScreen.y)*(da.positionScreen.x-T.positionScreen.x)<0||(da.positionScreen.x-ta.positionScreen.x)*(ia.positionScreen.y-ta.positionScreen.y)-(da.positionScreen.y-ta.positionScreen.y)*(ia.positionScreen.x-ta.positionScreen.x)<0;if(N.doubleSided===true||ea!==N.flipSided){Ca=void 0;if(u===q.length){Ca=new THREE.RenderableFace4;q.push(Ca)}else Ca=q[u];u++;m=Ca;m.v1.copy(T);
+m.v2.copy(da);m.v3.copy(ta);m.v4.copy(ia)}else continue}else continue}m.normalWorld.copy(la.normal);ea===false&&(N.flipSided===true||N.doubleSided===true)&&m.normalWorld.negate();Ba.multiplyVector3(m.normalWorld);m.centroidWorld.copy(la.centroid);ua.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);C.multiplyVector3(m.centroidScreen);ta=la.vertexNormals;T=0;for(da=ta.length;T<da;T++){ia=m.vertexNormalsWorld[T];ia.copy(ta[T]);ea===false&&(N.flipSided===true||N.doubleSided===true)&&
+ia.negate();Ba.multiplyVector3(ia)}T=0;for(da=Ia.length;T<da;T++){Ca=Ia[T][aa];if(Ca!==void 0){ta=0;for(ia=Ca.length;ta<ia;ta++)m.uvs[T][ta]=Ca[ta]}}m.material=N.material;m.faceMaterial=la.materialIndex!==null?ma[la.materialIndex]:null;m.z=m.centroidScreen.z;E.elements.push(m)}}else if(N instanceof THREE.Line){P.multiply(C,ua);aa=N.geometry.vertices;T=c();T.positionScreen.copy(aa[0]);P.multiplyVector4(T.positionScreen);ua=N.type===THREE.LinePieces?2:1;Q=1;for(la=aa.length;Q<la;Q++){T=c();T.positionScreen.copy(aa[Q]);
+P.multiplyVector4(T.positionScreen);if(!((Q+1)%ua>0)){da=i[k-2];U.copy(T.positionScreen);W.copy(da.positionScreen);if(e(U,W)===true){U.multiplyScalar(1/U.w);W.multiplyScalar(1/W.w);ma=void 0;if(p===x.length){ma=new THREE.RenderableLine;x.push(ma)}else ma=x[p];p++;r=ma;r.v1.positionScreen.copy(U);r.v2.positionScreen.copy(W);r.z=Math.max(U.z,W.z);r.material=N.material;E.elements.push(r)}}}}}b=0;for(ja=E.sprites.length;b<ja;b++){N=E.sprites[b].object;ua=N.matrixWorld;if(N instanceof THREE.Particle){G.set(ua.elements[12],
+ua.elements[13],ua.elements[14],1);C.multiplyVector4(G);G.z=G.z/G.w;if(G.z>0&&G.z<1){j=void 0;if(H===v.length){j=new THREE.RenderableParticle;v.push(j)}else j=v[H];H++;w=j;w.object=N;w.x=G.x/G.w;w.y=G.y/G.w;w.z=G.z;w.rotation=N.rotation.z;w.scale.x=N.scale.x*Math.abs(w.x-(G.x+f.projectionMatrix.elements[0])/(G.w+f.projectionMatrix.elements[12]));w.scale.y=N.scale.y*Math.abs(w.y-(G.y+f.projectionMatrix.elements[5])/(G.w+f.projectionMatrix.elements[13]));w.material=N.material;E.elements.push(w)}}}h&&
 E.elements.sort(d);return E}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),h=Math.sin(a.y/2),j=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*h*j;this.y=c*h*e-f*d*j;this.z=c*d*j+f*h*e;this.w=c*d*e-f*h*j}else if(b==="YXZ"){this.x=f*d*e+c*h*j;this.y=c*h*e-f*d*j;this.z=
 c*d*j-f*h*e;this.w=c*d*e+f*h*j}else if(b==="ZXY"){this.x=f*d*e-c*h*j;this.y=c*h*e+f*d*j;this.z=c*d*j+f*h*e;this.w=c*d*e-f*h*j}else if(b==="ZYX"){this.x=f*d*e-c*h*j;this.y=c*h*e+f*d*j;this.z=c*d*j-f*h*e;this.w=c*d*e+f*h*j}else if(b==="YZX"){this.x=f*d*e+c*h*j;this.y=c*h*e+f*d*j;this.z=c*d*j-f*h*e;this.w=c*d*e-f*h*j}else if(b==="XZY"){this.x=f*d*e-c*h*j;this.y=c*h*e-f*d*j;this.z=c*d*j+f*h*e;this.w=c*d*e+f*h*j}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
@@ -108,7 +108,7 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var h=this.morphNormals[a].faceNormals,j=this.morphNormals[a].vertexNormals,l,k;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];l=new THREE.Vector3;k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(l);j.push(k)}}h=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
 l=h.faceNormals[c];k=h.vertexNormals[c];l.copy(e.normal);if(e instanceof THREE.Face3){k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2])}else{k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2]);k.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,z){j=a.vertices[b];l=a.vertices[c];
-k=a.vertices[d];i=h[f];m=h[e];n=h[z];o=l.x-j.x;t=k.x-j.x;q=l.y-j.y;r=k.y-j.y;p=l.z-j.z;x=k.z-j.z;w=m.u-i.u;H=n.u-i.u;v=m.v-i.v;E=n.v-i.v;A=1/(w*E-H*v);I.set((E*o-v*t)*A,(E*q-v*r)*A,(E*p-v*x)*A);U.set((w*t-H*o)*A,(w*r-H*q)*A,(w*x-H*p)*A);C[b].addSelf(I);C[c].addSelf(I);C[d].addSelf(I);P[b].addSelf(U);P[c].addSelf(U);P[d].addSelf(U)}var b,c,d,e,f,h,j,l,k,i,m,n,o,t,q,r,p,x,w,H,v,E,A,G,C=[],P=[],I=new THREE.Vector3,U=new THREE.Vector3,W=new THREE.Vector3,S=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
+k=a.vertices[d];i=h[f];m=h[e];n=h[z];o=l.x-j.x;u=k.x-j.x;q=l.y-j.y;r=k.y-j.y;p=l.z-j.z;x=k.z-j.z;w=m.u-i.u;H=n.u-i.u;v=m.v-i.v;E=n.v-i.v;A=1/(w*E-H*v);I.set((E*o-v*u)*A,(E*q-v*r)*A,(E*p-v*x)*A);U.set((w*u-H*o)*A,(w*r-H*q)*A,(w*x-H*p)*A);C[b].addSelf(I);C[c].addSelf(I);C[d].addSelf(I);P[b].addSelf(U);P[c].addSelf(U);P[d].addSelf(U)}var b,c,d,e,f,h,j,l,k,i,m,n,o,u,q,r,p,x,w,H,v,E,A,G,C=[],P=[],I=new THREE.Vector3,U=new THREE.Vector3,W=new THREE.Vector3,S=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
 this.vertices.length;b<c;b++){C[b]=new THREE.Vector3;P[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];h=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var O=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){z.copy(f.vertexNormals[d]);e=f[O[d]];G=C[e];W.copy(G);W.subSelf(z.multiplyScalar(z.dot(G))).normalize();
 S.cross(f.vertexNormals[d],G);e=S.dot(P[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(W.x,W.y,W.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,h,j,l;f=0;for(h=this.vertices.length;f<h;f++){d=this.vertices[f];d=
@@ -140,21 +140,21 @@ THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryL
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var j=JSON.parse(h.responseText);a.loadAjaxBuffers(j,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,h=c+"/"+a.buffers,j=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+f.status+"]");else if(f.readyState==3){if(e){j==0&&(j=f.getResponseHeader("Content-Length"));e({total:j,loaded:f.responseText.length})}}else f.readyState==2&&(j=f.getResponseHeader("Content-Length"))};
 f.open("GET",h,true);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,l,k,i,m,n,o,t,q,r,p,x,w,H;function v(a){return a%4?4-a%4:0}function E(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,h,j,i,k,m,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=l[d*3];e=l[d*3+1];h=l[d*3+2];j=V[f*2];f=V[f*2+1];i=V[e*2];k=V[e*2+1];e=V[h*2];m=V[h*2+1];h=S.faceVertexUvs[0];var n=[];n.push(new THREE.UV(j,f));n.push(new THREE.UV(i,k));n.push(new THREE.UV(e,
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,l,k,i,m,n,o,u,q,r,p,x,w,H;function v(a){return a%4?4-a%4:0}function E(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,h,j,i,k,m,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=l[d*3];e=l[d*3+1];h=l[d*3+2];j=V[f*2];f=V[f*2+1];i=V[e*2];k=V[e*2+1];e=V[h*2];m=V[h*2+1];h=S.faceVertexUvs[0];var n=[];n.push(new THREE.UV(j,f));n.push(new THREE.UV(i,k));n.push(new THREE.UV(e,
 m));h.push(n)}}function C(b,c){var d,f,e,h,j,i,k,m,l,n,q=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=q[d*4];e=q[d*4+1];h=q[d*4+2];j=q[d*4+3];i=V[f*2];f=V[f*2+1];k=V[e*2];l=V[e*2+1];m=V[h*2];n=V[h*2+1];h=V[j*2];e=V[j*2+1];j=S.faceVertexUvs[0];var o=[];o.push(new THREE.UV(i,f));o.push(new THREE.UV(k,l));o.push(new THREE.UV(m,n));o.push(new THREE.UV(h,e));j.push(o)}}function P(b,c,d){for(var f,e,h,j,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];h=c[d*3+2];j=i[d];
 S.faces.push(new THREE.Face3(f,e,h,null,null,j))}}function I(b,c,d){for(var f,e,h,j,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];h=c[d*4+2];j=c[d*4+3];i=k[d];S.faces.push(new THREE.Face4(f,e,h,j,null,null,i))}}function U(b,c,d,f){for(var e,h,j,i,k,m,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];h=c[f*3+1];j=c[f*3+2];k=d[f*3];m=d[f*3+1];l=d[f*3+2];i=n[f];var o=O[m*3],q=O[m*3+1];m=O[m*3+2];var r=O[l*3],
-p=O[l*3+1];l=O[l*3+2];S.faces.push(new THREE.Face3(e,h,j,[new THREE.Vector3(O[k*3],O[k*3+1],O[k*3+2]),new THREE.Vector3(o,q,m),new THREE.Vector3(r,p,l)],null,i))}}function W(b,c,d,f){for(var e,h,j,i,k,m,l,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];h=c[f*4+1];j=c[f*4+2];i=c[f*4+3];m=d[f*4];l=d[f*4+1];n=d[f*4+2];o=d[f*4+3];k=q[f];var r=O[l*3],p=O[l*3+1];l=O[l*3+2];var t=O[n*3],w=O[n*3+1];n=O[n*3+2];var v=O[o*3],x=O[o*3+1];o=O[o*3+2];S.faces.push(new THREE.Face4(e,
-h,j,i,[new THREE.Vector3(O[m*3],O[m*3+1],O[m*3+2]),new THREE.Vector3(r,p,l),new THREE.Vector3(t,w,n),new THREE.Vector3(v,x,o)],null,k))}}var S=this,z=0,O=[],V=[],F,ea,ia;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,z,12);c=E(a,z+12);E(a,z+13);E(a,z+14);E(a,z+15);e=E(a,z+16);l=E(a,z+17);k=E(a,z+18);i=E(a,z+19);m=A(a,z+20);n=A(a,z+20+4);o=A(a,z+20+8);b=A(a,z+20+12);
-t=A(a,z+20+16);q=A(a,z+20+20);r=A(a,z+20+24);p=A(a,z+20+28);x=A(a,z+20+32);w=A(a,z+20+36);H=A(a,z+20+40);z=z+c;c=e*3+i;ia=e*4+i;F=b*c;ea=t*(c+l*3);e=q*(c+k*3);i=r*(c+l*3+k*3);c=p*ia;l=x*(ia+l*4);k=w*(ia+k*4);z=z+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*
-3+2];O.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+v(n*3);z=z+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,f;for(c=0;c<o;c++){d=b[c*2];f=b[c*2+1];V.push(d,f)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(z);F=z+F+v(b*2);ea=F+ea+v(t*2);e=ea+e+v(q*2);i=e+i+v(r*2);c=i+c+v(p*2);l=c+l+v(x*2);k=l+k+v(w*2);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;P(q,a,b+q*Uint32Array.BYTES_PER_ELEMENT*3);G(q,b)}})(ea);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*
-3,c=b+r*Uint32Array.BYTES_PER_ELEMENT*3;U(r,a,b,c+r*Uint32Array.BYTES_PER_ELEMENT*3);G(r,c)}})(e);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;I(w,a,b+w*Uint32Array.BYTES_PER_ELEMENT*4);C(w,b)}})(l);(function(a){if(H){var b=a+H*Uint32Array.BYTES_PER_ELEMENT*4,c=b+H*Uint32Array.BYTES_PER_ELEMENT*4;W(H,a,b,c+H*Uint32Array.BYTES_PER_ELEMENT*4);C(H,c)}})(k);b&&P(b,z,z+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*3;U(t,a,b,b+t*Uint32Array.BYTES_PER_ELEMENT*
+p=O[l*3+1];l=O[l*3+2];S.faces.push(new THREE.Face3(e,h,j,[new THREE.Vector3(O[k*3],O[k*3+1],O[k*3+2]),new THREE.Vector3(o,q,m),new THREE.Vector3(r,p,l)],null,i))}}function W(b,c,d,f){for(var e,h,j,i,k,m,l,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];h=c[f*4+1];j=c[f*4+2];i=c[f*4+3];m=d[f*4];l=d[f*4+1];n=d[f*4+2];o=d[f*4+3];k=q[f];var r=O[l*3],p=O[l*3+1];l=O[l*3+2];var u=O[n*3],w=O[n*3+1];n=O[n*3+2];var v=O[o*3],x=O[o*3+1];o=O[o*3+2];S.faces.push(new THREE.Face4(e,
+h,j,i,[new THREE.Vector3(O[m*3],O[m*3+1],O[m*3+2]),new THREE.Vector3(r,p,l),new THREE.Vector3(u,w,n),new THREE.Vector3(v,x,o)],null,k))}}var S=this,z=0,O=[],V=[],F,ea,ja;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,z,12);c=E(a,z+12);E(a,z+13);E(a,z+14);E(a,z+15);e=E(a,z+16);l=E(a,z+17);k=E(a,z+18);i=E(a,z+19);m=A(a,z+20);n=A(a,z+20+4);o=A(a,z+20+8);b=A(a,z+20+12);
+u=A(a,z+20+16);q=A(a,z+20+20);r=A(a,z+20+24);p=A(a,z+20+28);x=A(a,z+20+32);w=A(a,z+20+36);H=A(a,z+20+40);z=z+c;c=e*3+i;ja=e*4+i;F=b*c;ea=u*(c+l*3);e=q*(c+k*3);i=r*(c+l*3+k*3);c=p*ja;l=x*(ja+l*4);k=w*(ja+k*4);z=z+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*
+3+2];O.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+v(n*3);z=z+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,f;for(c=0;c<o;c++){d=b[c*2];f=b[c*2+1];V.push(d,f)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(z);F=z+F+v(b*2);ea=F+ea+v(u*2);e=ea+e+v(q*2);i=e+i+v(r*2);c=i+c+v(p*2);l=c+l+v(x*2);k=l+k+v(w*2);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;P(q,a,b+q*Uint32Array.BYTES_PER_ELEMENT*3);G(q,b)}})(ea);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*
+3,c=b+r*Uint32Array.BYTES_PER_ELEMENT*3;U(r,a,b,c+r*Uint32Array.BYTES_PER_ELEMENT*3);G(r,c)}})(e);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;I(w,a,b+w*Uint32Array.BYTES_PER_ELEMENT*4);C(w,b)}})(l);(function(a){if(H){var b=a+H*Uint32Array.BYTES_PER_ELEMENT*4,c=b+H*Uint32Array.BYTES_PER_ELEMENT*4;W(H,a,b,c+H*Uint32Array.BYTES_PER_ELEMENT*4);C(H,c)}})(k);b&&P(b,z,z+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*3;U(u,a,b,b+u*Uint32Array.BYTES_PER_ELEMENT*
 3)}})(F);p&&I(p,i,i+p*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(x){var b=a+x*Uint32Array.BYTES_PER_ELEMENT*4;W(x,a,b,b+x*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var j=JSON.parse(f.responseText);a.createModel(j,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){h===0&&(h=f.getResponseHeader("Content-Length"));
 e({total:h,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,l,k,i,m,n,o,t,q,r,p,x,w,H=a.faces;m=a.vertices;var v=a.normals,E=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(i=m.length;k<i;){n=new THREE.Vector3;n.x=m[k++]*b;n.y=m[k++]*b;n.z=m[k++]*b;d.vertices.push(n)}k=0;for(i=H.length;k<i;){b=H[k++];m=b&1;l=b&2;c=b&
-4;e=b&8;o=b&16;n=b&32;q=b&64;b=b&128;if(m){r=new THREE.Face4;r.a=H[k++];r.b=H[k++];r.c=H[k++];r.d=H[k++];m=4}else{r=new THREE.Face3;r.a=H[k++];r.b=H[k++];r.c=H[k++];m=3}if(l){l=H[k++];r.materialIndex=l}l=d.faces.length;if(c)for(c=0;c<A;c++){p=a.uvs[c];t=H[k++];w=p[t*2];t=p[t*2+1];d.faceUvs[c][l]=new THREE.UV(w,t)}if(e)for(c=0;c<A;c++){p=a.uvs[c];x=[];for(e=0;e<m;e++){t=H[k++];w=p[t*2];t=p[t*2+1];x[e]=new THREE.UV(w,t)}d.faceVertexUvs[c][l]=x}if(o){o=H[k++]*3;e=new THREE.Vector3;e.x=v[o++];e.y=v[o++];
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,l,k,i,m,n,o,u,q,r,p,x,w,H=a.faces;m=a.vertices;var v=a.normals,E=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(i=m.length;k<i;){n=new THREE.Vector3;n.x=m[k++]*b;n.y=m[k++]*b;n.z=m[k++]*b;d.vertices.push(n)}k=0;for(i=H.length;k<i;){b=H[k++];m=b&1;l=b&2;c=b&
+4;e=b&8;o=b&16;n=b&32;q=b&64;b=b&128;if(m){r=new THREE.Face4;r.a=H[k++];r.b=H[k++];r.c=H[k++];r.d=H[k++];m=4}else{r=new THREE.Face3;r.a=H[k++];r.b=H[k++];r.c=H[k++];m=3}if(l){l=H[k++];r.materialIndex=l}l=d.faces.length;if(c)for(c=0;c<A;c++){p=a.uvs[c];u=H[k++];w=p[u*2];u=p[u*2+1];d.faceUvs[c][l]=new THREE.UV(w,u)}if(e)for(c=0;c<A;c++){p=a.uvs[c];x=[];for(e=0;e<m;e++){u=H[k++];w=p[u*2];u=p[u*2+1];x[e]=new THREE.UV(w,u)}d.faceVertexUvs[c][l]=x}if(o){o=H[k++]*3;e=new THREE.Vector3;e.x=v[o++];e.y=v[o++];
 e.z=v[o];r.normal=e}if(n)for(c=0;c<m;c++){o=H[k++]*3;e=new THREE.Vector3;e.x=v[o++];e.y=v[o++];e.z=v[o];r.vertexNormals.push(e)}if(q){n=H[k++];n=new THREE.Color(E[n]);r.color=n}if(b)for(c=0;c<m;c++){n=H[k++];n=new THREE.Color(E[n]);r.vertexColors.push(n)}d.faces.push(r)}})(e);(function(){var b,c,e,l;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];l=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,l,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){e=a.skinIndices[b];l=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,l,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,l,k,i,m;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];i=d.morphTargets[c].vertices;m=a.morphTargets[c].vertices;l=0;for(k=m.length;l<k;l=l+3){var n=new THREE.Vector3;n.x=m[l]*b;n.y=m[l+1]*b;n.z=m[l+2]*b;i.push(n)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(l=i.length;b<l;b=b+3){m=new THREE.Color(16755200);m.setRGB(i[b],i[b+1],i[b+2]);k.push(m)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
@@ -165,23 +165,23 @@ b;k.image.height=c;k.image.getContext("2d").drawImage(a,0,0,b,c)}else k.image=a;
 THREE[h.blending];if(h.transparent!==void 0||h.opacity<1)n.transparent=h.transparent;if(h.depthTest!==void 0)n.depthTest=h.depthTest;if(h.depthWrite!==void 0)n.depthWrite=h.depthWrite;if(h.vertexColors!==void 0)if(h.vertexColors=="face")n.vertexColors=THREE.FaceColors;else if(h.vertexColors)n.vertexColors=THREE.VertexColors;if(h.colorDiffuse)n.color=i(h.colorDiffuse);else if(h.DbgColor)n.color=h.DbgColor;if(h.colorSpecular)n.specular=i(h.colorSpecular);if(h.colorAmbient)n.ambient=i(h.colorAmbient);
 if(h.transparency)n.opacity=h.transparency;if(h.specularCoef)n.shininess=h.specularCoef;h.mapDiffuse&&k(n,"map",h.mapDiffuse,h.mapDiffuseRepeat,h.mapDiffuseOffset,h.mapDiffuseWrap);h.mapLight&&k(n,"lightMap",h.mapLight,h.mapLightRepeat,h.mapLightOffset,h.mapLightWrap);h.mapNormal&&k(n,"normalMap",h.mapNormal,h.mapNormalRepeat,h.mapNormalOffset,h.mapNormalWrap);h.mapSpecular&&k(n,"specularMap",h.mapSpecular,h.mapSpecularRepeat,h.mapSpecularOffset,h.mapSpecularWrap);if(h.mapNormal){k=THREE.ShaderUtils.lib.normal;
 i=THREE.UniformsUtils.clone(k.uniforms);i.tNormal.texture=n.normalMap;if(h.mapNormalFactor)i.uNormalScale.value=h.mapNormalFactor;if(n.map){i.tDiffuse.texture=n.map;i.enableDiffuse.value=true}if(n.specularMap){i.tSpecular.texture=n.specularMap;i.enableSpecular.value=true}if(n.lightMap){i.tAO.texture=n.lightMap;i.enableAO.value=true}i.uDiffuseColor.value.setHex(n.color);i.uSpecularColor.value.setHex(n.specular);i.uAmbientColor.value.setHex(n.ambient);i.uShininess.value=n.shininess;if(n.opacity!==void 0)i.uOpacity.value=
-n.opacity;n=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:i,lights:true,fog:true})}else n=new THREE[m](n);if(h.DbgName!==void 0)n.name=h.DbgName;d.materials[f]=n}}var h=a.faces,t=a.vertices,n=a.normals,k=a.colors,i=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&i++;for(f=0;f<i;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(o=t.length;m<o;){var q=new THREE.Vector3;q.x=t[m++]*e;q.y=t[m++]*e;q.z=t[m++]*e;d.vertices.push(q)}m=0;for(o=h.length;m<
-o;){var r=h[m++],p=r&2,f=r&4,x=r&8,w=r&16,t=r&32,H=r&64,q=r&128;if(r&1){r=new THREE.Face4;r.a=h[m++];r.b=h[m++];r.c=h[m++];r.d=h[m++];var v=4}else{r=new THREE.Face3;r.a=h[m++];r.b=h[m++];r.c=h[m++];v=3}if(p){p=h[m++];r.materialIndex=p}var E=d.faces.length;if(f)for(f=0;f<i;f++){var A=a.uvs[f],p=h[m++],G=A[p*2],p=A[p*2+1];d.faceUvs[f][E]=new THREE.UV(G,p)}if(x)for(f=0;f<i;f++){for(var A=a.uvs[f],x=[],C=0;C<v;C++){p=h[m++];G=A[p*2];p=A[p*2+1];x[C]=new THREE.UV(G,p)}d.faceVertexUvs[f][E]=x}if(w){w=h[m++]*
-3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.normal=p}if(t)for(f=0;f<v;f++){w=h[m++]*3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.vertexNormals.push(p)}if(H){t=h[m++];r.color=new THREE.Color(k[t])}if(q)for(f=0;f<v;f++){t=h[m++];r.vertexColors.push(new THREE.Color(k[t]))}d.faces.push(r)}if(a.skinWeights){f=0;for(h=a.skinWeights.length;f<h;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(h=a.skinIndices.length;f<h;f=f+
+n.opacity;n=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:i,lights:true,fog:true})}else n=new THREE[m](n);if(h.DbgName!==void 0)n.name=h.DbgName;d.materials[f]=n}}var h=a.faces,u=a.vertices,n=a.normals,k=a.colors,i=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&i++;for(f=0;f<i;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(o=u.length;m<o;){var q=new THREE.Vector3;q.x=u[m++]*e;q.y=u[m++]*e;q.z=u[m++]*e;d.vertices.push(q)}m=0;for(o=h.length;m<
+o;){var r=h[m++],p=r&2,f=r&4,x=r&8,w=r&16,u=r&32,H=r&64,q=r&128;if(r&1){r=new THREE.Face4;r.a=h[m++];r.b=h[m++];r.c=h[m++];r.d=h[m++];var v=4}else{r=new THREE.Face3;r.a=h[m++];r.b=h[m++];r.c=h[m++];v=3}if(p){p=h[m++];r.materialIndex=p}var E=d.faces.length;if(f)for(f=0;f<i;f++){var A=a.uvs[f],p=h[m++],G=A[p*2],p=A[p*2+1];d.faceUvs[f][E]=new THREE.UV(G,p)}if(x)for(f=0;f<i;f++){for(var A=a.uvs[f],x=[],C=0;C<v;C++){p=h[m++];G=A[p*2];p=A[p*2+1];x[C]=new THREE.UV(G,p)}d.faceVertexUvs[f][E]=x}if(w){w=h[m++]*
+3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.normal=p}if(u)for(f=0;f<v;f++){w=h[m++]*3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.vertexNormals.push(p)}if(H){u=h[m++];r.color=new THREE.Color(k[u])}if(q)for(f=0;f<v;f++){u=h[m++];r.vertexColors.push(new THREE.Color(k[u]))}d.faces.push(r)}if(a.skinWeights){f=0;for(h=a.skinWeights.length;f<h;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(h=a.skinIndices.length;f<h;f=f+
 2){n=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],n,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(h=a.morphTargets.length;f<h;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;d.morphTargets[f].vertices=[];n=d.morphTargets[f].vertices;k=a.morphTargets[f].vertices;p=0;for(i=k.length;p<i;p=p+3){q=new THREE.Vector3;q.x=k[p]*e;q.y=k[p+1]*e;q.z=k[p+2]*e;n.push(q)}}}if(a.morphColors){f=0;for(h=a.morphColors.length;f<h;f++){d.morphColors[f]=
 {};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;k=a.morphColors[f].colors;n=0;for(i=k.length;n<i;n=n+3){m=new THREE.Color(16755200);m.setRGB(k[n],k[n+1],k[n+2]);e.push(m)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
 THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
 THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(){var a;for(n in z.objects)if(!Q.objects[n]){p=z.objects[n];if(p.geometry!==void 0){if(I=Q.geometries[p.geometry]){a=false;U=Q.materials[p.materials[0]];(a=U instanceof THREE.ShaderMaterial)&&I.computeTangents();v=p.position;E=p.rotation;A=p.quaternion;G=p.scale;x=p.matrix;A=0;p.materials.length==0&&(U=new THREE.MeshFaceMaterial);p.materials.length>1&&(U=new THREE.MeshFaceMaterial);
 a=new THREE.Mesh(I,U);a.name=n;if(x){a.matrixAutoUpdate=false;a.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{a.position.set(v[0],v[1],v[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(E[0],E[1],E[2]);a.scale.set(G[0],G[1],G[2])}a.visible=p.visible;a.doubleSided=p.doubleSided;a.castShadow=p.castShadow;a.receiveShadow=p.receiveShadow;Q.scene.add(a);Q.objects[n]=a}}else{v=p.position;E=p.rotation;A=p.quaternion;
-G=p.scale;A=0;a=new THREE.Object3D;a.name=n;a.position.set(v[0],v[1],v[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(E[0],E[1],E[2]);a.scale.set(G[0],G[1],G[2]);a.visible=p.visible!==void 0?p.visible:false;Q.scene.add(a);Q.objects[n]=a;Q.empties[n]=a}}}function f(a){return function(b){Q.geometries[a]=b;e();V=V-1;l.onLoadComplete();j()}}function h(a){return function(b){Q.geometries[a]=b}}function j(){l.callbackProgress({totalModels:ea,totalTextures:ia,loadedModels:ea-
-V,loadedTextures:ia-F},Q);l.onLoadProgress();V===0&&F===0&&b(Q)}var l=this,k=THREE.Loader.prototype.extractUrlBase(c),i,m,n,o,t,q,r,p,x,w,H,v,E,A,G,C,P,I,U,W,S,z,O,V,F,ea,ia,Q;z=a;c=new THREE.BinaryLoader;O=new THREE.JSONLoader;F=V=0;Q={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;w=z.transform.rotation;C=z.transform.scale;a&&Q.scene.position.set(a[0],a[1],a[2]);w&&Q.scene.rotation.set(w[0],
-w[1],w[2]);C&&Q.scene.scale.set(C[0],C[1],C[2]);if(a||w||C){Q.scene.updateMatrix();Q.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;j();l.onLoadComplete()}};for(t in z.cameras){C=z.cameras[t];C.type==="perspective"?W=new THREE.PerspectiveCamera(C.fov,C.aspect,C.near,C.far):C.type==="ortho"&&(W=new THREE.OrthographicCamera(C.left,C.right,C.top,C.bottom,C.near,C.far));v=C.position;w=C.target;C=C.up;W.position.set(v[0],v[1],v[2]);W.target=new THREE.Vector3(w[0],w[1],w[2]);C&&W.up.set(C[0],
-C[1],C[2]);Q.cameras[t]=W}for(o in z.lights){w=z.lights[o];t=w.color!==void 0?w.color:16777215;W=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){v=w.direction;H=new THREE.DirectionalLight(t,W);H.position.set(v[0],v[1],v[2]);H.position.normalize()}else if(w.type==="point"){v=w.position;H=w.distance;H=new THREE.PointLight(t,W,H);H.position.set(v[0],v[1],v[2])}else w.type==="ambient"&&(H=new THREE.AmbientLight(t));Q.scene.add(H);Q.lights[o]=H}for(q in z.fogs){o=z.fogs[q];o.type==="linear"?
+G=p.scale;A=0;a=new THREE.Object3D;a.name=n;a.position.set(v[0],v[1],v[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(E[0],E[1],E[2]);a.scale.set(G[0],G[1],G[2]);a.visible=p.visible!==void 0?p.visible:false;Q.scene.add(a);Q.objects[n]=a;Q.empties[n]=a}}}function f(a){return function(b){Q.geometries[a]=b;e();V=V-1;l.onLoadComplete();j()}}function h(a){return function(b){Q.geometries[a]=b}}function j(){l.callbackProgress({totalModels:ea,totalTextures:ja,loadedModels:ea-
+V,loadedTextures:ja-F},Q);l.onLoadProgress();V===0&&F===0&&b(Q)}var l=this,k=THREE.Loader.prototype.extractUrlBase(c),i,m,n,o,u,q,r,p,x,w,H,v,E,A,G,C,P,I,U,W,S,z,O,V,F,ea,ja,Q;z=a;c=new THREE.BinaryLoader;O=new THREE.JSONLoader;F=V=0;Q={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;w=z.transform.rotation;C=z.transform.scale;a&&Q.scene.position.set(a[0],a[1],a[2]);w&&Q.scene.rotation.set(w[0],
+w[1],w[2]);C&&Q.scene.scale.set(C[0],C[1],C[2]);if(a||w||C){Q.scene.updateMatrix();Q.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;j();l.onLoadComplete()}};for(u in z.cameras){C=z.cameras[u];C.type==="perspective"?W=new THREE.PerspectiveCamera(C.fov,C.aspect,C.near,C.far):C.type==="ortho"&&(W=new THREE.OrthographicCamera(C.left,C.right,C.top,C.bottom,C.near,C.far));v=C.position;w=C.target;C=C.up;W.position.set(v[0],v[1],v[2]);W.target=new THREE.Vector3(w[0],w[1],w[2]);C&&W.up.set(C[0],
+C[1],C[2]);Q.cameras[u]=W}for(o in z.lights){w=z.lights[o];u=w.color!==void 0?w.color:16777215;W=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){v=w.direction;H=new THREE.DirectionalLight(u,W);H.position.set(v[0],v[1],v[2]);H.position.normalize()}else if(w.type==="point"){v=w.position;H=w.distance;H=new THREE.PointLight(u,W,H);H.position.set(v[0],v[1],v[2])}else w.type==="ambient"&&(H=new THREE.AmbientLight(u));Q.scene.add(H);Q.lights[o]=H}for(q in z.fogs){o=z.fogs[q];o.type==="linear"?
 S=new THREE.Fog(0,o.near,o.far):o.type==="exp2"&&(S=new THREE.FogExp2(0,o.density));C=o.color;S.color.setRGB(C[0],C[1],C[2]);Q.fogs[q]=S}if(Q.cameras&&z.defaults.camera)Q.currentCamera=Q.cameras[z.defaults.camera];if(Q.fogs&&z.defaults.fog)Q.scene.fog=Q.fogs[z.defaults.fog];C=z.defaults.bgcolor;Q.bgColor=new THREE.Color;Q.bgColor.setRGB(C[0],C[1],C[2]);Q.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){q=z.geometries[i];if(q.type=="bin_mesh"||q.type=="ascii_mesh"){V=V+1;l.onLoadStart()}}ea=
 V;for(i in z.geometries){q=z.geometries[i];if(q.type==="cube"){I=new THREE.CubeGeometry(q.width,q.height,q.depth,q.segmentsWidth,q.segmentsHeight,q.segmentsDepth,null,q.flipped,q.sides);Q.geometries[i]=I}else if(q.type==="plane"){I=new THREE.PlaneGeometry(q.width,q.height,q.segmentsWidth,q.segmentsHeight);Q.geometries[i]=I}else if(q.type==="sphere"){I=new THREE.SphereGeometry(q.radius,q.segmentsWidth,q.segmentsHeight);Q.geometries[i]=I}else if(q.type==="cylinder"){I=new THREE.CylinderGeometry(q.topRad,
 q.botRad,q.height,q.radSegs,q.heightSegs);Q.geometries[i]=I}else if(q.type==="torus"){I=new THREE.TorusGeometry(q.radius,q.tube,q.segmentsR,q.segmentsT);Q.geometries[i]=I}else if(q.type==="icosahedron"){I=new THREE.IcosahedronGeometry(q.radius,q.subdivisions);Q.geometries[i]=I}else if(q.type==="bin_mesh")c.load(d(q.url,z.urlBaseType),f(i));else if(q.type==="ascii_mesh")O.load(d(q.url,z.urlBaseType),f(i));else if(q.type==="embedded_mesh"){q=z.embeds[q.id];q.metadata=z.metadata;q&&O.createModel(q,h(i),
-"")}}for(r in z.textures){i=z.textures[r];if(i.url instanceof Array){F=F+i.url.length;for(q=0;q<i.url.length;q++)l.onLoadStart()}else{F=F+1;l.onLoadStart()}}ia=F;for(r in z.textures){i=z.textures[r];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){q=i.url.length;S=[];for(c=0;c<q;c++)S[c]=d(i.url[c],z.urlBaseType);q=THREE.ImageUtils.loadTextureCube(S,i.mapping,a(q))}else{q=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a(1));
+"")}}for(r in z.textures){i=z.textures[r];if(i.url instanceof Array){F=F+i.url.length;for(q=0;q<i.url.length;q++)l.onLoadStart()}else{F=F+1;l.onLoadStart()}}ja=F;for(r in z.textures){i=z.textures[r];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){q=i.url.length;S=[];for(c=0;c<q;c++)S[c]=d(i.url[c],z.urlBaseType);q=THREE.ImageUtils.loadTextureCube(S,i.mapping,a(q))}else{q=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a(1));
 if(THREE[i.minFilter]!==void 0)q.minFilter=THREE[i.minFilter];if(THREE[i.magFilter]!==void 0)q.magFilter=THREE[i.magFilter];if(i.repeat){q.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!==1)q.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!==1)q.wrapT=THREE.RepeatWrapping}i.offset&&q.offset.set(i.offset[0],i.offset[1]);if(i.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[i.wrap[0]]!==void 0)q.wrapS=S[i.wrap[0]];if(S[i.wrap[1]]!==void 0)q.wrapT=S[i.wrap[1]]}}Q.textures[r]=
 q}for(m in z.materials){x=z.materials[m];for(P in x.parameters)if(P==="envMap"||P==="map"||P==="lightMap")x.parameters[P]=Q.textures[x.parameters[P]];else if(P==="shading")x.parameters[P]=x.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P==="blending")x.parameters[P]=x.parameters[P]in THREE?THREE[x.parameters[P]]:THREE.NormalBlending;else if(P==="combine")x.parameters[P]=x.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P==="vertexColors")if(x.parameters[P]==
 "face")x.parameters[P]=THREE.FaceColors;else if(x.parameters[P])x.parameters[P]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);i=x.parameters.color;q=x.parameters.specular;S=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=Q.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;
@@ -275,14 +275,14 @@ var j=a.colors,k=j.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a
 if(i.boundTo===void 0||i.boundTo==="vertices"){e=0;f=i.value.length;if(i.size===1)for(d=0;d<f;d++){h=n[d][1];i.array[d]=i.value[h]}else if(i.size===2)for(d=0;d<f;d++){h=n[d][1];h=i.value[h];i.array[e]=h.x;i.array[e+1]=h.y;e=e+2}else if(i.size===3)if(i.type==="c")for(d=0;d<f;d++){h=n[d][1];h=i.value[h];i.array[e]=h.r;i.array[e+1]=h.g;i.array[e+2]=h.b;e=e+3}else for(d=0;d<f;d++){h=n[d][1];h=i.value[h];i.array[e]=h.x;i.array[e+1]=h.y;i.array[e+2]=h.z;e=e+3}else if(i.size===4)for(d=0;d<f;d++){h=n[d][1];
 h=i.value[h];i.array[e]=h.x;i.array[e+1]=h.y;i.array[e+2]=h.z;i.array[e+3]=h.w;e=e+4}}}}}else{if(o)for(d=0;d<h;d++){f=i[d];e=d*3;m[e]=f.x;m[e+1]=f.y;m[e+2]=f.z}if(q)for(d=0;d<k;d++){f=j[d];e=d*3;l[e]=f.r;l[e+1]=f.g;l[e+2]=f.b}if(r){j=0;for(k=r.length;j<k;j++){i=r[j];if(i.needsUpdate&&(i.boundTo===void 0||i.boundTo==="vertices")){f=i.value.length;e=0;if(i.size===1)for(d=0;d<f;d++)i.array[d]=i.value[d];else if(i.size===2)for(d=0;d<f;d++){h=i.value[d];i.array[e]=h.x;i.array[e+1]=h.y;e=e+2}else if(i.size===
 3)if(i.type==="c")for(d=0;d<f;d++){h=i.value[d];i.array[e]=h.r;i.array[e+1]=h.g;i.array[e+2]=h.b;e=e+3}else for(d=0;d<f;d++){h=i.value[d];i.array[e]=h.x;i.array[e+1]=h.y;i.array[e+2]=h.z;e=e+3}else if(i.size===4)for(d=0;d<f;d++){h=i.value[d];i.array[e]=h.x;i.array[e+1]=h.y;i.array[e+2]=h.z;i.array[e+3]=h.w;e=e+4}}}}}if(o||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,m,b)}if(q||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,
-l,b)}if(r){j=0;for(k=r.length;j<k;j++){i=r[j];if(i.needsUpdate||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.bufferData(g.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function j(a,b){return b[1]-a[1]}function l(a,b,c){if(a.length)for(var d=0,g=a.length;d<g;d++){aa=Q=null;$=T=J=ha=Ca=Ia=ta=-1;Wa=true;a[d].render(b,c,gc,xc);aa=Q=null;$=T=J=ha=Ca=Ia=ta=-1;Wa=true}}function k(a,b,c,d,g,f,e,h){var i,j,k,m;if(b){j=a.length-1;m=b=-1}else{j=0;b=a.length;m=1}for(var l=j;l!==b;l=l+
-m){i=a[l];if(i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;e&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);x(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setObjectFaces(j);k instanceof THREE.BufferGeometry?F.renderBufferDirect(d,g,f,i,k,j):F.renderBuffer(d,g,f,i,k,j)}}}function i(a,b,c,d,g,f,e){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(e)h=e;else{h=h[b];
-if(!h)continue;f&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);x(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,g,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function o(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function t(a,b){for(var c=
-a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==Q){g.useProgram(h);Q=h;e=true}if(d.id!==$){$=d.id;e=true}if(e||a!==aa){g.uniformMatrix4fv(i.projectionMatrix,
-false,a._projectionMatrixArray);a!==aa&&(aa=a)}if(e){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Wa){for(var k,m=0,l=0,n=0,o,q,r,p=yc,t=p.directional.colors,w=p.directional.positions,v=p.point.colors,x=p.point.positions,z=p.point.distances,C=p.spot.colors,E=p.spot.positions,O=p.spot.distances,
-P=p.spot.directions,I=p.spot.angles,W=p.spot.exponents,T=0,U=0,S=0,J=r=0,c=J=0,e=b.length;c<e;c++){k=b[c];if(!k.onlyShadow&&k.visible){o=k.color;q=k.intensity;r=k.distance;if(k instanceof THREE.AmbientLight)if(F.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){r=T*3;if(F.gammaInput){t[r]=o.r*o.r*q*q;t[r+1]=o.g*o.g*q*q;t[r+2]=o.b*o.b*q*q}else{t[r]=o.r*q;t[r+1]=o.g*q;t[r+2]=o.b*q}Ma.copy(k.matrixWorld.getPosition());Ma.subSelf(k.target.matrixWorld.getPosition());
-Ma.normalize();w[r]=Ma.x;w[r+1]=Ma.y;w[r+2]=Ma.z;T=T+1}else if(k instanceof THREE.PointLight){J=U*3;if(F.gammaInput){v[J]=o.r*o.r*q*q;v[J+1]=o.g*o.g*q*q;v[J+2]=o.b*o.b*q*q}else{v[J]=o.r*q;v[J+1]=o.g*q;v[J+2]=o.b*q}o=k.matrixWorld.getPosition();x[J]=o.x;x[J+1]=o.y;x[J+2]=o.z;z[U]=r;U=U+1}else if(k instanceof THREE.SpotLight){J=S*3;if(F.gammaInput){C[J]=o.r*o.r*q*q;C[J+1]=o.g*o.g*q*q;C[J+2]=o.b*o.b*q*q}else{C[J]=o.r*q;C[J+1]=o.g*q;C[J+2]=o.b*q}o=k.matrixWorld.getPosition();E[J]=o.x;E[J+1]=o.y;E[J+2]=
-o.z;O[S]=r;Ma.copy(o);Ma.subSelf(k.target.matrixWorld.getPosition());Ma.normalize();P[J]=Ma.x;P[J+1]=Ma.y;P[J+2]=Ma.z;I[S]=Math.cos(k.angle);W[S]=k.exponent;S=S+1}}}c=T*3;for(e=t.length;c<e;c++)t[c]=0;c=U*3;for(e=v.length;c<e;c++)v[c]=0;c=S*3;for(e=C.length;c<e;c++)C[c]=0;p.directional.length=T;p.point.length=U;p.spot.length=S;p.ambient[0]=m;p.ambient[1]=l;p.ambient[2]=n;Wa=false}c=yc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
+l,b)}if(r){j=0;for(k=r.length;j<k;j++){i=r[j];if(i.needsUpdate||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.bufferData(g.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function j(a,b){return b[1]-a[1]}function l(a,b,c){if(a.length)for(var d=0,g=a.length;d<g;d++){da=Q=null;aa=T=N=ia=Ca=Ia=ua=-1;Wa=true;a[d].render(b,c,gc,xc);da=Q=null;aa=T=N=ia=Ca=Ia=ua=-1;Wa=true}}function k(a,b,c,d,g,f,e,h){var i,j,k,m;if(b){j=a.length-1;m=b=-1}else{j=0;b=a.length;m=1}for(var l=j;l!==b;l=
+l+m){i=a[l];if(i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;e&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);x(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setObjectFaces(j);k instanceof THREE.BufferGeometry?F.renderBufferDirect(d,g,f,i,k,j):F.renderBuffer(d,g,f,i,k,j)}}}function i(a,b,c,d,g,f,e){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(e)h=e;else{h=h[b];
+if(!h)continue;f&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);x(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,g,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function o(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function u(a,b){for(var c=
+a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==Q){g.useProgram(h);Q=h;e=true}if(d.id!==aa){aa=d.id;e=true}if(e||a!==da){g.uniformMatrix4fv(i.projectionMatrix,
+false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Wa){for(var k,m=0,l=0,n=0,o,q,r,p=yc,u=p.directional.colors,w=p.directional.positions,v=p.point.colors,x=p.point.positions,z=p.point.distances,C=p.spot.colors,E=p.spot.positions,O=p.spot.distances,
+P=p.spot.directions,I=p.spot.angles,W=p.spot.exponents,T=0,U=0,S=0,N=r=0,c=N=0,e=b.length;c<e;c++){k=b[c];if(!k.onlyShadow&&k.visible){o=k.color;q=k.intensity;r=k.distance;if(k instanceof THREE.AmbientLight)if(F.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){r=T*3;if(F.gammaInput){u[r]=o.r*o.r*q*q;u[r+1]=o.g*o.g*q*q;u[r+2]=o.b*o.b*q*q}else{u[r]=o.r*q;u[r+1]=o.g*q;u[r+2]=o.b*q}Ma.copy(k.matrixWorld.getPosition());Ma.subSelf(k.target.matrixWorld.getPosition());
+Ma.normalize();w[r]=Ma.x;w[r+1]=Ma.y;w[r+2]=Ma.z;T=T+1}else if(k instanceof THREE.PointLight){N=U*3;if(F.gammaInput){v[N]=o.r*o.r*q*q;v[N+1]=o.g*o.g*q*q;v[N+2]=o.b*o.b*q*q}else{v[N]=o.r*q;v[N+1]=o.g*q;v[N+2]=o.b*q}o=k.matrixWorld.getPosition();x[N]=o.x;x[N+1]=o.y;x[N+2]=o.z;z[U]=r;U=U+1}else if(k instanceof THREE.SpotLight){N=S*3;if(F.gammaInput){C[N]=o.r*o.r*q*q;C[N+1]=o.g*o.g*q*q;C[N+2]=o.b*o.b*q*q}else{C[N]=o.r*q;C[N+1]=o.g*q;C[N+2]=o.b*q}o=k.matrixWorld.getPosition();E[N]=o.x;E[N+1]=o.y;E[N+2]=
+o.z;O[S]=r;Ma.copy(o);Ma.subSelf(k.target.matrixWorld.getPosition());Ma.normalize();P[N]=Ma.x;P[N+1]=Ma.y;P[N+2]=Ma.z;I[S]=Math.cos(k.angle);W[S]=k.exponent;S=S+1}}}c=T*3;for(e=u.length;c<e;c++)u[c]=0;c=U*3;for(e=v.length;c<e;c++)v[c]=0;c=S*3;for(e=C.length;c<e;c++)C[c]=0;p.directional.length=T;p.point.length=U;p.spot.length=S;p.ambient[0]=m;p.ambient[1]=l;p.ambient[2]=n;Wa=false}c=yc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
 c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
 d.opacity;F.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
 THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=G.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
@@ -291,7 +291,7 @@ d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){e=c=0;for(k=b.leng
 if(l==="i")g.uniform1i(m,k);else if(l==="f")g.uniform1f(m,k);else if(l==="v2")g.uniform2f(m,k.x,k.y);else if(l==="v3")g.uniform3f(m,k.x,k.y,k.z);else if(l==="v4")g.uniform4f(m,k.x,k.y,k.z,k.w);else if(l==="c")g.uniform3f(m,k.r,k.g,k.b);else if(l==="iv1")g.uniform1iv(m,k);else if(l==="iv")g.uniform3iv(m,k);else if(l==="fv1")g.uniform1fv(m,k);else if(l==="fv")g.uniform3fv(m,k);else if(l==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*k.length);l=0;for(n=k.length;l<n;l++){p=l*2;e._array[p]=
 k[l].x;e._array[p+1]=k[l].y}g.uniform2fv(m,e._array)}else if(l==="v3v"){if(e._array===void 0)e._array=new Float32Array(3*k.length);l=0;for(n=k.length;l<n;l++){p=l*3;e._array[p]=k[l].x;e._array[p+1]=k[l].y;e._array[p+2]=k[l].z}g.uniform3fv(m,e._array)}else if(l==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*k.length);l=0;for(n=k.length;l<n;l++){p=l*4;e._array[p]=k[l].x;e._array[p+1]=k[l].y;e._array[p+2]=k[l].z;e._array[p+3]=k[l].w}g.uniform4fv(m,e._array)}else if(l==="m4"){if(e._array===
 void 0)e._array=new Float32Array(16);k.flattenToArray(e._array);g.uniformMatrix4fv(m,false,e._array)}else if(l==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*k.length);l=0;for(n=k.length;l<n;l++)k[l].flattenToArrayOffset(e._array,l*16);g.uniformMatrix4fv(m,false,e._array)}else if(l==="t"){g.uniform1i(m,k);if(m=e.texture)if(m.image instanceof Array&&m.image.length===6){e=m;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=g.createTexture();
-g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);g.pixelStorei(g.UNPACK_FLIP_Y_WEBGL,e.flipY);k=[];for(m=0;m<6;m++){l=k;n=m;if(F.autoScaleCubemaps){p=e.image[m];w=Pc;if(!(p.width<=w&&p.height<=w)){v=Math.max(p.width,p.height);t=Math.floor(p.width*w/v);w=Math.floor(p.height*w/v);v=document.createElement("canvas");v.width=t;v.height=w;v.getContext("2d").drawImage(p,0,0,p.width,p.height,0,0,t,w);p=v}}else p=e.image[m];l[n]=p}m=k[0];l=(m.width&m.width-1)===0&&
+g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);g.pixelStorei(g.UNPACK_FLIP_Y_WEBGL,e.flipY);k=[];for(m=0;m<6;m++){l=k;n=m;if(F.autoScaleCubemaps){p=e.image[m];w=Pc;if(!(p.width<=w&&p.height<=w)){v=Math.max(p.width,p.height);u=Math.floor(p.width*w/v);w=Math.floor(p.height*w/v);v=document.createElement("canvas");v.width=u;v.height=w;v.getContext("2d").drawImage(p,0,0,p.width,p.height,0,0,u,w);p=v}}else p=e.image[m];l[n]=p}m=k[0];l=(m.width&m.width-1)===0&&
 (m.height&m.height-1)===0;n=A(e.format);p=A(e.type);H(g.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,p,k[m]);e.generateMipmaps&&l&&g.generateMipmap(g.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(m,
 k)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=k+l}g.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&F.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();g.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
 d.skinning)&&i.viewMatrix!==null&&g.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(hc&&f.useVertexTexture){if(i.boneTexture!==null){g.uniform1i(i.boneTexture,12);F.setTexture(f.boneTexture,12)}}else i.boneGlobalMatrices!==null&&g.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices);g.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);i.normalMatrix&&g.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&g.uniformMatrix4fv(i.objectMatrix,
@@ -304,7 +304,7 @@ g.BYTE:a===THREE.ShortType?g.SHORT:a===THREE.UnsignedShortType?g.UNSIGNED_SHORT:
 a===THREE.OneFactor?g.ONE:a===THREE.SrcColorFactor?g.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?g.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?g.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?g.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?g.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?g.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?g.DST_COLOR:a===THREE.OneMinusDstColorFactor?g.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?g.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=
 a||{},G=a.canvas!==void 0?a.canvas:document.createElement("canvas"),C=a.precision!==void 0?a.precision:"highp",P=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,U=a.antialias!==void 0?a.antialias:false,W=a.stencil!==void 0?a.stencil:true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,z=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),O=a.clearAlpha!==void 0?a.clearAlpha:0,V=a.maxLights!==void 0?a.maxLights:4;this.domElement=
 G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
-this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,ea=[],ia=0,Q=null,ka=null,$=-1,T=null,aa=null,sa=0,ha=-1,J=-1,ta=-1,Ba=-1,la=-1,Ja=-1,Ia=-1,Ca=-1,Va=null,wb=null,Lb=null,Mb=null,xb=0,Nb=0,Ob=0,Pb=0,gc=0,xc=0,ic=new THREE.Frustum,Wb=new THREE.Matrix4,Vb=new THREE.Matrix4,pb=new THREE.Vector4,Ma=new THREE.Vector3,Wa=true,yc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},
+this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,ea=[],ja=0,Q=null,la=null,aa=-1,T=null,da=null,ta=0,ia=-1,N=-1,ua=-1,Ba=-1,ma=-1,Ja=-1,Ia=-1,Ca=-1,Va=null,wb=null,Lb=null,Mb=null,xb=0,Nb=0,Ob=0,Pb=0,gc=0,xc=0,ic=new THREE.Frustum,Wb=new THREE.Matrix4,Vb=new THREE.Matrix4,pb=new THREE.Vector4,Ma=new THREE.Vector3,Wa=true,yc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},
 spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},g,Za;try{if(!(g=G.getContext("experimental-webgl",{alpha:P,premultipliedAlpha:I,antialias:U,stencil:W,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(Qc){console.error(Qc)}a=g.getExtension("OES_texture_float");P=g.getExtension("OES_standard_derivatives");Za=g.getExtension("EXT_texture_filter_anisotropic")||g.getExtension("MOZ_EXT_texture_filter_anisotropic")||g.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
 a||console.log("THREE.WebGLRenderer: Float textures not supported.");P||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Za||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");g.clearColor(0,0,0,1);g.clearDepth(1);g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(z.r,z.g,
 z.b,O);this.context=g;P=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Pc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE),zc=Za?g.getParameter(Za.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,jc=P>0,hc=jc&&a;this.getContext=function(){return g};this.supportsVertexTextures=function(){return jc};this.getMaxAnisotropy=function(){return zc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){xb=a!==void 0?
@@ -314,7 +314,7 @@ delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE
 g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
 THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
 false;g.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
-false,a=0;for(c=ea.length;a<c;a++){d=ea[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ea.length;a<c;a++){d=ea[a];d.program!==b&&e.push(d)}ea=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){Q=null;$=T=Ca=Ia=ta=-1;Wa=true;J=ha=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
+false,a=0;for(c=ea.length;a<c;a++){d=ea[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ea.length;a<c;a++){d=ea[a];d.program!==b&&e.push(d)}ea=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){Q=null;aa=T=Ca=Ia=ua=-1;Wa=true;N=ia=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
 g.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=g.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=g.createBuffer();if(a.hasPositions){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,a.positionArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.position);g.vertexAttribPointer(b.attributes.position,3,g.FLOAT,false,0,0)}if(a.hasNormals){g.bindBuffer(g.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
 e,f,h,i,j,k,l,m,n,o,q=a.count*3;for(o=0;o<q;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];h=n[o+3];j=n[o+4];l=n[o+5];i=n[o+6];k=n[o+7];m=n[o+8];d=(d+h+i)/3;e=(e+j+k)/3;f=(f+l+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}g.bufferData(g.ARRAY_BUFFER,a.normalArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.normal);g.vertexAttribPointer(b.attributes.normal,3,g.FLOAT,false,0,0)}if(a.hasUvs&&c.map){g.bindBuffer(g.ARRAY_BUFFER,a.__webglUvBuffer);g.bufferData(g.ARRAY_BUFFER,
 a.uvArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.uv);g.vertexAttribPointer(b.attributes.uv,2,g.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,a.colorArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.color);g.vertexAttribPointer(b.attributes.color,3,g.FLOAT,false,0,0)}g.drawArrays(g.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
@@ -329,84 +329,86 @@ e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.no
 if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,
 false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Mb){g.lineWidth(d);Mb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
 g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==Mb){g.lineWidth(d);Mb=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
-F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,m,n=a.__lights,o=a.fog;$=-1;Wa=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
+F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,m,n=a.__lights,o=a.fog;aa=-1;Wa=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
 new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Wb.multiply(b.projectionMatrix,b.matrixWorldInverse);ic.setFromMatrix(Wb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
-this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||ic.contains(j))){p(j,b);var q=f,r=q.object,t=q.buffer,v=void 0,v=v=void 0,v=r.material;if(v instanceof THREE.MeshFaceMaterial){v=t.materialIndex;if(v>=0){v=r.geometry.materials[v];if(v.transparent){q.transparent=v;q.opaque=null}else{q.opaque=v;q.transparent=null}}}else if(v)if(v.transparent){q.transparent=
+this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||ic.contains(j))){p(j,b);var q=f,r=q.object,u=q.buffer,v=void 0,v=v=void 0,v=r.material;if(v instanceof THREE.MeshFaceMaterial){v=u.materialIndex;if(v>=0){v=r.geometry.materials[v];if(v.transparent){q.transparent=v;q.opaque=null}else{q.opaque=v;q.transparent=null}}}else if(v)if(v.transparent){q.transparent=
 v;q.opaque=null}else{q.opaque=v;q.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{pb.copy(j.matrixWorld.getPosition());Wb.multiplyVector3(pb);f.z=pb.z}}}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;if(j.visible){p(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
 d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,n,o,true,d);i(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,n,o,false);i(a.__webglObjectsImmediate,"opaque",b,n,o,false);k(a.__webglObjects,false,"transparent",b,n,o,true);i(a.__webglObjectsImmediate,"transparent",b,n,o,true)}l(this.renderPluginsPost,
 a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){g.bindTexture(g.TEXTURE_CUBE_MAP,c.__webglTexture);g.generateMipmap(g.TEXTURE_CUBE_MAP);g.bindTexture(g.TEXTURE_CUBE_MAP,null)}else{g.bindTexture(g.TEXTURE_2D,c.__webglTexture);g.generateMipmap(g.TEXTURE_2D);g.bindTexture(g.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=r(a,b,c,d,e);T=
 -1;F.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,g,ic):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,k=void 0,l=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=
 h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var p=k,r=void 0,v=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C=void 0,E={},H=p.morphTargets.length,P=p.morphNormals.length;p.geometryGroups={};r=0;for(v=p.faces.length;r<v;r++){w=p.faces[r];x=w.materialIndex;A=x!==void 0?x:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});C=E[A].hash+"_"+E[A].counter;p.geometryGroups[C]===void 0&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:P});
 z=w instanceof THREE.Face3?3:4;if(p.geometryGroups[C].vertices+z>65535){E[A].counter=E[A].counter+1;C=E[A].hash+"_"+E[A].counter;p.geometryGroups[C]===void 0&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:P})}w instanceof THREE.Face3?p.geometryGroups[C].faces3.push(r):p.geometryGroups[C].faces4.push(r);p.geometryGroups[C].vertices=p.geometryGroups[C].vertices+z}p.geometryGroupsList=[];var O=void 0;for(O in p.geometryGroups){p.geometryGroups[O].id=
-sa++;p.geometryGroupsList.push(p.geometryGroups[O])}}for(j in k.geometryGroups){l=k.geometryGroups[j];if(!l.__webglVertexBuffer){var G=l;G.__webglVertexBuffer=g.createBuffer();G.__webglNormalBuffer=g.createBuffer();G.__webglTangentBuffer=g.createBuffer();G.__webglColorBuffer=g.createBuffer();G.__webglUVBuffer=g.createBuffer();G.__webglUV2Buffer=g.createBuffer();G.__webglSkinVertexABuffer=g.createBuffer();G.__webglSkinVertexBBuffer=g.createBuffer();G.__webglSkinIndicesBuffer=g.createBuffer();G.__webglSkinWeightsBuffer=
-g.createBuffer();G.__webglFaceBuffer=g.createBuffer();G.__webglLineBuffer=g.createBuffer();var J=void 0,Q=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];J=0;for(Q=G.numMorphTargets;J<Q;J++)G.__webglMorphTargetsBuffers.push(g.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];J=0;for(Q=G.numMorphNormals;J<Q;J++)G.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;var I=l,S=h,T=S.geometry,U=I.faces3,W=I.faces4,V=U.length*3+W.length*4,aa=U.length*
-1+W.length*2,ea=U.length*3+W.length*4,$=c(S,I),ha=e($),ka=d($),ta=$.vertexColors?$.vertexColors:false;I.__vertexArray=new Float32Array(V*3);if(ka)I.__normalArray=new Float32Array(V*3);if(T.hasTangents)I.__tangentArray=new Float32Array(V*4);if(ta)I.__colorArray=new Float32Array(V*3);if(ha){if(T.faceUvs.length>0||T.faceVertexUvs.length>0)I.__uvArray=new Float32Array(V*2);if(T.faceUvs.length>1||T.faceVertexUvs.length>1)I.__uv2Array=new Float32Array(V*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){I.__skinVertexAArray=
-new Float32Array(V*4);I.__skinVertexBArray=new Float32Array(V*4);I.__skinIndexArray=new Float32Array(V*4);I.__skinWeightArray=new Float32Array(V*4)}I.__faceArray=new Uint16Array(aa*3);I.__lineArray=new Uint16Array(ea*2);var ia=void 0,Lb=void 0;if(I.numMorphTargets){I.__morphTargetsArrays=[];ia=0;for(Lb=I.numMorphTargets;ia<Lb;ia++)I.__morphTargetsArrays.push(new Float32Array(V*3))}if(I.numMorphNormals){I.__morphNormalsArrays=[];ia=0;for(Lb=I.numMorphNormals;ia<Lb;ia++)I.__morphNormalsArrays.push(new Float32Array(V*
-3))}I.__webglFaceCount=aa*3;I.__webglLineCount=ea*2;if($.attributes){if(I.__webglCustomAttributesList===void 0)I.__webglCustomAttributesList=[];var Ca=void 0;for(Ca in $.attributes){var Ba=$.attributes[Ca],la={},Ja;for(Ja in Ba)la[Ja]=Ba[Ja];if(!la.__webglInitialized||la.createUniqueBuffers){la.__webglInitialized=true;var Ia=1;la.type==="v2"?Ia=2:la.type==="v3"?Ia=3:la.type==="v4"?Ia=4:la.type==="c"&&(Ia=3);la.size=Ia;la.array=new Float32Array(V*Ia);la.buffer=g.createBuffer();la.buffer.belongsToAttribute=
-Ca;Ba.needsUpdate=true;la.__original=Ba}I.__webglCustomAttributesList.push(la)}}I.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangentsNeedUpdate=true;k.colorsNeedUpdate=true}}}else if(k instanceof THREE.BufferGeometry){var Mb=k,Ma=void 0,xb=void 0,Va=void 0;for(Ma in Mb.attributes){Va=Ma==="index"?g.ELEMENT_ARRAY_BUFFER:g.ARRAY_BUFFER;xb=Mb.attributes[Ma];xb.buffer=g.createBuffer();g.bindBuffer(Va,
+ta++;p.geometryGroupsList.push(p.geometryGroups[O])}}for(j in k.geometryGroups){l=k.geometryGroups[j];if(!l.__webglVertexBuffer){var G=l;G.__webglVertexBuffer=g.createBuffer();G.__webglNormalBuffer=g.createBuffer();G.__webglTangentBuffer=g.createBuffer();G.__webglColorBuffer=g.createBuffer();G.__webglUVBuffer=g.createBuffer();G.__webglUV2Buffer=g.createBuffer();G.__webglSkinVertexABuffer=g.createBuffer();G.__webglSkinVertexBBuffer=g.createBuffer();G.__webglSkinIndicesBuffer=g.createBuffer();G.__webglSkinWeightsBuffer=
+g.createBuffer();G.__webglFaceBuffer=g.createBuffer();G.__webglLineBuffer=g.createBuffer();var N=void 0,Q=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];N=0;for(Q=G.numMorphTargets;N<Q;N++)G.__webglMorphTargetsBuffers.push(g.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];N=0;for(Q=G.numMorphNormals;N<Q;N++)G.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;var I=l,S=h,T=S.geometry,U=I.faces3,W=I.faces4,V=U.length*3+W.length*4,da=U.length*
+1+W.length*2,ea=U.length*3+W.length*4,aa=c(S,I),ia=e(aa),la=d(aa),ua=aa.vertexColors?aa.vertexColors:false;I.__vertexArray=new Float32Array(V*3);if(la)I.__normalArray=new Float32Array(V*3);if(T.hasTangents)I.__tangentArray=new Float32Array(V*4);if(ua)I.__colorArray=new Float32Array(V*3);if(ia){if(T.faceUvs.length>0||T.faceVertexUvs.length>0)I.__uvArray=new Float32Array(V*2);if(T.faceUvs.length>1||T.faceVertexUvs.length>1)I.__uv2Array=new Float32Array(V*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){I.__skinVertexAArray=
+new Float32Array(V*4);I.__skinVertexBArray=new Float32Array(V*4);I.__skinIndexArray=new Float32Array(V*4);I.__skinWeightArray=new Float32Array(V*4)}I.__faceArray=new Uint16Array(da*3);I.__lineArray=new Uint16Array(ea*2);var ja=void 0,Lb=void 0;if(I.numMorphTargets){I.__morphTargetsArrays=[];ja=0;for(Lb=I.numMorphTargets;ja<Lb;ja++)I.__morphTargetsArrays.push(new Float32Array(V*3))}if(I.numMorphNormals){I.__morphNormalsArrays=[];ja=0;for(Lb=I.numMorphNormals;ja<Lb;ja++)I.__morphNormalsArrays.push(new Float32Array(V*
+3))}I.__webglFaceCount=da*3;I.__webglLineCount=ea*2;if(aa.attributes){if(I.__webglCustomAttributesList===void 0)I.__webglCustomAttributesList=[];var Ca=void 0;for(Ca in aa.attributes){var Ba=aa.attributes[Ca],ma={},Ja;for(Ja in Ba)ma[Ja]=Ba[Ja];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=true;var Ia=1;ma.type==="v2"?Ia=2:ma.type==="v3"?Ia=3:ma.type==="v4"?Ia=4:ma.type==="c"&&(Ia=3);ma.size=Ia;ma.array=new Float32Array(V*Ia);ma.buffer=g.createBuffer();ma.buffer.belongsToAttribute=
+Ca;Ba.needsUpdate=true;ma.__original=Ba}I.__webglCustomAttributesList.push(ma)}}I.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangentsNeedUpdate=true;k.colorsNeedUpdate=true}}}else if(k instanceof THREE.BufferGeometry){var Mb=k,Ma=void 0,xb=void 0,Va=void 0;for(Ma in Mb.attributes){Va=Ma==="index"?g.ELEMENT_ARRAY_BUFFER:g.ARRAY_BUFFER;xb=Mb.attributes[Ma];xb.buffer=g.createBuffer();g.bindBuffer(Va,
 xb.buffer);g.bufferData(Va,xb.array,g.STATIC_DRAW)}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var pb=k;pb.__webglVertexBuffer=g.createBuffer();pb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var Wa=k,Za=Wa.vertices.length;Wa.__vertexArray=new Float32Array(Za*3);Wa.__colorArray=new Float32Array(Za*3);Wa.__webglVertexCount=Za;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var wb=
 k;wb.__webglVertexBuffer=g.createBuffer();wb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var kc=k,Wb=h,Nb=kc.vertices.length;kc.__vertexArray=new Float32Array(Nb*3);kc.__colorArray=new Float32Array(Nb*3);kc.__webglLineCount=Nb;b(kc,Wb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=h.geometry;if(!k.__webglVertexBuffer){var Vb=k;Vb.__webglVertexBuffer=g.createBuffer();Vb.__webglColorBuffer=g.createBuffer();F.info.geometries++;var Xb=
 k,hc=h,Ob=Xb.vertices.length;Xb.__vertexArray=new Float32Array(Ob*3);Xb.__colorArray=new Float32Array(Ob*3);Xb.__sortArray=[];Xb.__webglParticleCount=Ob;b(Xb,hc);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.BufferGeometry)m(i.__webglObjects,k,h);else for(j in k.geometryGroups){l=k.geometryGroups[j];m(i.__webglObjects,l,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){k=
 h.geometry;m(i.__webglObjects,k,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Ra=a.__objectsRemoved[0],Ac=a;Ra instanceof THREE.Mesh||Ra instanceof THREE.ParticleSystem||Ra instanceof THREE.Ribbon||Ra instanceof
-THREE.Line?t(Ac.__webglObjects,Ra):Ra instanceof THREE.Sprite?q(Ac.__webglSprites,Ra):Ra instanceof THREE.LensFlare?q(Ac.__webglFlares,Ra):(Ra instanceof THREE.ImmediateRenderObject||Ra.immediateRenderCallback)&&t(Ac.__webglObjectsImmediate,Ra);Ra.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Pb=0,ic=a.__webglObjects.length;Pb<ic;Pb++){var Xa=a.__webglObjects[Pb].object,X=Xa.geometry,lc=void 0,Yb=void 0,Na=void 0;if(Xa instanceof THREE.Mesh)if(X instanceof THREE.BufferGeometry){if(X.verticesNeedUpdate||
+THREE.Line?u(Ac.__webglObjects,Ra):Ra instanceof THREE.Sprite?q(Ac.__webglSprites,Ra):Ra instanceof THREE.LensFlare?q(Ac.__webglFlares,Ra):(Ra instanceof THREE.ImmediateRenderObject||Ra.immediateRenderCallback)&&u(Ac.__webglObjectsImmediate,Ra);Ra.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Pb=0,ic=a.__webglObjects.length;Pb<ic;Pb++){var Xa=a.__webglObjects[Pb].object,X=Xa.geometry,lc=void 0,Yb=void 0,Na=void 0;if(Xa instanceof THREE.Mesh)if(X instanceof THREE.BufferGeometry){if(X.verticesNeedUpdate||
 X.elementsNeedUpdate||X.uvsNeedUpdate||X.normalsNeedUpdate||X.colorsNeedUpdate||X.tangentsNeedUpdate){var qb=X,Zb=g.DYNAMIC_DRAW,jc=!X.dynamic,$b=qb.attributes,Rc=$b.index,Sc=$b.position,Tc=$b.normal,Uc=$b.uv,Vc=$b.color,Wc=$b.tangent;if(qb.elementsNeedUpdate&&Rc!==void 0){g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Rc.buffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Rc.array,Zb)}if(qb.verticesNeedUpdate&&Sc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Sc.buffer);g.bufferData(g.ARRAY_BUFFER,Sc.array,Zb)}if(qb.normalsNeedUpdate&&
 Tc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Tc.buffer);g.bufferData(g.ARRAY_BUFFER,Tc.array,Zb)}if(qb.uvsNeedUpdate&&Uc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Uc.buffer);g.bufferData(g.ARRAY_BUFFER,Uc.array,Zb)}if(qb.colorsNeedUpdate&&Vc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Vc.buffer);g.bufferData(g.ARRAY_BUFFER,Vc.array,Zb)}if(qb.tangentsNeedUpdate&&Wc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Wc.buffer);g.bufferData(g.ARRAY_BUFFER,Wc.array,Zb)}if(jc){var gc=void 0;for(gc in qb.attributes)delete qb.attributes[gc].array}}X.verticesNeedUpdate=
 false;X.elementsNeedUpdate=false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false}else{for(var Xc=0,xc=X.geometryGroupsList.length;Xc<xc;Xc++){lc=X.geometryGroupsList[Xc];Na=c(Xa,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.morphTargetsNeedUpdate||X.elementsNeedUpdate||X.uvsNeedUpdate||X.normalsNeedUpdate||X.colorsNeedUpdate||X.tangentsNeedUpdate||Yb){var Z=lc,yc=Xa,Pa=g.DYNAMIC_DRAW,zc=!X.dynamic,Qb=Na;if(Z.__inittedArrays){var fd=d(Qb),
-Yc=Qb.vertexColors?Qb.vertexColors:false,gd=e(Qb),Bc=fd===THREE.SmoothShading,y=void 0,K=void 0,Ua=void 0,D=void 0,ac=void 0,yb=void 0,Ya=void 0,Cc=void 0,rb=void 0,bc=void 0,cc=void 0,L=void 0,M=void 0,N=void 0,ba=void 0,$a=void 0,ab=void 0,bb=void 0,mc=void 0,cb=void 0,db=void 0,eb=void 0,nc=void 0,fb=void 0,gb=void 0,hb=void 0,oc=void 0,ib=void 0,jb=void 0,kb=void 0,pc=void 0,lb=void 0,mb=void 0,nb=void 0,qc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Dc=void 0,Cb=void 0,Db=void 0,Eb=void 0,Ec=void 0,
-fa=void 0,hd=void 0,Fb=void 0,dc=void 0,ec=void 0,Da=void 0,id=void 0,za=void 0,Aa=void 0,Gb=void 0,sb=void 0,ua=0,xa=0,tb=0,ub=0,Sa=0,Ha=0,ga=0,Ka=0,va=0,B=0,Y=0,u=0,ya=void 0,Ea=Z.__vertexArray,rc=Z.__uvArray,sc=Z.__uv2Array,Ta=Z.__normalArray,ma=Z.__tangentArray,Fa=Z.__colorArray,na=Z.__skinVertexAArray,oa=Z.__skinVertexBArray,pa=Z.__skinIndexArray,qa=Z.__skinWeightArray,Zc=Z.__morphTargetsArrays,$c=Z.__morphNormalsArrays,ad=Z.__webglCustomAttributesList,s=void 0,ob=Z.__faceArray,Qa=Z.__lineArray,
-La=yc.geometry,Pc=La.elementsNeedUpdate,jd=La.uvsNeedUpdate,Qc=La.normalsNeedUpdate,qd=La.tangentsNeedUpdate,rd=La.colorsNeedUpdate,sd=La.morphTargetsNeedUpdate,Rb=La.vertices,ca=Z.faces3,da=Z.faces4,wa=La.faces,bd=La.faceVertexUvs[0],cd=La.faceVertexUvs[1],Sb=La.skinVerticesA,Tb=La.skinVerticesB,Ub=La.skinIndices,Hb=La.skinWeights,Ib=La.morphTargets,Fc=La.morphNormals;if(La.verticesNeedUpdate){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];L=Rb[D.a];M=Rb[D.b];N=Rb[D.c];Ea[xa]=L.x;Ea[xa+1]=L.y;Ea[xa+2]=
-L.z;Ea[xa+3]=M.x;Ea[xa+4]=M.y;Ea[xa+5]=M.z;Ea[xa+6]=N.x;Ea[xa+7]=N.y;Ea[xa+8]=N.z;xa=xa+9}y=0;for(K=da.length;y<K;y++){D=wa[da[y]];L=Rb[D.a];M=Rb[D.b];N=Rb[D.c];ba=Rb[D.d];Ea[xa]=L.x;Ea[xa+1]=L.y;Ea[xa+2]=L.z;Ea[xa+3]=M.x;Ea[xa+4]=M.y;Ea[xa+5]=M.z;Ea[xa+6]=N.x;Ea[xa+7]=N.y;Ea[xa+8]=N.z;Ea[xa+9]=ba.x;Ea[xa+10]=ba.y;Ea[xa+11]=ba.z;xa=xa+12}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Ea,Pa)}if(sd){Da=0;for(id=Ib.length;Da<id;Da++){y=Y=0;for(K=ca.length;y<K;y++){Gb=
-ca[y];D=wa[Gb];L=Ib[Da].vertices[D.a];M=Ib[Da].vertices[D.b];N=Ib[Da].vertices[D.c];za=Zc[Da];za[Y]=L.x;za[Y+1]=L.y;za[Y+2]=L.z;za[Y+3]=M.x;za[Y+4]=M.y;za[Y+5]=M.z;za[Y+6]=N.x;za[Y+7]=N.y;za[Y+8]=N.z;if(Qb.morphNormals){if(Bc){sb=Fc[Da].vertexNormals[Gb];cb=sb.a;db=sb.b;eb=sb.c}else eb=db=cb=Fc[Da].faceNormals[Gb];Aa=$c[Da];Aa[Y]=cb.x;Aa[Y+1]=cb.y;Aa[Y+2]=cb.z;Aa[Y+3]=db.x;Aa[Y+4]=db.y;Aa[Y+5]=db.z;Aa[Y+6]=eb.x;Aa[Y+7]=eb.y;Aa[Y+8]=eb.z}Y=Y+9}y=0;for(K=da.length;y<K;y++){Gb=da[y];D=wa[Gb];L=Ib[Da].vertices[D.a];
-M=Ib[Da].vertices[D.b];N=Ib[Da].vertices[D.c];ba=Ib[Da].vertices[D.d];za=Zc[Da];za[Y]=L.x;za[Y+1]=L.y;za[Y+2]=L.z;za[Y+3]=M.x;za[Y+4]=M.y;za[Y+5]=M.z;za[Y+6]=N.x;za[Y+7]=N.y;za[Y+8]=N.z;za[Y+9]=ba.x;za[Y+10]=ba.y;za[Y+11]=ba.z;if(Qb.morphNormals){if(Bc){sb=Fc[Da].vertexNormals[Gb];cb=sb.a;db=sb.b;eb=sb.c;nc=sb.d}else nc=eb=db=cb=Fc[Da].faceNormals[Gb];Aa=$c[Da];Aa[Y]=cb.x;Aa[Y+1]=cb.y;Aa[Y+2]=cb.z;Aa[Y+3]=db.x;Aa[Y+4]=db.y;Aa[Y+5]=db.z;Aa[Y+6]=eb.x;Aa[Y+7]=eb.y;Aa[Y+8]=eb.z;Aa[Y+9]=nc.x;Aa[Y+10]=
-nc.y;Aa[Y+11]=nc.z}Y=Y+12}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglMorphTargetsBuffers[Da]);g.bufferData(g.ARRAY_BUFFER,Zc[Da],Pa);if(Qb.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglMorphNormalsBuffers[Da]);g.bufferData(g.ARRAY_BUFFER,$c[Da],Pa)}}}if(Hb.length){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];ib=Hb[D.a];jb=Hb[D.b];kb=Hb[D.c];qa[B]=ib.x;qa[B+1]=ib.y;qa[B+2]=ib.z;qa[B+3]=ib.w;qa[B+4]=jb.x;qa[B+5]=jb.y;qa[B+6]=jb.z;qa[B+7]=jb.w;qa[B+8]=kb.x;qa[B+9]=kb.y;qa[B+10]=kb.z;qa[B+11]=kb.w;lb=Ub[D.a];
-mb=Ub[D.b];nb=Ub[D.c];pa[B]=lb.x;pa[B+1]=lb.y;pa[B+2]=lb.z;pa[B+3]=lb.w;pa[B+4]=mb.x;pa[B+5]=mb.y;pa[B+6]=mb.z;pa[B+7]=mb.w;pa[B+8]=nb.x;pa[B+9]=nb.y;pa[B+10]=nb.z;pa[B+11]=nb.w;zb=Sb[D.a];Ab=Sb[D.b];Bb=Sb[D.c];na[B]=zb.x;na[B+1]=zb.y;na[B+2]=zb.z;na[B+3]=1;na[B+4]=Ab.x;na[B+5]=Ab.y;na[B+6]=Ab.z;na[B+7]=1;na[B+8]=Bb.x;na[B+9]=Bb.y;na[B+10]=Bb.z;na[B+11]=1;Cb=Tb[D.a];Db=Tb[D.b];Eb=Tb[D.c];oa[B]=Cb.x;oa[B+1]=Cb.y;oa[B+2]=Cb.z;oa[B+3]=1;oa[B+4]=Db.x;oa[B+5]=Db.y;oa[B+6]=Db.z;oa[B+7]=1;oa[B+8]=Eb.x;oa[B+
-9]=Eb.y;oa[B+10]=Eb.z;oa[B+11]=1;B=B+12}y=0;for(K=da.length;y<K;y++){D=wa[da[y]];ib=Hb[D.a];jb=Hb[D.b];kb=Hb[D.c];pc=Hb[D.d];qa[B]=ib.x;qa[B+1]=ib.y;qa[B+2]=ib.z;qa[B+3]=ib.w;qa[B+4]=jb.x;qa[B+5]=jb.y;qa[B+6]=jb.z;qa[B+7]=jb.w;qa[B+8]=kb.x;qa[B+9]=kb.y;qa[B+10]=kb.z;qa[B+11]=kb.w;qa[B+12]=pc.x;qa[B+13]=pc.y;qa[B+14]=pc.z;qa[B+15]=pc.w;lb=Ub[D.a];mb=Ub[D.b];nb=Ub[D.c];qc=Ub[D.d];pa[B]=lb.x;pa[B+1]=lb.y;pa[B+2]=lb.z;pa[B+3]=lb.w;pa[B+4]=mb.x;pa[B+5]=mb.y;pa[B+6]=mb.z;pa[B+7]=mb.w;pa[B+8]=nb.x;pa[B+
-9]=nb.y;pa[B+10]=nb.z;pa[B+11]=nb.w;pa[B+12]=qc.x;pa[B+13]=qc.y;pa[B+14]=qc.z;pa[B+15]=qc.w;zb=Sb[D.a];Ab=Sb[D.b];Bb=Sb[D.c];Dc=Sb[D.d];na[B]=zb.x;na[B+1]=zb.y;na[B+2]=zb.z;na[B+3]=1;na[B+4]=Ab.x;na[B+5]=Ab.y;na[B+6]=Ab.z;na[B+7]=1;na[B+8]=Bb.x;na[B+9]=Bb.y;na[B+10]=Bb.z;na[B+11]=1;na[B+12]=Dc.x;na[B+13]=Dc.y;na[B+14]=Dc.z;na[B+15]=1;Cb=Tb[D.a];Db=Tb[D.b];Eb=Tb[D.c];Ec=Tb[D.d];oa[B]=Cb.x;oa[B+1]=Cb.y;oa[B+2]=Cb.z;oa[B+3]=1;oa[B+4]=Db.x;oa[B+5]=Db.y;oa[B+6]=Db.z;oa[B+7]=1;oa[B+8]=Eb.x;oa[B+9]=Eb.y;
-oa[B+10]=Eb.z;oa[B+11]=1;oa[B+12]=Ec.x;oa[B+13]=Ec.y;oa[B+14]=Ec.z;oa[B+15]=1;B=B+16}if(B>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglSkinVertexABuffer);g.bufferData(g.ARRAY_BUFFER,na,Pa);g.bindBuffer(g.ARRAY_BUFFER,Z.__webglSkinVertexBBuffer);g.bufferData(g.ARRAY_BUFFER,oa,Pa);g.bindBuffer(g.ARRAY_BUFFER,Z.__webglSkinIndicesBuffer);g.bufferData(g.ARRAY_BUFFER,pa,Pa);g.bindBuffer(g.ARRAY_BUFFER,Z.__webglSkinWeightsBuffer);g.bufferData(g.ARRAY_BUFFER,qa,Pa)}}if(rd&&Yc){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];
-Ya=D.vertexColors;Cc=D.color;if(Ya.length===3&&Yc===THREE.VertexColors){fb=Ya[0];gb=Ya[1];hb=Ya[2]}else hb=gb=fb=Cc;Fa[va]=fb.r;Fa[va+1]=fb.g;Fa[va+2]=fb.b;Fa[va+3]=gb.r;Fa[va+4]=gb.g;Fa[va+5]=gb.b;Fa[va+6]=hb.r;Fa[va+7]=hb.g;Fa[va+8]=hb.b;va=va+9}y=0;for(K=da.length;y<K;y++){D=wa[da[y]];Ya=D.vertexColors;Cc=D.color;if(Ya.length===4&&Yc===THREE.VertexColors){fb=Ya[0];gb=Ya[1];hb=Ya[2];oc=Ya[3]}else oc=hb=gb=fb=Cc;Fa[va]=fb.r;Fa[va+1]=fb.g;Fa[va+2]=fb.b;Fa[va+3]=gb.r;Fa[va+4]=gb.g;Fa[va+5]=gb.b;Fa[va+
-6]=hb.r;Fa[va+7]=hb.g;Fa[va+8]=hb.b;Fa[va+9]=oc.r;Fa[va+10]=oc.g;Fa[va+11]=oc.b;va=va+12}if(va>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Fa,Pa)}}if(qd&&La.hasTangents){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];rb=D.vertexTangents;$a=rb[0];ab=rb[1];bb=rb[2];ma[ga]=$a.x;ma[ga+1]=$a.y;ma[ga+2]=$a.z;ma[ga+3]=$a.w;ma[ga+4]=ab.x;ma[ga+5]=ab.y;ma[ga+6]=ab.z;ma[ga+7]=ab.w;ma[ga+8]=bb.x;ma[ga+9]=bb.y;ma[ga+10]=bb.z;ma[ga+11]=bb.w;ga=ga+12}y=0;for(K=da.length;y<K;y++){D=
-wa[da[y]];rb=D.vertexTangents;$a=rb[0];ab=rb[1];bb=rb[2];mc=rb[3];ma[ga]=$a.x;ma[ga+1]=$a.y;ma[ga+2]=$a.z;ma[ga+3]=$a.w;ma[ga+4]=ab.x;ma[ga+5]=ab.y;ma[ga+6]=ab.z;ma[ga+7]=ab.w;ma[ga+8]=bb.x;ma[ga+9]=bb.y;ma[ga+10]=bb.z;ma[ga+11]=bb.w;ma[ga+12]=mc.x;ma[ga+13]=mc.y;ma[ga+14]=mc.z;ma[ga+15]=mc.w;ga=ga+16}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglTangentBuffer);g.bufferData(g.ARRAY_BUFFER,ma,Pa)}if(Qc&&fd){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];ac=D.vertexNormals;yb=D.normal;if(ac.length===3&&Bc)for(fa=
-0;fa<3;fa++){Fb=ac[fa];Ta[Ha]=Fb.x;Ta[Ha+1]=Fb.y;Ta[Ha+2]=Fb.z;Ha=Ha+3}else for(fa=0;fa<3;fa++){Ta[Ha]=yb.x;Ta[Ha+1]=yb.y;Ta[Ha+2]=yb.z;Ha=Ha+3}}y=0;for(K=da.length;y<K;y++){D=wa[da[y]];ac=D.vertexNormals;yb=D.normal;if(ac.length===4&&Bc)for(fa=0;fa<4;fa++){Fb=ac[fa];Ta[Ha]=Fb.x;Ta[Ha+1]=Fb.y;Ta[Ha+2]=Fb.z;Ha=Ha+3}else for(fa=0;fa<4;fa++){Ta[Ha]=yb.x;Ta[Ha+1]=yb.y;Ta[Ha+2]=yb.z;Ha=Ha+3}}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglNormalBuffer);g.bufferData(g.ARRAY_BUFFER,Ta,Pa)}if(jd&&bd&&gd){y=0;for(K=
-ca.length;y<K;y++){Ua=ca[y];D=wa[Ua];bc=bd[Ua];if(bc!==void 0)for(fa=0;fa<3;fa++){dc=bc[fa];rc[tb]=dc.u;rc[tb+1]=dc.v;tb=tb+2}}y=0;for(K=da.length;y<K;y++){Ua=da[y];D=wa[Ua];bc=bd[Ua];if(bc!==void 0)for(fa=0;fa<4;fa++){dc=bc[fa];rc[tb]=dc.u;rc[tb+1]=dc.v;tb=tb+2}}if(tb>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglUVBuffer);g.bufferData(g.ARRAY_BUFFER,rc,Pa)}}if(jd&&cd&&gd){y=0;for(K=ca.length;y<K;y++){Ua=ca[y];D=wa[Ua];cc=cd[Ua];if(cc!==void 0)for(fa=0;fa<3;fa++){ec=cc[fa];sc[ub]=ec.u;sc[ub+1]=ec.v;ub=
-ub+2}}y=0;for(K=da.length;y<K;y++){Ua=da[y];D=wa[Ua];cc=cd[Ua];if(cc!==void 0)for(fa=0;fa<4;fa++){ec=cc[fa];sc[ub]=ec.u;sc[ub+1]=ec.v;ub=ub+2}}if(ub>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglUV2Buffer);g.bufferData(g.ARRAY_BUFFER,sc,Pa)}}if(Pc){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];ob[Sa]=ua;ob[Sa+1]=ua+1;ob[Sa+2]=ua+2;Sa=Sa+3;Qa[Ka]=ua;Qa[Ka+1]=ua+1;Qa[Ka+2]=ua;Qa[Ka+3]=ua+2;Qa[Ka+4]=ua+1;Qa[Ka+5]=ua+2;Ka=Ka+6;ua=ua+3}y=0;for(K=da.length;y<K;y++){D=wa[da[y]];ob[Sa]=ua;ob[Sa+1]=ua+1;ob[Sa+2]=ua+
-3;ob[Sa+3]=ua+1;ob[Sa+4]=ua+2;ob[Sa+5]=ua+3;Sa=Sa+6;Qa[Ka]=ua;Qa[Ka+1]=ua+1;Qa[Ka+2]=ua;Qa[Ka+3]=ua+3;Qa[Ka+4]=ua+1;Qa[Ka+5]=ua+2;Qa[Ka+6]=ua+2;Qa[Ka+7]=ua+3;Ka=Ka+8;ua=ua+4}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Z.__webglFaceBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,ob,Pa);g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Z.__webglLineBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Qa,Pa)}if(ad){fa=0;for(hd=ad.length;fa<hd;fa++){s=ad[fa];if(s.__original.needsUpdate){u=0;if(s.size===1)if(s.boundTo===void 0||s.boundTo===
-"vertices"){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];s.array[u]=s.value[D.a];s.array[u+1]=s.value[D.b];s.array[u+2]=s.value[D.c];u=u+3}y=0;for(K=da.length;y<K;y++){D=wa[da[y]];s.array[u]=s.value[D.a];s.array[u+1]=s.value[D.b];s.array[u+2]=s.value[D.c];s.array[u+3]=s.value[D.d];u=u+4}}else{if(s.boundTo==="faces"){y=0;for(K=ca.length;y<K;y++){ya=s.value[ca[y]];s.array[u]=ya;s.array[u+1]=ya;s.array[u+2]=ya;u=u+3}y=0;for(K=da.length;y<K;y++){ya=s.value[da[y]];s.array[u]=ya;s.array[u+1]=ya;s.array[u+2]=
-ya;s.array[u+3]=ya;u=u+4}}}else if(s.size===2)if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];L=s.value[D.a];M=s.value[D.b];N=s.value[D.c];s.array[u]=L.x;s.array[u+1]=L.y;s.array[u+2]=M.x;s.array[u+3]=M.y;s.array[u+4]=N.x;s.array[u+5]=N.y;u=u+6}y=0;for(K=da.length;y<K;y++){D=wa[da[y]];L=s.value[D.a];M=s.value[D.b];N=s.value[D.c];ba=s.value[D.d];s.array[u]=L.x;s.array[u+1]=L.y;s.array[u+2]=M.x;s.array[u+3]=M.y;s.array[u+4]=N.x;s.array[u+5]=N.y;s.array[u+6]=ba.x;
-s.array[u+7]=ba.y;u=u+8}}else{if(s.boundTo==="faces"){y=0;for(K=ca.length;y<K;y++){N=M=L=ya=s.value[ca[y]];s.array[u]=L.x;s.array[u+1]=L.y;s.array[u+2]=M.x;s.array[u+3]=M.y;s.array[u+4]=N.x;s.array[u+5]=N.y;u=u+6}y=0;for(K=da.length;y<K;y++){ba=N=M=L=ya=s.value[da[y]];s.array[u]=L.x;s.array[u+1]=L.y;s.array[u+2]=M.x;s.array[u+3]=M.y;s.array[u+4]=N.x;s.array[u+5]=N.y;s.array[u+6]=ba.x;s.array[u+7]=ba.y;u=u+8}}}else if(s.size===3){var R;R=s.type==="c"?["r","g","b"]:["x","y","z"];if(s.boundTo===void 0||
-s.boundTo==="vertices"){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];L=s.value[D.a];M=s.value[D.b];N=s.value[D.c];s.array[u]=L[R[0]];s.array[u+1]=L[R[1]];s.array[u+2]=L[R[2]];s.array[u+3]=M[R[0]];s.array[u+4]=M[R[1]];s.array[u+5]=M[R[2]];s.array[u+6]=N[R[0]];s.array[u+7]=N[R[1]];s.array[u+8]=N[R[2]];u=u+9}y=0;for(K=da.length;y<K;y++){D=wa[da[y]];L=s.value[D.a];M=s.value[D.b];N=s.value[D.c];ba=s.value[D.d];s.array[u]=L[R[0]];s.array[u+1]=L[R[1]];s.array[u+2]=L[R[2]];s.array[u+3]=M[R[0]];s.array[u+4]=M[R[1]];
-s.array[u+5]=M[R[2]];s.array[u+6]=N[R[0]];s.array[u+7]=N[R[1]];s.array[u+8]=N[R[2]];s.array[u+9]=ba[R[0]];s.array[u+10]=ba[R[1]];s.array[u+11]=ba[R[2]];u=u+12}}else if(s.boundTo==="faces"){y=0;for(K=ca.length;y<K;y++){N=M=L=ya=s.value[ca[y]];s.array[u]=L[R[0]];s.array[u+1]=L[R[1]];s.array[u+2]=L[R[2]];s.array[u+3]=M[R[0]];s.array[u+4]=M[R[1]];s.array[u+5]=M[R[2]];s.array[u+6]=N[R[0]];s.array[u+7]=N[R[1]];s.array[u+8]=N[R[2]];u=u+9}y=0;for(K=da.length;y<K;y++){ba=N=M=L=ya=s.value[da[y]];s.array[u]=
-L[R[0]];s.array[u+1]=L[R[1]];s.array[u+2]=L[R[2]];s.array[u+3]=M[R[0]];s.array[u+4]=M[R[1]];s.array[u+5]=M[R[2]];s.array[u+6]=N[R[0]];s.array[u+7]=N[R[1]];s.array[u+8]=N[R[2]];s.array[u+9]=ba[R[0]];s.array[u+10]=ba[R[1]];s.array[u+11]=ba[R[2]];u=u+12}}else if(s.boundTo==="faceVertices"){y=0;for(K=ca.length;y<K;y++){ya=s.value[ca[y]];L=ya[0];M=ya[1];N=ya[2];s.array[u]=L[R[0]];s.array[u+1]=L[R[1]];s.array[u+2]=L[R[2]];s.array[u+3]=M[R[0]];s.array[u+4]=M[R[1]];s.array[u+5]=M[R[2]];s.array[u+6]=N[R[0]];
-s.array[u+7]=N[R[1]];s.array[u+8]=N[R[2]];u=u+9}y=0;for(K=da.length;y<K;y++){ya=s.value[da[y]];L=ya[0];M=ya[1];N=ya[2];ba=ya[3];s.array[u]=L[R[0]];s.array[u+1]=L[R[1]];s.array[u+2]=L[R[2]];s.array[u+3]=M[R[0]];s.array[u+4]=M[R[1]];s.array[u+5]=M[R[2]];s.array[u+6]=N[R[0]];s.array[u+7]=N[R[1]];s.array[u+8]=N[R[2]];s.array[u+9]=ba[R[0]];s.array[u+10]=ba[R[1]];s.array[u+11]=ba[R[2]];u=u+12}}}else if(s.size===4)if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(K=ca.length;y<K;y++){D=wa[ca[y]];L=
-s.value[D.a];M=s.value[D.b];N=s.value[D.c];s.array[u]=L.x;s.array[u+1]=L.y;s.array[u+2]=L.z;s.array[u+3]=L.w;s.array[u+4]=M.x;s.array[u+5]=M.y;s.array[u+6]=M.z;s.array[u+7]=M.w;s.array[u+8]=N.x;s.array[u+9]=N.y;s.array[u+10]=N.z;s.array[u+11]=N.w;u=u+12}y=0;for(K=da.length;y<K;y++){D=wa[da[y]];L=s.value[D.a];M=s.value[D.b];N=s.value[D.c];ba=s.value[D.d];s.array[u]=L.x;s.array[u+1]=L.y;s.array[u+2]=L.z;s.array[u+3]=L.w;s.array[u+4]=M.x;s.array[u+5]=M.y;s.array[u+6]=M.z;s.array[u+7]=M.w;s.array[u+8]=
-N.x;s.array[u+9]=N.y;s.array[u+10]=N.z;s.array[u+11]=N.w;s.array[u+12]=ba.x;s.array[u+13]=ba.y;s.array[u+14]=ba.z;s.array[u+15]=ba.w;u=u+16}}else if(s.boundTo==="faces"){y=0;for(K=ca.length;y<K;y++){N=M=L=ya=s.value[ca[y]];s.array[u]=L.x;s.array[u+1]=L.y;s.array[u+2]=L.z;s.array[u+3]=L.w;s.array[u+4]=M.x;s.array[u+5]=M.y;s.array[u+6]=M.z;s.array[u+7]=M.w;s.array[u+8]=N.x;s.array[u+9]=N.y;s.array[u+10]=N.z;s.array[u+11]=N.w;u=u+12}y=0;for(K=da.length;y<K;y++){ba=N=M=L=ya=s.value[da[y]];s.array[u]=
-L.x;s.array[u+1]=L.y;s.array[u+2]=L.z;s.array[u+3]=L.w;s.array[u+4]=M.x;s.array[u+5]=M.y;s.array[u+6]=M.z;s.array[u+7]=M.w;s.array[u+8]=N.x;s.array[u+9]=N.y;s.array[u+10]=N.z;s.array[u+11]=N.w;s.array[u+12]=ba.x;s.array[u+13]=ba.y;s.array[u+14]=ba.z;s.array[u+15]=ba.w;u=u+16}}g.bindBuffer(g.ARRAY_BUFFER,s.buffer);g.bufferData(g.ARRAY_BUFFER,s.array,Pa)}}}if(zc){delete Z.__inittedArrays;delete Z.__colorArray;delete Z.__normalArray;delete Z.__tangentArray;delete Z.__uvArray;delete Z.__uv2Array;delete Z.__faceArray;
-delete Z.__vertexArray;delete Z.__lineArray;delete Z.__skinVertexAArray;delete Z.__skinVertexBArray;delete Z.__skinIndexArray;delete Z.__skinWeightArray}}}}X.verticesNeedUpdate=false;X.morphTargetsNeedUpdate=false;X.elementsNeedUpdate=false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false;Na.attributes&&o(Na)}else if(Xa instanceof THREE.Ribbon){if(X.verticesNeedUpdate||X.colorsNeedUpdate){var Jb=X,kd=g.DYNAMIC_DRAW,tc=void 0,uc=void 0,Gc=void 0,Kb=
-void 0,Hc=void 0,ld=Jb.vertices,md=Jb.colors,td=ld.length,ud=md.length,Ic=Jb.__vertexArray,Jc=Jb.__colorArray,vd=Jb.colorsNeedUpdate;if(Jb.verticesNeedUpdate){for(tc=0;tc<td;tc++){Gc=ld[tc];Kb=tc*3;Ic[Kb]=Gc.x;Ic[Kb+1]=Gc.y;Ic[Kb+2]=Gc.z}g.bindBuffer(g.ARRAY_BUFFER,Jb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Ic,kd)}if(vd){for(uc=0;uc<ud;uc++){Hc=md[uc];Kb=uc*3;Jc[Kb]=Hc.r;Jc[Kb+1]=Hc.g;Jc[Kb+2]=Hc.b}g.bindBuffer(g.ARRAY_BUFFER,Jb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Jc,kd)}}X.verticesNeedUpdate=
-false;X.colorsNeedUpdate=false}else if(Xa instanceof THREE.Line){Na=c(Xa,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.colorsNeedUpdate||Yb){var vb=X,dd=g.DYNAMIC_DRAW,vc=void 0,wc=void 0,Kc=void 0,ra=void 0,Lc=void 0,nd=vb.vertices,od=vb.colors,wd=nd.length,xd=od.length,Mc=vb.__vertexArray,Nc=vb.__colorArray,yd=vb.colorsNeedUpdate,ed=vb.__webglCustomAttributesList,Oc=void 0,pd=void 0,Ga=void 0,fc=void 0,Oa=void 0,ja=void 0;if(vb.verticesNeedUpdate){for(vc=0;vc<wd;vc++){Kc=nd[vc];ra=vc*3;
-Mc[ra]=Kc.x;Mc[ra+1]=Kc.y;Mc[ra+2]=Kc.z}g.bindBuffer(g.ARRAY_BUFFER,vb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Mc,dd)}if(yd){for(wc=0;wc<xd;wc++){Lc=od[wc];ra=wc*3;Nc[ra]=Lc.r;Nc[ra+1]=Lc.g;Nc[ra+2]=Lc.b}g.bindBuffer(g.ARRAY_BUFFER,vb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Nc,dd)}if(ed){Oc=0;for(pd=ed.length;Oc<pd;Oc++){ja=ed[Oc];if(ja.needsUpdate&&(ja.boundTo===void 0||ja.boundTo==="vertices")){ra=0;fc=ja.value.length;if(ja.size===1)for(Ga=0;Ga<fc;Ga++)ja.array[Ga]=ja.value[Ga];
-else if(ja.size===2)for(Ga=0;Ga<fc;Ga++){Oa=ja.value[Ga];ja.array[ra]=Oa.x;ja.array[ra+1]=Oa.y;ra=ra+2}else if(ja.size===3)if(ja.type==="c")for(Ga=0;Ga<fc;Ga++){Oa=ja.value[Ga];ja.array[ra]=Oa.r;ja.array[ra+1]=Oa.g;ja.array[ra+2]=Oa.b;ra=ra+3}else for(Ga=0;Ga<fc;Ga++){Oa=ja.value[Ga];ja.array[ra]=Oa.x;ja.array[ra+1]=Oa.y;ja.array[ra+2]=Oa.z;ra=ra+3}else if(ja.size===4)for(Ga=0;Ga<fc;Ga++){Oa=ja.value[Ga];ja.array[ra]=Oa.x;ja.array[ra+1]=Oa.y;ja.array[ra+2]=Oa.z;ja.array[ra+3]=Oa.w;ra=ra+4}g.bindBuffer(g.ARRAY_BUFFER,
-ja.buffer);g.bufferData(g.ARRAY_BUFFER,ja.array,dd)}}}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&o(Na)}else if(Xa instanceof THREE.ParticleSystem){Na=c(Xa,lc);Yb=Na.attributes&&n(Na);(X.verticesNeedUpdate||X.colorsNeedUpdate||Xa.sortParticles||Yb)&&f(X,g.DYNAMIC_DRAW,Xa);X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&o(Na)}}};this.initMaterial=function(a,b,c,d){var e,f,h,i,j,k,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?
-m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,q;o=h=e=n=0;for(f=b.length;o<f;o++){q=b[o];if(!q.onlyShadow){q instanceof THREE.DirectionalLight&&
-h++;q instanceof THREE.PointLight&&e++;q instanceof THREE.SpotLight&&n++}}if(e+n+h<=V){o=h;f=e}else{o=Math.ceil(V*h/(e+h));n=f=V-o}e=o;h=n;n=l=0;for(o=b.length;n<o;n++){q=b[n];if(q.castShadow){q instanceof THREE.SpotLight&&l++;q instanceof THREE.DirectionalLight&&!q.shadowCascade&&l++}}if(hc&&d&&d.useVertexTexture)k=1024;else{b=g.getParameter(g.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+
-d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}k=b}var p;a:{q=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:k,useVertexTexture:hc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,
-maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(m)d.push(m);else{d.push(q);d.push(o)}for(r in c){d.push(r);d.push(c[r])}m=d.join();
-r=0;for(d=ea.length;r<d;r++){e=ea[r];if(e.code===m){e.usedTimes++;p=e.program;break a}}r=g.createProgram();d=["precision "+C+" float;",jc?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,
-c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":
-"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+Yc=Qb.vertexColors?Qb.vertexColors:false,gd=e(Qb),Bc=fd===THREE.SmoothShading,y=void 0,M=void 0,Ua=void 0,D=void 0,ac=void 0,yb=void 0,Ya=void 0,Cc=void 0,rb=void 0,bc=void 0,cc=void 0,J=void 0,K=void 0,L=void 0,$=void 0,$a=void 0,ab=void 0,bb=void 0,mc=void 0,cb=void 0,db=void 0,eb=void 0,nc=void 0,fb=void 0,gb=void 0,hb=void 0,oc=void 0,ib=void 0,jb=void 0,kb=void 0,pc=void 0,lb=void 0,mb=void 0,nb=void 0,qc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Dc=void 0,Cb=void 0,Db=void 0,Eb=void 0,Ec=void 0,
+fa=void 0,hd=void 0,Fb=void 0,dc=void 0,ec=void 0,Da=void 0,id=void 0,za=void 0,Aa=void 0,Gb=void 0,sb=void 0,va=0,ya=0,tb=0,ub=0,Sa=0,Ha=0,ha=0,Ka=0,wa=0,B=0,Y=0,t=0,ga=void 0,Ea=Z.__vertexArray,rc=Z.__uvArray,sc=Z.__uv2Array,Ta=Z.__normalArray,na=Z.__tangentArray,Fa=Z.__colorArray,oa=Z.__skinVertexAArray,pa=Z.__skinVertexBArray,qa=Z.__skinIndexArray,ra=Z.__skinWeightArray,Zc=Z.__morphTargetsArrays,$c=Z.__morphNormalsArrays,ad=Z.__webglCustomAttributesList,s=void 0,ob=Z.__faceArray,Qa=Z.__lineArray,
+La=yc.geometry,Pc=La.elementsNeedUpdate,jd=La.uvsNeedUpdate,Qc=La.normalsNeedUpdate,qd=La.tangentsNeedUpdate,rd=La.colorsNeedUpdate,sd=La.morphTargetsNeedUpdate,Rb=La.vertices,ba=Z.faces3,ca=Z.faces4,xa=La.faces,bd=La.faceVertexUvs[0],cd=La.faceVertexUvs[1],Sb=La.skinVerticesA,Tb=La.skinVerticesB,Ub=La.skinIndices,Hb=La.skinWeights,Ib=La.morphTargets,Fc=La.morphNormals;if(La.verticesNeedUpdate){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];J=Rb[D.a];K=Rb[D.b];L=Rb[D.c];Ea[ya]=J.x;Ea[ya+1]=J.y;Ea[ya+2]=
+J.z;Ea[ya+3]=K.x;Ea[ya+4]=K.y;Ea[ya+5]=K.z;Ea[ya+6]=L.x;Ea[ya+7]=L.y;Ea[ya+8]=L.z;ya=ya+9}y=0;for(M=ca.length;y<M;y++){D=xa[ca[y]];J=Rb[D.a];K=Rb[D.b];L=Rb[D.c];$=Rb[D.d];Ea[ya]=J.x;Ea[ya+1]=J.y;Ea[ya+2]=J.z;Ea[ya+3]=K.x;Ea[ya+4]=K.y;Ea[ya+5]=K.z;Ea[ya+6]=L.x;Ea[ya+7]=L.y;Ea[ya+8]=L.z;Ea[ya+9]=$.x;Ea[ya+10]=$.y;Ea[ya+11]=$.z;ya=ya+12}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Ea,Pa)}if(sd){Da=0;for(id=Ib.length;Da<id;Da++){y=Y=0;for(M=ba.length;y<M;y++){Gb=ba[y];
+D=xa[Gb];J=Ib[Da].vertices[D.a];K=Ib[Da].vertices[D.b];L=Ib[Da].vertices[D.c];za=Zc[Da];za[Y]=J.x;za[Y+1]=J.y;za[Y+2]=J.z;za[Y+3]=K.x;za[Y+4]=K.y;za[Y+5]=K.z;za[Y+6]=L.x;za[Y+7]=L.y;za[Y+8]=L.z;if(Qb.morphNormals){if(Bc){sb=Fc[Da].vertexNormals[Gb];cb=sb.a;db=sb.b;eb=sb.c}else eb=db=cb=Fc[Da].faceNormals[Gb];Aa=$c[Da];Aa[Y]=cb.x;Aa[Y+1]=cb.y;Aa[Y+2]=cb.z;Aa[Y+3]=db.x;Aa[Y+4]=db.y;Aa[Y+5]=db.z;Aa[Y+6]=eb.x;Aa[Y+7]=eb.y;Aa[Y+8]=eb.z}Y=Y+9}y=0;for(M=ca.length;y<M;y++){Gb=ca[y];D=xa[Gb];J=Ib[Da].vertices[D.a];
+K=Ib[Da].vertices[D.b];L=Ib[Da].vertices[D.c];$=Ib[Da].vertices[D.d];za=Zc[Da];za[Y]=J.x;za[Y+1]=J.y;za[Y+2]=J.z;za[Y+3]=K.x;za[Y+4]=K.y;za[Y+5]=K.z;za[Y+6]=L.x;za[Y+7]=L.y;za[Y+8]=L.z;za[Y+9]=$.x;za[Y+10]=$.y;za[Y+11]=$.z;if(Qb.morphNormals){if(Bc){sb=Fc[Da].vertexNormals[Gb];cb=sb.a;db=sb.b;eb=sb.c;nc=sb.d}else nc=eb=db=cb=Fc[Da].faceNormals[Gb];Aa=$c[Da];Aa[Y]=cb.x;Aa[Y+1]=cb.y;Aa[Y+2]=cb.z;Aa[Y+3]=db.x;Aa[Y+4]=db.y;Aa[Y+5]=db.z;Aa[Y+6]=eb.x;Aa[Y+7]=eb.y;Aa[Y+8]=eb.z;Aa[Y+9]=nc.x;Aa[Y+10]=nc.y;
+Aa[Y+11]=nc.z}Y=Y+12}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglMorphTargetsBuffers[Da]);g.bufferData(g.ARRAY_BUFFER,Zc[Da],Pa);if(Qb.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglMorphNormalsBuffers[Da]);g.bufferData(g.ARRAY_BUFFER,$c[Da],Pa)}}}if(Hb.length){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];ib=Hb[D.a];jb=Hb[D.b];kb=Hb[D.c];ra[B]=ib.x;ra[B+1]=ib.y;ra[B+2]=ib.z;ra[B+3]=ib.w;ra[B+4]=jb.x;ra[B+5]=jb.y;ra[B+6]=jb.z;ra[B+7]=jb.w;ra[B+8]=kb.x;ra[B+9]=kb.y;ra[B+10]=kb.z;ra[B+11]=kb.w;lb=Ub[D.a];mb=
+Ub[D.b];nb=Ub[D.c];qa[B]=lb.x;qa[B+1]=lb.y;qa[B+2]=lb.z;qa[B+3]=lb.w;qa[B+4]=mb.x;qa[B+5]=mb.y;qa[B+6]=mb.z;qa[B+7]=mb.w;qa[B+8]=nb.x;qa[B+9]=nb.y;qa[B+10]=nb.z;qa[B+11]=nb.w;zb=Sb[D.a];Ab=Sb[D.b];Bb=Sb[D.c];oa[B]=zb.x;oa[B+1]=zb.y;oa[B+2]=zb.z;oa[B+3]=1;oa[B+4]=Ab.x;oa[B+5]=Ab.y;oa[B+6]=Ab.z;oa[B+7]=1;oa[B+8]=Bb.x;oa[B+9]=Bb.y;oa[B+10]=Bb.z;oa[B+11]=1;Cb=Tb[D.a];Db=Tb[D.b];Eb=Tb[D.c];pa[B]=Cb.x;pa[B+1]=Cb.y;pa[B+2]=Cb.z;pa[B+3]=1;pa[B+4]=Db.x;pa[B+5]=Db.y;pa[B+6]=Db.z;pa[B+7]=1;pa[B+8]=Eb.x;pa[B+
+9]=Eb.y;pa[B+10]=Eb.z;pa[B+11]=1;B=B+12}y=0;for(M=ca.length;y<M;y++){D=xa[ca[y]];ib=Hb[D.a];jb=Hb[D.b];kb=Hb[D.c];pc=Hb[D.d];ra[B]=ib.x;ra[B+1]=ib.y;ra[B+2]=ib.z;ra[B+3]=ib.w;ra[B+4]=jb.x;ra[B+5]=jb.y;ra[B+6]=jb.z;ra[B+7]=jb.w;ra[B+8]=kb.x;ra[B+9]=kb.y;ra[B+10]=kb.z;ra[B+11]=kb.w;ra[B+12]=pc.x;ra[B+13]=pc.y;ra[B+14]=pc.z;ra[B+15]=pc.w;lb=Ub[D.a];mb=Ub[D.b];nb=Ub[D.c];qc=Ub[D.d];qa[B]=lb.x;qa[B+1]=lb.y;qa[B+2]=lb.z;qa[B+3]=lb.w;qa[B+4]=mb.x;qa[B+5]=mb.y;qa[B+6]=mb.z;qa[B+7]=mb.w;qa[B+8]=nb.x;qa[B+
+9]=nb.y;qa[B+10]=nb.z;qa[B+11]=nb.w;qa[B+12]=qc.x;qa[B+13]=qc.y;qa[B+14]=qc.z;qa[B+15]=qc.w;zb=Sb[D.a];Ab=Sb[D.b];Bb=Sb[D.c];Dc=Sb[D.d];oa[B]=zb.x;oa[B+1]=zb.y;oa[B+2]=zb.z;oa[B+3]=1;oa[B+4]=Ab.x;oa[B+5]=Ab.y;oa[B+6]=Ab.z;oa[B+7]=1;oa[B+8]=Bb.x;oa[B+9]=Bb.y;oa[B+10]=Bb.z;oa[B+11]=1;oa[B+12]=Dc.x;oa[B+13]=Dc.y;oa[B+14]=Dc.z;oa[B+15]=1;Cb=Tb[D.a];Db=Tb[D.b];Eb=Tb[D.c];Ec=Tb[D.d];pa[B]=Cb.x;pa[B+1]=Cb.y;pa[B+2]=Cb.z;pa[B+3]=1;pa[B+4]=Db.x;pa[B+5]=Db.y;pa[B+6]=Db.z;pa[B+7]=1;pa[B+8]=Eb.x;pa[B+9]=Eb.y;
+pa[B+10]=Eb.z;pa[B+11]=1;pa[B+12]=Ec.x;pa[B+13]=Ec.y;pa[B+14]=Ec.z;pa[B+15]=1;B=B+16}if(B>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglSkinVertexABuffer);g.bufferData(g.ARRAY_BUFFER,oa,Pa);g.bindBuffer(g.ARRAY_BUFFER,Z.__webglSkinVertexBBuffer);g.bufferData(g.ARRAY_BUFFER,pa,Pa);g.bindBuffer(g.ARRAY_BUFFER,Z.__webglSkinIndicesBuffer);g.bufferData(g.ARRAY_BUFFER,qa,Pa);g.bindBuffer(g.ARRAY_BUFFER,Z.__webglSkinWeightsBuffer);g.bufferData(g.ARRAY_BUFFER,ra,Pa)}}if(rd&&Yc){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];
+Ya=D.vertexColors;Cc=D.color;if(Ya.length===3&&Yc===THREE.VertexColors){fb=Ya[0];gb=Ya[1];hb=Ya[2]}else hb=gb=fb=Cc;Fa[wa]=fb.r;Fa[wa+1]=fb.g;Fa[wa+2]=fb.b;Fa[wa+3]=gb.r;Fa[wa+4]=gb.g;Fa[wa+5]=gb.b;Fa[wa+6]=hb.r;Fa[wa+7]=hb.g;Fa[wa+8]=hb.b;wa=wa+9}y=0;for(M=ca.length;y<M;y++){D=xa[ca[y]];Ya=D.vertexColors;Cc=D.color;if(Ya.length===4&&Yc===THREE.VertexColors){fb=Ya[0];gb=Ya[1];hb=Ya[2];oc=Ya[3]}else oc=hb=gb=fb=Cc;Fa[wa]=fb.r;Fa[wa+1]=fb.g;Fa[wa+2]=fb.b;Fa[wa+3]=gb.r;Fa[wa+4]=gb.g;Fa[wa+5]=gb.b;Fa[wa+
+6]=hb.r;Fa[wa+7]=hb.g;Fa[wa+8]=hb.b;Fa[wa+9]=oc.r;Fa[wa+10]=oc.g;Fa[wa+11]=oc.b;wa=wa+12}if(wa>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Fa,Pa)}}if(qd&&La.hasTangents){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];rb=D.vertexTangents;$a=rb[0];ab=rb[1];bb=rb[2];na[ha]=$a.x;na[ha+1]=$a.y;na[ha+2]=$a.z;na[ha+3]=$a.w;na[ha+4]=ab.x;na[ha+5]=ab.y;na[ha+6]=ab.z;na[ha+7]=ab.w;na[ha+8]=bb.x;na[ha+9]=bb.y;na[ha+10]=bb.z;na[ha+11]=bb.w;ha=ha+12}y=0;for(M=ca.length;y<M;y++){D=
+xa[ca[y]];rb=D.vertexTangents;$a=rb[0];ab=rb[1];bb=rb[2];mc=rb[3];na[ha]=$a.x;na[ha+1]=$a.y;na[ha+2]=$a.z;na[ha+3]=$a.w;na[ha+4]=ab.x;na[ha+5]=ab.y;na[ha+6]=ab.z;na[ha+7]=ab.w;na[ha+8]=bb.x;na[ha+9]=bb.y;na[ha+10]=bb.z;na[ha+11]=bb.w;na[ha+12]=mc.x;na[ha+13]=mc.y;na[ha+14]=mc.z;na[ha+15]=mc.w;ha=ha+16}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglTangentBuffer);g.bufferData(g.ARRAY_BUFFER,na,Pa)}if(Qc&&fd){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];ac=D.vertexNormals;yb=D.normal;if(ac.length===3&&Bc)for(fa=
+0;fa<3;fa++){Fb=ac[fa];Ta[Ha]=Fb.x;Ta[Ha+1]=Fb.y;Ta[Ha+2]=Fb.z;Ha=Ha+3}else for(fa=0;fa<3;fa++){Ta[Ha]=yb.x;Ta[Ha+1]=yb.y;Ta[Ha+2]=yb.z;Ha=Ha+3}}y=0;for(M=ca.length;y<M;y++){D=xa[ca[y]];ac=D.vertexNormals;yb=D.normal;if(ac.length===4&&Bc)for(fa=0;fa<4;fa++){Fb=ac[fa];Ta[Ha]=Fb.x;Ta[Ha+1]=Fb.y;Ta[Ha+2]=Fb.z;Ha=Ha+3}else for(fa=0;fa<4;fa++){Ta[Ha]=yb.x;Ta[Ha+1]=yb.y;Ta[Ha+2]=yb.z;Ha=Ha+3}}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglNormalBuffer);g.bufferData(g.ARRAY_BUFFER,Ta,Pa)}if(jd&&bd&&gd){y=0;for(M=
+ba.length;y<M;y++){Ua=ba[y];D=xa[Ua];bc=bd[Ua];if(bc!==void 0)for(fa=0;fa<3;fa++){dc=bc[fa];rc[tb]=dc.u;rc[tb+1]=dc.v;tb=tb+2}}y=0;for(M=ca.length;y<M;y++){Ua=ca[y];D=xa[Ua];bc=bd[Ua];if(bc!==void 0)for(fa=0;fa<4;fa++){dc=bc[fa];rc[tb]=dc.u;rc[tb+1]=dc.v;tb=tb+2}}if(tb>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglUVBuffer);g.bufferData(g.ARRAY_BUFFER,rc,Pa)}}if(jd&&cd&&gd){y=0;for(M=ba.length;y<M;y++){Ua=ba[y];D=xa[Ua];cc=cd[Ua];if(cc!==void 0)for(fa=0;fa<3;fa++){ec=cc[fa];sc[ub]=ec.u;sc[ub+1]=ec.v;ub=
+ub+2}}y=0;for(M=ca.length;y<M;y++){Ua=ca[y];D=xa[Ua];cc=cd[Ua];if(cc!==void 0)for(fa=0;fa<4;fa++){ec=cc[fa];sc[ub]=ec.u;sc[ub+1]=ec.v;ub=ub+2}}if(ub>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglUV2Buffer);g.bufferData(g.ARRAY_BUFFER,sc,Pa)}}if(Pc){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];ob[Sa]=va;ob[Sa+1]=va+1;ob[Sa+2]=va+2;Sa=Sa+3;Qa[Ka]=va;Qa[Ka+1]=va+1;Qa[Ka+2]=va;Qa[Ka+3]=va+2;Qa[Ka+4]=va+1;Qa[Ka+5]=va+2;Ka=Ka+6;va=va+3}y=0;for(M=ca.length;y<M;y++){D=xa[ca[y]];ob[Sa]=va;ob[Sa+1]=va+1;ob[Sa+2]=va+
+3;ob[Sa+3]=va+1;ob[Sa+4]=va+2;ob[Sa+5]=va+3;Sa=Sa+6;Qa[Ka]=va;Qa[Ka+1]=va+1;Qa[Ka+2]=va;Qa[Ka+3]=va+3;Qa[Ka+4]=va+1;Qa[Ka+5]=va+2;Qa[Ka+6]=va+2;Qa[Ka+7]=va+3;Ka=Ka+8;va=va+4}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Z.__webglFaceBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,ob,Pa);g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Z.__webglLineBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Qa,Pa)}if(ad){fa=0;for(hd=ad.length;fa<hd;fa++){s=ad[fa];if(s.__original.needsUpdate){t=0;if(s.size===1)if(s.boundTo===void 0||s.boundTo===
+"vertices"){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];s.array[t]=s.value[D.a];s.array[t+1]=s.value[D.b];s.array[t+2]=s.value[D.c];t=t+3}y=0;for(M=ca.length;y<M;y++){D=xa[ca[y]];s.array[t]=s.value[D.a];s.array[t+1]=s.value[D.b];s.array[t+2]=s.value[D.c];s.array[t+3]=s.value[D.d];t=t+4}}else{if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];s.array[t]=ga;s.array[t+1]=ga;s.array[t+2]=ga;t=t+3}y=0;for(M=ca.length;y<M;y++){ga=s.value[ca[y]];s.array[t]=ga;s.array[t+1]=ga;s.array[t+2]=
+ga;s.array[t+3]=ga;t=t+4}}}else if(s.size===2)if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=K.x;s.array[t+3]=K.y;s.array[t+4]=L.x;s.array[t+5]=L.y;t=t+6}y=0;for(M=ca.length;y<M;y++){D=xa[ca[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];$=s.value[D.d];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=K.x;s.array[t+3]=K.y;s.array[t+4]=L.x;s.array[t+5]=L.y;s.array[t+6]=$.x;
+s.array[t+7]=$.y;t=t+8}}else{if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){L=K=J=ga=s.value[ba[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=K.x;s.array[t+3]=K.y;s.array[t+4]=L.x;s.array[t+5]=L.y;t=t+6}y=0;for(M=ca.length;y<M;y++){$=L=K=J=ga=s.value[ca[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=K.x;s.array[t+3]=K.y;s.array[t+4]=L.x;s.array[t+5]=L.y;s.array[t+6]=$.x;s.array[t+7]=$.y;t=t+8}}}else if(s.size===3){var R;R=s.type==="c"?["r","g","b"]:["x","y","z"];if(s.boundTo===void 0||
+s.boundTo==="vertices"){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];t=t+9}y=0;for(M=ca.length;y<M;y++){D=xa[ca[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];$=s.value[D.d];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];
+s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];s.array[t+9]=$[R[0]];s.array[t+10]=$[R[1]];s.array[t+11]=$[R[2]];t=t+12}}else if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){L=K=J=ga=s.value[ba[y]];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];t=t+9}y=0;for(M=ca.length;y<M;y++){$=L=K=J=ga=s.value[ca[y]];s.array[t]=J[R[0]];
+s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];s.array[t+9]=$[R[0]];s.array[t+10]=$[R[1]];s.array[t+11]=$[R[2]];t=t+12}}else if(s.boundTo==="faceVertices"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];J=ga[0];K=ga[1];L=ga[2];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+
+7]=L[R[1]];s.array[t+8]=L[R[2]];t=t+9}y=0;for(M=ca.length;y<M;y++){ga=s.value[ca[y]];J=ga[0];K=ga[1];L=ga[2];$=ga[3];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];s.array[t+9]=$[R[0]];s.array[t+10]=$[R[1]];s.array[t+11]=$[R[2]];t=t+12}}}else if(s.size===4)if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(M=ba.length;y<M;y++){D=xa[ba[y]];J=s.value[D.a];K=
+s.value[D.b];L=s.value[D.c];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){D=xa[ca[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];$=s.value[D.d];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+
+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}else if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){L=K=J=ga=s.value[ba[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){$=L=K=J=ga=s.value[ca[y]];s.array[t]=J.x;s.array[t+1]=J.y;
+s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}else if(s.boundTo==="faceVertices"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];J=ga[0];K=ga[1];L=ga[2];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+
+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){ga=s.value[ca[y]];J=ga[0];K=ga[1];L=ga[2];$=ga[3];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}g.bindBuffer(g.ARRAY_BUFFER,s.buffer);g.bufferData(g.ARRAY_BUFFER,s.array,
+Pa)}}}if(zc){delete Z.__inittedArrays;delete Z.__colorArray;delete Z.__normalArray;delete Z.__tangentArray;delete Z.__uvArray;delete Z.__uv2Array;delete Z.__faceArray;delete Z.__vertexArray;delete Z.__lineArray;delete Z.__skinVertexAArray;delete Z.__skinVertexBArray;delete Z.__skinIndexArray;delete Z.__skinWeightArray}}}}X.verticesNeedUpdate=false;X.morphTargetsNeedUpdate=false;X.elementsNeedUpdate=false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=
+false;Na.attributes&&o(Na)}else if(Xa instanceof THREE.Ribbon){if(X.verticesNeedUpdate||X.colorsNeedUpdate){var Jb=X,kd=g.DYNAMIC_DRAW,tc=void 0,uc=void 0,Gc=void 0,Kb=void 0,Hc=void 0,ld=Jb.vertices,md=Jb.colors,td=ld.length,ud=md.length,Ic=Jb.__vertexArray,Jc=Jb.__colorArray,vd=Jb.colorsNeedUpdate;if(Jb.verticesNeedUpdate){for(tc=0;tc<td;tc++){Gc=ld[tc];Kb=tc*3;Ic[Kb]=Gc.x;Ic[Kb+1]=Gc.y;Ic[Kb+2]=Gc.z}g.bindBuffer(g.ARRAY_BUFFER,Jb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Ic,kd)}if(vd){for(uc=
+0;uc<ud;uc++){Hc=md[uc];Kb=uc*3;Jc[Kb]=Hc.r;Jc[Kb+1]=Hc.g;Jc[Kb+2]=Hc.b}g.bindBuffer(g.ARRAY_BUFFER,Jb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Jc,kd)}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false}else if(Xa instanceof THREE.Line){Na=c(Xa,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.colorsNeedUpdate||Yb){var vb=X,dd=g.DYNAMIC_DRAW,vc=void 0,wc=void 0,Kc=void 0,sa=void 0,Lc=void 0,nd=vb.vertices,od=vb.colors,wd=nd.length,xd=od.length,Mc=vb.__vertexArray,Nc=vb.__colorArray,yd=
+vb.colorsNeedUpdate,ed=vb.__webglCustomAttributesList,Oc=void 0,pd=void 0,Ga=void 0,fc=void 0,Oa=void 0,ka=void 0;if(vb.verticesNeedUpdate){for(vc=0;vc<wd;vc++){Kc=nd[vc];sa=vc*3;Mc[sa]=Kc.x;Mc[sa+1]=Kc.y;Mc[sa+2]=Kc.z}g.bindBuffer(g.ARRAY_BUFFER,vb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Mc,dd)}if(yd){for(wc=0;wc<xd;wc++){Lc=od[wc];sa=wc*3;Nc[sa]=Lc.r;Nc[sa+1]=Lc.g;Nc[sa+2]=Lc.b}g.bindBuffer(g.ARRAY_BUFFER,vb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Nc,dd)}if(ed){Oc=0;for(pd=ed.length;Oc<
+pd;Oc++){ka=ed[Oc];if(ka.needsUpdate&&(ka.boundTo===void 0||ka.boundTo==="vertices")){sa=0;fc=ka.value.length;if(ka.size===1)for(Ga=0;Ga<fc;Ga++)ka.array[Ga]=ka.value[Ga];else if(ka.size===2)for(Ga=0;Ga<fc;Ga++){Oa=ka.value[Ga];ka.array[sa]=Oa.x;ka.array[sa+1]=Oa.y;sa=sa+2}else if(ka.size===3)if(ka.type==="c")for(Ga=0;Ga<fc;Ga++){Oa=ka.value[Ga];ka.array[sa]=Oa.r;ka.array[sa+1]=Oa.g;ka.array[sa+2]=Oa.b;sa=sa+3}else for(Ga=0;Ga<fc;Ga++){Oa=ka.value[Ga];ka.array[sa]=Oa.x;ka.array[sa+1]=Oa.y;ka.array[sa+
+2]=Oa.z;sa=sa+3}else if(ka.size===4)for(Ga=0;Ga<fc;Ga++){Oa=ka.value[Ga];ka.array[sa]=Oa.x;ka.array[sa+1]=Oa.y;ka.array[sa+2]=Oa.z;ka.array[sa+3]=Oa.w;sa=sa+4}g.bindBuffer(g.ARRAY_BUFFER,ka.buffer);g.bufferData(g.ARRAY_BUFFER,ka.array,dd)}}}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&o(Na)}else if(Xa instanceof THREE.ParticleSystem){Na=c(Xa,lc);Yb=Na.attributes&&n(Na);(X.verticesNeedUpdate||X.colorsNeedUpdate||Xa.sortParticles||Yb)&&f(X,g.DYNAMIC_DRAW,Xa);X.verticesNeedUpdate=
+false;X.colorsNeedUpdate=false;Na.attributes&&o(Na)}}};this.initMaterial=function(a,b,c,d){var e,f,h,i,j,k,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=
+THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,q;o=h=e=n=0;for(f=b.length;o<f;o++){q=b[o];if(!q.onlyShadow){q instanceof THREE.DirectionalLight&&h++;q instanceof THREE.PointLight&&e++;q instanceof THREE.SpotLight&&n++}}if(e+n+h<=V){o=h;f=e}else{o=Math.ceil(V*h/(e+h));n=f=V-o}e=o;h=n;n=l=0;for(o=b.length;n<o;n++){q=b[n];if(q.castShadow){q instanceof THREE.SpotLight&&l++;q instanceof THREE.DirectionalLight&&!q.shadowCascade&&l++}}if(hc&&d&&
+d.useVertexTexture)k=1024;else{b=g.getParameter(g.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}k=b}var p;a:{q=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
+sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:k,useVertexTexture:hc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(m)d.push(m);else{d.push(q);d.push(o)}for(r in c){d.push(r);d.push(c[r])}m=d.join();r=0;for(d=ea.length;r<d;r++){e=ea[r];if(e.code===m){e.usedTimes++;p=e.program;break a}}r=g.createProgram();d=["precision "+C+" float;",jc?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?
+"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):
+"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
+"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 e=["precision "+C+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
-e=w("fragment",e+q);d=w("vertex",d+o);g.attachShader(r,d);g.attachShader(r,e);g.linkProgram(r);g.getProgramParameter(r,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(r,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(e);g.deleteShader(d);r.uniforms={};r.attributes={};var t,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
-d.push("boneGlobalMatrices");for(t in n)d.push(t);t=d;d=0;for(n=t.length;d<n;d++){e=t[d];r.uniforms[e]=g.getUniformLocation(r,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(t=0;t<c.maxMorphTargets;t++)d.push("morphTarget"+t);for(t=0;t<c.maxMorphNormals;t++)d.push("morphNormal"+t);for(p in b)d.push(p);p=d;t=0;for(c=p.length;t<c;t++){d=p[t];r.attributes[d]=g.getAttribLocation(r,d)}r.id=ia++;ea.push({program:r,code:m,usedTimes:1});F.info.memory.programs=
+e=w("fragment",e+q);d=w("vertex",d+o);g.attachShader(r,d);g.attachShader(r,e);g.linkProgram(r);g.getProgramParameter(r,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(r,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(e);g.deleteShader(d);r.uniforms={};r.attributes={};var u,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
+d.push("boneGlobalMatrices");for(u in n)d.push(u);u=d;d=0;for(n=u.length;d<n;d++){e=u[d];r.uniforms[e]=g.getUniformLocation(r,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)d.push("morphTarget"+u);for(u=0;u<c.maxMorphNormals;u++)d.push("morphNormal"+u);for(p in b)d.push(p);p=d;u=0;for(c=p.length;u<c;u++){d=p[u];r.attributes[d]=g.getAttribLocation(r,d)}r.id=ja++;ea.push({program:r,code:m,usedTimes:1});F.info.memory.programs=
 ea.length;p=r}a.program=p;p=a.program.attributes;p.position>=0&&g.enableVertexAttribArray(p.position);p.color>=0&&g.enableVertexAttribArray(p.color);p.normal>=0&&g.enableVertexAttribArray(p.normal);p.tangent>=0&&g.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){g.enableVertexAttribArray(p.skinVertexA);g.enableVertexAttribArray(p.skinVertexB);g.enableVertexAttribArray(p.skinIndex);g.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(j in a.attributes)p[j]!==
-void 0&&p[j]>=0&&g.enableVertexAttribArray(p[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;r="morphTarget";for(j=0;j<this.maxMorphTargets;j++){t=r+j;if(p[t]>=0){g.enableVertexAttribArray(p[t]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;r="morphNormal";for(j=0;j<this.maxMorphNormals;j++){t=r+j;if(p[t]>=0){g.enableVertexAttribArray(p[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=
-function(a,b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setObjectFaces=function(a){if(ha!==a.doubleSided){a.doubleSided?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);ha=a.doubleSided}if(J!==a.flipSided){a.flipSided?g.frontFace(g.CW):g.frontFace(g.CCW);J=a.flipSided}};this.setDepthTest=function(a){if(Ia!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST);
-Ia=a}};this.setDepthWrite=function(a){if(Ca!==a){g.depthMask(a);Ca=a}};this.setBlending=function(a,b,c,d){if(a!==ta){if(a===THREE.NoBlending)g.disable(g.BLEND);else if(a===THREE.AdditiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE)}else if(a===THREE.SubtractiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,
-g.SRC_COLOR)}else if(a===THREE.CustomBlending)g.enable(g.BLEND);else{g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}ta=a}if(a===THREE.CustomBlending){if(b!==Ba){g.blendEquation(A(b));Ba=b}if(c!==la||d!==Ja){g.blendFunc(A(c),A(d));la=c;Ja=d}}else Ja=la=Ba=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+
+void 0&&p[j]>=0&&g.enableVertexAttribArray(p[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;r="morphTarget";for(j=0;j<this.maxMorphTargets;j++){u=r+j;if(p[u]>=0){g.enableVertexAttribArray(p[u]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;r="morphNormal";for(j=0;j<this.maxMorphNormals;j++){u=r+j;if(p[u]>=0){g.enableVertexAttribArray(p[u]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=
+function(a,b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setObjectFaces=function(a){if(ia!==a.doubleSided){a.doubleSided?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);ia=a.doubleSided}if(N!==a.flipSided){a.flipSided?g.frontFace(g.CW):g.frontFace(g.CCW);N=a.flipSided}};this.setDepthTest=function(a){if(Ia!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST);
+Ia=a}};this.setDepthWrite=function(a){if(Ca!==a){g.depthMask(a);Ca=a}};this.setBlending=function(a,b,c,d){if(a!==ua){if(a===THREE.NoBlending)g.disable(g.BLEND);else if(a===THREE.AdditiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE)}else if(a===THREE.SubtractiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,
+g.SRC_COLOR)}else if(a===THREE.CustomBlending)g.enable(g.BLEND);else{g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}ua=a}if(a===THREE.CustomBlending){if(b!==Ba){g.blendEquation(A(b));Ba=b}if(c!==ma||d!==Ja){g.blendFunc(A(c),A(d));ma=c;Ja=d}}else Ja=ma=Ba=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+
 b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture);g.pixelStorei(g.UNPACK_FLIP_Y_WEBGL,a.flipY);g.pixelStorei(g.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),f=A(a.type);H(g.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?g.texImage2D(g.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):g.texImage2D(g.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&g.generateMipmap(g.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{g.activeTexture(g.TEXTURE0+
 b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=g.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];g.bindTexture(g.TEXTURE_CUBE_MAP,a.__webglTexture);H(g.TEXTURE_CUBE_MAP,a,c);
 for(var f=0;f<6;f++){a.__webglFramebuffer[f]=g.createFramebuffer();a.__webglRenderbuffer[f]=g.createRenderbuffer();g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,i=g.TEXTURE_CUBE_MAP_POSITIVE_X+f;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer[f]);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,i,h.__webglTexture,0);v(a.__webglRenderbuffer[f],a)}c&&g.generateMipmap(g.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=g.createFramebuffer();a.__webglRenderbuffer=
 g.createRenderbuffer();g.bindTexture(g.TEXTURE_2D,a.__webglTexture);H(g.TEXTURE_2D,a,c);g.texImage2D(g.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=g.TEXTURE_2D;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,d,a.__webglTexture,0);v(a.__webglRenderbuffer,a);c&&g.generateMipmap(g.TEXTURE_2D)}b?g.bindTexture(g.TEXTURE_CUBE_MAP,null):g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,
-null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Ob;a=Pb;d=xb;e=Nb}if(b!==ka){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);ka=b}gc=c;xc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Ob;a=Pb;d=xb;e=Nb}if(b!==la){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);la=b}gc=c;xc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
 THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
@@ -417,12 +419,12 @@ THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.obje
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
 Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,h=a.length;f<h;f=f+3){c=a[f];d=a[f+1];e=a[f+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(e<b.min.z)b.min.z=e;else if(e>b.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
 {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,h=a.length;f<h;f=f+3){b=a[f];d=a[f+1];e=a[f+2];b=Math.sqrt(b*b+d*d+e*e);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
-0}var e=this.offsets,f=this.attributes.index.array,h=this.attributes.position.array,j=this.attributes.normal.array,l,k,i,m,n,o,t=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;l=e[c].count;var w=e[c].index;a=b;for(b=b+l;a<b;a=a+3){l=w+f[a];k=w+f[a+1];i=w+f[a+2];m=h[l*3];n=h[l*3+1];o=h[l*3+2];t.set(m,n,o);m=h[k*3];n=h[k*3+1];o=h[k*3+2];q.set(m,n,o);m=h[i*3];n=h[i*3+1];o=h[i*3+2];r.set(m,n,o);p.sub(r,q);x.sub(t,
-q);p.crossSelf(x);j[l*3]=j[l*3]+p.x;j[l*3+1]=j[l*3+1]+p.y;j[l*3+2]=j[l*3+2]+p.z;j[k*3]=j[k*3]+p.x;j[k*3+1]=j[k*3+1]+p.y;j[k*3+2]=j[k*3+2]+p.z;j[i*3]=j[i*3]+p.x;j[i*3+1]=j[i*3+1]+p.y;j[i*3+2]=j[i*3+2]+p.z}}a=0;for(b=j.length;a<b;a=a+3){m=j[a];n=j[a+1];o=j[a+2];c=1/Math.sqrt(m*m+n*n+o*o);j[a]=j[a]*c;j[a+1]=j[a+1]*c;j[a+2]=j[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];o=d[a*3+2];t=d[b*3];q=d[b*3+1];r=d[b*3+2];p=d[c*3];x=d[c*3+1];w=d[c*3+2];H=
-f[a*2];v=f[a*2+1];E=f[b*2];A=f[b*2+1];G=f[c*2];C=f[c*2+1];P=t-m;I=p-m;U=q-n;W=x-n;S=r-o;z=w-o;O=E-H;V=G-H;F=A-v;ea=C-v;ia=1/(O*ea-V*F);Q.set((ea*P-F*I)*ia,(ea*U-F*W)*ia,(ea*S-F*z)*ia);ka.set((O*I-V*P)*ia,(O*W-V*U)*ia,(O*z-V*S)*ia);k[a].addSelf(Q);k[b].addSelf(Q);k[c].addSelf(Q);i[a].addSelf(ka);i[b].addSelf(ka);i[c].addSelf(ka)}function b(a){Ja.x=e[a*3];Ja.y=e[a*3+1];Ja.z=e[a*3+2];Ia.copy(Ja);Va=k[a];Ba.copy(Va);Ba.subSelf(Ja.multiplyScalar(Ja.dot(Va))).normalize();la.cross(Ia,Va);wb=la.dot(i[a]);
+0}var e=this.offsets,f=this.attributes.index.array,h=this.attributes.position.array,j=this.attributes.normal.array,l,k,i,m,n,o,u=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;l=e[c].count;var w=e[c].index;a=b;for(b=b+l;a<b;a=a+3){l=w+f[a];k=w+f[a+1];i=w+f[a+2];m=h[l*3];n=h[l*3+1];o=h[l*3+2];u.set(m,n,o);m=h[k*3];n=h[k*3+1];o=h[k*3+2];q.set(m,n,o);m=h[i*3];n=h[i*3+1];o=h[i*3+2];r.set(m,n,o);p.sub(r,q);x.sub(u,
+q);p.crossSelf(x);j[l*3]=j[l*3]+p.x;j[l*3+1]=j[l*3+1]+p.y;j[l*3+2]=j[l*3+2]+p.z;j[k*3]=j[k*3]+p.x;j[k*3+1]=j[k*3+1]+p.y;j[k*3+2]=j[k*3+2]+p.z;j[i*3]=j[i*3]+p.x;j[i*3+1]=j[i*3+1]+p.y;j[i*3+2]=j[i*3+2]+p.z}}a=0;for(b=j.length;a<b;a=a+3){m=j[a];n=j[a+1];o=j[a+2];c=1/Math.sqrt(m*m+n*n+o*o);j[a]=j[a]*c;j[a+1]=j[a+1]*c;j[a+2]=j[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];o=d[a*3+2];u=d[b*3];q=d[b*3+1];r=d[b*3+2];p=d[c*3];x=d[c*3+1];w=d[c*3+2];H=
+f[a*2];v=f[a*2+1];E=f[b*2];A=f[b*2+1];G=f[c*2];C=f[c*2+1];P=u-m;I=p-m;U=q-n;W=x-n;S=r-o;z=w-o;O=E-H;V=G-H;F=A-v;ea=C-v;ja=1/(O*ea-V*F);Q.set((ea*P-F*I)*ja,(ea*U-F*W)*ja,(ea*S-F*z)*ja);la.set((O*I-V*P)*ja,(O*W-V*U)*ja,(O*z-V*S)*ja);k[a].addSelf(Q);k[b].addSelf(Q);k[c].addSelf(Q);i[a].addSelf(la);i[b].addSelf(la);i[c].addSelf(la)}function b(a){Ja.x=e[a*3];Ja.y=e[a*3+1];Ja.z=e[a*3+2];Ia.copy(Ja);Va=k[a];Ba.copy(Va);Ba.subSelf(Ja.multiplyScalar(Ja.dot(Va))).normalize();ma.cross(Ia,Va);wb=ma.dot(i[a]);
 Ca=wb<0?-1:1;l[a*4]=Ba.x;l[a*4+1]=Ba.y;l[a*4+2]=Ba.z;l[a*4+3]=Ca}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,h=d.length/3;if(this.attributes.tangent===void 0){var j=4*h;this.attributes.tangent=
-{itemSize:4,array:new Float32Array(j),numItems:j}}for(var l=this.attributes.tangent.array,k=[],i=[],j=0;j<h;j++){k[j]=new THREE.Vector3;i[j]=new THREE.Vector3}var m,n,o,t,q,r,p,x,w,H,v,E,A,G,C,P,I,U,W,S,z,O,V,F,ea,ia,Q=new THREE.Vector3,ka=new THREE.Vector3,$,T,aa,sa,ha,J=this.offsets,j=0;for(T=J.length;j<T;++j){$=J[j].start;aa=J[j].count;var ta=J[j].index,h=$;for($=$+aa;h<$;h=h+3){aa=ta+c[h];sa=ta+c[h+1];ha=ta+c[h+2];a(aa,sa,ha)}}var Ba=new THREE.Vector3,la=new THREE.Vector3,Ja=new THREE.Vector3,
-Ia=new THREE.Vector3,Ca,Va,wb,j=0;for(T=J.length;j<T;++j){$=J[j].start;aa=J[j].count;ta=J[j].index;h=$;for($=$+aa;h<$;h=h+3){aa=ta+c[h];sa=ta+c[h+1];ha=ta+c[h+2];b(aa);b(sa);b(ha)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
+{itemSize:4,array:new Float32Array(j),numItems:j}}for(var l=this.attributes.tangent.array,k=[],i=[],j=0;j<h;j++){k[j]=new THREE.Vector3;i[j]=new THREE.Vector3}var m,n,o,u,q,r,p,x,w,H,v,E,A,G,C,P,I,U,W,S,z,O,V,F,ea,ja,Q=new THREE.Vector3,la=new THREE.Vector3,aa,T,da,ta,ia,N=this.offsets,j=0;for(T=N.length;j<T;++j){aa=N[j].start;da=N[j].count;var ua=N[j].index,h=aa;for(aa=aa+da;h<aa;h=h+3){da=ua+c[h];ta=ua+c[h+1];ia=ua+c[h+2];a(da,ta,ia)}}var Ba=new THREE.Vector3,ma=new THREE.Vector3,Ja=new THREE.Vector3,
+Ia=new THREE.Vector3,Ca,Va,wb,j=0;for(T=N.length;j<T;++j){aa=N[j].start;da=N[j].count;ua=N[j].index;h=aa;for(aa=aa+da;h<aa;h=h+3){da=ua+c[h];ta=ua+c[h+1];ia=ua+c[h+2];b(da);b(ta);b(ia)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
 this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
 THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vector3);d.lineGeometry.colors.push(new THREE.Color(b));d.pointMap[a]===void 0&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4",
@@ -433,8 +435,8 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,h,j,l,k,i,m,n,o;this.init=function(t){b=t.context;c=t;d=new Float32Array(16);e=new Uint16Array(6);t=0;d[t++]=-1;d[t++]=-1;d[t++]=0;d[t++]=0;d[t++]=1;d[t++]=-1;d[t++]=1;d[t++]=
-0;d[t++]=1;d[t++]=1;d[t++]=1;d[t++]=1;d[t++]=-1;d[t++]=1;d[t++]=0;d[t++]=1;t=0;e[t++]=0;e[t++]=1;e[t++]=2;e[t++]=0;e[t++]=2;e[t++]=3;f=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);j=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,h,j,l,k,i,m,n,o;this.init=function(u){b=u.context;c=u;d=new Float32Array(16);e=new Uint16Array(6);u=0;d[u++]=-1;d[u++]=-1;d[u++]=0;d[u++]=0;d[u++]=1;d[u++]=-1;d[u++]=1;d[u++]=
+0;d[u++]=1;d[u++]=1;d[u++]=1;d[u++]=1;d[u++]=-1;d[u++]=1;d[u++]=0;d[u++]=1;u=0;e[u++]=0;e[u++]=1;e[u++]=2;e[u++]=0;e[u++]=2;e[u++]=3;f=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);j=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){k=false;i=a(THREE.ShaderFlares.lensFlare)}else{k=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(i,"position");m.uv=b.getAttribLocation(i,"uv");n.renderType=b.getUniformLocation(i,"renderType");n.map=b.getUniformLocation(i,"map");n.occlusionMap=b.getUniformLocation(i,"occlusionMap");n.opacity=b.getUniformLocation(i,"opacity");n.color=b.getUniformLocation(i,
 "color");n.scale=b.getUniformLocation(i,"scale");n.rotation=b.getUniformLocation(i,"rotation");n.screenPosition=b.getUniformLocation(i,"screenPosition");o=false};this.render=function(a,d,e,p){var a=a.__webglFlares,x=a.length;if(x){var w=new THREE.Vector3,H=p/e,v=e*0.5,E=p*0.5,A=16/p,G=new THREE.Vector2(A*H,A),C=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),I=n,A=m;b.useProgram(i);if(!o){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);o=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
@@ -443,23 +445,23 @@ P.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2
 b.bindTexture(b.TEXTURE_2D,j);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(C);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);W=0;for(S=z.lensFlares.length;W<S;W++){O=z.lensFlares[W];if(O.opacity>0.0010&&O.scale>0.0010){C.x=O.x;C.y=O.y;C.z=O.z;A=O.size*O.scale/p;G.x=A*H;G.y=A;b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.uniform2f(I.scale,G.x,G.y);b.uniform1f(I.rotation,O.rotation);b.uniform1f(I.opacity,O.opacity);
 b.uniform3f(I.color,O.color.r,O.color.g,O.color.b);c.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst);c.setTexture(O.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,h=new THREE.Matrix4,j=new THREE.Vector3,l=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,
-vertexShader:f.vertexShader,uniforms:h,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,i){var m,n,o,t,q,r,p,x,w,H=[];t=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=k.__lights.length;m<n;m++){o=k.__lights[m];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&
+vertexShader:f.vertexShader,uniforms:h,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,i){var m,n,o,u,q,r,p,x,w,H=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=k.__lights.length;m<n;m++){o=k.__lights[m];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&
 o.shadowCascade)for(q=0;q<o.shadowCascadeCount;q++){var v;if(o.shadowCascadeArray[q])v=o.shadowCascadeArray[q];else{w=o;p=q;v=new THREE.DirectionalLight;v.isVirtual=true;v.onlyShadow=true;v.castShadow=true;v.shadowCameraNear=w.shadowCameraNear;v.shadowCameraFar=w.shadowCameraFar;v.shadowCameraLeft=w.shadowCameraLeft;v.shadowCameraRight=w.shadowCameraRight;v.shadowCameraBottom=w.shadowCameraBottom;v.shadowCameraTop=w.shadowCameraTop;v.shadowCameraVisible=w.shadowCameraVisible;v.shadowDarkness=w.shadowDarkness;
 v.shadowBias=w.shadowCascadeBias[p];v.shadowMapWidth=w.shadowCascadeWidth[p];v.shadowMapHeight=w.shadowCascadeHeight[p];v.pointsWorld=[];v.pointsFrustum=[];x=v.pointsWorld;r=v.pointsFrustum;for(var E=0;E<8;E++){x[E]=new THREE.Vector3;r[E]=new THREE.Vector3}x=w.shadowCascadeNearZ[p];w=w.shadowCascadeFarZ[p];r[0].set(-1,-1,x);r[1].set(1,-1,x);r[2].set(-1,1,x);r[3].set(1,1,x);r[4].set(-1,-1,w);r[5].set(1,-1,w);r[6].set(-1,1,w);r[7].set(1,1,w);v.originalCamera=i;r=new THREE.Gyroscope;r.position=o.shadowCascadeOffset;
-r.add(v);r.add(v.target);i.add(r);o.shadowCascadeArray[q]=v;console.log("Created virtualLight",v)}p=o;x=q;w=p.shadowCascadeArray[x];w.position.copy(p.position);w.target.position.copy(p.target.position);w.lookAt(w.target);w.shadowCameraVisible=p.shadowCameraVisible;w.shadowDarkness=p.shadowDarkness;w.shadowBias=p.shadowCascadeBias[x];r=p.shadowCascadeNearZ[x];p=p.shadowCascadeFarZ[x];w=w.pointsFrustum;w[0].z=r;w[1].z=r;w[2].z=r;w[3].z=r;w[4].z=p;w[5].z=p;w[6].z=p;w[7].z=p;H[t]=v;t++}else{H[t]=o;t++}}m=
+r.add(v);r.add(v.target);i.add(r);o.shadowCascadeArray[q]=v;console.log("Created virtualLight",v)}p=o;x=q;w=p.shadowCascadeArray[x];w.position.copy(p.position);w.target.position.copy(p.target.position);w.lookAt(w.target);w.shadowCameraVisible=p.shadowCameraVisible;w.shadowDarkness=p.shadowDarkness;w.shadowBias=p.shadowCascadeBias[x];r=p.shadowCascadeNearZ[x];p=p.shadowCascadeFarZ[x];w=w.pointsFrustum;w[0].z=r;w[1].z=r;w[2].z=r;w[3].z=r;w[4].z=p;w[5].z=p;w[6].z=p;w[7].z=p;H[u]=v;u++}else{H[u]=o;u++}}m=
 0;for(n=H.length;m<n;m++){o=H[m];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof THREE.SpotLight)o.shadowCamera=new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof
-THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(o.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(o.shadowCameraVisible&&!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&v.originalCamera==i){q=i;t=o.shadowCamera;
-r=o.pointsFrustum;w=o.pointsWorld;j.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(p=0;p<8;p++){x=w[p];x.copy(r[p]);THREE.ShadowMapPlugin.__projector.unprojectVector(x,q);t.matrixWorldInverse.multiplyVector3(x);if(x.x<j.x)j.x=x.x;if(x.x>l.x)l.x=x.x;if(x.y<j.y)j.y=x.y;if(x.y>l.y)l.y=x.y;if(x.z<j.z)j.z=x.z;if(x.z>l.z)l.z=x.z}t.left=j.x;t.right=l.x;t.top=l.y;t.bottom=j.y;t.updateProjectionMatrix()}t=o.shadowMap;r=o.shadowMatrix;q=o.shadowCamera;q.position.copy(o.matrixWorld.getPosition());
+THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(o.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(o.shadowCameraVisible&&!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&v.originalCamera==i){q=i;u=o.shadowCamera;
+r=o.pointsFrustum;w=o.pointsWorld;j.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(p=0;p<8;p++){x=w[p];x.copy(r[p]);THREE.ShadowMapPlugin.__projector.unprojectVector(x,q);u.matrixWorldInverse.multiplyVector3(x);if(x.x<j.x)j.x=x.x;if(x.x>l.x)l.x=x.x;if(x.y<j.y)j.y=x.y;if(x.y>l.y)l.y=x.y;if(x.z<j.z)j.z=x.z;if(x.z>l.z)l.z=x.z}u.left=j.x;u.right=l.x;u.top=l.y;u.bottom=j.y;u.updateProjectionMatrix()}u=o.shadowMap;r=o.shadowMatrix;q=o.shadowCamera;q.position.copy(o.matrixWorld.getPosition());
 q.lookAt(o.target.matrixWorld.getPosition());q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);if(o.cameraHelper)o.cameraHelper.lines.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiplySelf(q.projectionMatrix);r.multiplySelf(q.matrixWorldInverse);if(!q._viewMatrixArray)q._viewMatrixArray=new Float32Array(16);if(!q._projectionMatrixArray)q._projectionMatrixArray=new Float32Array(16);q.matrixWorldInverse.flattenToArray(q._viewMatrixArray);
-q.projectionMatrix.flattenToArray(q._projectionMatrixArray);h.multiply(q.projectionMatrix,q.matrixWorldInverse);f.setFromMatrix(h);b.setRenderTarget(t);b.clear();w=k.__webglObjects;o=0;for(t=w.length;o<t;o++){p=w[o];r=p.object;p.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||f.contains(r))){r._modelViewMatrix.multiply(q.matrixWorldInverse,r.matrixWorld);p.render=true}}o=0;for(t=w.length;o<t;o++){p=w[o];if(p.render){r=p.object;p=p.buffer;x=r.customDepthMaterial?
-r.customDepthMaterial:r.geometry.morphTargets.length?d:r instanceof THREE.SkinnedMesh?e:c;p instanceof THREE.BufferGeometry?b.renderBufferDirect(q,k.__lights,null,x,p,r):b.renderBuffer(q,k.__lights,null,x,p,r)}}w=k.__webglObjectsImmediate;o=0;for(t=w.length;o<t;o++){p=w[o];r=p.object;if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(q.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(q,k.__lights,null,c,r)}}}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND);
+q.projectionMatrix.flattenToArray(q._projectionMatrixArray);h.multiply(q.projectionMatrix,q.matrixWorldInverse);f.setFromMatrix(h);b.setRenderTarget(u);b.clear();w=k.__webglObjects;o=0;for(u=w.length;o<u;o++){p=w[o];r=p.object;p.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||f.contains(r))){r._modelViewMatrix.multiply(q.matrixWorldInverse,r.matrixWorld);p.render=true}}o=0;for(u=w.length;o<u;o++){p=w[o];if(p.render){r=p.object;p=p.buffer;x=r.customDepthMaterial?
+r.customDepthMaterial:r.geometry.morphTargets.length?d:r instanceof THREE.SkinnedMesh?e:c;p instanceof THREE.BufferGeometry?b.renderBufferDirect(q,k.__lights,null,x,p,r):b.renderBuffer(q,k.__lights,null,x,p,r)}}w=k.__webglObjectsImmediate;o=0;for(u=w.length;o<u;o++){p=w[o];r=p.object;if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(q.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(q,k.__lights,null,c,r)}}}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND);
 b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,h,j,l,k,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),o=b.createShader(b.FRAGMENT_SHADER),t=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,a.fragmentShader);b.shaderSource(t,a.vertexShader);b.compileShader(o);b.compileShader(t);b.attachShader(n,o);b.attachShader(n,t);b.linkProgram(n);j=n;l={};k={};l.position=b.getAttribLocation(j,"position");l.uv=b.getAttribLocation(j,"uv");k.uvOffset=b.getUniformLocation(j,"uvOffset");k.uvScale=b.getUniformLocation(j,
+h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),o=b.createShader(b.FRAGMENT_SHADER),u=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,a.fragmentShader);b.shaderSource(u,a.vertexShader);b.compileShader(o);b.compileShader(u);b.attachShader(n,o);b.attachShader(n,u);b.linkProgram(n);j=n;l={};k={};l.position=b.getAttribLocation(j,"position");l.uv=b.getAttribLocation(j,"uv");k.uvOffset=b.getUniformLocation(j,"uvOffset");k.uvScale=b.getUniformLocation(j,
 "uvScale");k.rotation=b.getUniformLocation(j,"rotation");k.scale=b.getUniformLocation(j,"scale");k.alignment=b.getUniformLocation(j,"alignment");k.color=b.getUniformLocation(j,"color");k.map=b.getUniformLocation(j,"map");k.opacity=b.getUniformLocation(j,"opacity");k.useScreenCoordinates=b.getUniformLocation(j,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(j,"affectedByDistance");k.screenPosition=b.getUniformLocation(j,"screenPosition");k.modelViewMatrix=b.getUniformLocation(j,"modelViewMatrix");
-k.projectionMatrix=b.getUniformLocation(j,"projectionMatrix");i=false};this.render=function(d,e,o,t){var d=d.__webglSprites,q=d.length;if(q){var r=l,p=k,x=t/o,o=o*0.5,w=t*0.5,H=true;b.useProgram(j);if(!i){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+k.projectionMatrix=b.getUniformLocation(j,"projectionMatrix");i=false};this.render=function(d,e,o,u){var d=d.__webglSprites,q=d.length;if(q){var r=l,p=k,x=u/o,o=o*0.5,w=u*0.5,H=true;b.useProgram(j);if(!i){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 h);b.uniformMatrix4fv(p.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(p.map,0);for(var v,E=[],r=0;r<q;r++){v=d[r];if(v.visible&&v.opacity!==0)if(v.useScreenCoordinates)v.z=-v.position.z;else{v._modelViewMatrix.multiply(e.matrixWorldInverse,v.matrixWorld);v.z=-v._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<q;r++){v=d[r];if(v.visible&&v.opacity!==0&&v.map&&v.map.image&&v.map.image.width){if(v.useScreenCoordinates){b.uniform1i(p.useScreenCoordinates,1);
-b.uniform3f(p.screenPosition,(v.position.x-o)/o,(w-v.position.y)/w,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(p.useScreenCoordinates,0);b.uniform1i(p.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(p.modelViewMatrix,false,v._modelViewMatrix.elements)}e=v.map.image.width/(v.scaleByViewport?t:1);E[0]=e*x*v.scale.x;E[1]=e*v.scale.y;b.uniform2f(p.uvScale,v.uvScale.x,v.uvScale.y);b.uniform2f(p.uvOffset,v.uvOffset.x,v.uvOffset.y);b.uniform2f(p.alignment,v.alignment.x,v.alignment.y);
+b.uniform3f(p.screenPosition,(v.position.x-o)/o,(w-v.position.y)/w,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(p.useScreenCoordinates,0);b.uniform1i(p.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(p.modelViewMatrix,false,v._modelViewMatrix.elements)}e=v.map.image.width/(v.scaleByViewport?u:1);E[0]=e*x*v.scale.x;E[1]=e*v.scale.y;b.uniform2f(p.uvScale,v.uvScale.x,v.uvScale.y);b.uniform2f(p.uvOffset,v.uvOffset.x,v.uvOffset.y);b.uniform2f(p.alignment,v.alignment.x,v.alignment.y);
 b.uniform1f(p.opacity,v.opacity);b.uniform3f(p.color,v.color.r,v.color.g,v.color.b);b.uniform1f(p.rotation,v.rotation);b.uniform2fv(p.scale,E);if(v.mergeWith3D&&!H){b.enable(b.DEPTH_TEST);H=true}else if(!v.mergeWith3D&&H){b.disable(b.DEPTH_TEST);H=false}c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst);c.setTexture(v.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};

+ 69 - 62
examples/webgl_materials_wireframe.html

@@ -17,8 +17,8 @@
 
 		<script type="x-shader/x-vertex" id="vertexShader">
 
-			attribute vec3 center;
-			varying vec3 vCenter;
+			attribute vec4 center;
+			varying vec4 vCenter;
 
 			void main() {
 
@@ -29,21 +29,30 @@
 
 		</script>
 
-		<script type="x-shader/x-fragment" id="fragmentShaderQuad">
+		<script type="x-shader/x-fragment" id="fragmentShader">
 
 			#extension GL_OES_standard_derivatives : enable
 
-			varying vec3 vCenter;
+			varying vec4 vCenter;
 
-			float edgeFactor1() {
+			float edgeFactorTri() {
+
+				vec3 d = fwidth( vCenter.xyz );
+				vec3 a3 = smoothstep( vec3( 0.0 ), d * 1.5, vCenter.xyz );
+				return min( min( a3.x, a3.y ), a3.z );
+
+			}
+
+			float edgeFactorQuad1() {
 
 				vec2 d = fwidth( vCenter.xy );
 				vec2 a2 = smoothstep( vec2( 0.0 ), d * 1.5, vCenter.xy );
+
 				return min( a2.x, a2.y );
 
 			}
 
-			float edgeFactor2() {
+			float edgeFactorQuad2() {
 
 				vec2 d = fwidth( 1.0 - vCenter.xy );
 				vec2 a2 = smoothstep( vec2( 0.0 ), d * 1.5, 1.0 - vCenter.xy );
@@ -51,33 +60,18 @@
 				return min( a2.x, a2.y );
 			}
 
-
 			void main() {
 
-				gl_FragColor.rgb = mix( vec3( 1.0 ), vec3( 0.2 ), min( edgeFactor1(), edgeFactor2() ) );
-				gl_FragColor.a = 1.0;
-
-			}
-
-		</script>
-
-		<script type="x-shader/x-fragment" id="fragmentShaderTri">
-
-			#extension GL_OES_standard_derivatives : enable
+				if ( vCenter.w == 0.0 ) {
 
-			varying vec3 vCenter;
+					gl_FragColor.rgb = mix( vec3( 1.0 ), vec3( 0.2 ), edgeFactorTri() );
 
-			float edgeFactor() {
+				} else {
 
-				vec3 d = fwidth( vCenter );
-				vec3 a3 = smoothstep( vec3( 0.0 ), d * 1.5, vCenter );
-				return min( min( a3.x, a3.y ), a3.z );
+					gl_FragColor.rgb = mix( vec3( 1.0 ), vec3( 0.2 ), min( edgeFactorQuad1(), edgeFactorQuad2() ) );
 
-			}
-
-			void main() {
+				}
 
-				gl_FragColor.rgb = mix( vec3( 1.0 ), vec3( 0.2 ), edgeFactor() );
 				gl_FragColor.a = 1.0;
 
 			}
@@ -87,7 +81,7 @@
 		<script>
 
 			var camera, scene, renderer;
-			var meshTris, meshQuads, meshLines;
+			var meshTris, meshQuads, meshLines, meshMixed;
 
 			init();
 			animate();
@@ -117,69 +111,55 @@
 				var materialLines = new THREE.MeshBasicMaterial( { wireframe: true } );
 
 				meshLines = new THREE.Mesh( geometryLines, materialLines );
-				meshLines.position.x = 300;
+				meshLines.position.x = 0;
 				scene.add( meshLines );
 
 				//
 
 				var vertexShader = document.getElementById( 'vertexShader' ).textContent;
-
-				var fragmentShaderQuad = document.getElementById( 'fragmentShaderQuad' ).textContent;
-				var fragmentShaderTri = document.getElementById( 'fragmentShaderTri' ).textContent;
+				var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
 
 				// wireframe using gl.TRIANGLES (interpreted as quads)
 
-				var attributesQuads = { center: { type: 'v3', boundTo: 'faceVertices', value: [] } };
+				var attributesQuads = { center: { type: 'v4', boundTo: 'faceVertices', value: [] } };
 				var valuesQuads = attributesQuads.center.value;
 
-				for( var f = 0; f < geometryQuads.faces.length; f ++ ) {
-
-					var face = geometryQuads.faces[ f ];
-
-					if ( face instanceof THREE.Face3 ) {
+				setupAttributes( geometryQuads, valuesQuads );
 
-						valuesQuads[ f ] = [ new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ) ];
-
-					} else {
-
-						valuesQuads[ f ] = [ new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 1, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ) ];
-
-					}
-
-				}
-
-				var materialQuads = new THREE.ShaderMaterial( { uniforms: {}, attributes: attributesQuads, vertexShader: vertexShader, fragmentShader: fragmentShaderQuad } );
+				var materialQuads = new THREE.ShaderMaterial( { uniforms: {}, attributes: attributesQuads, vertexShader: vertexShader, fragmentShader: fragmentShader } );
 
 				meshQuads = new THREE.Mesh( geometryQuads, materialQuads );
-				meshQuads.position.x = 0;
+				meshQuads.position.x = 300;
 				scene.add( meshQuads );
 
 				// wireframe using gl.TRIANGLES (interpreted as triangles)
 
-				var attributesTris = { center: { type: 'v3', boundTo: 'faceVertices', value: [] } };
+				var attributesTris = { center: { type: 'v4', boundTo: 'faceVertices', value: [] } };
 				var valuesTris = attributesTris.center.value;
 
-				for( var f = 0; f < geometryTris.faces.length; f ++ ) {
+				setupAttributes( geometryTris, valuesTris );
 
-					var face = geometryTris.faces[ f ];
+				var materialTris = new THREE.ShaderMaterial( { uniforms: {}, attributes: attributesTris, vertexShader: vertexShader, fragmentShader: fragmentShader } );
 
-					if ( face instanceof THREE.Face3 ) {
+				meshTris = new THREE.Mesh( geometryTris, materialTris );
+				meshTris.position.x = -300;
+				scene.add( meshTris );
 
-						valuesTris[ f ] = [ new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ) ];
+				// wireframe using gl.TRIANGLES (mixed triangles and quads)
 
-					} else {
+				var mixedGeometry = new THREE.SphereGeometry( size / 2, 32, 16 );
 
-						valuesQuads[ f ] = [ new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 1, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ) ];
+				var attributesMixed = { center: { type: 'v4', boundTo: 'faceVertices', value: [] } };
+				var valuesMixed = attributesMixed.center.value;
 
-					}
+				setupAttributes( mixedGeometry, valuesMixed );
 
-				}
+				var materialMixed = new THREE.ShaderMaterial( { uniforms: {}, attributes: attributesMixed, vertexShader: vertexShader, fragmentShader: fragmentShader } );
 
-				var materialTris = new THREE.ShaderMaterial( { uniforms: {}, attributes: attributesTris, vertexShader: vertexShader, fragmentShader: fragmentShaderTri } );
+				meshMixed = new THREE.Mesh( mixedGeometry, materialMixed );
+				meshMixed.position.x = 0;
+				scene.add( meshMixed );
 
-				meshTris = new THREE.Mesh( geometryTris, materialTris );
-				meshTris.position.x = -300;
-				scene.add( meshTris );
 
 				// renderer
 
@@ -193,6 +173,26 @@
 
 			}
 
+			function setupAttributes( geometry, values ) {
+
+				for( var f = 0; f < geometry.faces.length; f ++ ) {
+
+					var face = geometry.faces[ f ];
+
+					if ( face instanceof THREE.Face3 ) {
+
+						values[ f ] = [ new THREE.Vector4( 1, 0, 0, 0 ), new THREE.Vector4( 0, 1, 0, 0 ), new THREE.Vector4( 0, 0, 1, 0 ) ];
+
+					} else {
+
+						values[ f ] = [ new THREE.Vector4( 1, 0, 0, 1 ), new THREE.Vector4( 1, 1, 0, 1 ), new THREE.Vector4( 0, 1, 0, 1 ), new THREE.Vector4( 0, 0, 0, 1 ) ];
+
+					}
+
+				}
+
+			}
+
 			function onWindowResize() {
 
 				camera.aspect = window.innerWidth / window.innerHeight;
@@ -215,6 +215,13 @@
 				meshTris.rotation.x += 0.005;
 				meshTris.rotation.y += 0.01;
 
+				if ( meshMixed ) {
+
+					meshMixed.rotation.x += 0.005;
+					meshMixed.rotation.y += 0.01;
+
+				}
+
 				renderer.render( scene, camera );
 
 			}

+ 62 - 0
src/renderers/WebGLRenderer.js

@@ -2946,6 +2946,68 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 						}
 
+					} else if ( customAttribute.boundTo === "faceVertices" ) {
+
+						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
+
+							value = customAttribute.value[ chunk_faces3[ f ] ];
+
+							v1 = value[ 0 ];
+							v2 = value[ 1 ];
+							v3 = value[ 2 ];
+
+							customAttribute.array[ offset_custom  ] 	= v1.x;
+							customAttribute.array[ offset_custom + 1  ] = v1.y;
+							customAttribute.array[ offset_custom + 2  ] = v1.z;
+							customAttribute.array[ offset_custom + 3  ] = v1.w;
+
+							customAttribute.array[ offset_custom + 4  ] = v2.x;
+							customAttribute.array[ offset_custom + 5  ] = v2.y;
+							customAttribute.array[ offset_custom + 6  ] = v2.z;
+							customAttribute.array[ offset_custom + 7  ] = v2.w;
+
+							customAttribute.array[ offset_custom + 8  ] = v3.x;
+							customAttribute.array[ offset_custom + 9  ] = v3.y;
+							customAttribute.array[ offset_custom + 10 ] = v3.z;
+							customAttribute.array[ offset_custom + 11 ] = v3.w;
+
+							offset_custom += 12;
+
+						}
+
+						for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) {
+
+							value = customAttribute.value[ chunk_faces4[ f ] ];
+
+							v1 = value[ 0 ];
+							v2 = value[ 1 ];
+							v3 = value[ 2 ];
+							v4 = value[ 3 ];
+
+							customAttribute.array[ offset_custom  ] 	= v1.x;
+							customAttribute.array[ offset_custom + 1  ] = v1.y;
+							customAttribute.array[ offset_custom + 2  ] = v1.z;
+							customAttribute.array[ offset_custom + 3  ] = v1.w;
+
+							customAttribute.array[ offset_custom + 4  ] = v2.x;
+							customAttribute.array[ offset_custom + 5  ] = v2.y;
+							customAttribute.array[ offset_custom + 6  ] = v2.z;
+							customAttribute.array[ offset_custom + 7  ] = v2.w;
+
+							customAttribute.array[ offset_custom + 8  ] = v3.x;
+							customAttribute.array[ offset_custom + 9  ] = v3.y;
+							customAttribute.array[ offset_custom + 10 ] = v3.z;
+							customAttribute.array[ offset_custom + 11 ] = v3.w;
+
+							customAttribute.array[ offset_custom + 12 ] = v4.x;
+							customAttribute.array[ offset_custom + 13 ] = v4.y;
+							customAttribute.array[ offset_custom + 14 ] = v4.z;
+							customAttribute.array[ offset_custom + 15 ] = v4.w;
+
+							offset_custom += 16;
+
+						}
+
 					}
 
 				}